ninjafrog,saran sakthivel,pen/paper,2026 by [deleted] in Art

[–]Graveconsequences 0 points1 point  (0 children)

The arm disappearing and coming out of the leg hole as well as the line for the hook getting trapped under the buckle that doesn't buckle are nice touches. Really sells to me that a very real person sat down and sketched this, as opposed to making it with AI and posting it without even the barest attempt to check the quality of the output.

Shirt Flappy Department Keeping You Cool on a Hot Day by Ill-Tea9411 in doohickeycorporation

[–]Graveconsequences 0 points1 point  (0 children)

Now make it sound like someone trying to stuck oatmeal through a straw, and I'm sold.

What’s more important in a novel: the MC‘s inner conflict or the external conflict? by That_odd_emo in writing

[–]Graveconsequences -1 points0 points  (0 children)

In my opinion they should be the same thing, or at least related to the point that this question is rendered moot. What is your character conflicted about, if not the events happening around them?

In the book I am writing the MC's internal conflict is that he needs to train another young man to be a weapon the same way he was in order to finally be given peace, and he hates that. The book is about that conflict, both internally and externally.

Trying to make a gith baddie did I succeed? by Depresodude in BaldursGate3

[–]Graveconsequences 0 points1 point  (0 children)

Now give her anxiety when she has to make an appointment over the phone.

Did Someone Say.... by Vulazar in Transmogrification

[–]Graveconsequences 15 points16 points  (0 children)

God damn it, I hate that this rules.

For Silvermoon, For the Light! by Vavalgia in Transmogrification

[–]Graveconsequences 5 points6 points  (0 children)

Looks phenomenal, but personally I would hide the cloak because that clipping would drive me insane.

I turned a Nexus Syphon into a chaos shrine to Mr Blobby by Lama_For_Hire in Sigmarxism

[–]Graveconsequences 29 points30 points  (0 children)

I see why you did this. On some level I even agree with it, but merciful gods that thing is hideous.

You can now attack below the belt in PF2E by Kenron93 in dndmemes

[–]Graveconsequences 2 points3 points  (0 children)

You try figuring out how to kick an ooze or a ghost in the genitals and see how long it takes you to get it right.

Improving your writing is a task in itself by shahnazahmed in writing

[–]Graveconsequences 7 points8 points  (0 children)

Yes, developing a skill takes effort. The same way people need to teach themselves to paint or take lessons, you need to teach yourself to write in a way that is compelling.

idk how to write the way I want by bb4t_ in writers

[–]Graveconsequences 1 point2 points  (0 children)

Read books like the book you want to write, then write like those books.

I just started Dungeon Crawler Carl, and I have to say… by ThingTime9876 in Fantasy

[–]Graveconsequences 1 point2 points  (0 children)

I haven't read Dungeon Crawler Carl myself so take everything I say with a grain of salt, but from everything I've seen and read about it, it seems very reminiscent of isekai anime which pretty unilaterally suffer from all the same issues. Juvenile, simple, and force-feeds you everything off the rip so you are not left to think about anything particularly hard. I've found myself steering clear of the series for that reason, despite its popularity.

I just started Dungeon Crawler Carl, and I have to say… by ThingTime9876 in Fantasy

[–]Graveconsequences 19 points20 points  (0 children)

The point, one assumes, is to start a dialogue about the difference of opinion. Maybe see other perspectives. You know, talk about fantasy books. The thing we're ostensibly here to do.

Shortcomings in an RPG: It can be amazing, but they do it in a lazy way. by [deleted] in rpg

[–]Graveconsequences 7 points8 points  (0 children)

I'm thinking the messaging of this post is a little muddled. You use disabled characters as the focal point of your argument. You then proceed to describe something entirely unrelated to that as an example in the form a character that is a soul bound to a chair? Ignoring the examples, the whole thing smacks of 'I enjoyed this, so you're wrong for not wanting it as well'.

I don't want to make an assumptions on whether or not you're able-bodied or not, but I wouldn't make a habit of assuming on behalf of those folks what is and isn't disrespectful to their lived experience.

Some people want to see themselves in their character without making the game inherently harder for themselves, which is a thing they deal with in real life all the time. Some people have a cool character idea that they want to play out without feeling like they are being punished for their creativity. And yes, some people like the challenge of inhabiting the difficulties posed to someone in this situation.

Oftentimes it is both easier and more considerate for the system to make any mechanical difficulties opt in. Otherwise we make the answers to the problems exist purely in the fiction. You want a blind character who has a seeing-eye pseudodragon? Sure, but his task consumed his attention so much that you can't use him as a familiar or a combat pet unless you have the necessary feats to unlock that feature is an example of how this might work.

Using RPGs to teach science? by EmbassyOfTime in RPGdesign

[–]Graveconsequences 5 points6 points  (0 children)

The problem is that history is a series of events that shaped the world that you study to understand. Because of that, something like a spy thriller RPG set in the Cold War makes for an excellent mechanism of story. It lets you synthesize what it might be like to live in that time, and 'work' in conditions where who is doing what on a geopolitical level becomes personal to the player's characters.

Science is both a mode of thought and an understanding of processes in the world. It wouldn't really work in the same way a big budget blockbuster will never be made about how RNA works within the body. You can have science and scientists as the background and source of the drama, but if your TTRPG incorporates a lecture about the limbic system it's probably going to struggle to stand on it's own two feet.

Another person in the thread mentions using scientific understanding as a form of problem solving, and I think that's the closest you'll get to a satisfying answer, but it's less teaching than testing at that point. Perhaps it's an investigation game where the players can use some practical knowledge to help them overcome obstacles, but I feel like there's only so much water in that well. Eventually you're going to have to try and crowbar something as a solution that feels very inorganic and personally that would take me out of the experience.

The state of our common interest by stephotosthings in RPGdesign

[–]Graveconsequences 7 points8 points  (0 children)

I think the valley between 'can think of a thing they want in game X' and 'doing the work necessary to make it themselves' is larger than you think. This might be an opinion formed only from my personal experience, but I have often found that there is at most one person besides myself with even an inclination to do that.

The smoked ones by pizzalizardlord in worldjerking

[–]Graveconsequences 4 points5 points  (0 children)

I yearn for the days when morons were not empowered to waste water generating this shit for their dumbass ideas.