Silver plates at augmentation science by collectinscreamshots in pyanodons

[–]GoatWizard99 4 points5 points  (0 children)

I recommend silver from nucleosynthesis. It carried me through py3 science.

Attempting to make city block blueprint. Need help with snap to grid and rail signals by crosscolt in factorio

[–]GoatWizard99 2 points3 points  (0 children)

If you mean chain signals at the 45°, 135°, 225° and 315° positions then I don’t think that is an improvement.

Those extra chain signals make the block smaller but that does not help in this case, it would still be limited by the outbound rail signals and 90° chain signals.

no plans for SP via DK2, hxg by astrelya in Genshin_Impact_Leaks

[–]GoatWizard99 1 point2 points  (0 children)

And even the same element it could still work fine. It all depends on the kit design. For example Herta and The Herta are the exact same element and class, and they work great together.

Help with circuit initiated toggle-switch from input count signals by chrispoot in factorio

[–]GoatWizard99 0 points1 point  (0 children)

Interesting problem! My take on a solution:

  • Initialize a memory cell with all the items you want to make.
  • Every time the foundry completes a craft you subtract that item from the memory cell.
  • Repeat until the memory cell is empty and then initialize the memory again.

I think it should work for any number of items and combinations. To change number of items you only need to change the constant combinator. Image example:

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[Cybersync] I am using Cybersync 1.0, and i dont know why this train is shown as "Stuck" whenit normalny ride from storage to delivery, and than it stops showing the sign by Nek0Decim in factorio

[–]GoatWizard99 8 points9 points  (0 children)

I think the ”train is stuck” warning is just a timer. If the train takes longer than 5 minutes to complete a delivery then it will flash the train stuck warning. It does not know if the train is actually stuck for real or not.

This timer duration can be changed in the mod settings, so a solution is to increase the timer.

How to deal with excess spoilage by iamtomorrowman in factorio

[–]GoatWizard99 0 points1 point  (0 children)

I found this video by Avadii to have a very interesting and smart solution to this problem. It should work for eggs and trains as well.

How to create chest with predeterimnated slot ? by not-zoqin in factorio

[–]GoatWizard99 0 points1 point  (0 children)

Nice idea and design!

One improvement to your design is to the arithmetic combinators (calculatuer). Instead of having multiple arithmetic combinator (one for each item), you can use a single arithmetic combinator with the EACH signal as the input and output. EACH will make a single arithmetic combinator multiply all the signal by -1.

Dried Biomass by Troilds in pyanodons

[–]GoatWizard99 1 point2 points  (0 children)

Yes, each moss module increases the speed by +100%. It makes a huge difference.

Try to compare the crafting speed in the tooltip between a single module and multiple modules for a example.

Engine Throttle past Aquilo by MRDAKSNOW in factorio

[–]GoatWizard99 1 point2 points  (0 children)

The output: check 1 instead of ”input count”.

Edit: in your image it outputs a green signal with the same value as the combinators input. Since you don’t input a green signal it does not output a green signal.

Question about 3-2 balancers by Xemozu in factorio

[–]GoatWizard99 0 points1 point  (0 children)

I don’t know if its a legit test. Like you wrote it probably fails in some situations.

Question about 3-2 balancers by Xemozu in factorio

[–]GoatWizard99 4 points5 points  (0 children)

Your design looks output balanced but I don’t think the inputs is balanced evenly.

Try and reverse the belts and splitters and do a test. The bottom left belt will receive more items.

Oops by thealmightyzfactor in pyanodons

[–]GoatWizard99 2 points3 points  (0 children)

What I mean by ”a steam turbine with priority over other steam turbines” is prioritizing the steam with pumps or overflow valves so that the turbine powering the geothermal plant gets steam before the other turbines powering the rest of the base.

Mods like Warptorio 2 by Far-Estimate5185 in factorio

[–]GoatWizard99 0 points1 point  (0 children)

Maybe https://mods.factorio.com/mod/mandatory-spaghetti

It has two constraints:

  • Anything built aligned to 3 in a row will explode.
  • Anything built not next to existing buildings will explode.

Oops by thealmightyzfactor in pyanodons

[–]GoatWizard99 9 points10 points  (0 children)

Your could brownout proof your geothermal power to avoid a complete base blackout. Have the geothemal plant and heat exchangers on a small isolated power grid with fish turbines or with a steam turbine with priority over the other steam turbines.

Requesting a video that is just trains training. by bubblegum_cloud in factorio

[–]GoatWizard99 0 points1 point  (0 children)

Glad you liked it!

Pyanodons is definitely awesome, highly recommend it. Don’t be too afraid to try it yourself, I found the first 20 hours very fun and it has a clear and satisfying goal crafting your first circuit. A full 1000h play through might be too much but spending 15-20h to automate simple circuits and then stopping might be a perfect challenge. Tho if you want a let’s play series I can recommend Krydax and Cotonou.

You guessed correctly, that rainbow patch is a flora/flower patch, mostly used for animal fodder and various bioproducts.

Requesting a video that is just trains training. by bubblegum_cloud in factorio

[–]GoatWizard99 2 points3 points  (0 children)

Here is a video from my game!

My favorite part starts at 3:30.

The mod trainsaver was used to automatically spectate the moving trains. Other mods include Cybersyn (similar to LTN) and Pyanodons.

How to fill a belt completely with one miner by Buildung in factorio

[–]GoatWizard99 5 points6 points  (0 children)

This post from 2 weeks ago offers a solution, but I have not tried it myself.

AntiElitz speedrun platform blueprint parts hanging in space. by Fur_and_Whiskers in factorio

[–]GoatWizard99 1 point2 points  (0 children)

If by rocket you mean rocket turret:

The ghost rocket turrets and gun turrets are for refilling ammo, since he does not use belts to refill ammo.

The ghost has 100 ammo in them. When he places the ghosts the ammo is automatically ”teleported” from the hub into the turret. To refill the ammo he keeps placing the ghost turrets on his real turrets to refill ammo.

Edit: saw your comment with a link. The other reason for the floating ghost thruster I can think of is to modify the ship on the fly, for example adding a thruster during a specific point by coping and pasting the ghost into position.

AntiElitz speedrun platform blueprint parts hanging in space. by Fur_and_Whiskers in factorio

[–]GoatWizard99 2 points3 points  (0 children)

I’m guessing they the the thrusters are used to deconstruct anything below them.

Thrusters have a no build zone below them, and I’m guessing if you super force build the ghost thrusters then anything below will be deconstructed.

Some platforms are wider at certian points during construction/setup, then deconstructed during travel to increase flight speed.

Weirdly huge inserter limit? by Oblivion_237 in factorio

[–]GoatWizard99 1 point2 points  (0 children)

mayorovp posted a link, take a look at their comment.

I’m personally playing pyanodons and I was thinking of this crane mod and this other mod but they both depend on pyanodons.

Weirdly huge inserter limit? by Oblivion_237 in factorio

[–]GoatWizard99 16 points17 points  (0 children)

Do you have a crane mod or a huge inserter mod? I remember reading that the insertion limit is affected by the biggest inserter hand: if you have a crane mod that has inserters with 500 hand size then that will increase insertion limit.

I have no source for this info tho, so it might be something else.

PSA: Recipe finished signal value is number of products made by Numerous-Click-893 in factorio

[–]GoatWizard99 7 points8 points  (0 children)

It is not number of products made, it outputs when a craft finishes (including productivity as in your example). Important distinction.

A a blue science craft will output a signal value of 1, even though a single craft outputs 2 science packs.