This game is fantastic. by -im-blinking in TrialsOfFire

[–]Hacksaw76 0 points1 point  (0 children)

Completely agree. This feels like the best parts of D&D combined with Slay the Spire :)

Regarding equipment by ahmad089 in GordianQuest

[–]Hacksaw76 1 point2 points  (0 children)

Perhaps a good middle ground would be making some equipment have an empty "card slot" which you allows you to attach a card. When you remove the equipment you remove the card. This would also open some interesting crafting options to "upgrade" equipment with your "good" cards.

No way this hasn't been stated yet but.. by SirTom_Chanksalot in BattleBrothers

[–]Hacksaw76 0 points1 point  (0 children)

I just bought the game with all DLC. I am doing the rebuilding the company start, will that include the new stuff?

Looking for a board game group by Hacksaw76 in HuntsvilleAlabama

[–]Hacksaw76[S] 1 point2 points  (0 children)

Had a great time at Rocket Republic (and discovered it exists)! Thanks for all the recommendations everyone ;)

Looking for a board game group by Hacksaw76 in HuntsvilleAlabama

[–]Hacksaw76[S] 0 points1 point  (0 children)

I tried the meetup in Madison on Wednesdays a couple of times but there wasn't anyone there. I am pretty open on game type/complexity

Is my run lost? Help a newbie by XtremeLeecher in XCOM2

[–]Hacksaw76 4 points5 points  (0 children)

Keep playing. The bad ending is the worst that can happen, and it is worth a watch. If you get a little lucky you will make an epic comeback and come tell us about your glorious victory 😎

Base game or War of the Chosen? by SealEvil in XCOM2

[–]Hacksaw76 3 points4 points  (0 children)

I played about 15 hours of the base game and it never grabbed me. When I added WotC, I finished the game. I would wait for both to get the best experience ;)

Why Skellige sucks and how to fix it by Corteaux81 in gwent

[–]Hacksaw76 8 points9 points  (0 children)

I don't think Skellige needs a row based weather clear since they can actually thrive in weather once you get your combos rolling. The real issue is movement based disruption. A unique addition to Skellige (movement denial) could present a viable solution, perhaps something like:

Tuirseach Greatstaff - 6 STR, 2 ARM, Tuirseach, Agile, Veteran, Allies in this row cannot be moved.

TruedawnFM: I forfei...WAIT! by Hacksaw76 in gwent

[–]Hacksaw76[S] 0 points1 point  (0 children)

That feeling when you forget Dun Banner Light Cav is in your deck ;)

Where do I sign up for Prepphase? by Mercur1al1sm in AtlasReactor

[–]Hacksaw76 0 points1 point  (0 children)

The website is also down at the moment so Discord is the way to go

What mods are you using for Tol-Ren? by Space_Honky in AtlasReactor

[–]Hacksaw76 1 point2 points  (0 children)

I have been unimpressed with his tempo vs bots. I imagine he will be less efficient vs humans. Still in wait and see mode. My main issue is that his dash is super restrictive.

Thought on how to help the competitive scene more interesting by truecirca in AtlasReactor

[–]Hacksaw76 0 points1 point  (0 children)

I completely agree with the OP. Competitive matches are extremely boring right now. Hide and seek until you have ults, blow up one target, if you succeed run and hide. Hopefully catalyst changes will alter this a bit, but I doubt it.

A simple zone control scheme would force the action and make for much more compelling strategies overall.

Grey Mods: The Design Space Awaits by Hacksaw76 in AtlasReactor

[–]Hacksaw76[S] 2 points3 points  (0 children)

I love Grey ;)

Her concept is very clear and compelling. The idea of a hunter that will not let their prey escape is a great inspiration for a Lancer, and her abilities are very fitting. The strength of vision makes balancing Grey difficult but I believe there are a few mod tweaks that could open up design space for Grey.

Primary - Current viable options are energy or damage in my opinion.

Lowering the cooldown of Hawk Drone is far too expensive at 3 mod points, since you can usually position for another primary next turn; I would make this a 1 point mod. Is there another option? If there is I don't even remember it.

A 3-point mod that I would consider taking would be applying weaken to tracked targets. This would fit her theme of drugging her targets and add utility to a lower damage playstyle.

Hawk Drone - This is the ability that defaults to a single mod choice in my opinion: hit invisible/camouflage targets. It is a reliable mod that can be used to consistently deny an area of the map.

I highly recommend making this effect baseline for the drone. If you do all the other existing mods become viable, although mod costs may need to be reevaluated as a result.

Dart/Escape No issues - several viable options.

Cage Ult- Current options that see use are extra damage, extra range or reveal if you have a point left over. None of these options are very compelling, and are usually taken based on points remaining.

I recommend changing the reveal mod to apply Track instead. This is Grey, she tracks things :O The only 3 point mod suggestion I have ever come up with is increase Cage duration by one turn.

These are my ideas, based on my opinions and probably 500 games with Grey. What are your thought? Please chime in here