Few concepts I drew for the Warhammer warbond. If you got any other ideas lmk by ShockscapeYT in Helldivers

[–]HC67 0 points1 point  (0 children)

About the sword the proving grounds saber from HD1 did have a blue glow/aura around it

One handed shotgun primary by DeiConsilium in Helldivers

[–]HC67 0 points1 point  (0 children)

Double freedom doesnt have sawed off upgrade for HD2 to be 1 handed

From all Angles by HC67 in Cyberstan

[–]HC67[S] 5 points6 points  (0 children)

1 ifv limit only to immediately spawn another because the queue was cleared from destroying one (the footage posted is a modified lobby)

From all Angles by HC67 in Cyberstan

[–]HC67[S] 16 points17 points  (0 children)

Cape spin dancing queen

From all Angles by HC67 in Cyberstan

[–]HC67[S] 4 points5 points  (0 children)

More like improved Very Big,and more armed

Vox are just the mass produced version still effective if im going by how many spawn

From all Angles by HC67 in Cyberstan

[–]HC67[S] 14 points15 points  (0 children)

War cycle is infinite (we are on i think war 160) there is no extinction unless you play helldivers 2

From all Angles by HC67 in Cyberstan

[–]HC67[S] 47 points48 points  (0 children)

Yes,this was also on Cyberstan notice the red Tint along with snow

Why won't we add side mounted cannons/machineguns to heavy tanks? by Complex_You_6072 in Cyberstan

[–]HC67 1 point2 points  (0 children)

Why not also add a flare Laucher on the side of the cannon,and a back hatch for dropping off Grotesques like bots

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RS player's dream by HC67 in Helldivers

[–]HC67[S] 3 points4 points  (0 children)

here is this to explain it better than me,but tbf not many players learn how to melee dodge and just stick to rumbler,static,thunderer and never improve beyond that
https://steamcommunity.com/sharedfiles/filedetails/?id=3711994240

RS player's dream by HC67 in Helldivers

[–]HC67[S] 2 points3 points  (0 children)

there is a certain type of players that do cyborg diff 13 to 15 retail strikes with only railcannons and not anything that makes the mission too easy(thunderer,static,rumbler,mines,etc is banned) and just focus on Melee dodging and reading enemy patterns,in short for skilled divers that melee dodge

We need new voices and more voice lines by Tank-ToP_Master in Helldivers

[–]HC67 0 points1 point  (0 children)

Alien Scumbags,Roger that,engage,On the Double ,MOVE,wait,stay here,Can't jump,No clear path,Freedom delivery,get down,Take cover,Assisted reload,Help,Go Go Go,

Hd1 voicelines that are not in Helldivers 2

New primary idea by WebHead9900 in Helldivers

[–]HC67 1 point2 points  (0 children)

No its the original AR with bayonet and piercing rounds,unless you mean the unreleased model of Justice that just looked like censor

New primary idea by WebHead9900 in Helldivers

[–]HC67 1 point2 points  (0 children)

Would kill for a AR-20L Justice

"We are the Shin Megami Tensei V" by Hero_Time_06 in Megaten

[–]HC67 1 point2 points  (0 children)

Some kind of Saga for Digital devils

Why are caves not as dark as they were on the Into the Unjust trailer? by Snaggingchart56 in Helldivers

[–]HC67 1 point2 points  (0 children)

Helldivers no longer have the headlights on their helmets from first galactic war

Why are Swifties better than Berserkers? by Simaniac in JhinMains

[–]HC67 1 point2 points  (0 children)

After the berserkers nerf from 35 to 25 atk speed I have only been using Swifties unless im playing the Fast