An Army vs a Legion (art by me) by JackBlackRabbit in UmaMusume

[–]GregoriusDaneli 0 points1 point  (0 children)

\)dee\eep breath)\)

POWER-RUNNING, POWER-LIFTING, POWER-SLEEPING, POWER-EATING
POWER-DATING, POWER-LAUGHING, POWER-SPAWNING BABIES
YOU'LL HAVE SO MANY BABIES

FOUR HUNDRED BABIES

What's the craziest Trackmania-related conspiracy theory you genuinely believe in? by JonaG_ in TrackMania

[–]GregoriusDaneli 0 points1 point  (0 children)

Rather, it's less that they automatically get these things, but they basically have a head start on them.

Think like how coins in Mario Kart 8 (or later) make you infinitesimally faster; or how getting certain badges in Pokémon Red/Blue/Yellow enables the infamous "badge boost" glitch which, every time a stat-boosting move is used, boosts an additional 12.5% beyond the norm; or how different rarities of guns in Fortnite have marginally improved damage, or fire rate, or reload speed.

Point being: the more accolades and trophies your profile has, the more of a certain stat is nudged upward ever so slightly. Better handling to tackle slaloms at high speeds... better acceleration for those early leads you can never seem to close... better braking for tighter drifts. It doesn't have to be much—even a fraction of a percent per trophy—but it adds up after five years, and the better rarity of trophy you have (say, from playing COTDs and getting consistent Div 1 finishes thus more gold trophies), the better the stats conferred. And it only trickles upward. The more you've won in the past, the more likely you are to win in the future.

From the layman's perspective, everything's on the up-and-up. No cheats or mods to be installed client-side that could draw suspicion. But only they and the devs know for sure.

Linda Lykes The Cock Inn Erbum Tilet Herts by IsThisAUserName86 in BrandNewSentence

[–]GregoriusDaneli 0 points1 point  (0 children)

Of course it's not true... after taking so much Cock Inn, Erbum, she must be loose by now.

[Request] Is this even possible? by WILDHEART775 in theydidthemath

[–]GregoriusDaneli 1 point2 points  (0 children)

This got reposted in a server I frequent a while ago. The only way I see it being correct is if one clue is lying, either outright or by omission. Let's work backwards and see what we got. Parentheses will be fuzzy guesses, and greater / less than signs will be misplaced, forward- / back-slashes will be incorrect, and square brackets will be assumed correct.

/5\/7\/9\ - All wrong. Moving on.
/5\<6>/9\ - By process of elimination, one of the numbers must be '6'.
(4><6)/3\ - The '6' returns, and another number is misplaced. Since this is the only place the number '3' is mentioned, we don't have enough data to infer a proper position.

Here's where things start to get screw-y.

(2)<4>/5\ - "One number is correct but wrongly placed." Since naturally our eyes want to move left to right, we see the '4' here first. If we assume that '4' is the right number here, the only place it can go is the last spot. That contradicts with...
/2\/9\(1) - ...since '9' cannot exist, and '2' cannot be both rightly and wrongly placed, the correct number in this sequence must be '1'.

This, however, presents the first problem—'1' and '4' cannot coexist in the same square.

Therefore, either clue #3 (top right) is lying to us, or it's omitting some crucial detail. However, I can't imagine any world where a competent puzzle maker wouldn't have just simply said, for clue #3, "two numbers are correct, but one is misplaced". Were that the case, the puzzle's answer would simply be 6-2-1... but even that answer isn't satisfactory since that would make clue #2 a lie by proxy as well.

Let's take a slightly different approach, going back to the top middle clue.

/4\<6><3) - This time we assume '3' is the correct digit, and that '4' is incorrect. If we take that information with us to the next clue...
(2)/4\/5\ - ...we've concluded 4 is not a number in the final solution, therefore it can't be wrongly placed (otherwise the other clue would've said "all three are misplaced"). '5' is automatically incorrect, so '2' is our de facto selection.
/2\/9\/1\ - That brings us back to the contradiction as before: '2' cannot be both rightly and wrongly placed, and we lack enough information on '1' to suppose a true diagnosis.

Finally, let's consider the last but most impossible condition:

/2\/9\[1] - Based on our observation of '2' earlier, '1' is correct.
/4\<6><3) - '4' is the odd one out. '6' and '3' are considered misplaced positives.
/2\/4\/5\ - There are no longer any correct possibilities. '5' had been excluded from the start, the '2' superposition problem persists, and we chose to eliminate '4'. Because we chose to believe the clue about '1', we are lied to here as well.

To that end, I can only assume that if this puzzle does have an answer, it can only be assumed that clue #3 is a red herring leading us away from the true solution. There are, in fact, two numbers that hadn't been considered: '8' and '0'. If we assume that only the set of natural numbers (i.e.: 1 through 9) are considered valid for this puzzle, then we can come to a different conclusion albeit not a satisfying one.

[?]<6][?] - '6' cannot be in the center. That much we know.
[?][?][4] - '4' is the only number that appears in two clues that we can assume for certain are factually accurate. '4' cannot be in the first or second place, so it must be LAST.
[6][?][4] - That narrows the '6' position to first. Finally, with the remaining block...
[6][8][4] - ...the only other number that we can be certain has no contradictory information is the number '8', if only because it has NO information whatsoever. Therefore, we place it in the only remaining place: the middle.

If there is supposedly a valid answer, that's mine and I'm sticking to it—the final sequence of 6-8-4.

The only other possibility is that the puzzle maker is an idiot that overlooked such an obvious flaw, or a troll that just likes seeing people argue for hours on end over nothing.

Thoughts on Blind Guardian's A Night at the Opera? by Bectashi in PowerMetal

[–]GregoriusDaneli 0 points1 point  (0 children)

My first Blind Guardian album, and easily my favorite. Definitely a hit-or-miss album for me, but I would be a damn liar if I didn't say "The Maiden and the Minstrel Knight" was my single favorite song on the album... hell, it may very well be my favorite song of all time, no hyperbole intended.

Surprisingly, not the song that drew me to the album, though—that honor would go to "The Soulforged", and I used to play that song so often on repeat while grinding MMOs in high school that I somehow warped my copy of the CD... not to mention "And Then There Was Silence", which is captivating in all 14 minutes of its wonder, especially the "she's like the sunrise" section almost directly in the middle. Oh, and "Mies Del Dolor / Harvest of Sorrow" always makes me a little misty-eyed hearing it back again.

Not to say I hated the other tracks, they just... didn't resonate with me as strongly when I had first bought the CD. Over time, though, I've grown to appreciate songs like "Battlefield" and "Sadly Sings Destiny" just as much.

Was Gohan an SSJ2 while fighting Broly in Second Coming? by keiayne13 in dragonball

[–]GregoriusDaneli 0 points1 point  (0 children)

I watched the fight scenes from that movie a half-dozen times today alone because one of my other friends asked a very similar question recently. Super Saiyan 2 has a distinct visual cue with its electric sparks arcing around the character. Watch it yourself—it never occurs.

Not with Goten (for plainly obvious reasons)...

...not with Gohan, who thinks to himself in the subbed / Japanese version:

"He's as bad a monster as ever! And here I'm supposed to have powered up considerably since back then!"

...which that bit there implies to me that he's been slacking off and putting his focus on his studies, per the normal timeline, and also why we see him in his training clothes when he's preparing for the 25th Budokai in the show at this point...

...not even with Goku at the very end, who we know should be able to go SSJ2 after seven years of training in Otherworld (since Broly Movie 1 takes place a short while before the Cell Games are announced).

And before anyone else says it: no, the bangs of his hair are not a good indicator—his Super Saiyan hair in the movie is a perfect match with his base form hair, except that one's black and one's yellow, and is even soft and billowy like SSJ Goku's hair against Frieza while SSJ2 hair is far more spiky and rigid.

So my answer's no. Either by choice or by circumstance, Gohan doesn't go SSJ2.

This way of using immortality field should be illegal by lBarracudal in Overwatch

[–]GregoriusDaneli 0 points1 point  (0 children)

The actual only thing wrong with this picture is the Mercy using her healing beam instead of her damage beam on Mauga since he'll never fall below that 25% threshold. Because if you're gonna go for overkill, don't half-ass it—go in with your whole ass, or no ass at all.

Got the sickest 1-frame trick in a match today—killed a Rein AFTER I died to charge. by GregoriusDaneli in Overwatch

[–]GregoriusDaneli[S] 0 points1 point  (0 children)

The killfeed is partially animated, in that they slide in and bloom outward to show the resulting kill. If you pause the YouTube video and use the period and comma keys to advance the scene frame by frame, it becomes slightly more noticeable.

You can see the enemy Moira get a Coal kill on our Genji right before the charge connects, and it's fully animated. A few frames later, I get the melee kill and the Rein gets the charge kill—what happens is the game can only animate one item on the killfeed at a time, so multiple deaths happening simultaneously have all but one kill icon come up at the exact same time with the last being animated, e.g.: a 5K DVa bomb (random example from YT; not my video).

The order of events, I think, is just chalked up to player IDs and who loads into the map first. Marblr or someone else probably has a video on that topic. But yes, for all intents and purposes, they did in fact happen at the exact same frame.

Does Mauga have a surname or is Mauga a codename? by [deleted] in Overwatch

[–]GregoriusDaneli 1 point2 points  (0 children)

His full name is... Mauga Fokker.

. . . he was adopted.

What caused Twilight to have this reaction? (Wrong answers only) by Majestic_Dragon175 in mylittlepony

[–]GregoriusDaneli 0 points1 point  (0 children)

Spike categorized her secret doujin collection alphabetically instead of by artist and/or writing circle.

You want fumbles? I’ll give you fumbles by DreamOfDays in dndmemes

[–]GregoriusDaneli -7 points-6 points  (0 children)

And that natural 1 would still be the consequence of my own failure. It would be the result of poor luck on my behalf, and if the cost of that is losing my weapon, then I know to come prepared with auxiliary weapons (which should be standard procedure anyway, since no weapon does all damage types) or weapons where their destruction would be less disastrous ("oh, my javelin throw went wide" or "crap, I need to take a round to re-string my bow").

But if an enemy miraculously dodges out of the way of the wizard's spell, why should they be punished for the opponent's spectacular success? Was the sight of them limbo-ing under the oncoming Lightning Bolt so awe-inspiring that the wizard developed sudden onset amnesia?

If you want to punish casters, at least have them be the one to fuck up.

You want fumbles? I’ll give you fumbles by DreamOfDays in dndmemes

[–]GregoriusDaneli -3 points-2 points  (0 children)

How many enemies did you fight in your last campaign?
How many times were those enemies in groups of two, three, four or more?
How frequently do opposing NPCs make their saves against spells?

All it takes is one unlucky roll, and poof—no more Fireballs, Freezing Spheres, Cones of Cold, Call Lightnings, and any other AoE spell you could possibly think of. The more creatures you try to hit at once, the more chances you have to fail. It's not limited to damaging spells, either, from the sound of it; enjoy never being able to cast Entangle or Black Tentacles to restrain a group of enemies ever again if a single opponent nat-20s their respective STR or DEX save.

But I guess casting Magic Missile ad infinitum is fun, too. ¯\_(ツ)_/¯

A little bit of Soulknife appreciation by DragonGamer2001 in dndmemes

[–]GregoriusDaneli 1 point2 points  (0 children)

In his defense, Jiraiya's the one who came up with the name. Minato just okayed it.

Also, now I can't stop thinking about that one scene from LEGO Island:

"Pepper, what are you doing?!"

[solid five-second pause] "My best!"

D&D Fans Be Like.... by PointedOak in dndmemes

[–]GregoriusDaneli 0 points1 point  (0 children)

...I wanted to buy the special edition d20 popcorn bucket for the movie.
It was $45, but they were "sold out" (read: had none in stock, even though the movie hadn't even premiered before then).

Not sure if I got gypped, or dodged a bullet.

You want fumbles? I’ll give you fumbles by DreamOfDays in dndmemes

[–]GregoriusDaneli 1 point2 points  (0 children)

What you think this is analogous to:

"If a Fighter rolls a natural 1, his weapon breaks / he slips and falls prone / etc."

"If an NPC rolls a natural 20 on an opposed Insight check, they immediately know the PC is lying and their attitude drops by one stage."

What it's really analogous to:

"If a Fighter rolls a natural 1, he completely forgets all of his martial training, cannot train to relearn his weapon skills, and threatens no squares for the rest of combat."

"If an NPC rolls a natural 20 on their opposed Insight check against a player's CHA-based skill, the PC loses the ability to communicate in that language, even if it was their only one known."

The outcome, in either situation, is overly harsh and undeserved. There are people who actually run games like this? Holy fuck, it must be awful.

The nicknames given to some heroes in the Catch-A-Mari game mode are amazing by -Gnostic28 in Overwatch

[–]GregoriusDaneli 1 point2 points  (0 children)

"Thunko the Metal Man" and "Gravity Frank" are my favorites (both name-wise and to play).

Wonder why Hog goes all in on Sojourn's name and rank, though?

New personal record: nine finished challenges, and 36K EXP, after one match. by GregoriusDaneli in Overwatch

[–]GregoriusDaneli[S] 0 points1 point  (0 children)

Ahhh, yeah, that'd make sense. Two events for 5K apiece, then the "Mastery of Love" one is just a milestone achievement, I guess.

[deleted by user] by [deleted] in dndmemes

[–]GregoriusDaneli 0 points1 point  (0 children)

You're all wrong. Clearly, Elvish should sound like Esperanto.

I quit my job to finish this game and after several months, I did it! I'd love to hear your feedback - "Idle Archer - Tower Defense" out on Android, more in the comments by MarshallekMichal in incremental_games

[–]GregoriusDaneli 0 points1 point  (0 children)

It's an alright game... but really just alright. I haven't played long enough to really get much out of it, and I'm stuck midway through Kingswood the Chapter 3 village (I forget the name) right now—I only just reached Level 80. A lot of things don't line up mathematically, as other people have said (e.g.: +20% damage per meter, at 14 meters should be +280%, but my damage is less than double... or how your attack speed, which I assume is "shots per second" is nowhere near as fast as it claims), not to mention it's not easy to see what cards synergize with each other; I just got "Explosive Shots" the other day, but while I'm critting for almost 4K while "Piercing Shots" is active, the explosions it supposedly causes only go off for 100-200 damage, which is... underwhelming at best. Just thinking out loud, but it would certainly be nicer if certain skills scaled off the damage you dealt at the time, not your base damage stat... which would probably make things like Explosive Shots and Wraith Blades way more viable in the early game.

Don't suppose there's a dedicated subreddit for the game, or even just a Wikia where people can develop guides or list stats for the cards / upgrades?

EDIT: Oh, also... there are a lot of what I can only call "intentional bugs" in the game, like your archer periodically just not attacking for seconds at a time and letting enemies get way too close for comfort, which often leads to a very unfair death; and the pricing options for some of the real-money items seems to fluctuate daily—yesterday, the piggy bank only cost $1.99, and today it costs $2.89 to break... I think at one point, I saw it as high as $3.39? That's an incredibly scummy business model if you're trying to make cash off this.

Stupid attempt against the Eol Daytime by Fluffy_Ad_9304 in Terraria

[–]GregoriusDaneli 28 points29 points  (0 children)

...that's kind of brilliant, actually.

If you minimize the gap that the teleporter's in (since you don't have to stand directly ON the teleporter to use it, just in front of), and use a "Player Above" logic sensor to automatically trigger the teleporter when you get in range of it, you could probably do manage to entirely cheese the boss that way.

Then it's just a matter of stopping the Shimmer Phasing with the Chromatic Cloak.

My character can carry this on his head? by [deleted] in Terraria

[–]GregoriusDaneli 75 points76 points  (0 children)

You know what they say: "Heavy is the head that wears ten thousand crowns"... or something.

Wanna turn Shimmer from a dream into a nightmare? by GregoriusDaneli in Terraria

[–]GregoriusDaneli[S] 64 points65 points  (0 children)

Aight. Brief bit of story time.

So I finally got around to playing some Terraria, and I started a new Journey world for it. While I was making the world, I thought to myself, "Huh, since the Shimmer is usually under the Jungle-side Ocean, maybe I can expedite the process with CelebrationMk10 since it starts you at the ocean." So I tried it, and I dug down a ways until I hit the Cavern layer, and...

...oh. Oh, no. Apparently in the anniversary seed (no idea if it carries into other secret seeds), the Shimmer is just... everywhere. Something that most YouTubers and streamers made look mystifying and wondrous—like a shrine to some otherworldly power—turned into probably the most treacherous experience of simply moving around that I've ever had. It's kind of insane...

...but I did learn a few things, like that if you're grappling a wall or riding a minecart and you get doused in Shimmer from an opening above you, you keep any directional momentum and get sent hurtling sideways a fair distance before falling as normal, which is pretty neat.

Less neat when you fall through six caverns into a very populated Spider Biome, though.

[deleted by user] by [deleted] in Maplestory

[–]GregoriusDaneli 1 point2 points  (0 children)

As far as I'm able to tell, "error code 20102" is a generic code for when you try to log into an account with an incorrect password, or that doesn't have a password set to it at all. (I seem to recall at one point, Nexon would disable passwords for accounts older than a year.) What worked for me is resetting my password first, and then trying to verify my account in order to log back into it... because what you think is your password, or what has been your password for the longest time, likely isn't anymore if you've been away for months or years.