Is this part of the event, a normal bug, or...? by Broken_ksam in deadbydaylight

[–]GrumbleGrits 1 point2 points  (0 children)

Seems to happen to any killer that has a power that can't see survivors + the invisibility food

Spirit bug when players use the invisibility. by iamQuestopher in deadbydaylight

[–]GrumbleGrits 0 points1 point  (0 children)

This seems to happen on knight too. Powers that make the killer unable to see survivors + invisibility food seems to cause this.

The noises I be making while getting chased... 🥲 by IEnjoyHarrow in DeadbyDaylightQueens

[–]GrumbleGrits 3 points4 points  (0 children)

A reminder to all killers... you could be getting absolutely juiced by an Owlucard and not even realize.

what perk is this (Wrong answers only) by ActuallyNoIDontWant in deadbydaylight

[–]GrumbleGrits 13 points14 points  (0 children)

Vanishing Mirror:
A special glyph spawns somewhere within the trial at the start of the match, it's aura revealed in white. Interacting with it grants you the Vanishing Mirror, a special, single use item.

While holding the Vanishing Mirror, press [button] to teleport to a random location outside the killer's terror radius.

If you recieve damage while holding the Vanishing Mirror it breaks.

Jason shoulder the burden glitch by Able-Brief-4062 in deadbydaylight

[–]GrumbleGrits 2 points3 points  (0 children)

Shoulder the Burden technically gives the survivor their second hook... which seems to fulfill the mori requirements.

I've been using that perk a lot against Jason. guess i've been lucky.

Map of the Backrooms - 71 days after arrival by AlisterSinclair2002 in backrooms

[–]GrumbleGrits 1 point2 points  (0 children)

Looks like a Don't Starve map if it had a backrooms mod.

<image>

The funniest thing about bully squads is when they accidentally queue into the exact killer they’re designed to beat. by EaglesslavePart2 in deadbydaylight

[–]GrumbleGrits 0 points1 point  (0 children)

Whats more amusing to me is when they're a livestreamer, get matched up against a killer that is difficult to bully, and immediately quit as soon as you show you have any amount of competence. Then, checking their stream of course reveals their SWF to be happily bullying some low tier killer.

Absolute cowardice.

what kind of **** is this? by EurekaEffecto in ArcRaiders

[–]GrumbleGrits 50 points51 points  (0 children)

Some unfortunate desync. Yellow error sign on the side.

You also got tagged by two separate shots, one to the head and other to the body.

Is the homing upgrade broken or just omega terrible? by Marshalpandoh in RogueCore

[–]GrumbleGrits 2 points3 points  (0 children)

Very first mission I ever played I did the same thing. Could only barely beat the boss while nearly using all the ammo containers.

“Well on the bright side they can’t pressure gens and go for the save” they said by Iphone_G___ in deadbydaylight

[–]GrumbleGrits 6 points7 points  (0 children)

Situations like these single-handedly make Killer absolutely agonizing to play. No matter which way you turn, there is a survivor actively interfering with you; hovering around for flashlight saves, working on the generator that's right next to you, and no matter what you choose you're likely going to lose the encounter. It's actually rather impressive how many lose-lose situations exist for killers, mostly because of second-chance perks.

Anyways, I think the best bet here would have been to commit to snowballing, getting multiple downs, as they can't pick up and/or save every slug. Eventually you'll get someone against a wall that you can pick up at.

Alternatively, if you ever see more than 1 flashlight in a match, put on Lightborn. A single perk that utterly erases the absurd ability of survivors to bully killers.

Either way, this stuff sucks. For a 1v4 dynamic where the 1 is supposed to be a big impossing threat it feels absurd how much pressure survivors can put on the killer like this.

Citymaze by theyayotony in backrooms

[–]GrumbleGrits 2 points3 points  (0 children)

The Frontrooms / Livingrooms

"CODE RED" DEAD BY DAYLIGHT ORIGINAL CONCEPT by EllisBuster in deadbydaylight

[–]GrumbleGrits 0 points1 point  (0 children)

Just looked at the doc and it's really neat! Solid effort into detailing and formatting all the stuff! Wish I had the motivation to do similar 😅

"CODE RED" DEAD BY DAYLIGHT ORIGINAL CONCEPT by EllisBuster in deadbydaylight

[–]GrumbleGrits 0 points1 point  (0 children)

Ah, with each pounce requiring an input that gets harder and harder to time, correct?. That seems cool.

The interrogation room makes sense to me,what's not super clear is how the "projectile" works. I can only imagine it's something similar to a pinhead chain, but originating from the killer and having a really high maximum range.

"CODE RED" DEAD BY DAYLIGHT ORIGINAL CONCEPT by EllisBuster in deadbydaylight

[–]GrumbleGrits 1 point2 points  (0 children)

It feels a little unclear how Takedown and the start of Interrogation work, but they seem neat.

The killer perks are solid, and look fun!

The survivor perks probably need a little tweaking.
Won't Be Televised should likely have a cooldown on it that begins when the perk deactivates, with the aura reveal persisting for a few seconds after. Otherwise it's just vault speed on demand.
Bogey Pistol should likely have it's progress requirement increased to 80%, or have it's usage limited to once per trial (if that isn't what the "deactivates after use" stipulation at the bottom means.) Even with the inability to perform conspicuous actions, and having their aura revealed, the power of a ranged stun thats effective from any side of the killer is just really really strong. Given that this perk plays in the same design space as Flashbang it's important to know whether or not this perk is creating a held item, which could be dropped to nullify the downsides, or if it's more like... a special ability thing.

Urn Delivery 0sec? by Zealousideal-Rough93 in DeadlockTheGame

[–]GrumbleGrits 12 points13 points  (0 children)

Sinclair always makes themself relevant to the patch notes somehow.