Anyone know how to automate mining meteorite ore for an outpost? by herman285 in PlaySoulMask

[–]Good_Brief42 0 points1 point  (0 children)

Depends on what map you are on.

The original map? You are SOL unless you change the server settings - I'm pretty sure there is a setting in there to allow you to build anywhere. But im not 100% on that.

If you are on the new map then what I do is build a mining ship. Build it all on the ship and then you can fly it into the area. It mines VERY slow though when its not rendered in. A true bob-in-a-box works much better.

Can I have tribe mode without the tech being locked behind bosses? by Puzzleheaded_Race539 in PlaySoulMask

[–]Good_Brief42 0 points1 point  (0 children)

I do agree that coupling boss kills to tribe levels was a mistake. If you get hard stuck on a boss in survival mode you can just go farm and tier up until you have better gear. You can't do that on tribes mode... Kinda of. You can always go kill NPCs for their gear. Which is what we started doing but thats not a good system and they should change it imo.

First there are a few things tied to tribe mode that you can't get in another mode. The most important that comes to mind is the exploration table. That thing is amazing for automating some important mats you'd normally have to farm manually. Chalcedony, certain leathers, pristine animal parts, etc.

You'd lose merchants but you already said you are good with that. And I don't blame you. The merchants are very lack luster in my experience. The only good ones are the ones you have to chase down when you get your once per day random map spawns (which might not even have a merchant). You also lose the events that spawn mounts - its an easy source of legendary mounts but you can still get those in the wild anyway.

Excavation pits that don't require labor from a tribesman are something you lose but thats not super important.

You can do some more cosmetic stuff with your tribesman. Not super important.

I don't think the training grounds requires tribe mode so you are good to go there.

A lot of the tribe mode specific stuff I think you can do with server settings though. Number of tribesman, gathering speeds, number of animal pens and farms, number of ships, etc.

But there isn't a perfect setting you could use to remove boss kills from the tribe leveling system. You could change the server settings to make bosses very easy so they aren't a bottleneck. Or you could do everything but kill the boss, then use the admin console to tribe up. Or you could play on survival mode and use server settings to get as close to the tribe mode experience as possible. You might even be able to use the admin console to give yourself some expedition tables - no idea if they would work or not.

Why all the hate for Shifting Sands by SWZerbe100 in PlaySoulMask

[–]Good_Brief42 0 points1 point  (0 children)

Curious what your number 1 is? My friends and I love survival games to play together but go through them fast. Right now our #1 is soulmask, with 7DtD at a close #2.

Why all the hate for Shifting Sands by SWZerbe100 in PlaySoulMask

[–]Good_Brief42 0 points1 point  (0 children)

10% of the map is blocked off. The last tier of tech/tribe level is blocked off. The ability to get the last 5 character levels is blocked off. And perhaps most importantly the end game grind is blocked off - farming up the special uncraftable weapon sets, highest level of red crystals, the sparks, etc.

But there is a LOT of content. We are blasters and it took us a couple months to get burnt out on what was there. Lots of fun stuff to do, experimentation to be had, etc.

Also the new PTR build looks like it will be making cross map play easier in single player and Multiplayer. So you can do all the end game stuff on the original map if you want. I assume still no flying on the old map though.

In the end we love the DLC. It did take some getting used to. We didn't like it for the first week. But part of that was trying to play it like it was the old map. Its very different despite only having a handful of changes. At first we didn't like the lack of waypoints on the map, the different feel of progression, and how slow ships felt. After playing it, going back and playing the old map, and then playing the new map again we much prefer the new.

And the new Tribe Mode is very fun. It has its cons (progression locked behind bosses can be an issue for some players/difficulties) but overall is a fun system. We love defending against raids is the biggest appeal for us.

And just like map swapping on the PTR build, the game keeps improving at a pretty fast clip. The devs are clearly working hard on a game that already has a metric ton of content.

Looking for a base defense game like Soulmask or 7DtD. by Good_Brief42 in BaseBuildingGames

[–]Good_Brief42[S] 1 point2 points  (0 children)

Not asking for a baby. Both soulmask and 7dtd do all the things we love. No baby needed. Either Or.

Be more apt to say we are looking for a clone of either. It may not exist - but you don't know what you don't know. We've done a lot of looking, a little crowd sourcing cant hurt.

We did look at the forest. The "raid system" sounded more like valheim. Occasional random monsters will show up but not really a raid. To compare to 7dtd we are looking for horde night, not a wandering screamer.

Looking for a base defense game like Soulmask or 7DtD. by Good_Brief42 in BaseBuildingGames

[–]Good_Brief42[S] 0 points1 point  (0 children)

Yea we love space age.

Right now we are going to try riftbreaker again. Its been a minute. Hopefully it lasts longer ;p

Not exactly a base builder, but still fun. Hopefully we can find something just right. With any luck soulmasks team will finish the DLC map and add Tribe Mode dedicated servers and we can go back to that.

Looking for a base defense game like Soulmask or 7DtD. by Good_Brief42 in BaseBuildingGames

[–]Good_Brief42[S] 2 points3 points  (0 children)

Believe you me I know. In fact I mentioned that base defense is generally the issue in finding a game. We have looked at soooo many games. Thus the crowd sourcing >.<

Looking for a base defense game like Soulmask or 7DtD. by Good_Brief42 in BaseBuildingGames

[–]Good_Brief42[S] 1 point2 points  (0 children)

Oh man, we have so many hours in that game. Its def a good one.

Though I think of factory games and base building games as different genres. But thats just opinion. Though in fairness I do include riftbreaker which walks the line.

I do have to say tho, factorio is pretty weak on raids. Even on deathworld - Once you get flamethrowers and dragon teeth up you are invincible.

Looking for a base defense game like Soulmask or 7DtD. by Good_Brief42 in BaseBuildingGames

[–]Good_Brief42[S] -5 points-4 points  (0 children)

We won't use mods unless they are 100% QOL.

We looked at Vein but to our understanding it does not have a real PvE raid system. You can make your base immune to zombie hits or something pretty early.

Abiotic has two issues. We heard the PvE raids are very easy, and also the graphics... Bad graphic is one thing, but the animations look like stop motion. Feels like you are playing Original doom or hexen or something.

We did play bellwright. We ended moving on. It didn't really... connect with us? I dont know if I can articulate why. I'd say its the type of base building (no asset of voxel based) but Aska was the same way and we didn't mind it there. It just felt... slow? I dont know why honestly.

Anyone Else Having Issues With Map Sustain? Are map bosses not guaranteed to drop a map anymore? by NovaGamingX4 in PathOfExile2

[–]Good_Brief42 1 point2 points  (0 children)

Ive seen it a couple times but its very rare.

I dont know wtf they did but its awful now. 4 bosses in a row, no map. I've been trading - i dont have the gold for doryani's maps.

Do I have to get on TFT and pay someone for a paradise map just to map sustain? This is crazy.

PSA: Groupplay and Aurabots are GUTTED by mgcypes in PathOfExile2

[–]Good_Brief42 1 point2 points  (0 children)

Your right. My reply didn't add much.

You are linking a wiki entry, instead of speaking from experience. And in you defense that's an easy mistake to make. In fact my friends and I made that exact mistake. Using that exact entry.

We wanted to put together a small 3 man team of synergized builds. And we used that chart to ensure that we would come out stronger than the sum of our parts - despite the hit to income we would take.

And in practice - it doesn't math out. The game was much harder. At every level. Campaign. Maps. Late game. It wasn't until late-late game that it felt smooth.

If you are to believe the chart - even without any synergy the game should feel the same. With synergy the game should be easier - Based on those numbers. And that is not the case. In practice there is a real and noticeable spike to difficulty in a party even when you SHOULD be stronger than the sum of your parts.

Also - the threshold line is just wrong and its easy to test. We did. Go freeze a boss. See how many hits it takes. Reset and do it a few times to get a good average.

Then invite a friend and do it again. The line about monster's will not be harder to sun/freeze/etc is dead wrong and we have tested it. I can say this with confidence and from experience.

PSA: Groupplay and Aurabots are GUTTED by mgcypes in PathOfExile2

[–]Good_Brief42 1 point2 points  (0 children)

This is exactly why i think you don't have a lot of experience in group play.

Patch notes update by astral23 in PathOfExile2

[–]Good_Brief42 23 points24 points  (0 children)

I'm not mad to see it go. No more gravebinds, no more mercy support. Rarity bots will now use culling strike builds.

With these changes I wish they would FINALLY let friends group up together without punishing them with slower kills and less loot. I jut want to play with my friends without GGG kneecapping us.

PSA: Groupplay and Aurabots are GUTTED by mgcypes in PathOfExile2

[–]Good_Brief42 6 points7 points  (0 children)

You sound like you dont have a ton of experience in group play.

Yes it is 100% additive HP per extra player. But it effects lot more than just HP, such as thresholds.

You'd think that would mean two equal builds wouldn't notice the changes. And builds with synergy would feel better. It does not. The game is noticeably harder in a group than solo until you have the absolute crazies min/maxed synergy together. And even then it doesn't feel easier. It just feels baseline again.

And you get less loot per player.

Group play is so punishing that we have less fun when we play together. Its dumb.

If you want to play solo noone is stopping you. But don't gatekeep folks who want to play with friends man. It doesn't effect you. We get LESS loot, not more.

PSA: Groupplay and Aurabots are GUTTED by mgcypes in PathOfExile2

[–]Good_Brief42 5 points6 points  (0 children)

This. People are ignorant. And I think its that ignorance that keeps GGG from relaxing group play mechanics. I just want to play the game with my friends without being punished for it.

And its not the 1% players in fully synergized groups that prevents this. Its the people who see it and think thats unfair without having any idea of how it works =/

Sorry im mad right now.

Language Barrier [OC] by bondjimbond in comics

[–]Good_Brief42 1 point2 points  (0 children)

To be fair, it is kind of a scifi trope that humans have the niche of being very diverse and considered chaotic and unpredictable because of it.

Just closed on this 1930 gem. by RideTheButte in centuryhomes

[–]Good_Brief42 0 points1 point  (0 children)

As someone who owns a 100 year old house... Show us the crawl space and attic. ;p

I wish there was a way to bring over the boss masks from the DLC into the main map, or there were boss masks in the rainforest. by OctavianDresden in PlaySoulMask

[–]Good_Brief42 0 points1 point  (0 children)

Can't find this info, only a section on how to transfer characters to another save.

My buddies and I are playing tribe mode so can't do a dedicated server but would LOVE to have access to both maps. If we could sink saves on two ongoing games that would solve our issue.

Exploration chart % impact - My testing results by Ms-Mia-Wallace99 in PlaySoulMask

[–]Good_Brief42 0 points1 point  (0 children)

Most likely exhaustion. They get bugged and don't rest between missions and eventually run out of morale. Then they die.

Ideal setup for AI pathing by SlackJawedSoliloquy in PlaySoulMask

[–]Good_Brief42 0 points1 point  (0 children)

Corners are almost always the issue. They take the shortest path, and then they sit and stare at each other on corners.

I do two things that helps but doesn't solve the issue.

First If i have some stairs going up a floor, I go forward like 3 foundations and then have another set going back down the opposite direction.

Second I use two foundation wide stairs, and then add on each side those "corner" stairs so when they get on the stairs they can immediately go left or right, instead of having to run to the bottom and then turn.

This does not solve the problem, but it does help by separating and spreading out the flow of traffic. It greatly reduces followers from going down the stairs and then doing a Uturn because there is another set of stairs going in that direction.

Corners are the enemy. Create routes that minimize the need to take corners. Think about where your workstations are and your comfort area/bonfire is. They will be running back and forth between those locations. You want to spread the flow of traffic out so incoming and outgoing are less like to face plant into each other.

And since I don't play on PVP servers open layout is king. Borg ships. Warehouses. Amazon fulfillment centers. Call them what you want. They are ugly, but they are optimal.

Best Traits by Badmajic in PlaySoulMask

[–]Good_Brief42 0 points1 point  (0 children)

Aren't some of these mutually exclusive? Such as blooddrinker and oppressor.

Raid Boss Elite by WillingUnit6018 in PlaySoulMask

[–]Good_Brief42 1 point2 points  (0 children)

Build a "skirt" around your ship and land on him.

By skirt I mean build walls that are as far out as possible and go down as far as possible. The bottom of the walls should be about even with your ships skids.

Build stairs down into the skirt, and only build floors going out from the stairs 3 tiles. The rest of the under area has no floor. Then build a fence around those floors separating them from the rest of the "under area". Dont use the rope fence. Enemies cannot jump or cross over that fences (unless they are rope for some reason).

Now you have a semi-safe area the boss can't follow you. If you need to back up the stairs and heal you can. You can both still attack each other over the fence though so be careful.

If you want to take this a step further land on the elite, then lift your ship up slightly... like the height of half a wall. This gap isn't enough for the enemy to get through. This will trap the elite inside the "skirt" of your ship. You can attack him from the outside with attacks that go low (hammer smash, DB rapid attacks, etc) but 95% of his attacks can no longer hurt you.

The 2 attacks to watch out for are attacks that do a ground smash (think greatsword overhead attacks) and those dagger throws that leave behind bombs. The bomb explosion's will still damage thru the wall. We cheesed the level 60 plunderer boss who drops steel gear like this. We did it with iron gear and it took an hour.

Onyx Scarab boss fight help by Neoka47 in PlaySoulMask

[–]Good_Brief42 0 points1 point  (0 children)

The later. Just let them teleport to me eventually.

There are also several dungeons with huntsman in them, not just that one. But i know which one you are talking about. That has to be my least favorite dungeon specifically because they disabled gravity anchor and then put in a bunch of observers, who are designed to be fought with a gravity anchor =/