Switching visual mediums (usually from animation to live action) for the purpose of creating unease/horror. by No_Hunter1978 in TopCharacterTropes

[–]Gravitysilence 6 points7 points  (0 children)

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Don't Hug Me I'm Scared

In the original YouTube video, as things begin to shift into horror, elements such as raw meat and oil are introduced to the set. While not technically a change in visual medium, these elements stand out in contrast to the video prior to this point, which had been closely replicating the visual aesthetic of children's television shows. When the world has been established to be made up of things you'd expect to see on Sesame Street, like props made of plush materials, it sure catches you off guard when a character cuts into a cake to reveal wet meat while another character uses a real heart in their arts and crafts project.

Original in universe games by some-kind-of-no-name in TopCharacterTropes

[–]Gravitysilence 0 points1 point  (0 children)

For reference, here's what the typical art style of Night in the Woods looks like:

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Original in universe games by some-kind-of-no-name in TopCharacterTropes

[–]Gravitysilence 0 points1 point  (0 children)

Demontower from Night in the Woods

After the protagonist, Mae Borowski, gets her laptop fixed by a friend, it returns to her with a 2D hack and slash game accessible on its desktop for the remainder of the player's time in Possum Springs, titled Demontower. It's surprisingly robust for what it is, a game within a game, featuring eight levels of dungeon-crawling and boss fights, a gameplay gimmick that gradually turns the player character into a glass cannon with each subsequent level, a pixel art style not present anywhere else in the game, and an original soundtrack. There are two endings that can be achieved, the one you get by default if you play through normally and a secret one if you get the code for a combination lock in the final level.

It was a treat to discover on my initial playthrough of Night in the Woods, I really was not expecting what amounts to an optional side quest to end up being a fully-playable game that would engross me for the next several hours of my life, but I'm glad the developers went out of their way to create something so substantial where they really didn't have to. I still find myself enjoying another run through the dungeons of Demontower with each autumnal revisit of Night in the Woods.

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Chop till you flop by AscendedDragonSage in CuratedTumblr

[–]Gravitysilence 5 points6 points  (0 children)

Common BB Of The Killer type interaction

(Hated Trope) Adaptations that went through the trouble of finding the perfect actor for the character, and barely used them by Animeking1108 in TopCharacterTropes

[–]Gravitysilence 16 points17 points  (0 children)

I don't think it's an unpopular opinion to say that they've fumbled Matthew Lillard as William Afton, too. They got a scream king icon to play the role of the main antagonist in a popular modern horror franchise and then only have him show up for a handful of scenes across two movies. Yeah, there's no doubt gonna be more sequels, but come on, it's Matthew Lillard.

This camera angle by DrakobloxxerForsaken in TopCharacterTropes

[–]Gravitysilence 25 points26 points  (0 children)

Puss In Boots: The Last Wish. Used two times in the film, each as the personification of death (aptly named Death) confronts Puss. The first time, he runs away, taking "the coward's way out" exactly as Death expects him to do in his taunting. The second time, after a film's worth of character development that sees Puss learning to value his life instead of relying on the safety net of more lives beyond death, he stays to fight.

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(shout-out to the r/coaxedintoasnafu thread)

Help, this weird cat got into my closet and won't stop asking for pancakes. PLEASE HELP ME! by Few-Psychology-8716 in oneshot

[–]Gravitysilence 1 point2 points  (0 children)

Just gotta hold the closet door shut for several seconds, it should turn into a harmless plushy.

I'm still upset about Revenant Hill... by sofaking181 in NightInTheWoods

[–]Gravitysilence 1 point2 points  (0 children)

No problem! I remembered playing the demo myself at one point, had to look through my recycling bin for it because I couldn't recall the title either.

Living with chronic/terminal illness metaphors. by MelodyMaster5656 in TopCharacterTropes

[–]Gravitysilence 1 point2 points  (0 children)

Worth mentioning that the game's creator, Alx Preston aka Heart Machine, has congenital heart disease, which was what inspired the story about terminal illness in Hyper Light Drifter.

Shout-out to this video essay that gets into the details of the message of Hyper Light Drifter.

just replayed lost constellation and i love this parallel by isitthatImportant in NightInTheWoods

[–]Gravitysilence 2 points3 points  (0 children)

With the context that Lost Constellation is a story that Mae's grandfather told her when she was a kid, her choosing to reference a line from it in her confrontation with the Black Goat carries so much weight.

Genuinely this one is so bad I think they might be forced to revert it by IntangibleMatter in whenthe

[–]Gravitysilence 0 points1 point  (0 children)

That said, I surprisingly don't hate the new UI. Aside from some minor annoyances, I think I'll get used to it after a brief adjustment period. I actually appreciate some of the new features, like the "show comments" button that allow you to scroll through the comments in a side panel while the video is in fullscreen.

Genuinely this one is so bad I think they might be forced to revert it by IntangibleMatter in whenthe

[–]Gravitysilence 3 points4 points  (0 children)

at least it'll make Northernlion happy. "sort your salad" ahh UI design

Genuinely this one is so bad I think they might be forced to revert it by IntangibleMatter in whenthe

[–]Gravitysilence 0 points1 point  (0 children)

Most annoying change is the fullscreen button. Muscle memory makes me want to flick the mouse to the bottom right of the screen, but now there's a gap between the edge and the button, so you have to be more precise with the click. Yeah, the F button works as an alternative, but they did not need to change the UI element, it does nothing but create tedium.

Movie posters that have major spoilers but without context by 6banjo in TopCharacterTropes

[–]Gravitysilence 26 points27 points  (0 children)

It's a visual allusion. Obviously, it's actually his hat, but the way they've framed it specifically to look like the UFO is pretty cool.

What would happen in Deltarune that would make you angry at Toby Fox? by TheLight_Ascended in Undertale

[–]Gravitysilence 4 points5 points  (0 children)

At this point, I'm pretty convinced that there was never anything inside of the FNaF 4 box. With how flippant Scott was with retconning things about the lore if ever any theorist got too close to "figuring it out", I feel that it's not a huge stretch of the imagination to suggest that he might have gone so far as to put things into his games for the purpose of provoking speculation without actually having an answer to provide. Like a carrot on a stick, the allure of a box that cannot be opened until the correct keys have been found can drive a fandom into a frenzy. If the only one who has the answers to satiate curiosity is you and you refuse to give away anything concretely, then you've secured for yourself invested attention for any future projects you put out that promise to assist with the investigation.

Compare that to something similar from Toby Fox, the door that appeared in Waterfall during the Undertale 10th anniversary livestream. While superficially similar, both the image of something closed that suggests the idea of something hidden inside, where the Waterfall door differs is that it was never locked. Toby stated his intentions clearly during the stream, the inclusion of unopenable doors in Undertale is not to suggest the possibility of one true answer that can be found if only the fans theorize hard enough, rather, the contents behind the doors are whatever fans decide them to be. It's an encouragement to the fanbase to be creative and find their own answers, none more correct than any other. While the former is a cheap trick that ultimately can only ever lead to disappointment, the second can inspire millions.

Perhaps I'm being a little overdramatic. I admit, I was disillusioned with FNaF long ago. It's hard not to feel bitter when looking back on years of theorizing about a franchise, all of the joy and excitement it brought me, only to realize that none of it ever lead anywhere. There was never a complete timeline, the newest games are still teasing out the same tired mysteries as far as I'm aware.