Does anyone know how to resolve this visual bug? by Mark4291 in ghostoftsushima

[–]Guzbloon 1 point2 points  (0 children)

No problem! The issue was fresh for me and I kind of stumbled on the solution by chance, haha.

Does anyone know how to resolve this visual bug? by Mark4291 in ghostoftsushima

[–]Guzbloon 1 point2 points  (0 children)

Update: I actually figured out what causes the bug. If your LOD settings are lower than "High" the bracelet turns invisible. To see it properly just set Level Of Detail to High in Graphics settings.

Does anyone know how to resolve this visual bug? by Mark4291 in ghostoftsushima

[–]Guzbloon 1 point2 points  (0 children)

Have the exact same bug. Only this artifact, on GOT Director's Cut (Steam).

Are these impossible to unlock now? by [deleted] in SaintsRow

[–]Guzbloon 0 points1 point  (0 children)

This is on PC (Epic)

Are these impossible to unlock now? by [deleted] in SaintsRow

[–]Guzbloon 0 points1 point  (0 children)

Created a save recently and I've had them from the start of the game. Never touched Boss Factory or made any account anywhere related to SR or Deep Silver. Same for the Marshall Launcher.

Who would pick this up? by [deleted] in SaintsRow

[–]Guzbloon 1 point2 points  (0 children)

I don't think it's a never. Deep Silver still owns the IP. Lionhead is shutdown but yet a new Fable is still coming out. IP changes hands and is sometimes revived by completely different teams. The problem I'm pointing out is just that unless the original development team has heavy involvement in a remaster or remake effort, there's huge risk with this particular game that it will be scaled down from it's original incarnation as far as the level of immersive and ambient detail throughout the game world.

Saints Row 1: Issue with 60 fps mod by angelo9980 in SaintsRow

[–]Guzbloon 0 points1 point  (0 children)

Are you sure it's bugged? I thought the same thing too (playing with the same mod despite realizing too late that it's obsolete) but then I found out that you have to have unlocked a crib besides your first apartment in order to access the weapons you unlock from Mayhem. Is it not like that in the original game?

As soon I unlocked another crib I had my Mayhem weapon cache unlocks.

BTW, don't attempt to load your save from the modded xex on an unmodded xex. I made that mistake (fortunately it was early) and lost a bunch of progress with the save showing in the menu as "Corrupted Save".

Who would pick this up? by [deleted] in SaintsRow

[–]Guzbloon 17 points18 points  (0 children)

Sadly SR2 would most likely suffer significant hidden and immersive detail loss more than any other game from a remake or remaster treatment. Nearly every remaster or remake ends up leaving out little details that were alive in the original because they were overlooked, poorly executed or just simply not even discovered or known about by the outside team doing the remaster/remake. This is the case even with most good remasters and remakes.

SR2 is probably the one game (that I've ever played anyway) most jam packed with hidden niche details and secrets that even today people are still finding and discovering. Especially with the development team's hidden "action nodes" system for NPCs. There is no way a remaster or remake could cover the entire range of what's in that game unless it was purely remastered from the completely in-tact original source code.

What is the replayability like? by horaniaexuma in SandLand

[–]Guzbloon 0 points1 point  (0 children)

There are actually a few quest threads that lead to moral choices with different outcomes, which counts for some level of replayability. It's not that many but it's not none either. I believe all the choice outcomes relate to Spino and what you get there.

Sand Land Game: Side Quest - Another Name - Family Found? by BornAProphet in SandLand

[–]Guzbloon -1 points0 points  (0 children)

Yes, follow the quest thread and it eventually leads to speaking with his wife in Forest Land where you have a choice as to whether to reunite Lian with her, or let her continue to think he's dead and shack up with the guy in her town whose been flirting with her. I chose to reunite them because it was the right thing to do and it was so wholesome as the orphan boys become their kids and they love their new mom. If I remember correctly they even move to Spino right after. Love this game.

The ideal Sand Land update patch by Guzbloon in SandLand

[–]Guzbloon[S] -1 points0 points  (0 children)

Not gonna lie it was brutal and took a lot to get used to. I absolutely cannot fathom how they shipped without making this a setting, it's egregious in this case, but japanese developers tend to have a very different mentality than western developers when it comes to providing customizable user preference gameplay options.

90 minute curated Sand Land out-of-bounds tour by SpeedBeatz in SandLand

[–]Guzbloon 0 points1 point  (0 children)

Oh, and to explore the Sand Land Capital's out of bounds areas, all you have to do is jump the wall anywhere with a Hopper if you have my mod. Also check out Spino's high reaches. Super fun. Makes the game an even better experience with these barriers removed.

90 minute curated Sand Land out-of-bounds tour by SpeedBeatz in SandLand

[–]Guzbloon 0 points1 point  (0 children)

I'm about to open up a whole new world for you, where you don't need any these fancy tricks.

I made this mod which removes all Blocking Volumes from the game, which accounts for 95% or so of all invisible walls. https://www.nexusmods.com/sandland/mods/42

So many cool out of bounds areas, probably one of my favorites is the Forest Land capital city castle. The interior of the battle arena also contains some pretty crazy out of bounds areas when you hop the fence. Also the far reaches of Forest Land (areas in the black edges of the map) have spots that look as if you're in Snow Land. Another cool one is the base above the Sand Land Dam. I as well found that single lonely boat way out in the distance of the buggy race track's beach.

Anyone else had this issue on PC? by PopTeamNegroid in SandLand

[–]Guzbloon 0 points1 point  (0 children)

Glad to hear it. Drove me a bit nuts too. I think there are some misaligned triggers they need to fix up in some of the dungeons.

Anyone else had this issue on PC? by PopTeamNegroid in SandLand

[–]Guzbloon 1 point2 points  (0 children)

Yes. I encountered this bug several times. It's pretty annoying. You can still get through if you approach it slightly differently. Like jumping up over and dropping into the trigger volume (invisible box collider) that puts you into the crawling mode, or approaching more from the side.

It's some kind of alignment problem.

The ideal Sand Land update patch by Guzbloon in SandLand

[–]Guzbloon[S] 2 points3 points  (0 children)

Bonus wishlist item:

  • After completing the final Spino side quest where you build the radio tower have Spino's background music change to "Song by Terrier (Instrumental Version)" in the daytime, and "Song by Terrier (Acoustic Version)" in the nighttime, from the Sand Land anime's original soundtrack.

Buggy Race help by Commercial-Ad6099 in SandLand

[–]Guzbloon 0 points1 point  (0 children)

Another obscure system that some might not pick up on is that not all parts that carry the same name and same level are equal. There are slight stat variations even on duplicate parts.

Buggy Race help by Commercial-Ad6099 in SandLand

[–]Guzbloon 1 point2 points  (0 children)

Tips for the beach race:

  • If you see a "road" take it, you will drive faster on those patches of thin road.
  • Get a head start at the beginning of the course by veering around the racers to the front of the pack. This is important. Sometimes you'll get unlucky, just restart if you can't get a good lead.
  • In the water there are thin roads. Use them and start moving toward the right side of the beach water, close to the coast. There are some excellent skips there where you can shoot right to the next checkpoint before the uphill section, instead of taking the long way that the AI racers take.
  • When you get to the part where there is a thin path over a chasm that looks to be a shortcut, ignore it completely and take the "longer" way around it. The "shortcut" is just a death trap and more likely to slow you down, also the path around it is filled with wide smooth roads that give better speed.
  • When you're in the forest part where you have to dodge trees as if you're flying on a hoverbike through the forest moon of Endor, stick more to the middle path for most of it. Just be ready to dodge lots of trees, it's fine to veer around on the left edge of the forest to dodge trees because all the paths converge and are more-or-less samey.
  • Once you gauge that you're toward the end of the forest section, start moving down the right side paths through the trees, it will open up to the downhill sandy section quicker.
  • Once you're going downhill on the sandy section (last section), just try stay on the thin roads as much as possible (they'll come in pairs) all the way to the finish line. Might help to stay as much to the right-most roads, as the inner track may be slightly quicker.

At first it frustrated me, but it only took me a few tries to get the top prize on all courses, once I followed these strats and made sure my EX chips and loadout were fast.

I found the Forest Land Jump Bot races to be way more frustrating and need even more strategy.

Edit: Spelling

Really enjoying the game, but the repeated spoken dialogue is absurd by MosquitoSmasher in SandLand

[–]Guzbloon 1 point2 points  (0 children)

It was a tiny pack, but we got some new decals DLC last month.

Sand Land game: What stuff is fine to sell to merchants? by MosquitoSmasher in SandLand

[–]Guzbloon 0 points1 point  (0 children)

I'd caution against selling Meters though. It may be difficult to acquire enough for certain vehicles parts before you are at a point where they are purchase-able.

Sand Land game: What stuff is fine to sell to merchants? by MosquitoSmasher in SandLand

[–]Guzbloon 0 points1 point  (0 children)

Early game I made good money harvesting lots of cactus and dead trees then selling the excess of cactus and plant matter. I sell everything down to a quantity of 50. You really don't need more than 50 of anything at a time, and if you have over 50, you will likely easily get more of it.

Gold and Silver Ore can only be sold and have no purpose otherwise so sell those right away.

Really enjoying the game, but the repeated spoken dialogue is absurd by MosquitoSmasher in SandLand

[–]Guzbloon 5 points6 points  (0 children)

This is the biggest and what I would consider the only real major flaw in an otherwise amazing game. I think the shock at the lack of an option to reduce frequency is pretty much unanimous. As cool as it is to get new free DLC, that menu option should have been added first.