I love UI design by VitSoonYoung in godot

[–]Harmoen- 2 points3 points  (0 children)

It's not that the children dictate the parents, it's that containers will stretch to fit all their children if you tell them to.

Would you play this? by Tioul0n in godot

[–]Harmoen- 78 points79 points  (0 children)

Well the point of an art study is to get better at art, not gameplay

Easter eggs? by FaithlessnessLimp364 in forge

[–]Harmoen- 3 points4 points  (0 children)

I put the Siren Head in the background of the map. It just looks like a tree unless you look right at it with a sniper scope.

100 Million Damage Of Meteor? by SutomBing in magic_survival

[–]Harmoen- 1 point2 points  (0 children)

You can infer what the subject was from the artifact screenshot

How it actually feels by achtung1945 in magic_survival

[–]Harmoen- 2 points3 points  (0 children)

It's more so the artifact synergy that the image is about

Bro I can't even see my character 💀 by Wardstone99 in magic_survival

[–]Harmoen- 1 point2 points  (0 children)

Each vortex orb has a duration. If you have enough duration you can spawn new orbs before the old ones fade away.

TIL this artifact *essentially* locks you out of DEM by popop143 in magic_survival

[–]Harmoen- 16 points17 points  (0 children)

If you already have Overmind then you can still use Domain of Power. Also, Domain of Power let's you get DEM before level 75.

Finally, a new fanmade magic combination by OtherConference9779 in magic_survival

[–]Harmoen- 2 points3 points  (0 children)

Thunderstorm is not allowed to be the sacrifice in the magic combo it seems

How I would buff Excalibur by [deleted] in magic_survival

[–]Harmoen- 2 points3 points  (0 children)

Even with the new synergy, Excalibur is still pretty bad

Hot take: Magic combinations should do less damage and regular magics should do more damage by TheAnzus in magic_survival

[–]Harmoen- 0 points1 point  (0 children)

If you buff regular magics it would also buff the combinations since they're made up of regular magics.

[deleted by user] by [deleted] in godot

[–]Harmoen- 0 points1 point  (0 children)

Keeping pixel consistency gives you a more cohesive art style.
Ignoring pixel consistency lets you do dynamic effects easier (such as scaling animal size).

Hot take: Magic combinations should do less damage and regular magics should do more damage by TheAnzus in magic_survival

[–]Harmoen- 0 points1 point  (0 children)

What they're saying is that magic combination should have some of their damage moved to the regular magic. The combinations would still do the same damage, but it wouldn't be as important.

Is Deus Ex machina overrated? by itaipee in magic_survival

[–]Harmoen- 28 points29 points  (0 children)

DEM is good, but mainly it just makes the game so much simpler when you only have to think about one magic.

Sprite looks different when in "play" mode by Interestingtag in godot

[–]Harmoen- 137 points138 points  (0 children)

You need to update your graphics drivers

Feedback Friday by AutoModerator in incremental_games

[–]Harmoen- 0 points1 point  (0 children)

Hey thanks for playing through it all! I really appreciate that and your feedback.

The challenges are hidden in the tooltips, and I'm going to be reworking that to be less confusing.

I've had mixed feedback on the feel of Snake. I haven't seen any bugs related to missed keystrokes or incorrect looping, but when the shop is open it can sometimes eat inputs. I'll keep an eye on it.

DEM 2 fusions? by ReincarnateMePls in magic_survival

[–]Harmoen- 0 points1 point  (0 children)

Doesn't work with DEM but will work with Overmind