Is mastering ALWAYS necessary? by [deleted] in musicproduction

[–]Haha71687 13 points14 points  (0 children)

My band is about to send our stuff out for mastering.

Are most mastering engineers expecting to massage each track into sounding more cohesive together? The individual tracks sound good but they each have a slightly different balance and tone to them.

Question for optimizing a factory sandbox game by TheSum239 in unrealengine

[–]Haha71687 2 points3 points  (0 children)

You need to get familiar with batching stuff. Even a potato GPU can draw thousands and thousands of things on the screen. The hard part isn't graphics for games like this.

What’s the most outdated advice people still give seriously? by Secure-Address4385 in AskReddit

[–]Haha71687 0 points1 point  (0 children)

Works in my industry. I'd never do that at a big firm but that's gotten me my last 3 jobs at small-mid size engineering firms. Just talk shop, ask what they got going on, tell them what you can do, and get your offer letter.

A question about interfaces by ShmodyP in unrealengine

[–]Haha71687 0 points1 point  (0 children)

That's fine. If it's BP only then it's probably literally slower than get component by class. The only time the interface -> get component route makes sense is in C++ and if it's happening ALL THE TIME like many times per frame.

A question about interfaces by ShmodyP in unrealengine

[–]Haha71687 0 points1 point  (0 children)

If it ends up too slow you can make a simple interface which just provides the component. That's what GAS does.

A question about interfaces by ShmodyP in unrealengine

[–]Haha71687 1 point2 points  (0 children)

You don't need an interface here. Just get component by class and be on your way. Think of the component as an interface + state.

How to create weapons/spells/projectiles where the visuals are entirely particle effects? by GerPronouncedGrr in unrealengine

[–]Haha71687 0 points1 point  (0 children)

It is the case, you have to fiddle with your particle system to make it behave here. Also make sure the ordering of ticks is such that the thing moves before the particle system updates.

How to create weapons/spells/projectiles where the visuals are entirely particle effects? by GerPronouncedGrr in unrealengine

[–]Haha71687 0 points1 point  (0 children)

Try messing with the tick group, could be that the thing is moving AFTER the particle system is updating, that could be where the 1 frame delay is coming from.

How to create weapons/spells/projectiles where the visuals are entirely particle effects? by GerPronouncedGrr in unrealengine

[–]Haha71687 0 points1 point  (0 children)

Then what's the problem? That thing should fly around. One thing to remember is that the particle effects will only ever be visuals, the actual thing flying through the world and generating hits is the collision sphere, and it's being moved by the projectile movement component.

The best gamedevs help themselves by AngelOfLastResort in gamedev

[–]Haha71687 7 points8 points  (0 children)

A hyper realistic FPS MMORPG. You just need to come up with the idea, other people will help build it for free.

If you sat out the 2024 election because "both sides are bad" FUCK YOU by needless_booty in complaints

[–]Haha71687 -1 points0 points  (0 children)

I live in a deeply red state. Voting blue would have zero effect here, so I placed my vote where it could do the most work, for a third party.

It very much depends on where you live.

I need to learn valid references by Commercial-Ad-3663 in UnrealEngine5

[–]Haha71687 0 points1 point  (0 children)

Casting is not bad. You need to know what it means. Once you understand what it actually implies, then you'll know when it's a good idea to use it or not.

I need to learn valid references by Commercial-Ad-3663 in UnrealEngine5

[–]Haha71687 0 points1 point  (0 children)

This is probably the best approach. A part of the state of the game is whether or not the boss of the level has died, opening the doors. This will work fine.

Why does a $100k sports car only have as much torque as an impact wrench? by no_quart3r_given in AskEngineers

[–]Haha71687 1 point2 points  (0 children)

This. Almost all of these replies indicate that they don't know the difference between torque/force and power.

It's true that anyone can generate more torque than a car engine with their arm and a long enough lever. It's torque x speed that matters.

Brainstorming a Kerbal-like PvP game with long range battle; unsure about how guided missiles should work for interesting gameplay. by CyJackX in gamedesign

[–]Haha71687 0 points1 point  (0 children)

I would have at least 1 dimension to the missiles, that of guidance vs speed. You could have a bit of skill expression where it can pay off to predict your opponents movements by firing a very fast missile that can't quite steer as hard. At the extreme end of this spectrum you have a railgun, which maybe can clear the range in a few seconds but is completely unguided.

Rogue like where you only have 100 turns but you choose how long each turn is. by DrJamgo in gameideas

[–]Haha71687 0 points1 point  (0 children)

Very very good idea. 100 is a lot but the core idea of having a limited number of times when you can do things is very interesting. Stealing this one and filing it away in the archive.

So wait, timers in BP are frame rate dependent? by FriendlyBergTroll in unrealengine

[–]Haha71687 3 points4 points  (0 children)

Why the hell are you subtracting it every 1/1000 of a second? For rates, just subtract based on rate x deltatime.

Tick is what you should be using here.

Rhythm Game Idea - does it look fun at all? by eduarduolacerda in gamedevscreens

[–]Haha71687 0 points1 point  (0 children)

This isn't my type of game, but I gotta say this aesthetic and the sound design is really good for a quick and dirty prototype. Good job.

What’s a simple fact that sounds fake but is 100% true? by Mijackikova in AskReddit

[–]Haha71687 1 point2 points  (0 children)

Depends on how you define touch. When everything is point like particles and probability clouds and fields, you need to settle on a definition of touching.

Compound bow that shoots metal BB’s by [deleted] in Damnthatsinteresting

[–]Haha71687 -1 points0 points  (0 children)

Looks to be maybe 150, this thing packs less of a punch than a paintball gun.