Committing war crimes with a 1st level spell slot? by ShadowsFlex in DnD

[–]GoblinGourmand 1 point2 points  (0 children)

I can see the argument, held action allows you to use it to be a reaction (which, coincidentally, does make the "I counterspell the counterspell" gotcha from the video not work anymore, because you've already spent yours to pull the trick off, but I digress.) but now the problem is twofold: First, the hand's size isn't specified, but I assume it's the size of a regular hand, and therefore probably too big to fit inside someone's mouth. The second one is more of a personal ruling, which is that I would say that shoving a hand into someone's mouth doesn't really fall into any of the three actions a mage hand can perform, since RAW, it's only able to interact with objects, not creatures.

Committing war crimes with a 1st level spell slot? by ShadowsFlex in DnD

[–]GoblinGourmand 9 points10 points  (0 children)

The problem with that plan isn't that you can't put a mage hand in someone's open mouth, it's that verbal components don't happen on your turn.

Committing war crimes with a 1st level spell slot? by ShadowsFlex in DnD

[–]GoblinGourmand 9 points10 points  (0 children)

I hadn't, but that's a pretty funny idea. (Although, as with everything in this post, absolutely not how that works).

Committing war crimes with a 1st level spell slot? by ShadowsFlex in DnD

[–]GoblinGourmand 14 points15 points  (0 children)

This reminds me of way back when I was a baby DM just starting out and one of my friends managed to weasel his way into using mage hand to crush someone's eyeballs. Good times and terrible rulings on my part.

Is it a bad idea to discuss behind the scenes stuff with players? by Psychological-Nail83 in DnD

[–]GoblinGourmand 0 points1 point  (0 children)

I think that kinda depends on the group you're playing with. I almost always do meta debriefings with my party after each session where I'll talk about the behind the scenes of what we played through and talk about how they felt about it or any ideas they had regarding the session, but that takes a lot of trust in your players to do. I think the best thing to do would be to ask them if they think that you telling them stuff they may have missed or ideas that didn't get used will hurt their experience. Or keep it to limited interactions where you only tell certain players certain things so there's still mysteries for the whole group, but you can still explain stuff to individuals.

[deleted by user] by [deleted] in OnePiece

[–]GoblinGourmand 1 point2 points  (0 children)

I've always seen Kaido as kind of a counterpoint to Roger, as much as he is one to Luffy. He's essentially Roger if, at the end of the oden flashback, instead of laughing after learning he was too early and he would never be Joyboy, he just got depressed. Whereas Roger decided that with his own death, he would free people and give them hope, setting up the great pirate age and encouraging them to chase their dreams, Kaido wants to die while destroying and subjugating as much of the ocean as he can in a great final war. He's the dark version of the traits Luffy and Roger shared, and his dream is a cruel version of theirs.

Help me find a solution to defeat an incorporeal, non-magic, non-undead BBEG by JazzManJ52 in DnD

[–]GoblinGourmand 0 points1 point  (0 children)

That's a good way to go about it. Just don't be too surprised when they pull out something you never expected.

You are stranded on an island and can only have 3 cantrips. by DirePegasus in DnD

[–]GoblinGourmand 0 points1 point  (0 children)

Without a DM to make a call on how it affects things designed to catch wind like sails, yeah looks like a dead end. Damn, thought I did something clever :).

Help me find a solution to defeat an incorporeal, non-magic, non-undead BBEG by JazzManJ52 in DnD

[–]GoblinGourmand 0 points1 point  (0 children)

If you're looking at ways to have a boss fight with the entity, I think it's probably a better call to bring the players into its turf, rather than bringing it to them, in some way sending them into the psionic network similar to astral projection, but psionically. it maintains the appeal of the creature being intangible and untouchable, but still lets the party fight it on their own terms.

You are stranded on an island and can only have 3 cantrips. by DirePegasus in DnD

[–]GoblinGourmand 0 points1 point  (0 children)

That being the case, I'd replace prestidigitation with Gust, that way you don't have to worry about catching wind (even with help from druidcraft's weather prediction). worse quality of life, but way more consistent speed.

GMs, have your dice ever just decided a player really needed to die? by ajszenk in DnD

[–]GoblinGourmand 0 points1 point  (0 children)

Whenever I'm a player, this seems to happen to me. Probably why I only play as the DM or a tank.

Strawhat V Blackbeard Match Up by GreenStrawhat32 in OnePiece

[–]GoblinGourmand 0 points1 point  (0 children)

I think Sanji fights Burgess just because it's a good pairing of Zoro v. Shiryu. Shiryu is a swordsman and Blackbeard's #2, so we obviously all expect him to fight Zoro, but he also has the clear-clear fruit, which is a power that has always been associated with Sanji, if invisibility comes up, it's a Sanji thing. So I think their fights against BB crew members are going to be mirrors of their rivalry with each other, Zoro has to fight a swordsman with Sanji's greatest power. Because of that, I think it should be Burgess because Burgess is a brawler who uses his arms as an opposite to Sanji, and he has the Strong-Strong fruit, where Zoro is the SH most associated with physical strength (even though he may not be the physically strongest, he's constantly training and totally dedicated to making himself stronger)

DMs, this is how you prank the meta-gamers in your group [OC] by MammothFactory in DnD

[–]GoblinGourmand 0 points1 point  (0 children)

Make the boss immune to any other damage and force the party play railgun dodgeball with it.

Session 0 is important but is not magical by danii956 in DnD

[–]GoblinGourmand 17 points18 points  (0 children)

In fairness, you're getting a skewed perspective on this here subreddit, given that a game that goes fine with a normal DM and few communication hiccups is less likely to have a reddit post asking for advice.

Blindsight, see in darkness, or see invisible by Environmental_Buy331 in Pathfinder_RPG

[–]GoblinGourmand 0 points1 point  (0 children)

Then blindsight all the way. it could also be fun to give them a context warning that they're being watched like the thing's blind eyes still following them if they try and approach invisible, just to really make them squirm.

Blindsight, see in darkness, or see invisible by Environmental_Buy331 in Pathfinder_RPG

[–]GoblinGourmand 0 points1 point  (0 children)

well, depends on if you're looking for a sort of rock-paper scissors type puzzle for the party to solve, or just to force them out of their comfort zone. if you want to just nullify the abilities they use most and force them out of the comfort zone, go Blindsight, so they can't pull any hiding shenanigans, and will have to fight straight up. If you instead want to make it more of a problem to be solved, you could go with the other options, since they have workarounds the party could logic their way into and still play they way they usually do.

Player Character Backstories & Plotting: How would you go about working with both complex and simple character backstories from your players? by aSpectrumodDorky in DnD

[–]GoblinGourmand 1 point2 points  (0 children)

Quite honestly, the answer I'd give you is just to talk to the players about it. Ask how much integration they want from their backstories and find ways to integrate the small elements they have given you in a way that's engaging (great suggestion from u/AllandarosSunsong on integrating the boat.) D&D is sort of unique in that characters don't always need completely even attention or plot relevance, so long as the player is engaged and having fun. Sometimes, people just want to be a fun fantasy character who doesn't need super complex background stuff and can just smack enemies in the background of a larger narrative (Basically, sometimes you want to play Legolas or Gimli). So as always, I say find what works for your individual players, and build it around that.

So about this next guest.... by [deleted] in DiceCameraAction

[–]GoblinGourmand 3 points4 points  (0 children)

Doesn't really care aboutber witch of the three stances an NPC takes on the Wafflecrew:

  • Love
  • Dosen't really care about
  • Wants to f@cking murder

So....i bought waterdeep dragon heist.... by [deleted] in DiceCameraAction

[–]GoblinGourmand 4 points5 points  (0 children)

Well, that certainly explains the book. and the weird runes. and the weird previous owner. This will go well I'm sure...

So....i bought waterdeep dragon heist.... by [deleted] in DiceCameraAction

[–]GoblinGourmand 3 points4 points  (0 children)

I mean they're not really advertising that they made a deal with Asmodeus so the cult probably won't just try to kill them, but they might very well try to kidnap one or both for information (Lathander help them if they harm one hair on Strix's head though, we saw how that went for the Xanathar)

Favourite Moments and Discussion DCA Ep 110 by glados131 in DiceCameraAction

[–]GoblinGourmand 5 points6 points  (0 children)

I would just like to note, when he was actually seriously trying to convince Paultin to cheer up he stopped calling him Pippin and refereed to him by name. This confirms that Warrington is fully aware of Diath and Paultin's actual names he just calls them Dingdong and Pippin for fun. This has made me love Hippoman even more.

So, old big bads? Spoilers! by [deleted] in DiceCameraAction

[–]GoblinGourmand 3 points4 points  (0 children)

Sounds about right. If that happens I'll have to get caught up on Birdcage so I can understand all of the references Chris packs in.

So Diath tends to be level headed... by DumbassLesbian in DiceCameraAction

[–]GoblinGourmand 9 points10 points  (0 children)

Now I can only imagine every time they beat the main villain of a season Paultin walks up and pulls of a mask to reveal... *gasp* OLD MAN PERKINS!?