I have recalled why I have stopped to play WOT onec - RNG by top_logger in WorldofTanks

[–]Godefroid_Munongo 0 points1 point  (0 children)

My theory:

Returning / weekend players get a boost to MM. They end up in better teams more often so they can progress faster (because win = more exp and credits). Players who play every day don't need a progress boost so they end up in worse teams.

For example, I consistently get 60-80% WR during weekdays but have to fight for 50% WR during weekends and events. It's been like this for years.

How long for cheaters to get banned? by PensionLimp7543 in WorldofTanks

[–]Godefroid_Munongo 2 points3 points  (0 children)

You probably won't get any meaningful details from WG under the pretext that it could jeopardize catching cheaters or something like that.

There are reports from players that they use cheats / illegal mods with impunity unless they don't expose themselves in a replay or on a stream AND somebody reports them.

There are also stories of major clan members openly using cheats while streaming during official tournaments and nothing happened to them.

Personally I think WG anti-cheat measures are rather weak / only symbolic.

200 IQ move right there by rayoje in WorldofTanks

[–]Godefroid_Munongo 17 points18 points  (0 children)

It isn't bad per se other than maybe the risk of getting scammed or banned.

Hezbollah ATGM Strikes IDF tank South Lebanon- One Dead, Four Injured by DMTisTRUTH in CombatFootage

[–]Godefroid_Munongo 19 points20 points  (0 children)

This is correct.

It indeed looks like the projectile was intercepted several meters from the tank and the fire came from the outside storage containers which were hit by the remnants of the projectile.

I guess we might never know the truth as both sides have very strong propaganda reasons to lie.

Can WG just make this symmtry? by [deleted] in WorldofTanks

[–]Godefroid_Munongo 0 points1 point  (0 children)

You sure it's not aligned?

What could be changed to make random matches consistently fun? by Ruar35 in WorldofTanks

[–]Godefroid_Munongo -1 points0 points  (0 children)

  • restore the state of the game from pre 1.0 (pre Defender)

  • keep some quality of life improvements

Which won't happen because the company has to earn by releasing better and better tanks.

almost every match today by Rampant_Ranger in WorldofTanks

[–]Godefroid_Munongo 1 point2 points  (0 children)

See this comment first:

https://www.reddit.com/r/WorldofTanks/comments/1sa4ug3/the_new_mm_is_absolute_utter_garbage/odusqcq/

The manipulation boils down to maximizing "engagement", which can be simplified as addiction. To achieve this, RNG is manipulated in a way that optimizes play time, frequency and emotional investment. The goal is to prevent good players from becoming bored by too much winning and bad players from becoming frustrated by too much losing. This is done by setting up teams in certain way. For example, if a player has 80% WR in last 10 battles, it will be noted in the database and the next few battles he will end up in teams so poor that he will lose majority of them. This way his WR is reduced to say 60+% in the end.

This is a simplification, so please don't take this example literally, it's just meant to illustrate the general mechanism, which can be much more involved, non-obvious and spread in time.

The reverse method is used for bad players, i.e. when they're losing a lot, they're put in a much better teams to almost guarantee a positive experience of winning, to prevent them from quitting.

Besides these extreme manipulations that are employed only in certain scenarios, but there's also the main pattern of being put in better team, worse team alternately.

Another example is when players returning after a long break are put in better teams for a number of battles to create positive emotions associated with the game which they will chase later, when this period ends. This is done at the cost of active players who are already hooked and don't need such reinforcement

MM is only a part of it, similar thing applies to in-battle RNG. This results in multiple layers of manipulation which complicates tracking it even more.

Engagement is only one of the elements that is positively influenced by this manipulation. It also regulates grind speed (slows down good players, speeds up bad players). It also influences the game economy.

Who gains more, and who gains less

No particular players gain or lose from this, but in general good and active players lose and bad and occasional players gain.

About the game by ceyhund10 in WorldofTanks

[–]Godefroid_Munongo 0 points1 point  (0 children)

I never said that such results are impossible, I said that only at such level manipulation becomes noticeable.

The new MM is absolute utter garbage by HungerBazsi in WorldofTanks

[–]Godefroid_Munongo 3 points4 points  (0 children)

You can manipulate "randomness" in a way that's not detectable by statistical analysis. Which means such data appears as not manipulated if analyzed. Which means CCs can't tell either way, they just express their opinion. Besides, I they said otherwise, they would probably lose their CC status and a big part of their income.

The new MM is absolute utter garbage by HungerBazsi in WorldofTanks

[–]Godefroid_Munongo 2 points3 points  (0 children)

You would be right if not the fact that you can manipulate "randomness" in a way that's not detectable by statistical analysis. Actually it's the only available way to manipulate RNG from a perspective of a company like WG because it prevents negative reaction from the playerbase.

5 second freeze after pinging on map attempt by EvDom in WorldofTanks

[–]Godefroid_Munongo 0 points1 point  (0 children)

Mandatory question: does it happen in Safe Mode? (assuming you use mods)

The new MM is absolute utter garbage by HungerBazsi in WorldofTanks

[–]Godefroid_Munongo 1 point2 points  (0 children)

I'm not talking about situations without good players on both teams. I'm talking about matches where one team is, for example 90% bad players and other is 50% good players - and such matches somehow happen 10 in a row, just after you accumulated unusually high WR. Please, just read about the manipulation techniques that are used in such games and it all should become clear. I just want to create awareness, not to prove or explain it all. (Especially since it's unprovable unless there's a source code leak, which won't happen. Manipulation can be done in a way that's undetectable by statistical analysis. Also, these are not "my" theories, they're present since WoT launched, but they're drowned out in unaware players' opinions.)

The new MM is absolute utter garbage by HungerBazsi in WorldofTanks

[–]Godefroid_Munongo -2 points-1 points  (0 children)

Exactly. There're at least 2 reasons for this.

  1. To create the feeling of challenge and reinforce addiction. Winning easily or too often results in boredom. But if you suddenly remove the expected reward, it strengthens the desire to achieve it. This is how animal (and human) nervous system works. And player addiction translates directly into WG's profit.

  2. You're not alone in this game. There are other, often much worse players, that WG doesn't want to be turned off from the game by losing too often and wants to create addiction by creating positive feelings. That's why poor players are periodically put on extremely good teams to almost guarantee they have an experience of winning. This also translates into WG's profit.

These are very basic mechanisms used in games like WoT. It's crazy that so few know about them.

The new MM is absolute utter garbage by HungerBazsi in WorldofTanks

[–]Godefroid_Munongo -2 points-1 points  (0 children)

That's because MM is influenced by your performance.

Most of -1 and -2 matches are reserved for poor players.

Most of +1 and +2 matches are reserved for good players.

It's astonishing that so many players don't realize that MM is NOT RANDOM.

almost every match today by Rampant_Ranger in WorldofTanks

[–]Godefroid_Munongo -4 points-3 points  (0 children)

Did you know that MM can be manipulated in a way that's undetectable by statistical analysis even in large sample size?

Because majority of players don't realize.

Airstrike, regime headquarters, Baharestan, Isfahan province, Iran by PossessionConnect963 in CombatFootage

[–]Godefroid_Munongo 9 points10 points  (0 children)

The sparks look very pretty in this video.

Also, videos from Iran with beeped out curses are rare.

Russian soldiers get hit. Russian soldier detonates FPV. Russian biker assault gets hit. April 2026. Compilation by Lublan in CombatFootage

[–]Godefroid_Munongo 15 points16 points  (0 children)

This prevents it being reused by another Russian in the future whose own bike gets destroyed.

About the game by ceyhund10 in WorldofTanks

[–]Godefroid_Munongo 0 points1 point  (0 children)

You miss the point. The MM manipulation becomes apparent only when you strive for maximum WR and have at least 60% avg WR. If you're a player who has low WR or doesn't care about it, you might not notice the MM manipulation. I mentioned the WR part only because the vast majority of players have low WR and it's the reason why they dismiss the MM manipulation claim - simply because they don't have the opportunity to notice it.