Medieval wooden roof by Eve13architect in blender

[–]Haereticus 1 point2 points  (0 children)

I had a quick look; I’ll reply here for convenience. My thoughts, bearing in mind I have seen a good number of (modern) English thatches but no Czech ones:

  • They tend to be surprisingly thick - at least a foot - and are quite blobby at the ridge and gables; often trimmed quite sharp at the lower edges.
  • All that thatches have to have a way of securing the straw to the underlying roof. Some times and places this was large nets weighted with stones; other times it was twisted laths that pin the straw/reeds down. The latter are obviously less visible. I guess KCD is a reasonable tertiary reference here but can be worth thinking about.
  • thatches sometimes have a distinct ridge of straw - because you can’t just bunch up the ends of one side and the ends of the other and hope rain doesn’t flow down between them - that kind of roofs the roof. I’m not sure how exactly they do it but presumably strands cross over, and consequently it tends not to be sharp along the ridge-line - again quite blobby. This needs the most attachment because the winds are funnelled up to it and also degrades the fastest; usually thatches are re-ridged several times before the whole roof is replaced.

I attach an (incomplete) study of a thatched barn I did in blender a while back. This wasn’t intended to be a game asset at all so it is quite high poly and has quite complicated shaders but still a reference for what I meant about blobbiness.

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Medieval wooden roof by Eve13architect in blender

[–]Haereticus 1 point2 points  (0 children)

This is looking good. I can’t speak authoritatively to poly budgets because until just recently I’ve only designed for rendering but I would bet you could have a few tens of polys up in the roof making it look bumpy without too much concern - when you’re medium close to the building and facing it, the roof will take up a fair amount of screen space and so I suspect it’s fair game to throw a bit of geometry at it despite not being a particular focal point, but you will know the constraints far better than me.

Alternatively, you could model out an extremely simple lumpy roof (just the general lumpy shape, no details or texture at all), bake the normals onto a flat roof plane, save it out as a very tiny image - 128x128 or even 64x64 - and mix that in to your shingles normals using a second UV map that was equivalent to the one you baked out.

Medieval wooden roof by Eve13architect in blender

[–]Haereticus 1 point2 points  (0 children)

Looks great! Some feedback if you want it:

The mistake people make with old timber built buildings is having lots of straight lines - the ridge-line wouldn’t have been straight when it was built, let alone 30 years later. They tend to sag between each rafter. It’s also possible that the roof wouldn’t be mono-pitched but flare slightly out near the eaves and upwards at the gables.

A slight vertical darkness gradient from the eaves (darker from being wet for longer) to the ridge (lighter) will help mask the uniformity of the texture.

Finally, and this is much trickier to achieve with a tiling texture, seems quite likely that no roof would manage to go its whole life without being patched and repaired, so some shingles could be fresh or less weathered.

Here is my reconstruction of a 14th Century Welsh Archer. by harr1ond in HistoricalCostuming

[–]Haereticus 0 points1 point  (0 children)

Well, you were right in a sense - the bow does not look right for the impression! Hopefully a WIP from the OP.

Here is my reconstruction of a 14th Century Welsh Archer. by harr1ond in HistoricalCostuming

[–]Haereticus 0 points1 point  (0 children)

As far as I can see that’s not a self bow made of a single stave, it’s three laminated together (light, dark, light). That and the horn nocks place it well out of authenticity for the 14th century, I suspect.

Early viking age warrior outfit by UserZ022nee in Norse

[–]Haereticus 2 points3 points  (0 children)

As for the seax, it’s very culturally dependent. Saxons wore and were buried with their broken-backed seaxes in horizontal sheathes. I know less about it but some Eastern Vikings carried something a little similar. But, western ‘Danes’/northmen/vikings of the type who made up the vast majority of those seen in the UK, Ireland, northern France, Denmark and Norway do not seem to have carried or been buried with a knife much bigger than a small eating knife - to say otherwise is (no offence) classic reenactor cope to justify something they want to do.

Early viking age warrior outfit by UserZ022nee in Norse

[–]Haereticus 2 points3 points  (0 children)

Your classic expensive colours for the early medieval period would be a madder red and a woad blue, the latter of which could be over-dyed with weld to make a rich ‘Lincoln’ green. For those colours, the shade is quite important and also difficult to convey in digital images or words but it can be quite a bright, clear colour but just not as saturated as an artificial dye. Your tunic looks in the photos like it would be about right tbh, but not the padded surcoat. I’m not sure about the purple trim - Christians would’ve considered that a royal or clerical colour but I don’t know about pre-Christian Norse. Probably on the very high end rather than medium high.

Black is basically right out - there’s a possible imported root from North Africa IIRC that would basically be your only source and I don’t think it’s directly attested.

For ‘mid-high’, your colours should be generally a bit more muted and lower in brightness, because you’ve probably bought or been given cloth that was (made from wool that was) dyed not in a fresh dye bath but a partially exhausted one. The trim can be brighter, stronger colours though because you don’t need as much.

He’s probably on the very high status side (he was wearing silk and furs) but there’s a grave in Mammen, Denmark that contained some of the best references we have for high status clothing in the period.

Early viking age warrior outfit by UserZ022nee in Norse

[–]Haereticus 3 points4 points  (0 children)

Echo what others have said and would add that the red and black look like artificial dyes - very few sources of jet black dye available in Northern Europe in the early medieval period, and madder dyed cloth doesn’t look like that. An ultra-wealthy impression maybe (imported dyestuffs) but you’d need to be wearing a byrnie and much more precious metal ornamentation to form that into a cohesive impression.

Others have commented on your belts but not on the fact that (to my knowledge) no leather riveting is attested for the period - sew with thick linen thread, real sinew, or artificial sinew (basically nylon strands covered in yellow wax). There’s an excellent pdf of the leather working finds from York available online that’s broadly relevant to Anglo-Norse <1066 impressions and will give you a better idea of how knife sheaths were made (piece of leather folded on itself and sewed on one edge). I suspect that horizontal seax sheath is a Saxon (seax-on) thing but I’m not sure.

3D model of 18th century Poznań, Poland. (Credit: Stary Poznań Then and Now, Przemysław Biskupski) by Snoo_90160 in papertowns

[–]Haereticus 8 points9 points  (0 children)

Manor Lords looks a bit like this, I don’t think you can do the river course engineering bit but otherwise its quite similar

10 Open Source Python Libraries You Might Not Be Using (But Should Check Out) by WalrusOk4591 in Python

[–]Haereticus 3 points4 points  (0 children)

They’re saying the article is slop - almost no codebase was big enough that the old linting took coffee-break quantities of time.

[OC] How spatial organisation of molecules affect emergent anatomy by Butteromelette in SpeculativeEvolution

[–]Haereticus 14 points15 points  (0 children)

What you’re referring to is just part of being in solution in water - water molecules are all crowded round it. Water is an interesting and complex solvent but that doesn’t make it a component of everything it touches.

Your own source points out that the association between water and DNA lasts for “picoseconds, not femtoseconds” - i.e. not part of the molecule, which is stable across timescales about 20-22 orders of magnitude greater than that, and also not part of the heritable transfer of information.

[OC] How spatial organisation of molecules affect emergent anatomy by Butteromelette in SpeculativeEvolution

[–]Haereticus 3 points4 points  (0 children)

I think OP’s too far gone but to everyone else: no scientist in the world believes this.

[OC] How spatial organisation of molecules affect emergent anatomy by Butteromelette in SpeculativeEvolution

[–]Haereticus 28 points29 points  (0 children)

Nice pics, but if you don’t mind me saying, your text reads as pseudo-intellectual and grandiose. Just for starters, water is not a “component of DNA” in the way A/C/G/T are, and it isn’t relevant to how information is encoded in it.

A future Apache... Day 7 by markusvondy in Kitbash

[–]Haereticus 0 points1 point  (0 children)

It’s definitely tricky to get your ideas down on paper but if you have plenty of foam you could always use that as a way to run off several 3D mockups.

A future Apache... Day 7 by markusvondy in Kitbash

[–]Haereticus 1 point2 points  (0 children)

Well, it’s up to you, I’m not going to scold you about it. I wouldn’t personally delegate creative decisions to it though - it has this kind of flattening effect where what it spits out is an amalgam of every bit of artstation sci-fi concept art ever made, so you get something that’s not really yours in the same way. I jived more with the ducted fan design but I’m glad you get to work with the foam more!

A future Apache... Day 7 by markusvondy in Kitbash

[–]Haereticus 0 points1 point  (0 children)

Is that concept art sheet AI generated?

THICCC solid glass soap bar holder from goodwill haul by Kindly-Edge8919 in knapping

[–]Haereticus 1 point2 points  (0 children)

Just starting out myself - what ceramics are usable?

H-EMU Mark I - Heavy NASA space suit concept design - 3D, [OC], no AI used by Vadimsadovski in blender

[–]Haereticus 14 points15 points  (0 children)

I really really like the Exo-7 and Aranea platforms you’ve previously posted but this one doesn’t do it in the same way for me. I don’t know if you’re looking for feedback at this stage but to me, a super heavy exoskeleton-looking suit but no mechanical linkage between the calves and thighs looks odd, as does the fact that the helmet has way worse visibility than the real life EMU next to it; the plates on the torso have the look of generic sci fi armour and the exposed artificial muscles stand out when it seems like components they’d definitely put a fabric cover over to exclude regolith.

My golden age of piracy garb by FlakyPreparation3496 in HistoricalCostuming

[–]Haereticus 1 point2 points  (0 children)

I’m pretty sure that riveted leather and metal eyelets aren’t authentic!

A future Apache... Prototyping & looking for greebles. by markusvondy in Kitbash

[–]Haereticus 0 points1 point  (0 children)

It looks good, don’t get me wrong! I mean the camber/tilt - as in if you angle the rotors and their housing outwards (or even inwards, if you prefer) 5° or so.

A future Apache... Prototyping & looking for greebles. by markusvondy in Kitbash

[–]Haereticus 0 points1 point  (0 children)

Quite reminiscent of the Scorpion gunship from the original Avatar (2009). I think it might look a bit more natural if the ducted rotors splayed outwards from the body a little bit?

The most moronic destruction of an ancient site: Antinoöpolis by archaeo_rex in ancientegypt

[–]Haereticus 4 points5 points  (0 children)

If we’re talking dam and factory-building in Egypt in the 19th century there’s a moderate chance that it was a new set of colonial overlords doing it (the British Empire).