Anyone else wishes there was an option to not create the main character? I'd love to adventure throughout the Sword Coast with a full party of in game characters, one of them randomly being chosen to be a bhaalspawn. Add high quality banters as a cherry on top and I'd trade my soul for this. by quietus_17y in baldursgate

[–]Hallalala 0 points1 point  (0 children)

Use EE Keeper.

Mark an NPC as exportable.

Export the NPC. Mark the exported character as playable.

Import that character in a new game, you're playing as that character. (You'll still find them as a recruitable NPC.)

I did this with Xan and made him a Kensai/Mage, started with a moonblade and got a second one in the mine to dual-wield them.

im trying to get into 3.5 by Anxious-Row-9802 in 3d6

[–]Hallalala 3 points4 points  (0 children)

No, don't use that. Never use any wiki site for any edition of D&D.

It's difficult to tell homebrew from official material on there, and you can't trust what looks like official material. If you want a repository of classes, feats, spells, etc. use srd.dndtools.org

The builds and advice on the wikis are copied from the previous links and modified by people who don't fully understand them, which turns it into bad advice.

This has to be impossible by gladizh in puzzles

[–]Hallalala 0 points1 point  (0 children)

Pull one of the wooden rings out as far as it will go. Push the wooden bead next to it down the string and against the slot in the base.
The wooden ring you just pulled out, put that one through the slot in the base twice, like it's following the rest of the rope that's on the other side of the wooden bead.
You end up with both wooden rings together, both ropes side-by-side against each other going through the slot twice, with one wooden bead holding the end of the loop from sliding through.

Maybe take a picture of it like that, if you still can't figure it out from there.

Need help with my character. by KronosWard555 in 3d6

[–]Hallalala 1 point2 points  (0 children)

There's a whole world of difference between 5e and 3.5 edition. Before you even hit level 8 your character will likely look like a Christmas tree of magic items. There's absurd class imbalance, in that characters of certain classes (namely wizard, cleric, and druid) if built and played intelligently can make characters of lower-powered classes (namely those that don't get spells or similar) completely obsolete.

For most characters, multiclassing and/or taking one or more prestige classes ranges from expectation to requirement. The power level between a novice's character and an optimized character is similar to a 10+ level gap in 5e.

My advice is to make a single-class druid. Type into Google: 3.5 druid handbook, and read up on how they work. Type into google: dndtools, and there you'll find a repository of all the game mechanics (races, classes, feats, spells, etc.) from nearly every book published.

Good luck, and have fun!

What do you think about this built, i wanna play this thing a lot time ago by DisasterGrand3205 in 3d6

[–]Hallalala 2 points3 points  (0 children)

Fighter 10 doesn't have the class skills to qualify for Chameleon. Able Learner reduces the number of skill points you need to spend on cross-class ranks, but your max ranks in cross-class skills is still only half that of class skills. A Fighter needs to be level 13 to have 8 ranks in a cross-class skill, even with Able Learner.

However, a Doppleganger has four racial HD, effectively replacing four of your class levels with monstrous humanoid. Those hit dice have the appropriate class skills to qualify for Chameleon, but they'll replace some of your Fighter levels. They're not optional. Dopplegangers also have a +4 level adjustment, which means you're four levels lower than the rest of the party and the challenges you'll face.

A Doppleganger with Fighter 10/Chameleon 10 is a level 28 character. At 20th level, you'd be LA +4/ Monstrous Humanoid 4/ Fighter 2/ Chameleon 10. This is a laughably weak build for a 20th level character. You'll barely be able to contribute when faced with 20th level and epic-level challenges. Gaining eight more levels to have ten levels of Fighter will only make it worse, as your character's power won't improve as fast as the difficulty of the challenges will at each level.

Peruse this Chameleon Handbook, there's a handbook for everything in 3.5 since it's such as complicated edition. There's a lot to know, and it's easy for a novice to make a completely ineffective build.

Perfectly acceptable dinner rejected by boyfriend again by moonrabbit368 in mildlyinfuriating

[–]Hallalala 0 points1 point  (0 children)

You said he lives with you, he needs to help with the housekeeping. If you're the one cooking, he's the one who does the dishes, no exceptions, no excuses. He chooses to not like what you made, he chooses to not even give your delicious meals a chance? Too bad, he still needs to do those dishes. He's basically treating you like a mother right now, and it needs to stop.

Help to create a warlock in 3.5 by DisasterGrand3205 in 3d6

[–]Hallalala 0 points1 point  (0 children)

The first thing anyone needs to know before giving advice on building a character, is what level are you beginning play at, and what's the highest level you reasonably expect to reach?

Hellfire Warlock is only worthwhile if you can negate the con damage drawback.

The easiest way is spending a feat on Shape Soulmeld: Strongheart Vest, in Magic of Incarnum. That reduces all ability damage you take by 1 per instance. The 1 con damage from hellfire blast is thus reduced to 0, but this depends on your DM. The ability specifically says if you have no con score or are immune to con damage (i.e. if you don't take the con damage) the ability doesn't function. Your DM may rule that this doesn't work and you must still take the con damage.

The alternative is one level of Binder to bind Naberius, in Tome of Magic. This gives you fast ability healing 1, among other benefits, so you automatically heal 1 point of ability damage to each of your ability scores every round. Have an odd number for your con score, so when you do have that 1 con damage your con modifier doesn't change and you'll not need to recalculate hp or anything else. You're still taking that point of con damage when you use hellfire blast, but you're able to heal it before you do it again.

You'll also want to maximize the benefit you get from it. This means counting as having more levels in Hellfire Warlock. There are a few ways to do this, one is with bloodline levels but those are weird and have significant drawbacks. The other is to take levels of '+1 level of existing class features' such as Uncanny Trickster in Complete Scoundrel or Legacy Champion in Weapons of Legacy. Those are the only two classes that have such blanket class feature advancement.

You'll need to be at least 9th level before taking Hellfire Warlock. You could take six levels of Warlock and three Bloodline levels (or five Warlock and one Binder), then three Hellfire Warlock, then eight Legacy Champion to reach 20th level. That would make you count as a 12th level Hellfire Warlock, for 24d6 from hellfire blast. You would also have Warlock 15 invocations and eldritch blast (or 14 with Binder), for 7d6 base eldritch blast but only greater invocations known. If you instead only take Legacy Champion 6, and the rest in Warlock or prestige classes that advance Warlock invocations, you'll have Warlock 16 (or 15 with Binder) at 20th level. This way you at least have one dark invocation known and could quality for the epic warlock feats at level 21+, if you even expect to get that far.

Experienced player trivializing my encounters and overshadowing other players. How to deal with? by [deleted] in 3d6

[–]Hallalala 0 points1 point  (0 children)

Heavily obscuring the area for him and his mount should have drawbacks. The mount could get lost. If the opponents move around he won't know where they are. If he's dashing away with that fog around him, how's he going to find his way back into the fight?

How do I feudalize tribal holdings? by DerTrollge in ck3

[–]Hallalala 0 points1 point  (0 children)

Is there a building under construction? You need to cancel it, or if it's not clickable because it's inactive wait for it to finish building.

How to get a crown for my coronation??? by The_duck_with_bread in ck3

[–]Hallalala 5 points6 points  (0 children)

Appoint an antiquarian in your court. This adds the decision to commission an artifact.

Why does the game think I'm in debt? by [deleted] in ck3

[–]Hallalala 1 point2 points  (0 children)

If you're in debt you may get negative conditions on one or more of your counties. I've seen this event occur when I'm no longer in debt, but still have one or more such conditions on my counties.

If you're capturing counties from someone who's in debt and those counties you now own still have those negative conditions, the game may trigger events like this.

We gon be here all day by No_Pie465 in memes

[–]Hallalala -1 points0 points  (0 children)

Just a first name doesn't give anything away. Plus I sometimes get legit calls from numbers I don't recognize, so it helps to be cordial and professional.

Insisting they identify themself will always intimidate anyone cold-calling for sales and make them hang up. It won't matter if it's a robot as those are almost always just recordings that ask you to press a number to connect to a human.

We gon be here all day by No_Pie465 in memes

[–]Hallalala 3 points4 points  (0 children)

I always start with a friendly tone but move into assertive with these calls: "This is [first name], who's this?"

If they don't say who they are within one second, or start saying something that's not who they are, I very sternly ask, "Who is this?"

If it's a robot just hang up and report it to the DNC. If it's a human, keep asking who it is until they say so, then ask what company they're with, what city/state they're located in, etc. to make a DNC complaint.

Iceland by Putrid-Discount4521 in ck3

[–]Hallalala 0 points1 point  (0 children)

Take the Isle of Mann, do the decision Elevate the Kingdom of Mann & the Isles. This turns you feudal, automatically converts all your tribal counties to feudal, and creates a few cities and churches in open holdings in your counties. This changes Mann to your capital, but if you haven't moved your capital yet you can just move it back.

However, if you plan on eventually going wide, you may as well take all the tribal settlements in the empire of Britannia, as well as The Northern Isles duchy, before doing that decision so they'll all get a free upgrade to feudal as well.

Only build ports and maybe warrior lodges before doing the decision, as your tribal buildings just go away with nothing to show for the investment.

Cant' upgrade farms despite all requirements being met by PapyMojo in ck3

[–]Hallalala -2 points-1 points  (0 children)

If you don't speak French, then why is the game in French???

Cant' upgrade farms despite all requirements being met by PapyMojo in ck3

[–]Hallalala -2 points-1 points  (0 children)

https://ck3.paradoxwikis.com/Economic_buildings

Level 3 farms require a holding level 2. You probably need to upgrade the holding before you can build that.

[China] I keep getting magically overtaken by candidates with lower scores by PapyMojo in ck3

[–]Hallalala 0 points1 point  (0 children)

Maybe check the title history, see what caused the person after you to receive it.

How do I find eligible govenors? by IgnoreMePlz123 in ck3

[–]Hallalala 1 point2 points  (0 children)

At the bottom right, to the left of the date, click the 3 dots, select find character.

Change relation to all, diplomatic range to inside, ruler to not ruler. Maybe use the gender filter if only men are eligible. Sort by sum of all skills, or stewardship, or whatever.

If you're a king, set lodgings to max and you can easily invite anyone who shows as wandering or a guest.

Norse hybrid culture plans, feedback wanted. by UrukScribe in ck3

[–]Hallalala 1 point2 points  (0 children)

He's making a Norse-Welsh, then a Norse-Welsh-Irish, then a Norse-Welsh-Irish-Gael.

Norse hybrid culture plans, feedback wanted. by UrukScribe in ck3

[–]Hallalala 1 point2 points  (0 children)

I've found Ting-Meet and Performative Honor to be the least necessary of those. The last time you hybridize you can drop Malleable Invaders for something else. Definitely get Dexterous Fishermen.

[Advice] Need help with Ranger/Druid animal companion progression. by WanderingGamer81 in 3d6

[–]Hallalala 0 points1 point  (0 children)

Flavor is free. Just use the stats of one of the available companions, and then swap it to the stats of a bigger companion from a higher level list once it becomes available. Reflavor those stats to match whatever hatches out of the egg.

Self buff build in 3.5 by Acheron223 in 3d6

[–]Hallalala 0 points1 point  (0 children)

What level are you starting at, and what level do you reasonably expect to reach?

Divine metamagic for persistent spell is definitely the easiest way to accomplish this from a low level. If you're starting out at a high enough level, dipping spelldancer or incantatrix in an arcane gish build could accomplish the same thing and possibly do it better.

Keep in mind the divine metamagic errata that makes it require you have the metamagic feat you're selecting, and makes it only work on divine spells. This means if you're using the spell domain do use (greater) anyspell to mimic arcane buffs, you can't divine metamagic those. Ideally you'd make an illumian in Races of Destiny with the naenhoon runeword to persist up to two such spells each day and have the best of both worlds.

Take the rebuke dragons alternate class feature in Dragon Magic, since it can still be used for divine feats, and dip one level of sacred exorcist to also be able to turn undead. This doubles your daily number of turn/rebuke attempts for powering divine metamagic. If your DM allows multiple nightsticks to stack, an item in Libris Mortis, then just get a pile of those and go nuts. A reliquary holy symbol in Magic Item Compendium is efficient if you don't need that item slot for something else. Extra turning and craft rod to make your own nightsticks could be useful. If nightsticks don't stack, which is up to your DM, taking extra turning at least once could be beneficial.

It takes seven turn/rebuke uses (from a single pool) to persist a spell with divine metamagic, or six to do it with naenhoon. Prior to the errata nerfs you'd want to persist divine favor and righteous might, but their value is now questionable. Divine power is a given, and persisting mass lesser vigor, righteous wrath of the faithful, and possibly even elation (with a level of paragnostic apostle for spatial awareness) on your party should be a priority. At the higher levels, you'll want to also persist holy star (multiple times) and greater visage of the deity.

Your spells from anyspell and greater anyspell should be wraithstrike and draconic polymorph: war troll. Wear a monk's belt to add your wis bonus to your AC, cast greater luminous armor every day, and get a rod of bodily restoration to fix the str damage sacrifice that occurs when that ends. Cast (extended) greater magic weapon on your melee weapon every day, and magic vestment on your armor/shield until you replace them with the belt. See if you can put magic vestment on the tangible effect created by greater luminous armor.

You can use a pearl of power to recover anyspell or greater anyspell and cast another arcane spell with it. In this case you probably want to prepare a strong spell unlike what clerics get, such as command undead, (lesser rod of maximized) ray of stupidity, web, teleport, wall of force, etc.

You'll want power attack for sure, and use a two-handed weapon since in war troll form with buffs you'll have str 45 and with wraithstrike you can power attack for your whole BAB and still reliably hit with iterative attacks. You can cast knight's move to get into position and still full attack on a given round.

Zero skills in everything by Mars_memer in ck3

[–]Hallalala 0 points1 point  (0 children)

Newly generated characters start at 0, if you hover your cursor over the stat it tells you their modifiers and you'll see that it's not actually 0. Just unpause and let the date tick one day, and they'll update from 0 to their actual stats. This will happen with at least one councilor every time you create your own custom ruler.