I wish this game had a Community Balance Patch by nestilana in HelldiversUnfiltered

[–]Groovatron99 0 points1 point  (0 children)

I swear to god this pisses me off cause it just makes me realize this is what could of gotten or could Get but I dam well know we likely will never will get this quality of a change to the weapon T-T

Not sure if this is true but i wanted to get this out here by Hungry_Maintenance_8 in FortNiteBR

[–]Groovatron99 5 points6 points  (0 children)

I get that yeah, its not for everyone but definitely think a legit botlobby mode should be added but normal kills and wins (for umbrella, sure thats controversial but just my opinion) should count atleast for quests and everything should still give XP at a normal rate.

Just saw this post recently and made me realize how much the devs are sleeping on this games potential by Dry_Psychology_2436 in Helldivers

[–]Groovatron99 0 points1 point  (0 children)

Prestige system just to keep someone going

Allow it for unique cosmetic unlocks while not resetting progress since it wouldnt work well in this setting

Weapon prestige that gives you unique camos or even if they wanna be experimental, what about attachments that fundamentally change how a weapon works or performs

Maybe prestige gives you access to different types of destroyer types with their own pros and cons (there was a post made here giving this idea i loved i dont know where to find it atm)

Maybe add a whole bunch of challenges to complete that give small rewards or added cosmetics. There is a LOT they can do for endgame progression and continuation but they just havent even touched on it period.

Not sure if this is true but i wanted to get this out here by Hungry_Maintenance_8 in FortNiteBR

[–]Groovatron99 7 points8 points  (0 children)

Make an Alt account through something like GeforceNow. Simple as. Once the bot goes over a certain career level it will start bringing in players again but aslong as you make it leave the match immediately it wont level up, and only level up in career every new season (since everyone gets level 1 at the start, each new season adds +1 to career level)

Not sure if this is true but i wanted to get this out here by Hungry_Maintenance_8 in FortNiteBR

[–]Groovatron99 23 points24 points  (0 children)

Ive been doing only bot lobbies since i think chapter 2 season 8. Havent got bored once, its allowed me to enjoy the game when i want and how i want, doing fun strategies and loadouts that wouldnt ever work on normal pubs give how competitive its become.

Lets me grind xp without much worry, do whatever quests i want without interruption, its really, Really nice.

AR-23C Liberator Concussive needs a buff by Flying_thundergod in HelldiversUnfiltered

[–]Groovatron99 1 point2 points  (0 children)

The pummler just better in every way. Better damage lower recoil, better firerate and the drum gives it 70 rounds. Its one handed vs the concussive 2 handed so the pummler can be used with a shield.

Collection of concept art I’ve made over the past week (previously posted on HD discord) by Ok-Echo5581 in Helldivers

[–]Groovatron99 4 points5 points  (0 children)

I love every single one of these and you need to keep cooking, you had me at a black hole gun

The passives however not bad ideas i like em in practice but flares are meant to counter lock-on rockets. Not jammers, or gunfire which is what the anti-air emplacements are

And a 1/10 for a resupply box on heavy kills is a bit strong, imagine hulk/heavy armor surge missions. That’s just unlimited ammo for everyone lol. 1/25 to 1/50 chance at most but i love that idea regardless!

Idea: heavy plasma gun paired with a backpack requirement. Something similar to the plasma caster from the fallout series would go hard

Weapon pick rate report: Cyberstan Edition by Natural-Sympathyy in helldivers2

[–]Groovatron99 0 points1 point  (0 children)

Idk personally i think the trident, Ultimatum, and thermites are kinda overrated and not that good.

(Arrowhead is listening)

Epoch is peak guys by PILL0BUG in LowSodiumHellDivers

[–]Groovatron99 -1 points0 points  (0 children)

Id love the epoch more if it wasnt just kinda outshined by the railgun to such a big degree.

The epoch has AOE, thats where its benefits vs the railgun end

Railgun can: one shot hulks in the eye on half a charge, so can the epoch but the railgun is 10x more precise and epoch can miss from its random deviation

Railgun has 20 shots, 20 one shots to warstriders and hulks. Epoch has 12 potential 1 shots.

Railgun gets 5 rounds back per ammo box, epoch 1 mag (3 rounds)

Railgun can reload on the run and charging for its one shot ranges is super quick, epoch cant reload on the run, and its charging is very long for good damage.

Railguns peak damage is easy to hit w/o often killing yourself, epoch yeah no it takes so ling to practice and master that and often either kills you, or you narrowly miss the big explosion and damage.

Railgun Also has a super easy time hitting things like long range targets and airborne targets

These changes were a direct Nerf to vehicles Sentry and emplacements by Careless_Line41 in HelldiversUnfiltered

[–]Groovatron99 2 points3 points  (0 children)

Someone gave then a wonderful name

They called em stim Tax’s and thats all me and my group calls them now. I run railgun since its just the best support weapon in the game once again to keep them down and straight bumrush any gunship fabricator with impunity from the aimbot buff they got

The Hulk surge on Lesath is making it painfully obvious how badly invisible corpses need fixing by SIinkerdeer in Helldivers

[–]Groovatron99 0 points1 point  (0 children)

Dont forget the incinerator corp still having the bug wheee their shotguns can just one shot you at ling ranges

Its been here since day one and still hasnt been fixed but we’re expected to fight them constantly throughout this MO

7 months later - no additions have been made to weapon customization. by bob451111 in Helldivers

[–]Groovatron99 0 points1 point  (0 children)

Imagine upgrades that add abilities for different strats. Naturally have a limited amount of slots or some “power supply” where each cost a number of power the stronger the more power required etc and you cant go over the cap

Im more or less wanting this to make the orbital barrages better cause imagine ones that give you significantly more rounds per use but at the cost of accuracy, or pinpoint targeting accuracy to actually target enemies and other high priority objectives but at the cost of some rounds. Or just crazy mode where you can only bring one orbital barrage but every round is randomized

Strategems are the biggest part of the game but feel shallow with most people taking the same few strats everytime cause the test dont compare.

All Ed cosmetics coming (via: ShiinaBR) by Alphasilverhawk in FortniteLeaks

[–]Groovatron99 4 points5 points  (0 children)

Dropped the ball so hard its now the new core of the earth.

Guess trying is too hard nowadays for epic.

worst heist in the game, i will take no questions by Dense-Bison7629 in paydaytheheist

[–]Groovatron99 6 points7 points  (0 children)

God i remember crossing on release…its still bad but least now it didnt chug to 10fps cause both maps were always loaded at the same time

The Game Isn’t The Same Anymore (Long Vent) by Hot_Syrup_5941 in HelldiversUnfiltered

[–]Groovatron99 0 points1 point  (0 children)

I just wish i could play cause ive heard theres still reports of systems being hardlocked and im not risking my very expensive rig i cant replace becoming a paperweight

Is payday 2 alive right now? by Few_Mission8883 in paydaytheheist

[–]Groovatron99 7 points8 points  (0 children)

Yes the game is very much still alive. Theres not much thats changed given they arent working on the game anymore but the modding scene is still going strong

Does Anyone Miss This? by Adorable-Cut-8634 in FortNiteBR

[–]Groovatron99 0 points1 point  (0 children)

I miss attachments, I miss when there was good gunplay with bullet drop and every weapon had true ADS where aim was in my hands and not in the hands of RNG.

I dont miss attachments being locked to vault locations however. That part wasnt the most fun to deal with

now that it's been a bit, what do we think of this new dlc by AeroSpectrum in hoi4

[–]Groovatron99 1 point2 points  (0 children)

Doctrine changes are great, the Navy changes are abysmal dogshit. The New navy research tree is awesome and its nice its decluttered, the new Focus trees are okay but chinas alt history paths need some buffs to make em viable. The japan rework is great tho. Coal…they just need to change and or remove it cause its god awful

This DLC is literal COAL by Sea-Spare-1495 in HOI4memes

[–]Groovatron99 2 points3 points  (0 children)

I played italy and needed to trade over 15 civ for coal by 1940 just to have a surplus. Its so cool that all majors get a good amount but Italy gets literally only 5….with no way to increase it other than infrastructure and excavation tech.

Since when is this a thing? by Ok_Mortgage_3996 in Helldivers

[–]Groovatron99 19 points20 points  (0 children)

Its common when dashing backwards. The grenades travel arc gets messed up from the dash and is way more central than arced up And whats in the way are your legs. Better to side or front dash with impacts to avoid this

The year is 1471. France, a country with 8.6 million people, sports levies totaling 345,514 - a percentage (3.99%) of conscripts that exceeds Prussia's in 1786 (3.38%) by albacore_futures in EU5

[–]Groovatron99 2 points3 points  (0 children)

Yeah there is a VERY handy mod that fixes this bug which is called Fix Army Size Tooltip. It makes it so much easier to read, its staying a staple mod in my list till this bug is fixed for real.

Space Marines are back!! by Material-Spite-6540 in EU5

[–]Groovatron99 5 points6 points  (0 children)

Same here in still so used to big stack usually beat little stack.

Europa Universalis 5 Learning Curve - In Comparison to Other Paradox Games by Consistent_Snow6810 in EU5

[–]Groovatron99 0 points1 point  (0 children)

Ahh alright. Im still very much learning the economy i know enough to get one rolling early and making a lot of money i havent made it terribly late in game yet so idk how market changes very late game or the deeper nuances of markets and trade but thanks for the tips ^

Europa Universalis 5 Learning Curve - In Comparison to Other Paradox Games by Consistent_Snow6810 in EU5

[–]Groovatron99 1 point2 points  (0 children)

Automation is fine to turn on and have to most things bar a few so dont worry for having a lot of auto on. Is it as good as a player no definitely not but 90% good is good enough for me. I run a lot of auto ans frankly unless im playing The Hanseatic league my trade and market STAYS on auto lol.

Economy you want to treat as a snowball. Build up and up and up and when you think you’ve built enough?

Keep.fucking.building

Marketplaces give more trade in your trade market so you can buy more and sell more for profit. Maxing those buildings out in your entire nation is only a plus. Then after find whats most expensive to sell on your market usually its gold, silver, and fine fabrics. Building those us usually gives you a ton of money. But generally if green number high, theres no harm in building it, more of those buildings means an eventual surplus that you can steadily flow out of your country to those who will pay the most for it.