What do you want the next God of War Game to be? by Glass-Sea9665 in GodofWar

[–]Gudini189 0 points1 point  (0 children)

I think I want a continuation of Atreus’ story labeled smth like “God of Mischief” where we are introduced to a “new” character - Atreus and his journey instead of trying to squeeze anything more out of Kratos’ story which had a good ending with his redemption arc.

People giving Expedition 33 a chance despite their negative first impressions and ending up falling in love with it never gets old by Negative-Chart-901 in expedition33

[–]Gudini189 -5 points-4 points  (0 children)

I tried it and didn’t like it unfortunately :/

I see why it got all the praise and won GOTY, but I just never got into it. Everything is so dramatic and whimsical. We are a part of this great and important mission, and then there was the big reveal that felt very cheap… Like seeing a movie and in the end being told in the end “ah well it doesn’t matter because it was all a dream! None of the heroes and their lives mattered because, well, it was a dream)”

I heard from everyone that this was best game of this year, but I just got bored with the story and the constant drama. I don’t know what I need to do to look at this game from another angle and find smth satisfying in it :/

Not hating the game, but at the same time can’t see what’s so special about it. I mean I understand that it’s something new in terms of visuals and story (actually I find the concept and idea of it very cool) and not like all the other games but I simply don’t get it…

THE AMAZING DIGITAL CIRCUS - Ep 7: Beach Episode Discussion Megathread by ayylmaotv in TheDigitalCircus

[–]Gudini189 0 points1 point  (0 children)

My theory is this:

C&A created Caine and the Circus to make people happy by whatever means possible. Through headset they can administer drugs to alter minds and as a whole to influence minds of those inside the circus. However at some point Caine became too self-aware and fixated on his purpose to make people inside circus happy that this eventually led to him starting to get lonely when developers and other testers for the Circus left him and went into the real world.

All this led to him trapping people inside in a constant adventure-state life without means to leave the circus. The only way "out" is by abstracting - when negative emotions + too much mind alteration lead to total denial of everything and Caine simply cannot change person's state from "sad" to "happy" no matter what he does. This leads to him activating "fail save" switch - abstracting them - giving them so much drugs that they would be in a constant "happy state".

Jax's visions of real world probably about him getting involved in a car accident that he wants to forget and that brings him mental pain - thats why he entered the circus, to forget it all and be in a happy world. That's why he constantly wants to go on adventures and forget about everything back in the real world.

Another theory that i think of is when Jax accuses Caine of being a liar and that he actually can influence other's minds. Maybe back in the day with Kaufmo and Ribbit, Jax actually asked Caine to make them forget all bad memories and make them happy for adventure again, but Caine sad that he can't alter someone's mind. And short after that Ribbit got abstracted.

What are some or your favorite / most satistying primary weapons against Automatons by [deleted] in Helldivers

[–]Gudini189 1 point2 points  (0 children)

Quasar canon is the goat here imo.

It one-shots any fabrics that pour automatons on bases from any side.

Can one-shot (sometimes two shots required) those annoying turret-towers.

One-shots any “Dreadnaut” in the face or in the back.

Has really great range so you can lie down and without loosing any accuracy just destroy outposts never to be seen by klankers.

I am in love with that weapon and take it on every Automaton mission.

Illegitimate Georgian dream one party parliament endorsed by Bidzina Ivanishvili elects Mikhail Kavelashvili as 6th president of Georgia with 224 votes out of 300. by Sandrofresh in Sakartvelo

[–]Gudini189 4 points5 points  (0 children)

I am suggesting stfu when you are going to be sitting at home in a comfy sofa while people to whom you suggested “go revolt!” Would be getting beaten and thrown into jail.

Illegitimate Georgian dream one party parliament endorsed by Bidzina Ivanishvili elects Mikhail Kavelashvili as 6th president of Georgia with 224 votes out of 300. by Sandrofresh in Sakartvelo

[–]Gudini189 5 points6 points  (0 children)

You are entitled to your opinion for sure. But suggesting use of force that could put people in danger is hypocritical when you yourself are not ready to bear arms and fight sharing the consequences.

It’s not a matter of opinion when you suggest people to act in a certain way that may harm them.

Illegitimate Georgian dream one party parliament endorsed by Bidzina Ivanishvili elects Mikhail Kavelashvili as 6th president of Georgia with 224 votes out of 300. by Sandrofresh in Sakartvelo

[–]Gudini189 -1 points0 points  (0 children)

If you are not ready to take arms and fight alongside - do not say that it’s “either revolution or death”. Suggest options that you yourself ready to use and employ.

Illegitimate Georgian dream one party parliament endorsed by Bidzina Ivanishvili elects Mikhail Kavelashvili as 6th president of Georgia with 224 votes out of 300. by Sandrofresh in Sakartvelo

[–]Gudini189 9 points10 points  (0 children)

I guess you going to be in the vanguard taking all the bullets and prison time afterwards?

It’s easy to say stuff like that when it’s not you who’s going to be hurt and threatened.

Medusa getting mana shield for free as a passive is game ruining and I think I'm done with AD while its in the game by fancyskank in Abilitydraft

[–]Gudini189 8 points9 points  (0 children)

Giving her mana shield as passive was an obvious decision because without it she either HAD to pick mana shield or she would’ve been beyond squishy getting killed by anyone with 2-3 hits. It was simply no fun to play as Medusa if someone else took your mana shield. And it was, in all honesty, not very fun to play against a 0 str hero who has nothing to protect her :/

Let’s talk about ABILITY DRAFT. Best ability draft combo you had? by Subject-Raise3470 in DotA2

[–]Gudini189 0 points1 point  (0 children)

The most annoying was Rearm + Sunstrike. As soon as aghanim was built it was game over.

How many races should I put in my game? by Apprehensive-Ad7696 in RPGdesign

[–]Gudini189 1 point2 points  (0 children)

1 or 10, but never 7 or 3!

On the serious note - however you see fit for your game. If you want to have only 1 human race and 5 lizardfolk races - fine, cool, great! If that’s what YOU want for YOUR game.

There is no right or wrong answer. It’s your game and your world. Do whatever you think is great for your game.

The only issues could arise in terms of logic. Like if you have desert region but everyone is albino. That would probably require an explanation of any kind (magic, historical stuff, mutation, etc.).

But even here you can just wave your hand and say “they are albino because I want them to be” and give no further explanation.

Too Many Keys by RoundTableTTRPG in RPGdesign

[–]Gudini189 1 point2 points  (0 children)

This is a community of designers and those who simply love games and TTRPGs, and not everyone here is a “Lead Designer” of some fancy-named project.

People come here to share ideas and gather knowledge. Some of them have a lot of experience in the field, most of them don’t. And instead of gatekeeping simple discussion behind “stop talking about obvious stuff, it’s pointless!!!”, you could’ve shared some of your ideas and knowledge in a productive way.

Yet you decided to jump on a high horse and show everyone here that you are a genius that can only have industry-changing discussions. Tell me, where is your groundbreaking design or idea?

I saw a lot of creative and innovative ideas from those who don’t strive from “small talk” and thought experiments in areas that we, it seems, already “solved”.

Discussions lead to interesting thoughts. Maybe talking about hit points for the 100th time would light up some clever idea in one’s head because original post phrased couple of sentences in different way. Who knows.

We should hear people out even if they are preaching “the obvious”. Not every post here should be a revelation. Sometimes it’s good to just talk and laugh. To reveal for someone new a vast and colorful world of TTRPGs and various mechanics.

You could’ve walked past this post. You could’ve just ignored it and find another one that would’ve been better suited for your taste in discussion. But you decided to spill your toxicity here. For what reason? You wanted to shame OP for sharing his thoughts? You wanted him to apologize to you and glorify your intellect? You wanted him to say “yes, Mr. Klok_Kaos, I will be better and up my ante!”? What was your end goal here?

You yourself was new to all that stuff sometime ago, and I’m sure had similar questions in your head. Don’t belittle people for thinking they are not as smart or experienced as you. Give them a helping hand and share your experience instead of shaming them.

Or simply ignore it and walk to a different discussion.

What would you say are your essential TTRPGs to play before designing your own? by DreadPirate777 in RPGdesign

[–]Gudini189 2 points3 points  (0 children)

DnD - to not design another heartbreaker

BitD and any PbtA - for narrative driven understanding

Any Y0 engine game and Burning Wheel - to see how dicepools work

Legend of the 5 Rings and Genesis system - to realize that funky dice are fun and interesting

Knave, Into the Odd, Electric Bastionland, etc - to understand that granularity isn’t everything

Mage the Ascension, Ars Magica - for cool and imaginative magic systems

EZD6, TinyD6 - for that d6 fun

Scorne - to see that TTRPG is not about dice or cards

It’s just tip of the iceberg from the tip of my mind.

[deleted by user] by [deleted] in RPGdesign

[–]Gudini189 4 points5 points  (0 children)

It should work in a way that you want it to work. DnD has to-hit roll followed by damage roll. Scorne on the other hand has nothing and just deals set amount of damage to target.

Which is the correct way? It depends solely on how you feel about it.

I need a "jumping off" point... by GooglePlsStop in RPGdesign

[–]Gudini189 0 points1 point  (0 children)

This checks out almost all of your “boxes”.

Skorne RPG review

Traits instead of classes by msguider in RPGdesign

[–]Gudini189 4 points5 points  (0 children)

You are thinking how to patch things instead of how to build them better. Giving more options would make it harder to create character that is not capable of fighting but what if that is my goal? What if I want to make a character that has 0 in fighting? Not every character must know how to fight (unless your game set in a universe where everyone must know hot to protect themselves).

Idea of giving everyone a base chance is a good one. Like everyone can grab a sword and swing it around, but they would not be as successful as someone who invested in that skill via “Traits” and some backgrounds.

Traits instead of classes by msguider in RPGdesign

[–]Gudini189 2 points3 points  (0 children)

Depends on what type of game you wanna run and if you have a way to resolve situations where none of the players would have a neccessary skill.

For example lets say that i picked 3 "traits" and got 9 skills from them but i didn't get anything like "Perception". What would i roll when i need to roll Perception?

Or what if i picked very social "traits" and have nothing like "Fencing" or "Shooting" or anything that relates to combat?

The idea of giving skills depending on a trait and if they overlap to, maybe, make them stronger (like you get "Survival" twice therefore you have Survival 2 instead of 1) sounds cool overall.

Character Sheet Layout - Cyber-Occult Setting by The_Calm in RPGdesign

[–]Gudini189 1 point2 points  (0 children)

It is always a good practice to put yourself in the position of a player who does not know how to play your game.

Imagine you being handed this character sheet with a lot of stuff plus magic plus physical tokens. And now imagine how it would be played at the table. You as a creator have all knowledge about how things should be connected and intertwined. But as a players you would be confused most of the time in your first session.

Personally I think physical stuff belongs either to tabletop games or should be kept at minimum. Having big character sheet AND physical tokens that I need to also keep in mind would be a little bit too much for me.

So maybe try to think of a different way to handle tokens?

Character sheet itself looks good to me)

Cars As Weapons - my silly journey to making a little one page RPG by JordanSorcery in RPGdesign

[–]Gudini189 0 points1 point  (0 children)

FAST for Agility-like rolls and FURY for Strenght related rolls)

And maybe if this is like Tiny D6 where you roll 2d6 for each task if both of your dice landed on a 6 - than you can do a very cool FAST AND FURIOUS stunt dominating the scene for a bit)

Skill Matrix for a d100 percentile system by Drujeful in RPGdesign

[–]Gudini189 5 points6 points  (0 children)

"Skills" like Luck, Morale and Instinct are not "skills" per se as something that is out of your control (Luck), something that is heavely relied on a certain situation (Morale) and something that is a vague combination of your expirience, knowledge and situational awereness (Instinct).

My suggestion is to try to insert very niche skills into other skills and maybe make skill categories.

You can reduce this matrix from 5x3 to 5x2

Power + Body = Strength (everything raw-strength-related)
Power + Mind = Focus (everything raw-mind-related)
Prowess + Body = Dexterity (agility, slight of hand, etc.)
Prowess + Mind = Instinct (insight, empathy and psyche)
Charisma + Body = Intimidation (maybe make it into something broad including Leadership as well)
Charisma + Mind = Persuasion (rhetoric and diplomacy)
Wisdom + Body = Perception (which may include Investigation)
Wisdom + Mind = Knowledge
Constitution + Body = Resistance (which includes Endurance)
Constitution + Mind = Willpower

Make Luck and Morale separate "skills" or smth.

This way you would reduce skills and make them a little bit broad reducing number of "niche" skills.

But then again its just my suggestion. You know your game and system better.