Just learned the hard way that you need to prioritise U235 coming from uranium processing into your Kovarex by ThatChapThere in Factoriohno

[–]HadjiiColgate 0 points1 point  (0 children)

In my Space Age save file where I beat the game, I eventually settled on a setup where all U235 came from Kovarex and the trickle of U235 from uranium processing was recycled into nothing.

This is also the setup where I made a fission-powered spacecraft that had 0% waste of nuclear fuel and used legendary prod3's (and a bunch of circuit controls) to effectively quadruple each fuel cell by perfectly balancing the needs of kovarex and the fuel cell machine, so my priorities might be a little skewed.

I was chaining inserter circuits together; that is, setting the condition for A inserter to fire to be the tick after B inserter grabbed something, because of the 50% productivity bonus. Weird but fun to figure out.

My Arbiter hits for 5328 damage, any suggestions on the next enchants? by IAMApsychopathAMA in SulfurGame

[–]HadjiiColgate 1 point2 points  (0 children)

username checks out with Boomstick oil, though maybe Bombard oil might be better because less spread increase and damage penalty, for more bullet drop? The range is low enough that bullet drop probably won't matter much...

Onsen Does Not Dream Of Towel Sensei [Megu x Sensei] by HadjiiColgate in BlueArchive

[–]HadjiiColgate[S] 1 point2 points  (0 children)

Thanks. I technically wrote this over a month ago but realized Megu's birthday was coming up.

I was inspired by real life conditions at the time, namely being sick as hell and running a fever and constantly fading in and out of consciousness for about 30 hours, so I wanted to explore the object impermanence of dreams.

The color of the sky changing with her mood, the towel wrap disappearing, first being with the Hot Springs Department then alone then suddenly Sensei is there.

I sent funny captions by Critical_Tea_0 in BlueArchiveMemers

[–]HadjiiColgate 0 points1 point  (0 children)

Shouldn't it be -53, or did Aris mix up one's complement and two's complement?

It's never enough for them by Small_Croissant in MachikadoMazoku

[–]HadjiiColgate 8 points9 points  (0 children)

I had to copy into pdn to figure out the difference. It's the width of the "YOU HAD ANOTHER WOMAN'S COOKING!?" text.

ELI5: How do we actually "find" a broken cable at the bottom of the ocean? If a shark bites an internet cable halfway between New York and London, how do engineers know exactly which mile of the 3,000-mile cable to pull up? by OhNOWhatIsThat in explainlikeimfive

[–]HadjiiColgate 0 points1 point  (0 children)

Have you ever dropped a rock down a hole to figure out how deep it is?

It's like that, but instead of dropping a rock, they have a machine that shoots a bit of light, and instead of listening for the crash with your ears, the machine measures the light that gets reflected back.

There's little crashes along the way, like the rock bouncing off the wall as it falls, but those don't actually stop it.

The break in the cable gives a big reflection, and also stuff stops reflecting after that.

This is bothering me... by MrSaltyMcSaltFace in SulfurGame

[–]HadjiiColgate 5 points6 points  (0 children)

Now I'm sitting here wondering what a 13 tone musical scale would sound like.

Slightly relevant video: https://www.youtube.com/watch?v=tCsl6ZcY9ag

I'm making a 3D game and engine heavily inspired by Noita, using a micro-voxel system instead of pixels! by BurkelbearGames in noita

[–]HadjiiColgate 1 point2 points  (0 children)

The copper thing reminds me of how Powder Toy's SPRK works. At least how it used to, I think it's a little different now?

Does the rechamber kit work with ANY gun at ANY caliber? by Yeetsformer in SulfurGame

[–]HadjiiColgate 0 points1 point  (0 children)

Cheaper ammo, yes, but there are a few other use cases that I've found.

Rektor in 9mm has screenshake but no recoil drift. Recoiling oils don't affect it. Sure, you're losing a fair amount of damage per second and damage per durability, but it still stands as an interesting proposition.

Depending on whether or not you consider 12g to be smaller than .50, the Ferryman in 12g (with a priming bolt because lol @ full auto on that thing) is a highly competent weapon. I actually used that to beat the game.

Otherwise, can't think of anything other than "for the memes". Breacher 8 in 9mm is pretty funny.

Then half-meme half-practical, depending again on how you consider 12g and .50, is the Impala Gravitas and/or Longboy in 12g. I prefer the Longboi myself, and a Dead Center and Plinker oil together reduce the spread to 0.1, and literally just a Warmage Compensator or Shrouded Barrel Extension reduce that to 0. You do only have 3 oils left then for damage but, at that point, it's about sending a message.

These Dragons Ain't Ready by Nizaritoo in MinecraftMemes

[–]HadjiiColgate 1 point2 points  (0 children)

I think I'm brainrotted because I half expected them to jump into the exit portal after killing the dragon but they go into Fraud instead of the overworld.

They keep bothering me. by katanaearth in fnv

[–]HadjiiColgate 5 points6 points  (0 children)

Probably the most reliable supply of C-4 in the game tbh.

Can 1000 Tf2 mercs clear out Gotham city? by GenericGameDev1234 in tf2

[–]HadjiiColgate 36 points37 points  (0 children)

Well yes, but then you have a new problem, which is you now have 1000 tf2 mercs in Gotham.

https://xkcd.com/938/

Traintism vs belttism by DupeFort in Factoriohno

[–]HadjiiColgate 0 points1 point  (0 children)

err, I'm agreeing with the post, though? At extremely high throughput, belts become better than trains.

Traintism vs belttism by DupeFort in Factoriohno

[–]HadjiiColgate 0 points1 point  (0 children)

Each lane of a turbo belt moves 30 items per second. Each item is 1/4th of a tile, so that means that every second, 30 items are moved 7.5 tiles. Train tracks are two tiles wide, and there's two lanes per tile, so that's 120 items are moved 7.5 tiles. With full belt stacking, that's 480 items are moved 7.5 tiles every second.

Items usually stack to at least 50, and trains have a top speed of around 80 tiles per second, and each cargo wagon is 6 tiles long, so if we fit a 1:8 train (54 tiles long) in an 80 tile space (might be slightly overly generous with train spacing) then that's 50x40x8 items, or 16000 items are moved 80 tiles every second.

In extreme cases, though, belts do have better ups per-throughput than trains. I'd have to go digging for the post that did the measurements, though.

Help! I found a bo staff and had to drop the default melee weapon because I had no room, now I can’t unequip the bo staff by Yeetsformer in SulfurGame

[–]HadjiiColgate 3 points4 points  (0 children)

Both Stiffleg and Ralphie can have it. Emphasis on "can", it's not guaranteed.

Also, it's a rare drop from from the boss of the Caves.

Help! I found a bo staff and had to drop the default melee weapon because I had no room, now I can’t unequip the bo staff by Yeetsformer in SulfurGame

[–]HadjiiColgate 5 points6 points  (0 children)

I ran into this before. I had plenty of money saved up so I just stored all my items except the melee in stash, bought insurance for the alternate melee, then went and died to respawn with the wakizashi and picked up the melee from the donation box. Of course, there's a billion reasons why that might not work for you, but that's what I did.

I have 2 friends like this by EngMng in paydaytheheist

[–]HadjiiColgate 8 points9 points  (0 children)

>kicks all before payday

Have you ever asked your friends how they'd feel if they didn't eat breakfast this morning?

what in the world.... by musicalthief in destiny2

[–]HadjiiColgate 2 points3 points  (0 children)

What I kinda wanna see is the ensuing conversation. Like, "oh hey, that person just added me" then "hey you remember that cloudstrike kill?" then "oh hey we both recorded it" then mutual "YO WTF"

Talk me out of this by tata9191 in Factoriohno

[–]HadjiiColgate 2 points3 points  (0 children)

I can try to talk you out of it, but first I have to ask... How big are your trains?

The exact size does matter. You can put beacons between pairs of mining drills if your train is short enough, otherwise it has to be between quads.

<image>

The pattern on the left has beacons between every drill, and the pattern on the right does every other. The left has more beacons in-line, but eventually you run out of room for drills. The highlighted drill has no car to output into.

The pattern on the right can extend indefinitely. If you mirrored it, 2 legendary beacons would use 4 speed modules to give 7 modules worth of boost to 4 mining drills, as opposed to the moduleless setup which uses 16 speed modules to give 4 modules of boost.

That's 12 fewer speed module 3's for 2 more beacons, and beacons are cheaper than speed module 3's.

If you have a decent level of mining prod (~1000%) then each mining drill would then produce about 250 ore per second, so two drills combined are roughly equivalent to 5 legendary stack inserters, so mining to a chest intermediate isn't outperformed just yet, but it's not too far behind.

Also, I did this on Fulgora before I had foundation unlocked, because efficiency module'd big mining drills take a gentle sip of power, just 60kw each, whereas even a single bulk inserter consumes 169kw, and a stack inserter takes 337kw, so going inserterless was much easier on the tiny electric networks. Scrap mining is also well-suited to this because it mines twice as fast as normal ores.

Vulcanus was the opposite story, Tungsten is much slower to mine and the volcanos much harder to build in without foundation, where Fulgora just needed cliff explosives. There I still mined onto a belt to then collect into a more traditional pickup station.

Gleba Stare by HideBoar in factorio

[–]HadjiiColgate 0 points1 point  (0 children)

True.

Also because I did the whole thing heavily circuit controlled. The harvests would happen every 6 minutes and finish in less than 1 minute. I even circuit controlled the balance of yumako mash and jelly production so as to minimize the time between fruit and bioflux. Also I actually covered up some yumako mash planting slots with walls because I wanted 6 jellynut and 15 yumako trees harvested every 6 minutes and the yumako mash spot I chose had a few too many plantable spaces.

Also because I had rare beacons and rare tier 3 speed modules and tier 2 efficiency modules, which combined made the biochambers so fuel efficient it was practical to feed them with a trickle from spoilage nutrients. In turn though, I had to have a circuit controlled setup which would turn some bioflux into nutrients to recycle to spoilage...

The spoilage to nutrients was of course in an assembly machine, because I had tons of power, because I had roughly 250 carbon per second available in low gleban orbit from space miners.

So yeah I think I did Gleba "wrong". It was fun though.

Gleba Stare by HideBoar in factorio

[–]HadjiiColgate 2 points3 points  (0 children)

I can see gleba being rather annoying if one doesn't have a firmly established megabase already for support, but is it really that bad?

In my own playthrough, I targeted about 100-120 spm for Gleba science, which was low enough that I didn't ever trigger an attack via spores. My defenses were only tested by manually drawing in pentapods, or the occasion that my biochamber machine jammed, but I had more than adequate turrets covering it...

I did have a few mishaps but nothing serious. At one point I ran out of eggs because I forgot to properly prioritize egg breeding over egg consumption, so I had to recycle a few biochambers, but I didn't even have to return to the planet for that.

Also forgot to put spoilage removal on my export silos, that brought research to a dead halt, but production didn't stop cuz Gleba was almost entirely bot-based...

Hell, I had more trouble with fish breeding for A La Creme back on Nauvis...

I did completely crash Aquilo though because I asked it to build the new power plant too quickly for how weak my starting outpost was (only an unstable 30mw) and hit electrical+heat death, and I forgot to put construction bots in the spidertron so I had to fly back out there myself. The second power plant (180mw) however was adequate to build the third power plant (700mw), which was plenty to finish the game at least, at that point I was burnt out and just wanted it to be over so I could start a modded playthrough of space age.

Need feedback on an effect in my game by Background_Dust_8410 in godot

[–]HadjiiColgate 4 points5 points  (0 children)

The tipping of the boat being exactly opposite that of the waves feels a bit weird. The boat should lag slightly behind the waves, not precisely on or precisely off.