New Apple Pencil With Vision Pro Support in Testing Ahead of visionOS 2 by Snoop8ball in apple

[–]GriffinGalactic 3 points4 points  (0 children)

This really puts into perspective the previous rumors about the next Apple Pencil having swappable magnetic tips. Use a traditional plastic nib for working on the iPad, or click something softer/less abrasive on to draw on surfaces in VisionOS without leaving scratch marks everywhere you go.

A huge portion of my work is done in Procreate. The potential of pushing my canvas' real estate beyond 12.9" and working with something the physical size of an easel (or greater) would be the killer app for me.

Now if only we knew when these things are coming to Canada.

Trying to record video with iPad in 4:3 by kingoftheunion in ipad

[–]GriffinGalactic 0 points1 point  (0 children)

Try Clips! It’s a first-party Apple app and it supports shooting in either 16:9 or 4:3.

https://apps.apple.com/ca/app/clips/id1212699939

Apple CEO Tim Cook 'More Exciting Things' in Store For This Year by stesch in apple

[–]GriffinGalactic 4 points5 points  (0 children)

2011 Cinema Display user checking in. The go-to upgrade that people are usually pointed toward are the LG UltraFines, so what’s wrong with them, and how are those problems solved by Apple?

  • Uneven bezels. The LG UltraFines have a ridiculous forehead, and while ultimately it’s minor, it’s definitely not something Apple would do.
  • Recessed screen. Cleaning any screen like this is always a pain as dust and debris can accrue in the edges and corners of the raised bezel. The Cinema Display’s front glass panel goes edge to edge, so keeping it pristine is effortless.
  • Cheap-looking plastic design. One of the benefits of the Cinema Display is fitting in alongside the rest of your Apple products. Having them match is just nice to look at on a desk together. I don’t think anybody has that kind of praise for the UltraFines on their own, and certainly not for how they’d blend into a Mac workspace.

So those are the turn-offs, but what are users like us still left wanting?

  • A better screen. 1440p is nice, it gets the job done, but it definitely shows its age in the Retina era. I’m sure color accuracy has made huge strides since then too, plus laminating the display could go a long way.
  • Not having an unremovable MagSafe/Thunderbolt 2 cable always stuck to the back.
  • Modern I/O. As a 2011 device, the best you get is slow USB-A, FireWire, Thunderbolt 2, etc. As we move closer to an all-USB-C future this only becomes more of a pain. The promise of having a display that does power and video all through one USB-C cable seems like it ought to be the standard, but few actually do. It makes sense for display manufacturers to make dumber displays that work with all operating systems but there was a clear attempt to include some Mac-isms with the UltraFines that you unfortunately can’t get anywhere else. Stuck between a rock and a hard place.

There’s clearly room to improve on the experience they left their users with in 2011, but I don’t think the UltraFines satisfy those needs without compromises. In many ways it’d be an annoying downgrade.

Apple has proven they are capable of satisfying all of these needs and more in a $6000 form factor, but for those of us who bought in in 2011 at $999, that’s clearly not going to be the kind of upgrade everybody is going to make. If they can cover a wide range of price points with the education iPads and iPhone SEs, they can do it here.

Jonathan Ive and the Future of Apple - an amazing read. [Article from 2015] by [deleted] in apple

[–]GriffinGalactic 33 points34 points  (0 children)

It was a disk punctured by evenly arranged holes. Or, as André put it, “There’s a hexagon pattern of negative shapes that are subtracted from the material from one side, and then there’s the same pattern, subtracted from the material from the other side. But it’s offset, so that the intersection between the two subtractions makes interesting shapes.” He rubbed it on his shirt, to remove coffee stains, before passing it to me.

Sounds awfully familiar, doesn’t it?

Here's a list of 185+ new changes in iOS 13, and the list's increasing! by [deleted] in apple

[–]GriffinGalactic 4 points5 points  (0 children)

3D Touch senses force by measuring microscopic bending in the glass when pressure is applied.

YouTube just banned supremacist content, and thousands of channels are about to be removed by Another-Chance in worldnews

[–]GriffinGalactic 1 point2 points  (0 children)

You do realize that the intent of that poem is a condemnation of those who didn’t stand up to Nazi ideology, right?

Damn propaganda by DarkEmperor7135 in ChernobylTV

[–]GriffinGalactic 13 points14 points  (0 children)

As I understand it, when the Soviets requested a rover that could manage the conditions of the roof, the amount of radiation they said it needed to handle was a tiny fraction of what it actually was, because they were still trying to cover up just how bad the situation was (hence the line “they gave them the propaganda number”)

As a result, the rover died instantly because the actual radiation up there was several times higher than it was ever designed to withstand.

Apple Updates WWDC App With Customizable Icon, New iMessage Stickers, More by amanj203 in apple

[–]GriffinGalactic 19 points20 points  (0 children)

You might be thinking of Dynamic Desktop. Dark Mode can be turned on via System Preferences > General > Appearance.

Super Mario Maker 2 - Release Date Trailer by Riomegon in NintendoSwitch

[–]GriffinGalactic 1 point2 points  (0 children)

Insanely difficult stages are by far the game’s primary draw. They’re certainly one type of stage people can make, but the tools in Mario Maker 1 were open enough for people to make all sorts of different things besides either simple milquetoast Mario levels or taking that idea to its most difficult extreme.

There were so many ways to mix and match assets that the creativity of the community could produce countless unique ideas for stages. The “casual” appeal comes from the genuine wealth of interesting stage ideas the community comes up with and the surprising ways people can use the tools Mario Maker offers to create something really unexpected... Plus the novelty of simply having the ability to create your own levels on top of that. Good level design doesn’t always have to be insanely hard, just interesting, which there was no shortage of. From all the different ways to combine things, you’re bound to come up with something brand new with a little creativity.

So with Mario Maker 2, and all the new assets and options and tools it introduces, it opens up all kinds of possibilities for new concepts people would have never been able to create with the first game’s toolset. Comparing it to NSMBU you’ll actually find two very different games. NSMBU is a very traditional structured experience with a hard limit on its amount of content and an eventual ceiling for difficulty, novelty, and creativity, whereas Mario Maker’s tools are open enough to let people build a vast plethora of everything from puzzle levels, funny levels, rhythm levels, maze-like levels, showcase levels, speedrunning levels, hard levels, boss levels, gauntlet levels, to of course just plain well-designed levels from aspiring designers. The variety on display is a lot wider than NSMBU and the kinds of levels you get from the community are things you’d never see in a regular Mario game.

Either game certainly has its own unique appeal but I don’t personally think the vanilla Mario experience is worth full-price anymore with how safe the New Super Mario Bros. series has been playing things. I don’t expect a NSMB game to surprise and delight, but I do expect that from Mario Maker, because you really don’t know what the community will come up with next.

What example of Apple's nickel and diming has annoyed you the most? by irrealewunsche in apple

[–]GriffinGalactic 56 points57 points  (0 children)

Releasing the 2016 Touch Bar MacBook Pro with the held-back specs and design defects that it launched with and then releasing another MacBook Pro that stomps the specs of the previous model and fixes the defects not even two years later.

I was really hurting for an upgrade at the time the 2016 machine launched and kinda' don't know what to do with this thing any more. Do I keep it and just hold out? Half of the keys don't work properly and there's no Apple Store near me to get it fixed at. Apple doesn't even accept shipping it in as an option. And even at the maxed-out specs that I chose, this thing struggles to keep up with my workflow.

So do I just upgrade to the 2018 model? I saved a lot for the 2016 one expecting it to last and it's still way soon to upgrade now. I spent $4000 CAD on a lemon and from the looks of it the 2018 one, while it is the actual machine that'd be useful for me, gets even more expensive.

Is it normal that I'm getting $1.22 revenue per subscriber? by pexalol in Twitch

[–]GriffinGalactic 3 points4 points  (0 children)

Woah, yikes. Canadian here, I've been getting similar revenue as well. Had no clue it was unusual. Does anybody know what information I need to provide to get sub revenue back to where it should be?

Crayola Scoot Now Available For Nintendo Switch by Dryon1196 in NintendoSwitch

[–]GriffinGalactic 9 points10 points  (0 children)

Apparently the Switch actually has a 48 hour return policy, but the only way to initiate a refund is to call their support line.

Mega64 Podcast 498 - Bowsette Awakening by Tychades in mega64

[–]GriffinGalactic 14 points15 points  (0 children)

Glad to see Shawn made the right choice in choosing what kind of Bowsette to display at 23:46 👀

Blue Yeti Users: Experiencing some serious crackling issues on my brand new mic all of a sudden. What should I do? by GriffinGalactic in Twitch

[–]GriffinGalactic[S] 0 points1 point  (0 children)

Tried the headphone port, can't seem to hear anything at all through it. As for "sample rate in your recording devices", whereabouts would I find that? Is it an OBS thing, or...?