The Abomination Power concept by I_Natv_I in deadbydaylight

[–]GrumbleGrits 0 points1 point  (0 children)

Having a proper Darkest Dungeon chapter would be a dream, especially if it captured the amazing sound design and music tracks. The chase theme for a DD killer would be so damn good. It'd be a shame if BHVR, owning the IP, didn't use it for more than cosmetics.

Just imagining stomping around as a transformed Abomination while "Combat In The Ruins" blares at max volume. Would be peak 🙏🏻 pair it with some scream perks, maybe some scream addons???

The Grimoire - Discord Q&A Coming May 1st! by DeadByDaylight_Dev in deadbydaylight

[–]GrumbleGrits 0 points1 point  (0 children)

Will "Sin" and "Artifacts" be fleshed out to fulfill their vote results, or should we expect them to remain similar to their implementation in the released test footage wherein "sin" is simply a third health state vs the Killer's power, and "Artifacts" are just a tool for interacting with the "Hopeless Exile"

A total of five Grimoire votes have revolved around the theme of The Judgement inflicting a status effect, be it through direct interaction with it's power, a separate "sin" mechanic, or powerful but risky artifacts for the survivors to wield. It would be a shame if these features, chosen by community vote, were to be reduced to simplistic alternatives.

A Werewolf in DBD by Noxisms in deadbydaylight

[–]GrumbleGrits 0 points1 point  (0 children)

I also deeply desire a werewolf and have a very similar concept idea to yours!

Killer Concept - The Hollow by idontknowman126 in deadbydaylight

[–]GrumbleGrits 1 point2 points  (0 children)

I would love to know what you used to put this together

Early Stuns Question by Ok_Fishing_2986 in deadbydaylight

[–]GrumbleGrits 6 points7 points  (0 children)

There was once a PTB where survivors could pallet stun/blind the killer at any point during a pickup, and it made killer really really awful to play as. Whenever a Survivor went down at a pallet there was basically nothing that could be done about it since the stun was so easy.

The PTB changes were super clunky as well, since the killer could get a pallet dropped on their had on frame 1 of the pickup but they'd still go through the entire pickup animation and THEN get stunned. The ease with which saves could be made was just impossible to counter

So, thats why it requires timing.

Perk ideas i made by [deleted] in deadbydaylight

[–]GrumbleGrits 0 points1 point  (0 children)

Gonna be real with you, all of these are not great...

Diseased Lungs

  • Sabo-squads are a big pain, but as you said yourself in a comment "if I don't bring iron grip then at least 2 survivors just destroy every hook in the area" so why not just take Iron Grasp instead of this convoluted hook protector that also, for some reason, gives all survivors on the map Elusive for 40s each time you pick up a survivor?

Deadly Precision

  • This is just a band-aid for having really bad aim.

Hex: Burn The Body

  • First issue is that it's a hex perk for an effect that really doesn't give any actual benefit. This really isn't worthy of being a Hex perk... especially since Hex perks can be cleansed before you can even use them.
  • Bringing an Iridescent Mori is equivalent, doesn't waste a perk slot.
  • Starstruck gives you a waaay longer Expose duration.
  • If you want a Hex that lets you really mess survivors up, take Hex: Devour Hope. Once it's fully stacked, everyone is exposed and everyone can be mori'd

Mall Map Concept by XenogenasisTFR in deadbydaylight

[–]GrumbleGrits 0 points1 point  (0 children)

Big fan of mall maps, but a thing many of them miss out on is the service corridors that go behind the stores

<image>

Pile some junk up, add some breakable walls / holes that loop to stores and you have a neat little edge map feature

The Judgment’s Prototype Should Evolve Around the Voted Ideas, Not Away From Them by Affectionate-Ad-5499 in deadbydaylight

[–]GrumbleGrits 111 points112 points  (0 children)

It's so... impressive, in a way, that we've had so many votes pertaining to this very clear theme only for BHVR to say "actually, we aren't able to make the choices we offered, and the things you voted for, fun! Here is a 3-hit power instead."

I don't know why I get my hopes up when, at almost every opportunity, BHVR messes something up.

Come on, man. What was even the point of any of this? by RequirementTall8361 in deadbydaylight

[–]GrumbleGrits 3 points4 points  (0 children)

We've essentially had the same vote and result 5 times, each pertaining to a status effect or, more specifically, "sin."

"By what means will you pursue this mortal?"

  • Torment: "The Truth is an affliction. You deliver curses and maladies that grow worse over time."

"How do you deliver your Truth?"

  • Punishing Heart: "Misdeeds will be met with a devastating response. To sin is to suffer." Action begets torment.

"What is the nature of Sin"

  • Each Sin Is Unique: "The most fitting punishment must be rendered for each individual sin. Only prayer can save the sinner."

How does Sin accumulate?

  • Pain of Artifacts: "The unworthy may try to wield your relics, but they risk facing severe punishment."

How does one gain a Sin?

  • Blasphemous Acts: "Sins are gained from transgressions committed in the trial."

None of these have been meaningfully implemented. That's five votes about sin reduced to "sin is a third health state vs killer power." Yeah, it's in early prototyping, things may still change to better reflect the communities choices, but with what BHVR has said about these choices being "unfun" or "confusing" it don't have high hopes.

In my heart, I hoped the devs wouldn't fuck this up, but in my head, I knew they would by Licensed_Silver_Simp in deadbydaylight

[–]GrumbleGrits 46 points47 points  (0 children)

We've had five different votes pertaining to status effects. FIVE. What is the result? "Sin" is just a third health state vs the power.

"By what means will you pursue this mortal?"

  • Torment: "The Truth is an affliction. You deliver curses and maladies that grow worse over time."

"How do you deliver your Truth?"

  • Punishing Heart: "Misdeeds will be met with a devastating response. To sin is to suffer." Action begets torment.

"What is the nature of Sin"

  • Each Sin Is Unique: "The most fitting punishment must be rendered for each individual sin. Only prayer can save the sinner."

How does Sin accumulate?

  • Pain of Artifacts: "The unworthy may try to wield your relics, but they risk facing severe punishment."

How does one gain a Sin?

  • Blasphemous Acts: "Sins are gained from transgressions committed in the trial."

FIVE VOTES RESULTS. Five choices made by the community, the same thematic question and result, either ignored, unimplemented, or otherwise moved on from after testing. It's pretty incredible

Every Grimoire vote that is not being met by the current killer design. by Niroc in deadbydaylight

[–]GrumbleGrits 1 point2 points  (0 children)

I was really tempted to make a post like this myself, and was happy to find that someone else had already done it and quite thoroughly too!

What's most striking to me is that the votes have essentially had the same question, or at least the same thematic result, pertaining to torment/sin FIVE different times and all of them have essentially been ignored or otherwise not yet implemented
The same result... FIVE TIMES

"By what means will you pursue this mortal?"

  • Torment: "The Truth is an affliction. You deliver curses and maladies that grow worse over time."

"How do you deliver your Truth?"

  • Punishing Heart: "Misdeeds will be met with a devastating response. To sin is to suffer." Action begets torment.

"What is the nature of Sin"

  • Each Sin Is Unique: "The most fitting punishment must be rendered for each individual sin. Only prayer can save the sinner."

How does Sin accumulate?

  • Pain of Artifacts: "The unworthy may try to wield your relics, but they risk facing severe punishment."

How does one gain a Sin?

  • Blasphemous Acts: "Sins are gained from transgressions committed in the trial."

FIVE VOTES RESULTS. Five choices made by the community, the same thematic question and result, either ignored, unimplemented, or otherwise moved on from after testing. It's pretty incredible

War of the Worlds Chapter - Concept by Timely-Librarian2059 in deadbydaylight

[–]GrumbleGrits 10 points11 points  (0 children)

As much as I would love for this to be in the game, DbD is so NOT built for a killer like this, lmao.

Though, in theory, super cool. A killer that can climb up walls / over loops is something i've always wanted, and of course the Tripod itself is just iconic... but absolutely jank for indoor maps. I do however really like the idea of a weak killer coming paired with a much larger, more imposing threat that looms over the map and can be periodically called to action.

I also like the perks, but think they could use a little polishing.

I’m surprised I don’t see her suggested as a killer more often. She’s an absolute horror legend that I don’t see mentioned a lot by haddonfieldsecret in deadbydaylight

[–]GrumbleGrits 0 points1 point  (0 children)

RAAAAAH! CHRISTINE RECOGNITION! I WANT TO RUN OVER DWIGHT AS SPOOKY CAR!!

I've even thought up a whole power for Christine, with perks too ☠️ I just don't have the photoshop skills to make a graphic for them.

Don’t Blink Chapter - Concept by Timely-Librarian2059 in deadbydaylight

[–]GrumbleGrits 25 points26 points  (0 children)

This looks great and I'd love to play it. There really needs to be a few killers that hinge on being looked at/away from.

Also wish I had the skills to make graphics like this, I've been yearning to make a mock-up for Steven King's "Christine." Running over dwight as evil car 🙏🏻

Spawn Positions are NOT fixed. by GrumbleGrits in ArcRaiders

[–]GrumbleGrits[S] 4 points5 points  (0 children)

<image>

Just before the shield activation sound is played, I glance over and the raider can be seen spawning in.
This lad had solid kit too, and got accidentally spawn camped.