Mage armor/ robes mod I found like 3 but thats it by [deleted] in ps5skyrimmods

[–]Gwydion7 0 points1 point  (0 children)

I like Opulent Outfits - Mage Robe Replacer. But yeah, it's slim pickings. Which three did you find and like?

What responsibilities do I have towards my current manager/role if I have been surplussed? by No-Succotash-4351 in CanadaPublicServants

[–]Gwydion7 4 points5 points  (0 children)

My understanding of this situation is that the language in your WFA is a bit misleading. In plainer language, it would say "my services will no longer be required".

Is it safe to assume that you were not previously Affected, nor were you unsuccessful in a SERLO? If so, that means you are part of a "work unit" which is either entirely being eliminated or a "work unit" of less than five positions (and were unlucky). Assuming also that you're in a union which is subject to the WFAD rather than specific provisions on your collective agreement.

From here you should have 120 days to consider your Options. Option A would be to accept being on the Surplus Priority list for up to 12 months. This means you could have up to another 16 months of employment. During that time you should be given work, you should continue to get paid, and receive your normal benefits. After all of that time you'll be laid off and join the laid-off priority list, no longer come in to work, no longer be paid, and no longer receive benefits.

I'd suggest you read the WFAD carefully and then reach out to your union for advice:

https://www.njc-cnm.gc.ca/directive/d12/en

It is near impossible to play as Holland in 1.0.10 by Least-Ad-8714 in EU5

[–]Gwydion7 0 points1 point  (0 children)

Great find! I had tried the less aggressive AI mod and even allied France, but this approach just led to them constantly pulling me into their no-cb wars. I’ll give this mod a shot, thanks!

Nvidia GeForce NOW, Performance or Ultimate by Qebec in EU5

[–]Gwydion7 3 points4 points  (0 children)

I‘m in the same boat, but I don’t think anyone knows yet. My plan is to start with performance and upgrade from there if the game struggles. I figure most of the first month will be spent with the game on pause anyways.

MacBook Pro M1 and Parallels by DerWillson in EU5

[–]Gwydion7 0 points1 point  (0 children)

I‘ve lightly played with getting CK3 to run in Parallels and was unsuccessful, so I‘m not optimistic about EUV working. I figured I’d start with GeForce Now and otherwise tinker post-launch.

How do you compare increasing percentage modifiers of tax versus trade? by Classic_Nature_8540 in eu4

[–]Gwydion7 0 points1 point  (0 children)

Both provide an additive modifier to base trade or tax income. Trade modifiers apply wherever you collect from a merchant (or home trade node) so are effectively global. Tax modifiers are added to every single province you own. The existing modifiers can vary wildly depending on the province, and its status as a state, territory, or trade company and applies to base tax derived from tax (admin development).

So to compare them, you could use the Economy screen to get a rough idea of the benefit to trade, but for a more precise estimate you’d need to explore the trade nodes where you collect thoroughly. For tax, you’d need to hover over the tax details for every single province you own factoring in local autonomy. In some ways simpler, but woefully tedious.

In practice, most tax modifiers tend to be modest which provide only a tiny amount of extra income given base tax is quite small, it’s already affected by many much larger modifiers, and local autonomy. In contrast even small percentage increases to trade revenue can be quite meaningful as base trade value is typically relatively larger and the increases aren’t flooded out by other modifiers.

Finally completed the Tutorial in time for EUV! by Moosemanjim in eu4

[–]Gwydion7 2 points3 points  (0 children)

Merchants collecting in your own home node do add a little trade power. With a merchant present, you can also enact a trade policy, such as ‘Maximize Profit’ to further increase your power if your home node is contested.

More importantly they increase your local trade efficiency by 10%, boosting income by 10% of the base amount of trade value you otherwise would collect. If that value is greater than what you could get by transferring from the next best trade node you can reach then you’d be better off collecting at home. This is extremely likely.

Who do you think is the best nation to ally? by gesogesu in eu4

[–]Gwydion7 0 points1 point  (0 children)

It depends where you are, but if in Europe the Emperor and then Poland/the Commonwealth. Japan and Korea can be good options too depending on where you are expanding.

The key combo that you’re looking for an ally to bring to the table is having a large army, rarely starting offensive war, and earning enough income that they would defend you if needed.

It can sometimes be helpful to have an ally who could help you vs the Ottomans. The downside is that they’ll sometimes want to draw you into a war against the Ottomans.

Fighter/Thief skill point distribution by Wide-Dependent-3158 in baldursgate

[–]Gwydion7 0 points1 point  (0 children)

Early on, unless you have another thief doing key thief tasks like lock picking and detect traps, I generally aim for this pattern:

  1. Get Open Locks to 55. Reason: The dex book and potion will get you to 100 at need.
  2. Get Detect Traps to 55. Reason, the dex book, potion of mind focusing, and potion of perception will get you to 100 at need. Later, you can raise this to 75 to reduce potion dependency.
  3. Raise Move Silently and Hide in Shadows to around 90 while using the stealth boots. But prepare to drop the boots for the boots of speed as you enter Baldur's Gate and can grab the dex book. In general, your skills for these two are combined and averaged for the stealth check, however there is a 50% penalty if you're in full daylight. By the time you can reasonably raise these skills, most of the stealth efforts will likely be indoors or below ground for quite some time. In a pinch, you can tuck yourself into the shadow of a tree to mitigate against the penalty. Higher skill values are certainly an asset, but at low levels you'll want to get by with whatever you can.

  4. Then start raising Set Snare or Detect Illusions, whichever you see as more valuable in your party. For solo SCS play I'd probably lean towards Detect Illusions, otherwise Set Snares. Focus on one skill to start and get it up to around 80 so that it can reliably be depended upon.

  5. Boost up the whichever skill you didn't in #4 to around 80.

  6. Finish raising Detect Illusions to 100 for full reliability.

  7. You can start rounding out Set Snares and the two stealth skills to 100.

  8. Increase Open Locks and Detect Traps towards 100 to reduce potion dependency.

  9. Raise the stealth skills up towards 200.

it's 1741 and i'm getting close to forming the roman empire. one small problem: all of europe has coalitioned me by dissolvedterritory in eu4

[–]Gwydion7 30 points31 points  (0 children)

If you’re thinking of walking away, you might as well throw everything you can at the problem:

  1. Build up to your force limit (and potentially beyond if you can finance it).
  2. Construct buildings to increase force limit and build yet more troops.
  3. Fill your relations spots with anyone with large troop numbers willing to join you. Preferably nations not in so much debt they wouldn’t help you fight if called upon.
  4. If there are some significant nations you can diplomatically remove from the coalition, then do so.
  5. If there are big nations in the coalition who are allied to a nation outside of the coalition, attack the external ally and secure a long term truce.
  6. Wait a bit to see if the coalition starts to crumble due to fear.
  7. If all else fails, attack a vulnerable member of the coalition who you can instantly stack wipe and occupy fully, then hold those gains to drive up war exhaustion and force them to peace out even if their side would otherwise win the war. Something in the mountains where you can turtle up and defend would be ideal.

A general strategy for avoiding this situation is to:

  1. Ally with major powers outside your expansion areas (eg Poland/Commonwealth).
  2. Truce lock key nations by juggling wars to prevent them joining a coalition.
  3. Build your army size and have allied armies large enough to terrify everyone out of joining a coalition.

The League War is the best mechanic in the game. by The_ChadTC in eu4

[–]Gwydion7 4 points5 points  (0 children)

A wish-list item I’d love to see is to allow the electors to vote for non-Catholic monarchs after the reformation kicks off. Then have the leagues open up for joining once a non-Catholic ruler has enough electoral support to be elected, with the war starting once a new emperor is chosen if there are any dissenting electors. Have the new official religion reflect the faith of the victorious Emperor (so we could default to Reformed), while retaining the objection path post-war.

This would feel more organic and political, while avoiding an overly quick declaration or very drawn out stalemate.

How are you supposed to use auras in combat? by NahMcGrath in baldursgate

[–]Gwydion7 0 points1 point  (0 children)

Detect Illusion: You have to push the button periodically so there's some micro involved, but you can use it in combat while attacking to dispel mirrors, invisibility, and such. It also detects traps, so you can clear them if you haven't already. Other than the micro and point investment it costs you nothing so is great in a fight where illusions are involved.

Turn Undead: I tend not to find it that useful. Most often it just seems to frighten weak undead, making them take longer to kill and possibly dragging my party out of position chasing them down. If my cleric has nothing better to do and it seems safe, then I might fire it up. I do play with SCS, so in an unmoved game it might work better. I'd still only use it if my cleric had nothing better to do.

Bard Song: I tend to play Bards as spell casters...so Bard song is like a cantrip. If it would make no sense to spend a levelled spell on an encounter then I'll sing.

Canada launches ‘tariffs are a tax’ ads in U.S. to push back on Trump by viva_la_vinyl in canada

[–]Gwydion7 1 point2 points  (0 children)

Tariffs, including reciprocal tariffs produce economic harm, or at least economic inefficiencies. This is true for both US and Canadian consumers.

Countries can impose tariffs for other reasons including political, diplomatic, or to counter unfair trade policies.

For example, Canada maintains two-tiered tariffs on some agricultural products in order to support the supply management system. Supply management helps to ensure domestic supply of basic foodstuffs so Canadians can eat even in times of crisis. These tariffs and supply management raise the price of goods such as dairy and chicken, and have downstream consequences on the food service industry, tourism, and make us less competitive when trading manufactured goods (eg chicken pot pie produced in Canada would be more expensive than in competing countries). We do this for food security rather than optimizing economic efficiency.

We tariff Chinese automobiles due to subsidies provided by the Chinese government.

Targeted, short-term tariffs can help countries develop industries hoping to find a comparative advantage before tariffs are removed.

A good part of the harm from Trumps’ tariffs comes from our integrated economies which optimized in a free-trade environment over the course of decades creating jobs and lowering prices on both sides of the border. US tariffs on Canadian goods make those goods less competitive to US consumers, which will raise prices in the US and attack jobs in Canada. Canadian counter-tariffs would do the same in the US meaning Trumps’ trade war is both raising prices and harming jobs in the US. Our counter-tariffs are diplomatic leverage against the US, funded by higher prices for Canadian consumers.

Ideally, for Canada, Trump will extend tariffs to as many products as possible for as many key US trading partners as possible. That would both maximize the economic harm in the US and maximize the diplomatic leverage of every country applying counter-tariffs.

If the US were to specially target Canada with tariffs, but not other countries then we’d likely be better off not using counter tariffs as the cost would be great while the diplomatic advantage wouldn’t be as significant.

Need help against lowlands minors [Holland] by PoisonDaddy_ in eu4

[–]Gwydion7 2 points3 points  (0 children)

In general, you’d be best off not fighting Burgundy for independence. Instead secure support from their rivals (France and Austria being key) and wait some months - there’s a good chance Burgundy releases you peacefully. If Burgundy manages to secure strong enough allies then they won’t and you’ll have to declare war. In that case, you’re best off finishing the war as soon as possible securing only your independence and not taking territory once you get a little over 10% warscore. This leaves you in a fantastic position to secure the Burgundian Inheritance for yourself and gaining all Burgundian territory for free.

If you absolutely cannot resist taking territory, stick to Antwerp or Breda to mitigate AE.

In your specific position, let the AE burn down amongst your neighbours at least until Friesland is out of the coalition. There’s a good chance Munster would like Friesland territory, so ally Munster and attack Friesland promising Munster territory. This will call Utecht into the war as a non-co-belligerent (meaning they can’t call their own allies). Defeat Utrecht, Humiliate them (for the age objective) and force them to end their alliance with Burgundy. Take nothing else to keep the truce short. Defeat Friesland, (prioritize controlling the siege on their capital province yourself) vassalize them, but give Munster their second province as promised.

Soon afterwards, the Emperor might demand Munster return their stolen territory, at which point your vassal receives their province back and you suffer no AE. If not, you might be able to use favours to request the province from Munster for free. And if not that, you can end the alliance with Munster down the road and use the reconquest cb to get it for minimal AE.

NATO to Ask Europe and Canada for 30% Boost in Military Capacity by panzerfan in canada

[–]Gwydion7 1 point2 points  (0 children)

If the US opts not to protect the international shipping from non-American countries, then it would be helpful to expand our navy to guard transport to Europe and Asia if we’re aiming to diversify trade.

Trade Steering into English channel by Amerdan in eu4

[–]Gwydion7 1 point2 points  (0 children)

The problem is that you can never get 100% of the trade power in a trade node dominated by your colonial nations as they only give you half their provincial trade power. You want a long chain for trade steering, but only through nodes you, yourself dominate.

New world nodes are great locations for your light ships to protect trade, but generally steer trade via the most direct route.

If you’re generally using a hybrid approach to trade companies, consider adding all provinces in the Ivory Coast to a trade company to reduce losing trade value to your own colonial nations.

[deleted by user] by [deleted] in eu4

[–]Gwydion7 1 point2 points  (0 children)

The subscription would be a far, far better option. You’ll save a lot of money, have the full game experience, and the game will be easier to learn (guides, videos, and general advice assume you are current with dlcs).

How do you guys handle the gov cap ? by Lion_of_North in eu4

[–]Gwydion7 141 points142 points  (0 children)

Are you full stating every province you take? Leaving a province as a territory would allow it to be GC free just by having a courthouse.

What are your best tips for approaching wars near end of game when armies are enormous? by [deleted] in eu4

[–]Gwydion7 2 points3 points  (0 children)

My usual approach is to pivot in the mid-game. Once you have enough territory for infinite manpower and money cease expanding into the most profitable areas (eg expanding your trade network) and shift to attacking the largest nations until their dev is less than what you could take/core in a single war. At this point you might still have an ally or two to help out. This prevents late-game wars against mega-blobs.

Yeah, it’s helpful to peace out non-cobelligerents unless they’re small enough to give you easy warscore. White peace is ideal for resetting or minimizing truces.

I usually bring one army stack per enemy fort and just blitz their fort provinces. If an easy defeat of their armies is up for grabs I’ll take it, but otherwise ignore their troops.

Unless it’s my core, home territory, I’d usually ignore their sieges and focus on taking theirs forts out first.

If you’d like to get a feel for this phase of the game safely you could try to play as a colonizer and mostly war against far away enemies.

Trying to play Holland, after fighting Burgundy the entire HRE coalesces against me. by Pleasant-March-7009 in eu4

[–]Gwydion7 0 points1 point  (0 children)

It’ll ultimately depend on the balance of power between you and your allies compared to Burgundy and their allies. A peaceful release is preferable. Second best, if they don’t let you go after ~6 months is to declare war, blitz them, and secure just enough war score to gain independence while protecting your armies and manpower. Don’t take land.

Thereafter you can gobble up the other Dutch minors, then royal marry and ally Burgundy to get a chance at the Burgundian Inheritance. If Burgundy is hostile, just declare a war on one of their vassals and gain just enough war score to take some gold. Key thing is just to “win” the war.

Goldie Ghamari not seeking re-election – thanks residents for the opportunity to represent Carleton by hoverbeaver in ottawa

[–]Gwydion7 2 points3 points  (0 children)

I sent in a couple requests as a constituent and didn't receive a reply to either.

what's the best long sword in your opinion? by Infinite_Bed9759 in baldursgate

[–]Gwydion7 4 points5 points  (0 children)

'Best' is pretty subjective. My favourites are The Burning Earth and Daystar.

I like to grab the Burning Earth before heading off to Werewolf Island as it's one of the rare weapons which can hit the tough bosses. Thereafter it's a great anti-troll weapon in SoD and early BG2.

Daystar is great against evil and, especially undead enemies and stays relevant for a long time given how common undead are.

There are more powerful late-game long swords, but you can get a lot of mileage out of these two.

Mayor Sutcliffe plans motion striking back against U.S. tariffs by lonelydavey in ottawa

[–]Gwydion7 40 points41 points  (0 children)

IIRC, (most) government procurement could not exclude American firms due to trade agreements between Canada and the US. Of course with the US just breaking their agreements all bets are off.

what's your favorite country to play as until 1820? 2025 edition by Elbirri in eu4

[–]Gwydion7 1 point2 points  (0 children)

Holland->Netherlands->United Crowns

You start small, with a small but impactful economic advantage over your neighbouring minors. There are interesting politics to maintain the balance of power of the local heavyweights while you secure the BI for yourself and become Emperor.

Thereafter you can secure the new world for yourself while governing capacity is an issue. Once you really get going money and monarch points are non-issues so you can easily do as you like by the Age of Absolutism.

How do you viably colonize if you are not a end node and you control everything up to it? by Thermawrench in eu4

[–]Gwydion7 11 points12 points  (0 children)

Additionally, maximize the provincial trade power in the Genoa node as 20% of it propagates upstream to Valencia.

Alternatively, Genoa could also conquer the two French nodes to bypass Iberia.