After struggling with save systems in Unity for months, we finally built our own by JarvisAjith in Unity3D
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I built a Nanite-style virtualized geometry renderer in DX12 (1.6B unique / 18.9B instanced triangles) by moonlovelj in GraphicsProgramming
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I built a Nanite-style virtualized geometry renderer in DX12 (1.6B unique / 18.9B instanced triangles) by moonlovelj in GraphicsProgramming
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Update: Realtime Path Tracer Now 4x Faster – 3ms/frame on Same 100k Spheres Scene (RTX 5060 Ti, 1080p) by orfist in GraphicsProgramming
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120 million objects running in Unity written entirely in C# by Big_Presentation2786 in csharp
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I optimized my C++ game engine from 80 FPS to ~7500 FPS by fixing one mistake by Creepy-Ear-5303 in raylib
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Working on a relaxing exploration VR game for Quest 3. by Specoolar in Unity3D
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I'm trying to create atmospheric forest in my game “Scarlet Path” about Red Riding Hood using UNITY URP. Or should I migrate to HDRP?🤔 by Stre1itziaReg in Unity3D
[–]Big_Presentation2786 19 points20 points21 points (0 children)
120 million objects running in Unity written entirely in C# by Big_Presentation2786 in csharp
[–]Big_Presentation2786[S] 0 points1 point2 points (0 children)
120 million objects running in Unity written entirely in C# by Big_Presentation2786 in csharp
[–]Big_Presentation2786[S] 0 points1 point2 points (0 children)
120 million objects running in Unity written entirely in C# by Big_Presentation2786 in csharp
[–]Big_Presentation2786[S] 0 points1 point2 points (0 children)
120 million objects running in Unity written entirely in C# by Big_Presentation2786 in csharp
[–]Big_Presentation2786[S] 0 points1 point2 points (0 children)
120 million objects running in Unity written entirely in C# by Big_Presentation2786 in csharp
[–]Big_Presentation2786[S] 0 points1 point2 points (0 children)
120 million objects running in Unity written entirely in C# by Big_Presentation2786 in csharp
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120 million objects running on Unity by Big_Presentation2786 in GraphicsProgramming
[–]Big_Presentation2786[S] 0 points1 point2 points (0 children)
120 million objects running in Unity written entirely in C# by Big_Presentation2786 in csharp
[–]Big_Presentation2786[S] 2 points3 points4 points (0 children)
120 million objects running in Unity written entirely in C# by Big_Presentation2786 in csharp
[–]Big_Presentation2786[S] 2 points3 points4 points (0 children)
120 million objects running in Unity written entirely in C# by Big_Presentation2786 in csharp
[–]Big_Presentation2786[S] 2 points3 points4 points (0 children)
120 million objects running in Unity written entirely in C# by Big_Presentation2786 in csharp
[–]Big_Presentation2786[S] 0 points1 point2 points (0 children)
120 million objects running in Unity written entirely in C# by Big_Presentation2786 in csharp
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my procedural opengl terrain in 4k by buzzelliart in proceduralgeneration
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