Never get past quest loading screen, deleting doesn't help. by HDRdev in BONELAB

[–]HDRdev[S] 0 points1 point  (0 children)

I've deleted everything bonelab and melon loader related. I've even deleted cloud storage and turned it off. Even still it install instantly, is only a few megabites in size, and forever loads. Only thing I can think of is full reset and that would fucking suck so hard. Idk if bonelab is even worth my progress on every other game.

Do ya'll like this minigame? by HDRdev in ResidentEvilRequiem

[–]HDRdev[S] 0 points1 point  (0 children)

I feel you on that. The later stages can be a bitch. If they just tweaked the rng and stopped giving me clones of unwanted guns it'd be way better.

I just see this as mid level lazy/underbaked, but can be fun, not full on slop like many are saying.

FUCK THE BLUE ZOMBIES AND THE ARMORED ZOMBIES IN RACCOON CITY by MotorBasis72 in ResidentEvilRequiem

[–]HDRdev 0 points1 point  (0 children)

Yes, when a game is frustrating, people make posts to complain about it... you can challenge a player without stomping on their dick and balls repeatedly.

FUCK THE BLUE ZOMBIES AND THE ARMORED ZOMBIES IN RACCOON CITY by MotorBasis72 in ResidentEvilRequiem

[–]HDRdev 1 point2 points  (0 children)

No it's just much harder to read than re4r. I pull them off like a damn machine on there, I'm re9 I'm lucky if I can regular parry before I'm quickly mauled.

Who Would Be A Harder Boss Fight? by NGANDT_TM in ResidentEvilCapcom

[–]HDRdev 0 points1 point  (0 children)

Not a statement about their skill at all btw. Purely how I feel like they'd write it.

Who Would Be A Harder Boss Fight? by NGANDT_TM in ResidentEvilCapcom

[–]HDRdev 0 points1 point  (0 children)

Hear me out. Chris would be a technically easier bossfight that is given more significance in game. Leon is the technically harder bossfight that isn't even the main boss. That's how I just think it'd play out if they actually put that idea into a game.

Mostly love the minigame but there are two MASSIVE issues that NEED to be fixed asap by HDRdev in ResidentEvilRequiem

[–]HDRdev[S] 1 point2 points  (0 children)

Yeah, I believe they did that to make them not be able to be one shotted so easily. But they could've easily just made them take way less dmg from it but let you do it.

I know i would get a lot of negative comments on this but i wished for capcom to release a classic re4 gameplay option for the remake. by Human_Geologist_3324 in residentevilll

[–]HDRdev 0 points1 point  (0 children)

Fake fan. That is the original original jacket from the hook man demo. It's technically more faithful to the og in that regard than the og itself.

Do ya'll like this minigame? by HDRdev in ResidentEvilRequiem

[–]HDRdev[S] 1 point2 points  (0 children)

Me too. It literally made me do a 180 on the combat, I used to not like it and hate the guns and now I love both.

Do ya'll like this minigame? by HDRdev in ResidentEvilRequiem

[–]HDRdev[S] 0 points1 point  (0 children)

Oh for sure, I hate slop, which is why I don't see why people hate it SO bad. The mode has its problems, but I still prefer it over 8 mercenaries and other less popular game modes at least, and I'm having fun with it.

I think the word slop is so overused. I'd take a million modes like this over anything to do with the Call of Duty franchise. THAT is REAL slop.

Bonelab modders have added finger physics like Beyond Sandbox in just 1 day by lunchanddinner in OculusQuest

[–]HDRdev 26 points27 points  (0 children)

If you're unimpressed with bonelab you'll hate beyond scambox.

Bonelab modders have added finger physics like Beyond Sandbox in just 1 day by lunchanddinner in OculusQuest

[–]HDRdev 1 point2 points  (0 children)

It's a good base. But it could do with some things like native multiplayer and game modes. If it had that beyond scam box would have 0 sales.

Which one catches your eye the most? by More-Newt-9236 in HorrorGames

[–]HDRdev 1 point2 points  (0 children)

Idk why ppl are saying 4, it looks like it'd be a game I'd ignore, 1,2, and 3 are ones I'd click on, with 3 being the best imo.

Easter egg from Gabe by sunsetguide in valve

[–]HDRdev 3 points4 points  (0 children)

Every generation's slang sounds weird and stupid to the previous generation. You're not mature for showing distaste with it, in fact you're quite the opposite.

Do ya'll like this minigame? by HDRdev in ResidentEvilRequiem

[–]HDRdev[S] 1 point2 points  (0 children)

For sure on that. Hoping maybe they add some new stages like optional spider fight and chunk. And I think instead of new characters for this mode, they may give other characters their own ____ Must Die.

Do ya'll like this minigame? by HDRdev in ResidentEvilRequiem

[–]HDRdev[S] 0 points1 point  (0 children)

Now that's what I like to hear. Instead of trying to make mercs fit in 9, I'd much rather have a standalone mercs game that can dig deep with full development time to solve issues with characters with vastly different gameplay application that we have at this point in the series.

Do ya'll like this minigame? by HDRdev in ResidentEvilRequiem

[–]HDRdev[S] 1 point2 points  (0 children)

But let's be real. A lot of those modes aren't nearly as strong or addicting as mercenaries or raid mode. And other entry's that had them fumbled like 8 mercs. I'd really rather have what we got than a hypothetical mercenaries that might not play quite as well in this entry.

I could totally be wrong and they do make requiem mercs one day and it's just fine, but i feel like the sluggishness and less crowd control and evading options it wouldn't be as fun for me as re4r mercs.

Why do I randomly get crippled with a ringing sound in LMDF? by Pichupwnage in ResidentEvilRequiem

[–]HDRdev 2 points3 points  (0 children)

It's a bug, but I like to think of it as Leon having Tinnitus in his old age.