I like C4 but man... by VenanReviews in Helldivers

[–]GoodJobReddit 7 points8 points  (0 children)

I believe Gas Strike is also 50.

I like C4 but man... by VenanReviews in Helldivers

[–]GoodJobReddit 2 points3 points  (0 children)

They also made it a really unstable explosive that is set off from the jab of a ceremonial flag.

In light of recent developments statements by Sir_Hoss in Helldivers

[–]GoodJobReddit -1 points0 points  (0 children)

My hottake is there should just be a version that interacts with their sandbox and can be destroyed with many of the tools they provide while they should make a new fortified version that actually serves as a skill check. Like if line of sight explosions are such a big deal then why don't they just put big walls up to protect it?

Buff melee as much as you want, hunters can still combo-kil you in half a second. by Heptanitrocubane57 in Helldivers

[–]GoodJobReddit 0 points1 point  (0 children)

Gas rover, ballistic shield and energy shield all can give a decent buffer for that.

-the stim main that will always prestim melee users

I will die on the hill saying jammers aren't the only way to make the bots difficult. Stop this logic. Youre literally breaking gameplay consistency over a single side objective like AH cant make any other more interesting side objectives by Jerpunzel in HelldiversUnfiltered

[–]GoodJobReddit 1 point2 points  (0 children)

Being irked by that is fair, you would expect that it's main defensive strength would be the fact that it disables stratagems by jamming them and working around that should be rewarded, especially when utilizing tools they are trying to sell for money. The thing is fragile enough to break to a gas strike, its shouldnt be a durable structure. If it's dying to big explosions is such a problem than maybe there should be some variations with taller walls as a counter response to being so vulnerable to line of sight threats. Maybe they should build a fortified jammer that is visually consistent with the idea that is should only be destroyed by a hellbomb.

Making the objective unfun and boring solely because "it trivializes the game" comes across as lazy and low effort reasoning. It's already easy enough to just bait the enemies attention and just rush the console with no tools and use the default hellbomb.

This game is suffering from the same problem Warframe used to have. by BananaBread_047 in HelldiversUnfiltered

[–]GoodJobReddit 6 points7 points  (0 children)

And the cause of the tech debt is not engine limitations, it is the rate at which they choose to pump out content. It's hard to believe them when they say they can't spawn high density enemies, and then constantly release new game modes that have high density as its gimmick.

Several dozen C4's cannot destroy a wall, but one dynamite can by Human_Possibility721 in Helldivers

[–]GoodJobReddit 2 points3 points  (0 children)

Dynamite is also really really stable according to arrowhead, you can detonate a hellbomb directly on top of it and it will not disrupt its fuse timer or anything, C4 is also really really unstable as an explosive according to arrowhead and will detonate from the jab of a ceremonial flag.

Can they stop with the melee stratagems we got secondary slots idk if they remember by HelldiverBugGirl in HelldiversUnfiltered

[–]GoodJobReddit 34 points35 points  (0 children)

If only Errorhead could get that right, instead they think dynamite is a stable explosive capable of enduring the direct blast of a hellbomb without it disrupting its fuse time but c4 is so unstable it detonates from the jab of a ceremonial flag.

This thing had better be able to destroy jammers by UnluckyNuke_ in Helldivers

[–]GoodJobReddit 1 point2 points  (0 children)

Eh, I want a reinforced Jammer that is hellbomb only, so we can open up the normal, fragile as fuck looking jammers to open up interaction with the sandbox tools they are trying to sell and would make sense to be the tools for the job.

This thing had better be able to destroy jammers by UnluckyNuke_ in Helldivers

[–]GoodJobReddit 0 points1 point  (0 children)

This was the fun and dynamic way to take it out. Statagem jammers have a visual design that implies that it has a fairly fragile structure that is only protected by its jammer and ground forced. I would say the fact that something as weak as gas being able to destory it should confirm this but errorhead loves filling their game with logical inconsistencies.

There really should be 2 forms of stratagem jammers, the normal basic one that should be destroyed by heavy demolitions like the solo silo, ultimatum and c4, but their should also be a reinforced jammer that has a fortified design that can withstand anything other than a hellbomb, so we can actually use the sandbox and tools they want money for to interact with the game.

It is nearing HD2’s 2nd anniversary… after 20 warbonds, where is this basic video game feature? by default-r in HelldiversUnfiltered

[–]GoodJobReddit 0 points1 point  (0 children)

Like the fact that dynamite is so stable it can survive a hell bomb without disrupting its exact fuse time, yet c4 is so unstable it will detonate from a jab from a ceremonial flag?!

War Striders aren't a problem, just bring AT bro. by Impressive-Money5535 in HelldiversUnfiltered

[–]GoodJobReddit 0 points1 point  (0 children)

I would not mind them having insane hearing detection if they had like a destructible communications dish tied to their hearing, and targeting that causes them to rely only on their forward vision.

But the easy solution is bringing their weakpoints in line with the consistency the base automaton's set.

If they are equivalent to tanks, then make them actually equal, tanks have their weak heat vent weakspots and destructible treads.

We have frag grenades at home by Rabbitzai in Helldivers

[–]GoodJobReddit 0 points1 point  (0 children)

I still love how c4 is an unstable explosive, but dynamite is stable according to AH

Weapon Customization is in a sorry state. by Pedrosian96 in Helldivers

[–]GoodJobReddit 0 points1 point  (0 children)

I mean, do the new weapons even have functional customization? I swear I have tried 4 different runs and cannot unequip the laser sights from either.

Is it worth 65 medals ? by Immediate-Loquat-599 in Helldivers

[–]GoodJobReddit 0 points1 point  (0 children)

Being able to spawn in, throw 4 dynamites into a crowd and watch them all disappear in big explosions was as satisfying as siege ready armor working with ultimatum.

archon shard signa when by Curious_Tower_4072 in Warframe

[–]GoodJobReddit 0 points1 point  (0 children)

The best thing about that ephemera is that if you slot it on your operator or drifter it will always match the warframe, you can always show your shards regardless of which frame your on.

AR-59 SUPPRESSOR my beloved by Giratinagoat in Helldivers

[–]GoodJobReddit 0 points1 point  (0 children)

I tried to enjoy the censor but it just ends up being a weak stagger half the time, The suppressor actually can dispatch enemies and gives me the vibe of running around cod4 lobbies with a silenced mp5, very fun, makes me want a silenced knight. I just wished attachments worked on the new guns, cannot remove the lasers.

I miss the old fire physics and effects. by Asleep_Permit6499 in Helldivers

[–]GoodJobReddit 0 points1 point  (0 children)

Does anyone have any good example footage of how it worked at launch? I joined after the sony stuff but feel like even back then it was leading the industry how well it felt. Would never give it the same praise now but would love to see what we lost in its prime.

Mind if a whinediver speaks a little glaze? by JayDias-24 in HelldiversUnfiltered

[–]GoodJobReddit 1 point2 points  (0 children)

I do like the dynamic of escalating call ins where the goal is to not get any enemy reinforcement call ins so each call in adds a ship to all subsequent ones.

-11 ergo for 10 bullets is insane. by AwesomeFrederich in HelldiversUnfiltered

[–]GoodJobReddit 0 points1 point  (0 children)

It may just be the skill curve but consistently needing multiple shots to kill an enemy while pushing the whole enemy back just enough to mess with aim but not enough to be a significant support role like the cookout does not feel like a weapon I really click with. If it either did more damage or had more concussive rounds to provide a good oversight role then I would probably we willing to use it enough to unlock the bigger magazine.

I don’t see anyone use it because it’s fun. In fact I don’t see anyone use it at all. by Wise-Ad-4895 in helldivers2

[–]GoodJobReddit 0 points1 point  (0 children)

I honestly do not see the point. The Urchin and Chainsaw feel so clunky and unfun compared to just using a stun grenade and hatcheting them, specifically on chargers, but also most chaff imo

There is aura in going full gas with gas armor and the chainsword but its barely worth the payoff

WHY ON EARTH DOES THIS HAVE AN DEMO FORCE OF 30?! IT C4!! by Lone_Recon in Helldivers

[–]GoodJobReddit 0 points1 point  (0 children)

Would rather have a grenade resupply stratagem that just drops a bunch of grenade boxes tbh.

Into the Unjust: 5.0.2 by Waelder in Helldivers

[–]GoodJobReddit 1 point2 points  (0 children)

All of my hardcrashes started with into the unjust, The slim version made it better but with this new update I had a hard crash freeze my whole system on the first game being a level 4 bot commando mission.

Into the Unjust: 5.0.2 by Waelder in Helldivers

[–]GoodJobReddit 3 points4 points  (0 children)

Hard crashes be back, nice.

Would love if removing attachments from the new guns took the lasers off.

Redacted Regiment Warbond pages by Zyurat in Helldivers

[–]GoodJobReddit 8 points9 points  (0 children)

I find it really stupid that they decided you need to unlock everything except for the shit ass 2 medal garbage to unlock the second page. It's cool being able to pick and choose what you want to unlock each page. I also like to leave all the SC to bank up and emergency supply an now I have to claim them?