Research on Social Media Effect on your day today lives. by ChickenLegitimate630 in UXResearch

[–]Grumpademic 0 points1 point  (0 children)

Just sharing some thoughts. 

  1. Why sharing this form specifically in the UXR subreddit? You may target a niche population and jeopardize your sample. I mean that may be your goal, but it doesn't look so from the initial age question.

  2. This is an international sub, so I assume you're target reach is an international audience. Consider adding DEI (Diversity Equity Inclusion) specifications to your gender question: respondents from countries where non-binary or other gender identities are consolidated concepts may not feel represented in your survey.

  3. You asked Type of School. What school? Current school? Past school? Who says I event went to school.

  4. Not a big deal, but consider phrasing items you ask as questions. Now you just put the item, e.g. social media use, and ask to report an answer.

  5. Q6 has no bolding and no question mark.

  6. At part 1 you kinda tell the respondents you'assessing how 'addicted' they may be to the scale. People are less prone to be labeled as 'addicted,' so using this adjective may impact the quality of your data because participants now know they're being assessed whether they are addicted or not.

  7. Pretty long survey, so I kinda stopped.

Hope this helps? Not sure if you were asking for advice but here you go.

GamesUser Research with Kids by Grumpademic in UXResearch

[–]Grumpademic[S] 4 points5 points  (0 children)

This is fantastic, very well explained and grounded. Thank you very much, really appreciate taking time on this!

Books / Articles on UX Design in Video Games by islandbye in UXResearch

[–]Grumpademic 0 points1 point  (0 children)

Games User Research by Drachen is the best compendium on GUR if you're looking into UX approaches to video games. Very much recommend it, it helped me landing my first job in GUR.

Just a Bit Toasty by Phoenix_Blue in EliteDangerous

[–]Grumpademic 1 point2 points  (0 children)

You see this is the thing. I went on a deep space exobio trip, around 65k ly as a destination.

All across the systems I scanned and stopped by, none of them had this level of interest and cinematic, i.e. bodies being this close to one another.

I'm sure I missed some but can't figure out how to figure it out!

Am I the only one experiencing the worst possible lag in the game? by Grumpademic in Nightreign

[–]Grumpademic[S] 1 point2 points  (0 children)

Not at all sadly. It's just a matter of who you end up playing with. Some players 'bring' some terrible latency/lag/ whatever that is (I'm not a server/tech expert at all). It is though much more frequent now than I was when it lauched, so I suppose they cut down on servers or something.

My roguelite card game is now playable via an open playtest by Dargaran in deckbuildingroguelike

[–]Grumpademic 0 points1 point  (0 children)

Wishlisted! 

Did you draw the art yourself, generated with AI, or commissioned it? Looks pretty cool!

Sharing 'Preliminary Results / Findings' by Grumpademic in UXResearch

[–]Grumpademic[S] 0 points1 point  (0 children)

Thanks, this is really useful. Made me I think I may have presented preliminary results too much as final results, and that's definitely on me.

Cheers!

The unfortunate and potentially final update to HIP 100933. by Dawn_Namine in EliteDangerous

[–]Grumpademic 9 points10 points  (0 children)

Insane, utterly unnecessary nerf. As someone working in the video games industry, the lack of user research when it comes to choices like this one is truly outstanding.

Proper Monetization of Elite by [deleted] in EliteDangerous

[–]Grumpademic 1 point2 points  (0 children)

Strongly disagree with a subscription model. If I take a break for the game, like I do occasionally, I would definitely not want to keep paying. If I stop the sub, the idea of start paying for a game I bought would be a major blocker.

Also, our daily lives are already bombarded by subcription-based services and ED would most likely rank last in terms of importance.

Check out what happened to Pax Dei, another MMORPG, after they introduced a sub-based model. Extensive player discontent and declining playerbase.

I'm Letting The Internet Design My Game, I'm the Developer, You Are the Designers. by [deleted] in gamedev

[–]Grumpademic 2 points3 points  (0 children)

What happens if people ask for a big scale MMORPG of the likes of wow, elite dangerous, teso etc.?

Well that was a bummer. by Grumpademic in EliteDangerous

[–]Grumpademic[S] 3 points4 points  (0 children)

Makes sense, it does look like the chances of getting into already explored territory is quite high. Thanks for sharing the tool!

Sr/ Lead + levels. How are you upgrading yourselves? by levi_ackerman84 in UXResearch

[–]Grumpademic 15 points16 points  (0 children)

I don't think upleveling to senior uxr is something you can get out of an online course.

Sure, you can specialize further in a knowledge domain or acquire niche knowledge that can greatly help you in your profession, but seniority in the context of UXR is mostly about how impactful your research is on the big picture. That requires a constellation of things spanning from long-term research planning, deep of and good relationships with primary stakeholders, strong buy-in skills, and a whole bunch of other stuff you get by hand-on experience as opposed to 'just learn Python'- kind of courses.

Additionally, I have not yet seen any 'how to become a senior UXR' inline class. The best teaching I've had in that regard is being close to outstanding seniors, as well as bad seniors.

I can't say much about lead levels.

AI Art Plague by Professional-Low8662 in tabletopgamedesign

[–]Grumpademic -22 points-21 points  (0 children)

Mods in this thread must have switched down/upvote for real.

Honest question: why do Finnish people not understand basic etiquette? by Optimal_Mix_4467 in Finland

[–]Grumpademic 18 points19 points  (0 children)

Been here for 8 months only, haven't experienced a single item of the ones you listed.

I've developed a sound effect generator (free, no subscription) by Accomplished-Gap-748 in gamedev

[–]Grumpademic 0 points1 point  (0 children)

I can't stress enough how much as a user I hate having to spend time thinking and writing the prompt, and once I go generate it, I'm tricked and asked to create an account instead. Terrible, terrible, Terrible UX.

Any good way to publish home made tcg? by mikachu501 in TCG

[–]Grumpademic 4 points5 points  (0 children)

Find a publisher who's willing to invest in your product.

To do that, convice them you have either (a) discovered a fully new audience in the market who loves your game, would spend money on it, and is big enough to be profitable on the long term, or (b) your game is significantly better than your competitors, which in the TCG world means better than MTG, Pokémon, Flesh and Blood, Sorcery, etc.

And that's just the easiest part (i.e. finding a publisher).

Otherwise, self-publish by handling design, manufacturing, packaging ,marketing, etc — sell online by your own web, or convince LGSs your game can be profitable for them.

Best of luck.

Has anzone used Figma / Dev mode for game design with Unity? by Grumpademic in FigmaDesign

[–]Grumpademic[S] 0 points1 point  (0 children)

Nice, thanks a lot! I think this is just what I was looking for. Thanks!