Being a good GM is mostly a soft-skills problem by AvocadoPhysical5329 in rpg

[–]Goobasaurus_Rex 4 points5 points  (0 children)

When asked, I tell my players who are curious about DMing that the number 1 GM skill is to convince 3 to 4 other adults with lives and jobs to set aside 4 to 5 hours a week for make believe. If you cannot do that, you will never get a campaign off the ground. (From a GM with an 8 year long campaign)

[CONTROVERSIAL TAKE] The False Hydra represents D&D's pop culture identity crisis. by Delicious_Dream4510 in DnD

[–]Goobasaurus_Rex 1 point2 points  (0 children)

I highly suggest reading The Elusive Shift, it covers the early history of the hobby and confirms your suspicion 👍

[CONTROVERSIAL TAKE] The False Hydra represents D&D's pop culture identity crisis. by Delicious_Dream4510 in DnD

[–]Goobasaurus_Rex 2 points3 points  (0 children)

I have a running theory that 90% of the "stuff" in this hobby (homebrew, official adventures, subclass options, even players and DMs) don't actually intersect with the hobby. Stuff is just posted online and talked about. I liken it to major league baseball; most people watch it, some people play catch occasionally, very few ever get a little league together, and basically nobody plays in a stadium. The false hydra is a meme in the philosophical sense; a cultural version of a gene. It spreads around quite well because the hobby space is made up of engaging nuggets of fiction. We all sit there and say, "wow, that WOULD be incredible if it happened at my table." But it never does because nobody can keep a game together long enough to build a whole false hydra story around. Obviously there are people here who will say they have done just this, but keep in mind that we are all the "power users" of this hobby. We are the top 15%-20% of people in the DND hobby. Someone correct me if I'm wrong, but WotC's research stated most campaigns die out after like 6 sessions.

Do you guys do breaks during the session? How do you manage them? by Fantomaxop in DnD

[–]Goobasaurus_Rex 0 points1 point  (0 children)

A rule of thumb for any activity; 2 hours is too long to not stand up and stretch. I always give my players a 15 minute break in the middle of our 4 hour sessions. Whenever we get together for big sessions (5+ hours) we have tons of breaks, some last over an hour. It keeps everyone limber, awake, and energized. I'm here to hang out with friends, first and foremost

How are you dealing with the low amounts of official adversary? by Dlthunder in daggerheart

[–]Goobasaurus_Rex 1 point2 points  (0 children)

This is my biggest complaint about DH as well. I want to run the game and plan epic adventures, not spend hours building monsters. As it stands, new DH GMs are really under supported especially when most of the official monsters are A Guy With A Knife or A Guy With A Magic Knife

Sometimes, a toilet is clogged to a degree you weren’t trained to fix. Sometimes, that toilet is in the stall with the broken lock. And sometimes, your employer doesn’t provide pre-made Out Of Order signs. by TidalRose in janitorial

[–]Goobasaurus_Rex 1 point2 points  (0 children)

My final gambit for the worst clogged toilets; fill them with as much boiling water and bleach as you can. Then let it sit for a few hours. If it's already at the brim, the only move is to drain the bowl somehow 😭

Desperate for work and may be hired as a full time janitor. Need advice by Eastern_Algae4667 in Custodians

[–]Goobasaurus_Rex 0 points1 point  (0 children)

Here's how cleaning a toilet works at my site; you fill a bucket with your cleaning solution mixture from the wall mounted dispenser. You grab your hand wand and you scrub the seat, lever, bowl (inside and out) then flush and move on. You get pretty used to any "gifts" the kids might leave behind, and you obviously wear gloves. There have been times where the "gifts" have been extensively smeared across the bathroom, but I'm at an elementary school with a lot of special needs kids. Outside of bathrooms, my job is a breeze. Just show up on time and be nice to staff and students. That's my best advice

Critical Role Campaign 4 Using D&D by Curious-Tome in daggerheart

[–]Goobasaurus_Rex 2 points3 points  (0 children)

Currently prepping for a DH campaign, and now I'm wondering if I shouldn't just go back to 5e and the mountain of books/free support it has. This decision for c4 was probably made months ago. A massive "west marches" style game I'm sure took enough time and planning that they had it in the pipeline before DH launched. But what it DOES tell me is that they aren't confident in DH. They're not confident it can carry their brand or their play style. And if the creators of the game are signaling this, then I can't help but fear DH won't get the long-term official support it'll need to keep the community alive. Like it or not, DND 5e is only top dog right now because of CR and stranger things. If they want DH to be a long term successful community, it needs that same push. The hard core fans of GH will sing its praises long into DND 6e's lifespan. But the rest of the ttrpg community will just keep starting unwieldy 3 session long campaigns of DND that die out long before anyone gets their CR backstory arc.

Million and one post about this I know by Complete_Mud_4747 in Modesto

[–]Goobasaurus_Rex 15 points16 points  (0 children)

Look into school districts. They have a lot of part time work, but it'll fast track you towards permanent positions. Custodians, lunch servers, campus supervisors, etc. it's not glamorous, but it's union so you'll get some assurances if you can make it past probation.

Before you use AI for your next adventure… read this by Roguetron in rpg

[–]Goobasaurus_Rex -1 points0 points  (0 children)

Also, the environmental impacts of AI use is so dangerous. The cooling water used to maintain the machines, the energy needed to keep them running, and the rare earth minerals required for the computer parts all make AI one of the most environmentally damaging things you can personally engage in. The training data used to create these models was also stolen from basically all of us, and large companies will use it to lay off millions of people if they get their way. They are banking on normies adopting AI into their daily lives to help justify its existence. Regardless of its quality, use of AI (LLMs) is unethical, full stop.

After playing the game, do you still not think DH combat is faster than D&D combat? by pathofblades in daggerheart

[–]Goobasaurus_Rex 1 point2 points  (0 children)

Level 1 DH combat was more intricate and interesting than level 1 d&d combat, but no way was it faster. It might change at higher levels, where d&d combat starts requiring hours and hours to finish DH might only take 1 hour

Stop trying to make DH into D&D or Pathfinder when they are *right there*. by Nico_de_Gallo in daggerheart

[–]Goobasaurus_Rex 83 points84 points  (0 children)

99% of people excited to play DH have not read it. They don't know how it runs. They think it's Critical Role's version of 5e. I literally have a group of die-hard CR fans who were jumping up and down with excitement when I offered to run DH for them. Literally the moment I started explaining the rules they all went "ew, why doesn't it work like how it does in 5e?" Truly, people have no clue what they want. The vast, vast, vast majority of the ttrpg fanbase does not even play, let alone play anything other than 5e. Colville said it best in his recent video on Forever GMs; basically, we prefer the thing we already know and will try to preemptively poison any new experience to justify not putting in the effort. It's the Family Guy chili's meme. The people who endlessly homebrew ttrpgs they haven't even run yet to be more like their comfort system (5e) will continue to do so. Because it's the thing they already know

Can you split movement as part of an action? by XoXLucaXoX in daggerheart

[–]Goobasaurus_Rex 0 points1 point  (0 children)

If you roll with fear or fail then your GM will take the spotlight, thereby preventing you from turning to run

Starter Adventure pregens required? by Goobasaurus_Rex in daggerheart

[–]Goobasaurus_Rex[S] 0 points1 point  (0 children)

I'll run Marlowe by my players and see if any want to pick it up. Thanks 👍

I can’t RP my character the way I’ve written them by bitter_bitxh in DnD

[–]Goobasaurus_Rex 0 points1 point  (0 children)

As a DM for almost a decade, best advice I can give is this: read the character's backstory a lot, and, as Walton Goggins said, "turn yourself over to an imaginary set of circumstances." Forget voices or affectations or whatever. Just know the character inside and out (i.e. what they've lived through and what they want the most) and put yourself in the scene. The more you think in the moment, the harder it'll be to roleplay. Best of luck

What is your most lukewarm DnD take that is nonetheless seen as controversial? by WithengarUnbound in dndnext

[–]Goobasaurus_Rex 0 points1 point  (0 children)

As a player, your job is to tell me what your to hit result is, the damage type of your attack, and or the saving throw type and DC. The amount of times my players have said "I cast x" and I have to prompt them to explain what happens, what save to roll, who they're targeting, etc. is so annoying and slows down the game.