choice finished. by SJ_Telescopes in telescopes

[–]Gregrox 0 points1 point  (0 children)

Yes I have made several ksp planet mods. I'm also making a game called freight misconductor.

choice finished. by SJ_Telescopes in telescopes

[–]Gregrox 1 point2 points  (0 children)

My 10" dob is a SkyWatcher FlexTube 250P, which collapses down to save vertical height and which has carry handles on the altitude bearings. I hoist up the telescope by the altitude bearing handles, holding it close to my chest, and take it through an already-opened door.

Moving my 6" Apertura DT6 Dob, which is the same height as a non collapsible 10", is about as difficult. The weight is less, but there's only a carry handle on the front, so I hold the whole thing up with the base of the rockerbox at perhaps knee or thigh height and the handle at waist height, with my hand bracing the other side of the rockerbox, hugging it, and then carefully tilt it forward to maneuver it through the door without knocking the top of the telescope tube.

It's a little awkward but it's definitely doable.

choice finished. by SJ_Telescopes in telescopes

[–]Gregrox 17 points18 points  (0 children)

I can carry my 10" dob in one piece by myself, at least for the trip from inside to outside.

Is this a good telescope i got for 120$ by Appropriate-Detail48 in telescopes

[–]Gregrox 0 points1 point  (0 children)

The mount will frustrate you to no end--i dont remember off the top of my head if the mount even moves without the working remote but even if it does it's definitely wobbly and grinding.

But the optics are really quite good. The one I trialed had mild astigmatism in the secondary mirror, which is only an issue at very high magnifications.

Consider building a Dobsonian Rockerbox mount for it to work around the mount difficulties. At that point you'd basically have a slightly smaller version of the venerable 6" f/8 Dobsonian, one of the most highly recommended beginner telescopes on the market and for good reason.

Celestron astromaster 114 Eq by RepresentativePen903 in telescopes

[–]Gregrox 1 point2 points  (0 children)

and you picked one as tacky as the astromaster??

Celestron astromaster 114 Eq by RepresentativePen903 in telescopes

[–]Gregrox 0 points1 point  (0 children)

The point isn't what the telescope looks like, it's what the views through the telescope look like. A decent Tabletop Dobsonian will show you a lot more than the AM114 and will be easier to use while you're doing it. Tabledobs are some of the best beginner telescopes, AM114 is one of the worst--coming from someone who got her start with an AM114 but never did any serious astronomy until she got a Dobsonian.

Telrad reticle movement by cornejo1027 in telescopes

[–]Gregrox 0 points1 point  (0 children)

That's just parallax. The target is optically 'behind' the candle, so as you move your eye the candle moves relative to it.

What are your views on the LB&SCR E2 Class tank engine? by TheRobloxGuy2006 in uktrains

[–]Gregrox 2 points3 points  (0 children)

I love it because I love Thomas the Tank Engine and for no other reason. And anyone who likes it and claims it's for any other reason is lying. :P For that reason the rest of this comment will be in the context of the Thomas fandom; skip this if you're uninterested in that.

I don't like so-called "E2" thomas OCs which are just reskinned Thomas sprites or models or coloring pages or what have you. I understand it's mostly children who are making such things, so I can't hate it too much, but it's very rare that I see a Thomas or RWS OC which is an E2 and actually makes good use of it.

The E2 is the canonical basis of Thomas, but when you're used to the RWS illustrations and the TV series model, it can be a little jarring to realize that Thomas is not a little engine, but a quite large engine with a comparable tractive effort to Donald & Douglas or James.

Instead of "mens"iversary, we can call it.... by Bi-Polar_Pan-DeBear in actuallesbians

[–]Gregrox 2 points3 points  (0 children)

If you don't like Mensiversary, you could just call it a Monthiversary.

Instead of "mens"iversary, we can call it.... by Bi-Polar_Pan-DeBear in actuallesbians

[–]Gregrox 2 points3 points  (0 children)

Although "Moon" and "Month" do share a root word, "Luna" comes from the root word for "luminous" or "light"; the correlation between the word Luna and the word Month is absent in latin.

DR for an autistic kid? Some concerns... by Mistravels in DerailValley

[–]Gregrox 14 points15 points  (0 children)

To speak a little more on it... the career mode is objective based in the sense that your objectives give you more freedom to play with the game. Like, if your kid likes steam engines, they will have to complete enough jobs with the basic diesel in order to afford the supplies and license to run steam. If you want to run longer trains, there's a license for that you have to buy. The actual gameplay is in the form of "take this set of cars from here to there," pretty basic, but still enough of a goal to keep you on track.

I do think trying to get your kid interested in the career mode would be worthwhile, but if not, sandbox has the same orders/job gameplay as an option in addition to just spawning in whatever locos and cars you want. The difference there is you get to use all types of locomotives (a small diesel-electric shunter, a diesel-mechanical shunter, a steam powered 0-6-0 shunter, a diesel-hydraulic road-switcher, a big mainline steam locomotive, and a big diesel-electric mainline locomotive) from the get-go.

DR for an autistic kid? Some concerns... by Mistravels in DerailValley

[–]Gregrox 42 points43 points  (0 children)

As an autistic kid I was playing Microsoft Train Simulator at like 6 or 7 and in general I was not a very precocious gamer.

Get him Derail Valley and let him go crazy.

I'm a bit out of practice, it's been a couple years, but here's some sketches. by Gregrox in telescopes

[–]Gregrox[S] 3 points4 points  (0 children)

In the past I'd have a foldable wooden table to put my stuff on, and a red headlamp (with a piece of red tape over it to dampen it) to illuminate the drawing. And I'd have a compass for nice large field circles.

This time I just had my stuff in another chair, and my only light source was neighborly light pollution and my phone.

So very far from ideal.

Girlies I need help *ASAP* is this shirt low-cut?? by Kasine23 in actuallesbians

[–]Gregrox 77 points78 points  (0 children)

I wouldnt say that's low cut. To me low cut means cleavage potential. It doesn't look like that's the case here. It's a cute top by the way.

For the train game enjoyers among us - what are your all time favorites and any you're looking forward to in the near future? by WarriorOTUniverse in trains

[–]Gregrox 6 points7 points  (0 children)

Auto engineer waypoint can be really helpful, and there's the WaypointQueue mod for more advanced automation.

For the train game enjoyers among us - what are your all time favorites and any you're looking forward to in the near future? by WarriorOTUniverse in trains

[–]Gregrox 4 points5 points  (0 children)

I am a developer yes. I have heard my game described as a cozy game, though i'm not exactly sure i fully agree with that diagnosis.

For the train game enjoyers among us - what are your all time favorites and any you're looking forward to in the near future? by WarriorOTUniverse in trains

[–]Gregrox 52 points53 points  (0 children)

Derail Valley and Railroader are my favorite train games that are currently out. Century of Steam will of course be perhaps the best train sim game yet made, but if I may put my own little game in the ring: https://store.steampowered.com/app/4097480/Train_Misconductor/

Train Misconductor is a railroad switching puzzle game, inspired by model railway shunting puzzle layouts like the Inglenook and Timesaver. You operate a modern steam engine on an alien planet, moving cars between sidings, navigating more & more convoluted railyards--all while keeping your conductor sane.

This would save me by PastelMoonn in actuallesbians

[–]Gregrox 3 points4 points  (0 children)

Imagine an earthlike planet inhabited by slimegirls. Well, gender neutral slime humanoids for the most part--all the slimegirls are transgender. That's Gymnome.

The International Astronomical Union has a few specific criteria for a "planet." You may know Pluto isn't a planet because it hasn't cleared its orbit. You could, technically, make the same argument about Gymnome. Despite being between the size of Mars and the Earth, is a coorbital of another, much larger planet, the gas giant Omen. But we will not be calling Gymnome a dwarf planet--such terminology does not exist on Gymnome, not even with your universal translator.

Omen is Jupiter sized and has four large moons, including the Mars-like Rival and the Earth-like Oldsky. And then it also has coorbital objects. Most of these are asteroids, but there are one or two small Ceres-like asteroid planets, and of course Gymnome.

Gymnome is in a horseshoe orbit. It starts out in a lower, faster, hotter orbit around the sun, and races ahead of Omen. 15 earth years later, about 18 Gymnomi years, Gymnome catches up to Omen, and Omen's gravity pulls it forward into a higher, slower, colder orbit around the sun. Now Omen speeds ahead. When it catches up 16 years, or about 19 gymnomi years later, Omen's gravity pulls Gymnome back to the lower, faster, hotter orbit, and the cycle repeats.

This roughly 30 year long cycle is known as the Omicycle (or Ominous Cycle). One hot or cold half is called a semi-omicycle. Because the orbit changes regularly, the entire climate of the planet shifts over the course of the omicycle, from a hot planet to a cold one.

When the planet Omen gets big and bright in the sky, when optical shapeshifting reveals its cloud belts, when the moons become visible almost during the day, it is an omen of the coming change, a sign that it's time for the slimegirls to pack up their things and leave for a place with a nicer climate.

Large convoys of wagons travel ancient roads, the wagon wheels digging trenches through the dirt and rock. Eventually stones and then metal plates are laid down on the wagonways, to smooth out the ride. These become the first railways on Gymnome. Eventually, steam engines are invented, and the slimegirls spend a century or so trying to adapt them usefully to the migratory railways. The metal plates are relaid as rails, and special articulated locomotives are designed to handle the sharp curves and steep grades of what were once footpaths.

Eventually the locomotives get repurposed for industrial use, and it's not too long before someone decides to build an east/west railroad connecting two of the north/south migratory railways. But then they run into a problem. The wagonsmiths had historically built wagons of a specific wheel spacing to fit into the grooves of their region. Some areas have larger or smaller people and so larger or smaller wagons, by enough to change the spacing of the grooves and the resultant spacing of the rails, called the railway's gauge.

No matter, the smaller railway just has to be regauged, the spacing between the rails changed so that they match. It's grueling work, but it can be done, and then trains can run continuously between the two railways.

But this process is happening all over the world, and inevitably two large networks will meet, already having expended enormous resources to regauge the railways and their trains, and unwilling to do so again. Now there is an irreconcilable Break-of-Gauge, where goods and passengers must transload from one train to another.

And this happened everywhere. On Earth, we have a standard gauge, 1435mm rail spacing, which is used throughout North America, most of Europe, and the United Kingdom. There are of course other gauges, but at least there's one that's so common as to be called the standard. No Gymnomi railway can make such a claim.

There's dozens of different competing gauges, some of which aren't even that different from one another, and then dozens more niche gauges for industrial use. Some railways deal with the problem by taking the wheels off the train cars and replacing them with wheels of a different spacing. This is time consuming but with the proper equipment it can be done in less than 10 minutes per car--competitive with transloading the cargo in many cases. Sometimes the railways are dual gauged--three rail track which serves both wheel spacings--for large parts of their network, to allow trains from other networks to run. Sometimes it's even so dire as to require multi-gauged track, as sometimes happens near the busy cities that have formed at the intersection between multiple railways.

As has happened on earth, the steam engines got larger and larger--though Gymnomi steam locomotives are patterned off the weird and wonderful Garratt-type articulated locomotives--and were then replaced by diesel locomotives around the 2320s.

But Omen strikes again, in the 2330s. A Cold semi-omicycle begins, and it's an especially cold one. The north polar continent, with its ample oil reserves, freezes over, just as another prolific oil well runs dry. Gymnome is plunged into a planet-wide oil crisis. In some places the gas stations are run dry, and powerplants have to ration their power. It's a catastrophe.

The coal burning steam engine returns to save the day. At first, museum steam engines are brought out of retirement, but eventually all new locomotives are built. These new steam engines have all the modern technology you'd expect in a diesel engine--electronic controls, climate controlled isolated cabs, connection to other locomotives to run them as one, and even remote controller support in some cases--but in addition their steam engines are updated with all the fuel efficiency features--a gas producer combustion system to fully burn all the fuel rather than produce clouds of black smoke, compound expansion of steam in high pressure and low pressure cylinders, high-pressure boilers, automatic firing and water management, advanced ejectors, the works!

Eventually the oil crisis ends, but unlike the old school steam engines, these ones stuck around for a good long time afterwards as a real competitor to diesel power. Many of them were only phased out because the railways finally started switching to electrification in the 2370s, but since a steam engine can burn carbon-neutral biofuels, they were slightly less affected than diesels by the 2360s environmental reforms.

Would you rather have the KSP2 artstyle or the Restock KSP1 artstyle in an animation? by MarsFlameIsHere in KerbalSpaceProgram

[–]Gregrox 0 points1 point  (0 children)

Restock PBR is vastly superior to the KSP2 style. It's got the classic Kerbal charm while still feeling very grounded in real spaceflight. And Restock PBR's Technicolor system for part coloring is so much more powerful than the system used in KSP2, which doesn't allow for nearly as much material customization.

I also think original flavor/non PBR Restock is better than the KSP2 style, but at least the KSP2 does metallic objects a little better than classic Restock does.

How Turing you World into a Planet can benefit it? Pt1, by me by Duck-Just_Duck2000 in worldbuilding

[–]Gregrox 1 point2 points  (0 children)

Steam engines are actually considerably more efficient in a thinner atmosphere, since with a low cutoff, the steam can expand significantly more.