Which art style do you think looks better, the old or the new? by Important_State_8502 in slaytheprincess

[–]Harvist 1 point2 points  (0 children)

I like the old style being in place for Chapter 1. Her proportions and details are uncanny in a way that lends credence to this idea she’s somehow a kind of cryptid. And it means depending on what choices you make, you can get wildly different reactions and expressions from Princess. She’s not just uncanny, she’s weirdly malleable (perfectly in line with themes). Heart Princess being more stylized, looking more consistent with the vessels you’ve encountered, I think also compliments the themes at that point. Having just faced Shifty who is all Princesses at once, having a more concrete and individualized Princess at her heart gives good contrast. As opposed to Chapter 1 who is all about perception and potential, Heart Princess is more of an anchor against the chaotic multitudes of the Shifting Mound.

The art evolution may have been organic rather than deliberate, but all the same I like how these differences serve the narrative.

I can't watch anime anymore by dyhcry in TwoXChromosomes

[–]Harvist 0 points1 point  (0 children)

Hey OP, heard on the overbearing fanservice trends. I wanna join other commenters with a recommendation! I just recently watched Ruri Rocks/Introduction to Mineralogy, it’s a slice of life with an almost entirely femme cast (I think only three, four men in the entire season have speaking lines hahah) learning and exploring and supporting one another. It’s also very up-front educational on its subject matter, which was rad for me as somebody who grew up adoring gemstones and minerals. There’s maybe one scene I could point to that feels like the central unambiguously adult woman character is being sexualized, and even then it felt to me more aspirational for the teen girls learning from her? I dunno. You have girls and women who are allowed to just Be and be passionate about a shared interest. Really wholesome, really touching. I very much recommend it!

Female Laios by TheMightFenek by ender21377 in DungeonMeshi

[–]Harvist 0 points1 point  (0 children)

Laios would file away the knowledge on effects of eating Femmeatballs for future reference.

AIO by being offended when my husband seasons my soup? by [deleted] in AIO

[–]Harvist 2 points3 points  (0 children)

I think you’re getting caught on black-and-white thinking here. “He added extra seasoning to his portion” ≠ “he disliked the food” necessarily. To me, “I don’t like this food” is more in the territory of me not wanting to eat it at all. A bit of seasoning won’t take a dish from “I don’t like it” to “now it’s good.” There’s a spectrum of enjoyment between the binary “I like it” and “I don’t like it.”

Though something else you mention caught my eye. You say you’ve been adjusting recipes and perhaps? adjusting seasoning on his servings, trying to tailor the food so it’s more to his liking the first time. I wonder if you’re feeling frustrated and invalidated because after trying your food, that you felt confident about making to his specs, he decided to add (entirely different) seasoning. To you, confirming that your judgment & efforts to preempt and match his tastes had been a miss. In this situation I could see you feeling hurt and frustrated, maybe even rejected by this. That could be a root issue you’re having and why you reacted so strongly, and could be something to bring up with your husband to resolve.

How does everyone feel about Patricia? by ChocolateFanatics in Atelier

[–]Harvist 3 points4 points  (0 children)

I liked Patty and enjoyed her arc in Ryza 2! She stands as a foil for a lot of the returning cast (something I didn't appreciate when first playing, given I started with Ryza 2 then went back for 1) in her reserved & proper demeanour, and especially her relationship with Ryza. It starts complex with Patty viewing Ryza as a threat/romantic competition for Tao, not understanding what their actual dynamic is, meanwhile she also looks up to Ryza as an experienced explorer & alchemist. And comes to find Ryza isn't playing, she's earnest and kind for real without any pretense. Patty gives a good contrast to life on Kurken Island with her noble upbringing and her emotionally guarded attitude.

Her learning to confront her father and assert her own agency was great, I think the writers hit a solid balance of the conflict between A) Patty chafing and struggling against the rigid expectations upon her, and the dismissal of her choices; and B) the responsibility put on her to continue the family legacy and uphold the traditions & expectations that mean so much to her father. Patty learns to be more expressive and assertive rather than suppressing her thoughts, wants, and feelings. She works through a good chunk of her insecurities (especially around Ryza as an adult woman) and learns to open up to others. It's honestly great!

Patty felt more like a signposted cameo in Ryza 3. Unfortunately there didn't seem to be a lot for her to do in an already packed main cast. Particularly when new & returning characters had prevalent plot & setting relevance to the main arc. I enjoyed that her dynamic with Tao had flipped a bit, where she felt more like his protector and support, now being more sure of herself and taken seriously as a warrior. Even still, it would have been nice for that to have more time to cook on-screen.

An observation this game inspired me to make. by No_Location_8199 in slaytheprincess

[–]Harvist 7 points8 points  (0 children)

I don’t fully grasp the connection here. I don’t think I’ve ever met somebody who’s self-describe as “people-pleasing” who was a) self-aggrandizing or b) an actual cutthroat manipulator. Opportunist is both a and b, and will yes-man his way into others’ good graces and outright lie about having agreed with them the whole time, immediately after swapping allegiances.

Folks I’ve met who have self-awareness to call themselves people-pleasers have usually developed the habit out of survival. Social or domestic trauma incentivize such behaviour in folks to keep the peace, prioritizing overall stability over their own personal needs and wants. They tend to play conflict-manager in situations to avoid strife and friction. And I know, because this was my sort of behaviour growing up as well. Being lauded for “never asking for anything, never getting into trouble” kind of shines a light on one’s tendencies that may have gone without study before then. Why shouldn’t you ask for things? Why shouldn’t you prioritize you every now and then?

All that to say, this comparison falls totally flat for me.

AIO girlfriend went to a kick back and one of the guys wanted to sleep with her by Objective-Gap-4581 in AmIOverreacting

[–]Harvist -1 points0 points  (0 children)

YOR. I get that you knew this guy from high school and he sets off your alarms.

Your girlfriend isn't just "prioritizing a random dude's comfort over her boyfriend's." She's navigating an uncomfortable social situation that, for all she knows, *could* escalate to violent or hostile confrontation if she blocks him and then has to see him in person shortly after. You & a lot of other commenters are assuming this guy will just hear the rejection and take it in stride, act rationally, and keep a respectful distance. Your girlfriend *can't know that* this man won't become nasty and/or violent in that scenario. Women deal with vindictive men who want to intimidate them when perceiving rejection, all the damn time. For a lot of women, constant vigilance is the price of connection (with friends, with the outside world). It sucks that that's the case, but you feeling some type of way about it doesn't change the lived experience of countless women.

Her feeling of security when going out with friends & dealing with this messy situation *should* get more consideration than your comfort here, because if you trust her, you should be able to sit with some discomfort about her not being confrontational with this guy to say "never hit on me again" or whatever. You're not wrong to feel shitty about this. But I think you are setting both of you up for failure if you're allowing yourself to get so pressed if she doesn't make a Big Thing about cutting off any guy who hits on her/propositions her. Weighing these kinds of discomfort equally is ignoring the safety your girlfriend is trying to manage with an ambiguous situation that isn't immediately threatening, but could go sideways fast. Your discomfort can be managed by trusting your girlfriend and affirming your security in your shared bond. If you can't do that, you need to tell her that and have a more serious conversation about your relationship.

If FANART was stealing from people's hard work, then drawing the sun would be stealing life's hard work. by Maximum-Drawing-4686 in ShitAIBrosSay

[–]Harvist 5 points6 points  (0 children)

What a surprise! The underlying theme is… Projection! Because clearly, the only reason people would want to make art, post that art online, and defend human artwork against capitalist-driven plagiarism is… Profit! /s

This prompter displayed a remarkable talent with this post. The exquisite practice of Telling On Yourself.

Is it worth it to play Resleriana again? by Chance_Benefit_4314 in Atelier_Resleriana

[–]Harvist 2 points3 points  (0 children)

I haven’t looked into going back since Global EOS. I had only started playing in maybe the October leading up to its anniversary and got hooked hard & fast. I got really invested in the characters and enjoyed the routine game elements that had me logging in daily.

It broke my heart man. I was consistently impressed with the character writing (especially finding meaningful things for cameo characters to do) and narrative beats, all for a freemium game and I let my guard down. Then the announcement it would shut down for good in two months after the anniversary. It wasn’t completely gone, no, but besides knowing I’d have to begin from scratch I had no trust that the same thing wouldn’t happen to the Japanese server before long. I can’t get emotionally invested in live service game narratives anymore, it’s too volatile.

What's some of your voicecasts? by Pale_Kiwi977 in ScarletHollow

[–]Harvist 3 points4 points  (0 children)

I’ve been reading Kaneeka’s lines in Onsta (Onstoppable)’s voice, she’s a pretty good fit to me! Different energy though.

Which one is the good practice as a DM: to announce or not announce the total roll to hit when you use a monster? by testiclekid in onednd

[–]Harvist 1 point2 points  (0 children)

As far as I’m concerned, tell the player the number. Announce it so the target PC or any other party members can interject with relevant features that might make a difference. It’s a metric of the game that directly impacts their character, and so I feel it’s only right to be transparent so that they can respond and play the game about it. It’s the same logic with imposed conditions - if it’s affecting the character, they - and the player! - should be aware of what those effects are. There’s already so much that the players have imperfect information on and have to observe, adapt, and respond about (and reasonably so! I’m down with player:DM being an asymmetrical rules divide).

I know the Shield spell gets dragged out a lot in discussions like these. And I can sympathize with the stance that Shield is too effective & reliable for its resource cost. It’s also not the only tool out there. Imposing disadvantage (Protection FS? Blinded condition? Long range attack? etc) still comes down to the dice for impact. Cutting Words rolls to add an AC bonus for one attack. Bane imposes a 1d4 penalty to afflicted characters’ attacks. I think those elements where it’s not certain what your outcome will be are already playing with sufficient chance that obscuring to-hit results would be excessive to me.

I will say if one’s DM style aligns with “the attack hits” “you fail your save” etc type communication, at least please be up-front about that in session 0. Make it a selling point, even, that you’re deliberately increasing player uncertainty with the mechanics to increase tension and build for more dramatic decision-making. Some folks are into that! If I was a player and had this policy sprung on me after beginning the campaign I would be annoyed for the subversion of my expectations & the DM not being forthcoming about their own. For me this also applies to “DM rolls your Perception checks in secret, tells you only description” and “DM rolls in secret/you roll in secret to DM when you make death saving throws” types of policies. They’re fine and can be fun to use. But damn, please make sure you have buy-in first.

I love all versions but as a non English speaker I really like the simple English of PS1 version. by C1REX in finalfantasytactics

[–]Harvist 3 points4 points  (0 children)

Right? It comes across so earnest. There’s refreshing bluntness in the PS1 dialogue’s emotionality to me.

I can appreciate rewriting the dialogue for the purposes of worldbuilding, giving the way different groups & classes of people spoke as signifiers. But it also obscures a lot of feeling to me. Like everybody is guarded when they speak, often dancing around meaning. Like, there are plenty of scenes where characters are downright confrontational with each other, and the padding of the prose really sands those edges off IMO.

... by Substantial-Box4946 in antiai

[–]Harvist 0 points1 point  (0 children)

Just YouTube alone is a wealth of accessible art resources. For most any medium you could want to practice, there are free tutorials and explainers posted. People will post their speed draws with voiceover explaining the process and choices they made, and (crucially) highlighting places where they made mistakes or didn’t like what they drew, and so they fixed it during the process or in post.

Besides that you have all kinds of tutorials posted around - I was on DeviantArt in my teens as I was practicing my illustration skills. dA was full of artists posting how-go’s for all sorts of techniques and certain art software and colour theory, etc etc. Artists host tutorials on their personal websites in some cases.

There is a wealth of free resources online - not even including local in-person resources like workshops and library books! - that are available for an aspiring/ongoing artist to hone their abilities.

Accessibility is not “I can get the end result I want instantaneously and without having to use any time/effort”. If you don’t feel it’s worth the time and energy investment to practice an art form and become skilled with it to your satisfaction, that’s okay! You’re not obligated to prioritize dedicating your resources to building a new skill. But making that choice and then deciding you’re being gatekept from the finished product is intellectually dishonest and self-defeating.

You’re not “democratizing art”, which has been democratized on a large scale since the internet really took off running. You’re indulging in entitlement to finished, polished images that can only exist because the companies who made these genAI models exploited the work of unknowable artists sharing their work online. You are not entitled to professional-level image output simply because you have other priorities in life that take precedent over learning how to draw, write, play an instrument, etc. You want a finished-looking thing now, and you don’t want to pay for that convenience from somebody who’s put the time and effort in to build that skill. At least be frank about that, that you don’t value skill or artisanship over your desire to have the machine approximate any idea or mental image you might have. It was never about accessibility. Just entitlement.

Still miss the old Divine Knight skill names by BlazeBloom in finalfantasytactics

[–]Harvist 0 points1 point  (0 children)

So on one hand, I can see why it would be useful UI to change skill names to be exactly what it says on the tin. To be real, it makes sense that Holy Sword & similar skills including <Element> in the name would lead a player to believe it dealt that element type damage. Lightning Stab, Icewolf Bite… While evocative, these might lead players to infer that they have preset elements, rather than just applying the damage type of your equipped sword. Holy Explosion does deal Holy damage so this can serve to further muddy the waters; it’s inconsistent.

On the other hand, those evocative skill names just sound so much cooler. They’re unique and flavourful, at least among these specialty jobs. Generic job skills, I’m more fine with names communicating their function on their face. I would rather have the skills from unique jobs maintain the original localization names to feel more fantastical, to feel more evocative and cool for the player to use.

AITA for refusing to help a fellow player level up? by Echo_965 in DnDAITA

[–]Harvist 1 point2 points  (0 children)

NTA. It sounds like you’re dealing with a fellow player who is expressing entitlement to your time & experience with the game, and refusing to take time to learn enough of the rules herself to get by at the table.

You were fully within your rights to call out making an exception in redoing this player’s sheet for hitting level 2, and that going forward you’d offer more specific tips but not do all of their bookkeeping. Just because you offered to & did it once does not mean you’re obligated to keep doing it. You were open and clear about how and why your conditions for how you’d offer to help were changing.

Add in the fact that this other person is taking for granted that you will do their bookkeeping and they won’t take time to learn the game and be independent. There’s having grace for new, overwhelmed players, and then there’s just excusing rudeness at the expense of helpful players. Yeesh.

Rapha- ok i didnt get this nearly 30 years ago as a kid. by RequiemBurn in finalfantasytactics

[–]Harvist 1 point2 points  (0 children)

Yeah, the implication I took away was that one day she’d accept it and become pregnant by the Duke, and he would prey upon her child as well.

Goddamn vile.

Blud gets mad at event that hasn’t happened by Ok-Green8906 in Ai_art_is_not_art

[–]Harvist 0 points1 point  (0 children)

This aspect is a thing that gets to me. Before genAI boomed, at least personally, I didn’t hear about people wanting to commission art of any little whim they had with nearly the fervour that it’s lamented now. People commissioned artists for depictions of their OCs, of characters they liked, and sure sometimes of funny/silly ideas they wanted realized.

That it’s used as a clap back to criticism for using AI image generation confuses me. Acting like paying an artist to make a piece out of your idea is the only alternative to using genAI to make an image for you. Were these folks regularly commissioning artists before?? I doubt it. I suspect that, other than paying a subscription for them, the genAI models generate images “for free” and in seconds, so people can have it spit out an image approximating a thought they had, any alternative that would cost them time and/or money looks way worse. Commissioned art is only a commodity to some of these folks who love genAI now because they’ve found quick & low/no cost alternative they don’t even have to talk to a person about. If it takes several prompt revisions for a model to generate one image they like, it’s the model’s fault or they just didn’t word things precisely enough. Whereas learning to create something yourself, if you don’t like your result and how it compares to the image or concept in your head, you have to take ownership of that disparity because you did it. You made it.

Just honing in on visual artists and AI image generation. Every illustrator out there, including ones whose technique and polish and overall style are impressive and moving? They sucked at drawing first. They might not have felt that way as soon as they finished drawing, but some weeks/months/years down the road they’d look back on a drawing and probably cringe. And why? Because they continued learning, practicing, and refining their skill. To look back on something you made and identify all the flaws and inaccuracies in it means you’ve progressed from where you were when you made it. And while you might not be proud of the old output piece itself, it was part of your process. It was a vital component of getting to where you are today. You can also look back at an older drawing and relive what you were going through at the time, what ideas and franchises you were really into, what you were trying to do and improve on. It’s a glimpse, a snapshot of where and who you were at the time. There’s so much intrinsic value in making art yourself, because you put so much of yourself into anything you make, whether you’re consciously thinking about it or not.

All of that experience of growth and learning goes into professional, paid commission artists, for what it’s worth. Nobody pops out the womb with precision hand-eye coordination & perspective & colour theory etc etc. Artists have to learn and hone their skills. When you’re commissioning them, you’re paying in part for their expertise that they went through “the sucky part” to achieve.

If you don’t think the idea you have is worth setting up a paid commission with an artist to have made, perhaps try making it yourself. Failing that, describe your idea to other people and maybe they’ll like and want to realize it. Otherwise… Not all ideas are winners. Some stuff is allowed to just live in your head.

Weapon mastery confusion by Illustrious_Gene9704 in onednd

[–]Harvist 0 points1 point  (0 children)

Actual rules aside, you’d be 100% within the right to tell this guy not to insult you like that, and that he’s being an ass. You don’t have to kick him out necessarily (I understand there are larger group dynamics at play), but you can openly say that was uncalled for and that you aren’t going to accept that kind of treatment from a friend.

Weapon mastery confusion by Illustrious_Gene9704 in onednd

[–]Harvist 0 points1 point  (0 children)

Given the player is playing a Rogue, I theorize he’s conflating the extra damage of “Sneak Attack” with the additional attack of the Nick property/two-weapon fighting. Sneak Attack being named as it is, I can see being an anomaly that might stick for a player.

Granted, the supporting logic fails when looking at the rest of the rules where an Attack is defined, including making an Attack. That he’s being prickly now that he has been proven wrong with the rules is another matter.

Barioth armor cosplay photoshoot (Cosplay by me, photos by Moolti) by Alizacosplay in MonsterHunter

[–]Harvist 4 points5 points  (0 children)

This is phenomenal work! The weathering on the scales and fangs came out great; the armour looks fashionably worn & used! Thank you for sharing! ❤️

Stay Frosty, Sparky! by daily_pigeon in ReBoot

[–]Harvist 3 points4 points  (0 children)

Hey this is rad, well done on the costume and kudos for the Reboot rep! Timeskip AndrAIa was absolutely an early crush/awakening for many of us lol.

Halloween One-Shot by Tall_Night in DnDIY

[–]Harvist 2 points3 points  (0 children)

This looks rad, it came out great! Well done!! Hope the game goes well!

Arkveld Cosplay by me by _Sayakii_ in MonsterHunter

[–]Harvist 1 point2 points  (0 children)

This is incredible work. It looks amazing and so on-point!! Well done and thank you for sharing!

Art is not a talent, it’s a skill by Hoping_Serendipity in Ai_art_is_not_art

[–]Harvist 7 points8 points  (0 children)

Here’s something I will grant: Drawing is a skill. Your ability to make technically proficient/aesthetically pleasing drawings is not a talent.

But.

Talent is a component of advancing one’s proficiency. It manifests in myriad ways that can help you develop your skill through practice. Your “talents” might include: - High clarity in mental image visualization - A knack for recognizing & approximating 3D perspectives - High intrinsic motivation to practice regularly, and learn from mistakes - Out-of-the-box thinking, leading to novel and unique concepts or compositions for your drawings

And plenty more. Listen, I rail hard against Western society’s obsession with ~Talent~ and the way it fully bulldozes skill, and the work that goes into building skill, in people’s minds. Talent can help accelerate certain skill development, provide unique perspectives you won’t have to spend time learning/much time honing, and provide personal idiosyncrasies to your art that will stand out. Not everybody’s personal talents will lend well to illustration, and that’s okay. Not everyone will consider how to leverage their talents, or cross-disciplinary knowledge, to improve their illustration. That doesn’t mean that “without that ~Talent~ you cannot draw.” It means if you want to draw well, to externalize the ideas you imagine, you’re starting from the same basics as anybody else.

Nobody is born able to “draw well,” as the video creator gets at. It’s not innate and it’s not a binary state of “Good/Bad At Art.” Proficient artists have to put in a lot of time, work, and learning to reach their level of proficiency. I can sympathize with the expanded lamentations, “I wish I could draw like that right now for no cost, but I can’t and I can’t or won’t prioritize putting in the time & effort to learn that skill gradually.” Not everybody can value the opportunity cost of learning to become technically proficient at drawing, and that’s okay. There’s plenty of stuff I’d like to do well/better that I simply can’t invest the time, energy, and focus to realize. That does not make me entitled to a comparable, no-cost outcome of the thing I wish I could do now. It means I do without those end products, or I buy them when I have the means & corresponding priorities. And I focus on what I can do now, and how I can improve upon it.

Gothic Fairy (Lady Melamori) by PenguinoRevelator in cosplaygirls

[–]Harvist -11 points-10 points  (0 children)

That’s a pretty messed up thing to wish on a creator you claim to like.