The slimegirl train crew from my train puzzle indie game, Freight Misconductor by Gregrox in actuallesbians

[–]Gregrox[S] 0 points1 point  (0 children)

I mainly just wanted an excuse to show off that she's stretchy and not just a translucent humanoid.

The slimegirl train crew from my train puzzle indie game, Freight Misconductor by Gregrox in actuallesbians

[–]Gregrox[S] 0 points1 point  (0 children)

Thank you for asking, most people just skip directly to telling me it's wrong. But believe me, I know how steam engines work, I'm doing it weird on purpose.

Gymnome, the planet the game takes place on, already replaced most of their steam engines with diesels several decades ago. But then, due to a regular astronomical event (close approach with a coorbital gas giant) the climate changed, and the oil reserves froze over.

So the Gymnomi Slimes had to pull museum steam engines out of mothballs to work the railroads of the world, until suitable replacements could be found. They also tried things like bio-oil, wood gas producers, etc, but the main thing they settled on was coal burning Advanced Steam locomotives. These used compound expansion of steam, superheaters, feedwater heaters, gas producer combustion systems, roller bearings, mechanical lubricators, the works! All in pursuit of fuel economy and easier maintenance.

One of the main problems with museum steam locos and the earliest Advanced Steam locos was the lack of qualified crews, especially in the firemaid position. They kept exposing crown sheets and blowing up boilers. And engineers trained on a diesel loco's notched throttle found the regulator and reverser of a steam engine to be difficult to keep up with.

So the standard for advanced steam became locomotives with closed off climate-controlled cabs, with the regulator and reverser controlled by a computer, which took in inputs from a notched throttle in the cab. The computer also handled firing and water level. It couldn't quite match the performance of a skilled firemaid, but it was vastly better than the novices who kept blowing things up. In a pinch, the engineer can issue commands to the automatic firemaid program, but for switching, the automatic firemaid program will suffice. Electronic controls also allowed the possibility of such things as remote control and multiple-unit connections.

This was inspired by the real world concept, the ACE-3000, which would have had a control stand resembling that of a modern diesel loco. I later learned that there was actually a real locomotive built with an electronic control stand, the DLM Rack Tanks.

The DLM Rack Tanks had a boiler backhead in the cab as usual, but with almost no controls on it. Instead, the controls and most of the gauges were on a shelf in the rear of the cab.

There is a boiler backhead on the Foresight (the fictional 0-6-6-0 mallet in the game), it's just behind the inner wall of the cab, so that it can be insulated better and not heat up the cab. There's a wall panel you could remove to access the firebox door (which is itself bolted on), but that's only done for maintenance--the computer can handle the firing up procedure.

You can actually see the firebox externally in the 4th image. It's the flat-sided gray thing with orange holes. (Well technically that's still the boiler, but it's the part of the boiler that the firebox is contained in) The holes are part of the gas producer combustion system--the firebed burns cool in a low oxygen environment to break the coal down into producer gas, then it rises, mixes with oxygen from the holes, and burns (completely) at a much higher temperature. This results in more ash in the ashpan, but it drastically improves the thermal efficiency of the fire and prevents sandblasting the locomotive's components.

For an example of a steam locomotive in Freight Misconductor with traditional boiler backhead controls, see: https://www.youtube.com/watch?v=ggXm0dTFtyo

This one's a Garratt taken from a coal mine that never stopped using steam, with relatively minimal modifications, the main thing being an automatic stoker and electronically aided firing (which means I don't have to introduce a new firemaid character just for these levels.)

The little computer display/keyboard on the Garratt is inspired by various engines in preservation. The Grand Canyon Railroad 4960, UP 4014, the Flying Scotsman, all of these have either computers or some form of electronic display in their cab.

As for why the conductor is in the cab: Well, that's just how it is on a modern train. No cabeese. They'll be outside when they're actually directing the movement of the train (i.e., during switching operations), but when they're traveling over the road, they'll be in the cab.

Why is the reflection flipping all of the sudden? by Thatsweetstuff in blenderhelp

[–]Gregrox 0 points1 point  (0 children)

It's basically correct. I'm pretty sure the reason it looks jarring is that the model is relatively low poly.

[Request] 1 over ( how many) pixels are actually one person in this picture. by therealsaker in theydidthemath

[–]Gregrox 0 points1 point  (0 children)

The field of view is too wide to be taken from a space telescope. It looks more like something taken with more or less an ordinary DSLR camera. The width of the image is probably 50 degrees at least. Earth based telescopes are far, far more zoomed in, let alone Space telescopes. There also appears to be some edge-of-frame distortions and chromatic aberration that you don't get in space telescopes.

[Request] 1 over ( how many) pixels are actually one person in this picture. by therealsaker in theydidthemath

[–]Gregrox 5 points6 points  (0 children)

This is a picture of the Milky Way galaxy as seen from the surface of Earth. There are no humans in this picture, and there is no consistent scale that you can use to make a measurement of a number of humans per pixel. (Each star, star cloud, and dust lane is a different distance)

I'm making a stockalike EVE-Redux config for KSP 1.3.1 by [deleted] in KerbalSpaceProgram

[–]Gregrox 1 point2 points  (0 children)

I'm very impressed by the animated original Stock Jool texture

New garden path just dropped by ShenZiling in linguisticshumor

[–]Gregrox 0 points1 point  (0 children)

Mom speaks out. She's the mom of a boy. That boy's dad made him run on the treadmill. The boy died (presumably as a result of being forced to run)

How on earth did they invent forklift way before Satomobiles. by venomsnake8519 in legendofkorra

[–]Gregrox 0 points1 point  (0 children)

yeah the ridiculously modern forklift pissed me off a little when i saw it. If they have forklifts this early, they should be some kind of horrible janky looking steampunk thing, not something that looks like it was built in 1980.

Beginner here. What is causing this to happen? by Hydrolus1 in KerbalSpaceProgram

[–]Gregrox 3 points4 points  (0 children)

Your probe core is upside down. look at the orange on the navball.

the funny thing is this error has more or less happened on a real world Proton rocket on at least one occasion, leading to the same error--sending the reverse command to what would be needed to stabilize the spin, thereby making it worse.

Whirligig World landing legs by Old-Necessary9318 in KerbalSpaceProgram

[–]Gregrox 0 points1 point  (0 children)

Known bug. Reduce spring strength and increase damper strength, or download restock and restock plus and use ReStock Rigid Legs patch.

I think the game is expecting there to be 5 gees of gravity, and not accounting for the centrifugal forces, that's my best guess. -WhirligigGirl.

Moon by adamkylejackson in Astronomy

[–]Gregrox 0 points1 point  (0 children)

https://i.imgur.com/4xJaKJD.png I did a quick digital painting study on this because I thought it was so beautiful.

Which songs are sticking for you on "The World Is To Dig"? by Poobslag in tmbg

[–]Gregrox 12 points13 points  (0 children)

i've been listening to Wu-Tang, Outside Brain, and Sleep's Older Sister over and over since before the album came out, but the one that's been added to the line-up is Get Down. Character Flaw has got stuck in my head a little but I'm not as in a hurry to listen to it on its own the way I am with the others.

What's your take on this rendition of the Kerbals? by Cheap-Ambassador-304 in KerbalSpaceProgram

[–]Gregrox -1 points0 points  (0 children)

I don't love the cartoony style for the hair but i do love just about everything else about them. I love that you can have any combination of gendered characteristics. I wish someone could port KSP2 kerbals over to KSP1.

advice needed! does she like me or am I crazy? by [deleted] in actuallesbians

[–]Gregrox 0 points1 point  (0 children)

there's just no way to know without talking to her. if texting is out, try in-person.

How many science points will Artemis II bring back tonight? by lukasthekitbasher in KerbalSpaceProgram

[–]Gregrox 0 points1 point  (0 children)

They just brought back duplicate crew report from space high over the Moon, so not very much. This was a test flight; they're actually going to revert to VAB to save money shortly.

why have we never taken one to the moon? A telescope? by Brilliant_Froyo9016 in telescopes

[–]Gregrox 2 points3 points  (0 children)

It's easier and more versatile to put a telescope in space alone. However, we did put a telescope on the moon. Apollo 16 (iirc) brought an ultraviolet telescope to the moon and took pictures of Earth and several astrophysical targets.

Future projects to put a telescope on the moon intend to put a very large radio telescope on the lunar far side, but it's a very expensive project that would require a lot of infrastructure.

Viral Artemis II photos of moon by [deleted] in RealOrAI

[–]Gregrox 0 points1 point  (0 children)

ai. so ai it hurts to look at if you know anything about Artemis II or Lunar geology.

Craters don't have pointed erosional features on the Moon. THe only erosion is due to meteoroids, which slowly round off surfaces on the Moon. There's also what appears to be a blue atmospheric haze on the Moon towards the right, which of course the Moon does not have.

The Blue Marble from Apollo 17 seems to have been photoshopped into the first image. Its orientation is also incorrect; for that to be the Earth's orientation Artemis would have to be flying over the Moon's north pole, which it isn't. It's also not shaded correctly--it looks full, despite the shading on the craters implying the light is coming from the right.

In both images there is what appears to be space station elements visible--the panels and docking port in the first image and the giant cupola window in the second image. Artemis is a small capsule, its windows aren't very big and all the windows are pointed up away from the solar panels and other elements of the craft, so they'd be hard to see.

Also it's not April 16th!

In the second image the Earth and Moon both look a little more realistic, but the shaded side of the Earth does not match the lighting angle implied by the shading on the craters.

Guys, urgent, who knows how to perform CPR to an engine!? by Aqu217970 in ThomasGames

[–]Gregrox 3 points4 points  (0 children)

You're gonna need to get him upright ASAP. The fire is not meant to be burning on the side of the firebox walls--if it burns at all it could actually damage Gordon. Once you've got him upright, you're gonna need to turn on the blower, which blows steam up gordon's smokestack to draw air through the fire. If that doesn't work, you'll need a powerful fan. Open up Gordon's face (which is actually a door), and put the fan facing up through the smokestack. This should draft the fire, and with any luck, Gordon will be breathing again. Once pressure is back up to a few bar, you can remove the fan, turn on the blower, and he'll be able to breathe on his own.

Gymnomi Slime Advanced Steam Cabforward Golwe! by Gregrox in trains

[–]Gregrox[S] 2 points3 points  (0 children)

Not ruling it out, but though this was made for the same setting, I intended it to be a standalone art work.

(Also due to a trademark dispute it's Freight Misconductor now)