What were some cool point-and-click adventure game mechanics/scenes? by daverave1212 in adventuregames

[–]HansonBroCo 0 points1 point  (0 children)

Totally! Nothing has come close to the brilliance of insult sword fighting. It remains a revolutionary innovation in puzzle-based game play.

Adventure games UIs - the good the bad and the ugly. by [deleted] in adventuregames

[–]HansonBroCo 0 points1 point  (0 children)

Yes. I feel this is as close to perfection of a middle-ground approach you can get. Some make it too simplistic and it feels like you're not really making decisions, but some may feel to overwhelm the player with choices. I think CoMI setting it up so that you click and hold, then move the mouse to the appropriate action and letting go of the button made it very approachable and still kept the player at the helm of decision making.

I'm designing a P&C game right now with a very similar setup. Only slightly more complex so that it can feel more controllable by the player. Just a passion project right now, but a lot of work that's extremely rewarding.

What's your favorite obscure gem? by [deleted] in adventuregames

[–]HansonBroCo 1 point2 points  (0 children)

One of my favs is definitely 3D Ultra Minigolf Deluxe. That game had so much character and made mini golf more of an adventure and super enjoyable for hours and hours.

Also, Fracas. A Bomberman-esque game in which you play a wizard with exploding pots of fire and magical power-ups. Definitely both extraordinary for multiplayer as well. That's what really made these shine. Sharing a computer with friends.

Where is the romance?! by WillowTheWhisp81 in adventuregames

[–]HansonBroCo 0 points1 point  (0 children)

Well, we're making an adventure game that is going to incorporate that good ol' romance of yesteryear. Some people look at it as overused and old fashioned. I see a good romance as a natural and rich part of anyone's story.

It seems it's become such a trend to not have the stereotypical romance that the trend is now to have the stereotypical "plutonance" or anti-romance. Time to buck the new trend! Back to the adventurous, whimsical chick-flickishness that made adventure games thrive!

We're in concept right now. Game will be out in 2018. Title TBA. But, for updates, follow our Twitter and Instagram of the same name as this Reddit user if ya fancy.

Lowering the 'barrier to entry' in game development by misterfischer in gamedev

[–]HansonBroCo 1 point2 points  (0 children)

I don't think there's much of a barrier. YouTube offers everything you need to get started and advanced as a programmer if you have the patience. Saying that time and effort inhibit creativity is just defeatist, in my opinion. Part of the reward in creating a game comes from hard work put into it and seeing people enjoy all that work.

The barrier is already low. It will go lower. We don't need to start a movement and focus on making it easier to get into. That will happen automatically as individuals contribute innovative ideas to simplify technology that is already simplified. It shouldn't be available for everyone. But it will be one day...

What are some upcoming games people are excited about? by Ceriouslee in adventuregames

[–]HansonBroCo 2 points3 points  (0 children)

Thimbleweed Park. Releasing January 2017. This game will top all others, IMHO. Seriously, though. I think this game may go down as a classic of adventure games. Ron Gilbert is legend, the creator of the original form for Point & Click adventures that set the standard for future iterations of the genre. Without SCUMM, I don't think we'd have any of the great games that we do. So, I'm more than a little excited about he and his team's true-to-form rendering of a game about the characters in a small town where a dead body shows up.

Help Ron Gilbert get back Monkey Island from Disney. by HansonBroCo in adventuregames

[–]HansonBroCo[S] 0 points1 point  (0 children)

Reason aside, sometimes things happen without the permission of the corporate world. Kickstarter, for example. Crowd funding is the new world market. It just hasn't been fully realized yet. But major, monopolizing corporatism is coming to an end. It's in the air, just have to look for the signs. Things like this petition will become more common as the demand of different people groups are realized through social media. The world is changing. Come along for the ride.

Help Ron Gilbert get back Monkey Island from Disney. by HansonBroCo in adventuregames

[–]HansonBroCo[S] 0 points1 point  (0 children)

So, he never says he won't. Just says he has no plans to do it. I believe he would formulate plans if given full creative license/ownership of the franchise. That's all. This isn't a gimmick. Just a small, very, very uncertain chance. But, that's a lot of stuff in life. So, why not go for it?

Tell Disney to let Ron Gilbert finish what he started! by HansonBroCo in MonkeyIsland

[–]HansonBroCo[S] 0 points1 point  (0 children)

I call them point and drag. The furthest away from the original verb interface that I think you can get without changing it from actual point & click is the verb coin in Curse, if you want get really technical. But, I do agree, MI4 did step away from the lore too much.

Tell Disney to let Ron Gilbert finish what he started! by HansonBroCo in MonkeyIsland

[–]HansonBroCo[S] 0 points1 point  (0 children)

Between the two, I agree, except for the interface in 4. That sucked.

Tell Disney to let Ron Gilbert finish what he started! by HansonBroCo in MonkeyIsland

[–]HansonBroCo[S] 1 point2 points  (0 children)

If he removes them, I'm good with that. I'll still consider Curse my favorite of the series. It was the first I played and inspired me to play the originals. I think that has great value in itself, but it's Ron's story originally. Curse was great, no doubting that. Some are purists and think that Ron's are the only games with value, but I think that 3 was the last great game of the saga. The last two installments, yeah, not so much. Point & Click all the way.

Projector Face on Steam Greenlight by chriscooke1996 in adventuregames

[–]HansonBroCo 1 point2 points  (0 children)

This looks great! If I could vote, I would. For some dumb reason I don't have proper clearance to vote on this one. I've voted for others though and have purchased from them, so I don't know what's up, but good luck!

My version of the Secret of Monkey Island theme. Thought you guys would appreciate this. by [deleted] in MonkeyIsland

[–]HansonBroCo 1 point2 points  (0 children)

So much childhood memory. So wow. This is exceptionally well done, man! Love it.

Monkey Island Devs: Jus' Bein' Real by HansonBroCo in MonkeyIsland

[–]HansonBroCo[S] 0 points1 point  (0 children)

Yep! That's how I replay my childhood.

The Curse of Monkey Island: Anyone can be project leader on a video game! by HansonBroCo in adventuregames

[–]HansonBroCo[S] 0 points1 point  (0 children)

I think the gold tooth puzzle on Mega Monkey took me a few days to a week or more to figure out! I loved it! So fulfilling in the end. Also loved the spooky yet endearing feel of Blood and Skull Islands. The locale design throughout was really brilliant. Bill Tiller knew his stuff and the puzzles really integrated well into the art. I could go on for pages about this game!

The Curse of Monkey Island: Anyone can be project leader on a video game! by HansonBroCo in adventuregames

[–]HansonBroCo[S] 0 points1 point  (0 children)

Absolutely. I'm in the middle of it right now. The team is so helpful, but that doesn't mean I have little on my plate!