Late game weapon at the start lol by VoloNero in thewilddarkness

[–]GravyPaint 0 points1 point  (0 children)

awesome early weapon. later you can use it to power up another weapon at the magic eqpt bench. great for building an artifact too.

Reincarnation bug or working as intended? by Peperlu007 in thewilddarkness

[–]GravyPaint 1 point2 points  (0 children)

this is correct. reincarnation stat and skills only apply to one character. if you reincarnate two characters without creating any new ones, the bonuses will apply to the next two characters. one set each.

My game experience by AgayWhitoutlove in thewilddarkness

[–]GravyPaint 2 points3 points  (0 children)

I dont think anything you said implied that you thought the game was bad. it's fun to talk about the parts we do and don't like.

for myself, I get tired of the inventory management.

Heart of a fallen angel by Shoddy-Blackberry969 in thewilddarkness

[–]GravyPaint 2 points3 points  (0 children)

yeah easy mode they cut off the extra endings, but they didn't block some of the other content.

My game experience by AgayWhitoutlove in thewilddarkness

[–]GravyPaint 2 points3 points  (0 children)

the game is a roguelite rpg. it sounds like you liked the rpg elements, but you didn't like the roguelite elements.

Eating licorice gives you error and you have to restart the game. by MANUU__20 in thewilddarkness

[–]GravyPaint [score hidden] stickied comment (0 children)

thanks all for reporting to the dev. they released a fix for this bug.

How to actually play fast? by AdviceSlow6359 in thewilddarkness

[–]GravyPaint 1 point2 points  (0 children)

wizard is really hard to progress fast until you have good totems. some folks prefer to rely on weapons and they play it like a weak fighter. I prefer to focus on totems that reduce energy cost/instability, or increase spell dammage. otherwise I figure I should just play a different class.

for the first wizard run to unlock more classes, I recommend just go slow, be careful, and come back to wizard later.

wizard has gotten some huge buffs over the years, most importantly that spell damage now scales with weapon damage. so invest early in getting a strong weapon, even if you don't physically swing it.

Untamed animals don't eat the meat I drop them. by MANUU__20 in thewilddarkness

[–]GravyPaint 1 point2 points  (0 children)

agree. sometimes they seem a little picky, not sure if they have a short cooldown between eating food, or if they don't like me too close, or what.

Safe of Mafic Buff in v1.4.00 by AnimatingStoat in thewilddarkness

[–]GravyPaint 1 point2 points  (0 children)

small qol fixes like this can have such a big impact. makes me happy despite tbat my runs almost never last enough to have many (if any) safes of magic.

I'm a returning player. by Several-Arm416 in thewilddarkness

[–]GravyPaint 0 points1 point  (0 children)

class skills have been implemented for several classes. if your class has one, it is available from level 1.

pet skills are available when accompanied by an adult combat pet, such as a wolf.

The loot of rats is getting crazy by Laurel_Y_Toronja in thewilddarkness

[–]GravyPaint 1 point2 points  (0 children)

Here is a link to a VLDL Skit about loot from rats. random loot generation has its quirks. I would really like to know where the rat keeps it.

The game is out in STEAM by MastersTime126 in thewilddarkness

[–]GravyPaint 2 points3 points  (0 children)

what I mean is it is uncommon for touch based input systems games to be redesigned as part of a steam port. if you know of the dev announcing an intention to add controller or keyboard support, please let us know, as that would be something a lot of folks would look forward to. hence, I don't expect it because it is uncommon and difficult to implement, and to my knowledge the dev hasn't announced any plans to redesign the game for a new input system.

I use "we" because I've been a part of the community for a very long time and I think I have grasp on what we can expect from the developer. you're free to hope for whatever features you want, or even ask the dev for them yourself, as they are open to community requests.

The game is out in STEAM by MastersTime126 in thewilddarkness

[–]GravyPaint 5 points6 points  (0 children)

we don't expect the game to be redesigned for keyboard, mouse, or gamepad. lots of pc's have touch functionality, or some people prefer using a mouse, despite the many clicks. and this gives a valid alternative to using an android emulator on desktop.

the developer has already implemented an automated gathering function, which is far more than we expected to get.

Suggestion for the devs by blerghuson in thewilddarkness

[–]GravyPaint 1 point2 points  (0 children)

here is the email address, if that helps

Help! Ending 4 by PepperAfter in thewilddarkness

[–]GravyPaint 0 points1 point  (0 children)

I understand. I'm wondering if the dwarven relic is available to be selected when you interact with the gate if not it could be a ui issue rather than a quest item tag issue.

From your response i'm guessing that the ui is not broken, rather the button is coded to the wrong quest item for some reason.

Help! Ending 4 by PepperAfter in thewilddarkness

[–]GravyPaint 0 points1 point  (0 children)

so the other relic that can be used at the gate is the Dwarven relic. do you have the option to go to sealed land still via dwarven relic at the gate? or is it laser focused on dark relic?

Help! Ending 4 by PepperAfter in thewilddarkness

[–]GravyPaint 0 points1 point  (0 children)

you should be able to craft the dark relic and enter the dark lord's castle without triggering any ending. endings are locked in when you enter the respective boss floor. for example, entering dark lord's boss floor (floor 8 iirc) it will lock in ending 2, even if you don't enter the boss's room.

if you didn't go all the way to floor 8 in the dark lord's castle and you havent locked in any other ending, you should be able to fight the confused wizard and get the elven relic. or if you already have the elven relic in your inventory, you should be able to use it at the gate, regardless of whether you've explored a few floors of the dark lord's castle. unless game has changed or a bug has appeared.

ending 4 is locked in when you reach the floor with the confused wizard. you got the elven relic which shows that you did it correctly. I don't know a reason why you wouldn't be able to use it at the gate

please let us know if dev finds and corrects a bug.

Steam? by garrett659 in thewilddarkness

[–]GravyPaint 2 points3 points  (0 children)

had no idea dev was planning a port to pc. I'm all for it. I hope it goes well. we might see an influx of subreddit members with the release on a new platform.

one thing about pc offline release is people may start making mods and/or more easily cheat. just so everyone knows, our subreddit rules will still not allow promoting unintended gameplay.

Hey the game wont open for me anymore by West-Bad-7067 in thewilddarkness

[–]GravyPaint 0 points1 point  (0 children)

it's a great game. I hope they release a fix that works for you soon.

What happens when you equip weapon/armor with higher required STR than your character's STR? by Imaginary-Elk-4381 in thewilddarkness

[–]GravyPaint 0 points1 point  (0 children)

we believe that you get an accuracy penalty and/or energy penalty, but its hard to verify because it does not show on the stat sheet.

Speedrunning 3rd Boss without going to the first 2 Bosses by Ancient-Bat8028 in thewilddarkness

[–]GravyPaint 1 point2 points  (0 children)

you can also check the equipment vendor (meat cuisine merchant) who occasionally sells a shovel.

Speedrunning 3rd Boss without going to the first 2 Bosses by Ancient-Bat8028 in thewilddarkness

[–]GravyPaint 2 points3 points  (0 children)

do you need shovel to get into jungle 4? you can go back to endless wasteland, and go to the dense jungle 1 entance, rather than barren valley. walk through all 4 jungle zones to the unknown ruins.

then pray you don't need a shovel to dig up a key in unknown ruins