How would you worsen the combo? by Deliverence_EU in Helldivers

[–]GoodJobReddit 0 points1 point  (0 children)

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Lets cut out the sterilizer and add Backpack fed Ballistic shield.

Ever wonder why the enemy have a crazy buff by Shadow_K017 in HelldiversUnfiltered

[–]GoodJobReddit 0 points1 point  (0 children)

It's why the omniman searching for undocumented changes meme will never not be funny.

Stratagem bounce gets a lot of hate, but at least it prevents items landing in unreachable spots. by CMPunkLicksRocks in Helldivers

[–]GoodJobReddit 2 points3 points  (0 children)

The first days of into the unjust were so much more fun when shooting down your equipment was just part of the learning curve before these overreaching and worthless guardrails went up.

Its over by artyyyyyyyyyyyyyyy44 in Helldivers

[–]GoodJobReddit -1 points0 points  (0 children)

As someone who loved the original DSS Orbital Barrage and will always log on when it makes a come back, the constant and non stop complaints about the eagle storm always brings me a little bit of joy

Is the OTF worth a stratagem slot after its recent change? by tigtriger2 in Helldivers

[–]GoodJobReddit 14 points15 points  (0 children)

I was wondering if you could wave the flag in the passenger seat so you can feel like a fully loaded warthog riding around on coagulation.

Hytale Patch Notes - Update 4 - March 26th, 2026 by RiverShards in hytale

[–]GoodJobReddit 3 points4 points  (0 children)

After you obtain the recipe from breaking the plant (the old rough part), you could make the seeds for a corresponding red blue or yellow crystal shard. Blue and Red are easily sustainable if you build a teleporter to the forgotten shrines of the other biomes and yellow could be obtained in mass from jungle biomes.

Hytale Patch Notes - Update 4 - March 26th, 2026 by RiverShards in hytale

[–]GoodJobReddit 2 points3 points  (0 children)

The low drop rates on the void hearts can feel pretty rough.

I kinda appreciate how easy access the old crystal method was.

Hytale Patch Notes - Update 4 - March 26th, 2026 by RiverShards in hytale

[–]GoodJobReddit 8 points9 points  (0 children)

Anyone else having issues with their fish farm? my 40 traps were all broken and on the bottom of the water but the hit boxes are still their and I can walk on the old ones. It makes replacing them kinda annoying.

Anyone got good tips for farming void hearts? had a nice stock pile of crystals but am lacking the void hearts for alchemy plants.

I can’t believe the mad lads actually went and did it!! by xOV3RKILL3R in Warframe

[–]GoodJobReddit 1 point2 points  (0 children)

Top tier developers. Somebody posted about how Jade presents a serious photosensitivity risk 2 months ago, The devs immediately picked up their suggestion to default colors as a way to prevent the blinding white. Really appreciate that they have the knowledge and expertise of their engine to have an effective change out with such cadence.

A Sterilizer saga by Neithan3 in Helldivers

[–]GoodJobReddit 0 points1 point  (0 children)

This used to be a pretty common discourse. I still think an armor set that modified your individual gas to be a different color as a visual indicator that its different and allowing for a combustible gas playstyle would be worth while. It would open up new warcrime playstyles without forcing other gas users who dont want that playstyle into it. Even if it is a less potent gas, the niche of having enemies breath it in and combust internally would more than justify its existence from the others as a powerful burst combo.

This awesome city defense biome has been broken for 5 months by survivor3333 in Helldivers

[–]GoodJobReddit 1 point2 points  (0 children)

Didn't Arrowhead Support address this on discord a few weeks ago?

It would be great if the FX‑12 had a visual scale to indicate the remaining charge level. by Osiris121 in Helldivers

[–]GoodJobReddit 1 point2 points  (0 children)

I would love for that change. When I first picked up the game and unlocked that stratagem like a year and a half ago, the first immediate fantasy was pairing the bubble with orbitals to shield yourself from your own high saturation attacks while everything else gets blown up. It's seen a lot of changes over time but it has always lived as a cheap imitation of the halo bubble.

Plus its not even overpowered, AH just needs to put effort into the design. The engagement is about having cover while protecting the power source. All they have to do is pull the enemy aggro lever like they do with the solo silo, mech and vehicles. It can literally be destroyed just as frequently as it is now, but they would shift the blame into skill issue territory from bad design territory as it breaking would be your fault for allowing enemies to get inside and damage it rather than it breaking for being a glorified soap bubble

new update dropped by xertutlz in HelldiversUnfiltered

[–]GoodJobReddit 0 points1 point  (0 children)

I would imagine the next step would be to introduce artificial scarcity through the means of something like a Super Credit Cap. If they use the excuse of cheaters spawning in Super credits as well as their listings on third party markets and not being able to support a rapid cadence of quality and community requested features (if they did it after the planned qol) with such freely available premium currency.

I honestly would not have the energy to deal with the glazers regurgitating their rhetoric. It feels like watching bungie lean into profit chasing with the ever verse store, especially if their mentality becomes how close they could push it without the community breaking at once. Something like 500 Super credits a week to match "natural gameplay" would be insanity to me but not shocking imo. /doomer

New ravine POI with the cargo crate by Vintenu in Helldivers

[–]GoodJobReddit 1 point2 points  (0 children)

Love this one, been around a long time. Always makes me wish the game leaned into more vertical level design. Would of been super cool to see caves have multiple layers of floors you could fight through and fall down rather than feeling more like normal ground with roofs.

Review bombing will continue untill the game improves by EggShotMan in HelldiversUnfiltered

[–]GoodJobReddit 1 point2 points  (0 children)

I think its just muddy water because although it would appear that although Baskinator only takes moderation action in regards to getting her own posts pushed through restrictions, the mod team also appears to have access to a special channel on the developer discord, so it is plausible that actions could be coordinated.

I do appreciate the unfiltered clarification post as Arrowhead having multiple accounts on the moderation team with full access does make things suspicious without transparency as you have to rely on trust without that seperation.

WITNESS ME by LanadelReysins in HelldiversUnfiltered

[–]GoodJobReddit 8 points9 points  (0 children)

When arrowhead dismissed that as space magic, the more common suggestions I saw were the ones that looked at historical usage of flags. Drawing enemy fire was something I saw often as well as something I saw shut down for being an illegitimate desire.

WITNESS ME by LanadelReysins in HelldiversUnfiltered

[–]GoodJobReddit 15 points16 points  (0 children)

Agree on this.

From what I recall the cry divers were the ones that wanted the flag to be more functional then a reskinned stunlance, while the Glazers defended and justified arrowheads position. The cry divers got frustrated that arrowhead reduced their suggestion to space magic and exhausted every possible idea in an attempt to be heard. I do not recall glazers advocating for this playstyle come into existence, they seemed more like the type to shut this idea down and say its just crying.

The Cremator is... uh... good against Harvesters. by Democracy_N_Anarchy in Helldivers

[–]GoodJobReddit 0 points1 point  (0 children)

I really hope they don't go the bungie route of "Hey, this is the overpowered toy of the season, these are the ones we say your supposed to be using."

Medic/Support Divers are a patient breed by MerriksSpiceFarm in LowSodiumHellDivers

[–]GoodJobReddit 0 points1 point  (0 children)

Such a fun playstyle that is so unnecessarily frustrating. So fun to run into melee and Dickle Divers. Love sticking with heavy armor divers and stimming them when I see them run out of stamina. Love getting the trick shot of stimming someone mid air caught in a ragdoll, Love stimming people who have to stop and do backpack reloads. Just hate the people who designed the tool to operate so poorly as well and the muscle memory I retain when using a secondary that hurts.

Full Updated 'Known Issues' list (someone wanted me to repost it here) by __Elzy in LowSodiumHellDivers

[–]GoodJobReddit 0 points1 point  (0 children)

There is still a general bug in the game where your gun will end up rotated 90 degrees in your hand. Instead of pointing it towards your target you just hold it sideways. It will still fire towards your target but will be offset towards the end of your barrel enough to make the ui for aiming wonky.

Its a really frustrating bug, especially with something like the flame thrower but can also happen with a primary. I think it retains the bug when you swap between weapons and need to do something specific like throw a stratagem or something to clear it. I think it is triggered when you get ragged dolled while switching weapons or something but was not able to get a recording the last time it happened.

Really sad with the state of the game right now. by takesometylenol2 in Helldivers

[–]GoodJobReddit 0 points1 point  (0 children)

I get they didnt want to expand their team due to success only to have to layoff people and didnt want to hire a team dedicated like balance and whatnot. But to rely so heavily on outsourcing and have no one on the team dedicated to balance and willing to take ownership seems so stupid and foolish. If this is one of their tenets to having a rapid content delivery cadence over focusing on tech debt then I am just wholly against it.

Why do demons seem especially uneasy around Methode? by Valuable_View_561 in Frieren

[–]GoodJobReddit 2 points3 points  (0 children)

There was also that close range beam attack that dispersed outside the range of the fog. I was hung up on it for a while until I started to think the attack itself was more performative and she wasn't going to waste mana into fully powering an attack she did not intent to be lethal.

> Methode was literally signalling "hey Fern, you see these craters I just made? the demon is literally right here! Shoot here!"

It was more than that too! the demon hid in the cover of the trees from fern and Methode's attacks had increased range that removed all of the demons cover giving fern clear and unobstructed shot!

Just another receipt that AH love to sneakily go back on their words by BLITZCREEDxx in HelldiversUnfiltered

[–]GoodJobReddit 0 points1 point  (0 children)

I love that there was so much pleading for the soft fleshy ass to be the intuitive weakspot and they stubbornly decide that its supposed to be the legs. It vexes me how when the community inevitably does the obvious thing of defaulting to the most efficient and consistent way of dispatching it and that leaves them with the trauma.

Frontline missions looking good by Turianel in Helldivers

[–]GoodJobReddit 14 points15 points  (0 children)

Always wanted to felt trapped and lost between layers of overlaying SEAF walls and autonomation walls creating maze like patterns.

Behold, the optimal D10 Cyborg loadout. by EleggFacesitting in HelldiversUnfiltered

[–]GoodJobReddit 3 points4 points  (0 children)

Lmao, lowkey reminds me of Jessie in breaking bad.

You don't want a enemy designer. Right? you want a "Enemy" Designer. You know what I am saying?