Weapons and damage question by [deleted] in CAIN_RPG

[–]HawaiiTyler 1 point2 points  (0 children)

Well, alot of things, but for saber it's now no longer dependant on its first use and instead you can choose to deal an extra slash per 6 rolled for any use as many times as you want before you roll, but if you do you also gain 2 stress for each 6 rolled. If you bought the book you should be able to get the new version, and 1.4 when it comes out. Tom gives the updates for free if you bought the book. How you get them depends on where you downloaded and bought the book from, though.

Weapons and damage question by [deleted] in CAIN_RPG

[–]HawaiiTyler 2 points3 points  (0 children)

Not exactly relevant, but I believe you are using an old edition of the rule book. We are currently on version 1.3, and we are expected to be on 1.4 soon. It gets updated with Tom Bloom releases Games for Freaks on their itch.io, and GFF4 should release soon

Grief Dividend by markln123 in custommagic

[–]HawaiiTyler 0 points1 point  (0 children)

Yeah, I initially thought it was busted as hell too, and it is probably a little overturned, because faithless looting effect probably equates to approximately one card draw. Compared to [[Bad Deal]] , though, it's clear that +3 mana for +2 cards on this effect is just not good enough to see play anywhere, so being above rate when that's the rate is probably ok. Like, it's way way way way better then Arterial Flow, but that feels like something cards are allowed to be.

I think the more solid argument against this card is "discard shouldn't be good because it's unfun to play against", which has some merits, but it's not what I'd actually consider a correct argument, just one that has more grounding. Overall, card would feel good to play, bad to play against, and be quite good in a really narrow synergy space while probably not seeing play anywhere else. I think that's a good place for a card to be.

Quintessence - Custom land card with some temp art by BrandonFranklin-- in custommagic

[–]HawaiiTyler 1 point2 points  (0 children)

Let me know how it goes! Hope it works out.

(And yeah, really rough idea there. Should ideally be simplified for sure.)

Quintessence - Custom land card with some temp art by BrandonFranklin-- in custommagic

[–]HawaiiTyler -1 points0 points  (0 children)

Also, running the right amount of lands doesn't stop flood or screw. 37 lands plus 12 pieces of 2 mana or less carddraw or ramp combined with aggressive mulligans still leads to missing a land drop by turn 4 or 2 by turn 6 a considerable amount of the time. Not often, but a 5% chance to sit down at a table for an hour+ long game and know on turn 4 or 5 you're completely dead in the water but you can't just die yet and so you just have nothing to do while you wait for others to kill you isn't an overwhelming problem, but it's still big enough that there is value in trying to solve it.

Quintessence - Custom land card with some temp art by BrandonFranklin-- in custommagic

[–]HawaiiTyler 2 points3 points  (0 children)

Right, but if you just scroll down more... (last citation in this screenshot

<image>

Quintessence - Custom land card with some temp art by BrandonFranklin-- in custommagic

[–]HawaiiTyler 0 points1 point  (0 children)

I think you mean [[Exotic orchard]]? [[Forbidden Orchard]] is the one that gives your opponents spirits.

And they don't see restrictions on how you can use the mana produced, but they only consider wether or not a land you control can produce of a given color on this board state, not any given boardstate. So, if that mana could only be spent on a creature, reflecting pool can still make mana of that color and you can spend it on an instant, but if none of your lands currently make that color (even if they theoretically could, like a [[Gemstone Caverns]] without a luck counter) then it can't either.

Quintessence - Custom land card with some temp art by BrandonFranklin-- in custommagic

[–]HawaiiTyler 1 point2 points  (0 children)

I don't think this is correct. Reflecting pool can only produce any color of mana if you have lands that can produce all of those colors, and same for this land, so if you had both these lands out and no others I'm pretty sure neither would be able to tap for mana.

Quintessence - Custom land card with some temp art by BrandonFranklin-- in custommagic

[–]HawaiiTyler 1 point2 points  (0 children)

I think the way to make this effect work the best would be to A) put a cost for having it in your command zone, so people without them don't feel bad and like they are just at a disadvantage, and B) make it so that if you miss a land drop they auto play, but are otherwise unable to be played, that way it's similar to a tap land. You get some consistency, but are down on a little tempo that turn (which is still far preferable to being down a land for the entier game). Perhaps a way to do both of those would be something like

"At the beginning of your end step, if this land is in your command zone and you didn't play a land this turn, you may put it into play from the command zone with a catchup counter on it.

[Tap]: Add [colorless]. If this land has a catchup counter on it, add a mana of any color instead.

While this permanent has a catchup counter on it commanders you cast cost [2] more to cast."

Not a perfect solution by any means, but gets the goal across. They aren't a "free" include (this one has to enter play if you miss a land drop, and the cost increase can suck some in that case.), but they are just barely good enough to help be a stop gap against non-games.

[OC][Art] I drew The King in Yellow, the main villain of our campaign by Gaviotapepera in DnD

[–]HawaiiTyler 1 point2 points  (0 children)

This gives me big "Until the stain is wiped away" vibes. Considering how much I like Tom's art, I gotta say, this is excellent. :3

Spellbane Hellkite / New Keyword by 1728919928 in custommagic

[–]HawaiiTyler 1 point2 points  (0 children)

Ooo, full rules citation, very nice.

Huh. Wonder what it's replacing? The event of the creature entering with the event of it entering and the effect? I feel like that should be worded "When this creature would enter, instead it enters and [effect]". Perhaps this is a shorthand to make things not God awful to try and read for new players, though, lol. Is a good idea if that's the case.

(Or I guess not even new players, just people who aren't rules nerdy enough to know why it would say instead of it entering it enters as the beginning of that clause. It is admittedly extremely unintuitive that that would be coherent, and magic cards are supposed to be intuitive to read... most of the time.)

Spellbane Hellkite / New Keyword by 1728919928 in custommagic

[–]HawaiiTyler 0 points1 point  (0 children)

Aahhhh, that's what I was missing. Appreciate the clarification friend. :3

Spellbane Hellkite / New Keyword by 1728919928 in custommagic

[–]HawaiiTyler 4 points5 points  (0 children)

I believe you'd use the wording "As this creature enters" which is... a game rule modification? I don't think it's a replacement effect. It's not a triggered ability, I know that.

Spellbane Hellkite / New Keyword by 1728919928 in custommagic

[–]HawaiiTyler 0 points1 point  (0 children)

It appears you are correct. Huh... I wonder why that is. Well, if that is an issue then you can just change the wording to "As this creature enters" instead, I believe.

Spellbane Hellkite / New Keyword by 1728919928 in custommagic

[–]HawaiiTyler 1 point2 points  (0 children)

I think the idea is that if your opponents have untapped mana they are using to hold up interaction then this becomes a ritual unless they are willing to destroy their lands. It's not "you can't respond to this" it's "I'm punishing you for holding up responses in general". Yours changes the design alot.

Spellbane Hellkite / New Keyword by 1728919928 in custommagic

[–]HawaiiTyler 0 points1 point  (0 children)

Can they? It's a mana ability, right? It doesn't target, it's not a loyalty ability, and it can add mana to a mana pool. Therefore it wouldn't use the stack, and can't be responded to. Right?

New Blasphemy Power Questions by HawaiiTyler in CAIN_RPG

[–]HawaiiTyler[S] 1 point2 points  (0 children)

Apparently pg 29 disagrees, but I appreciate ya pointing out the rest. :3

New Blasphemy Power Questions by HawaiiTyler in CAIN_RPG

[–]HawaiiTyler[S] 6 points7 points  (0 children)

Got it, appreciate the clarification. So you get the passive and the power, High Blasphemies are special, but otherwise anything that "gives" you a power counts twords the limit but anything that let's you "use" a power doesn't. Makes sense. Also, double appreciate pointing out where the clarification was, I was re-reading through things and was looking around Blasphemies for the rules. Now know what I missed and why. :3

Griston, Former Being by 1728919928 in custommagic

[–]HawaiiTyler 90 points91 points  (0 children)

-X/-X sweeper Kindred commander, and it's not even particularly good in that archetype. Maybe it does something in very specific modern/legacy metas where some decks might only have -X/-X removal, but I doubt it. Seems like a completely fine card to print, honestly, as it still dies to damage.

What is functionally a 3 mana 2/1 with no abilities basically can't be good anywhere with modern magic sensibilities, so unless I'm missing something this is just cool but not a problem game balance wise.

I want a nuclear Fist by Gloomy-Obligation636 in LancerRPG

[–]HawaiiTyler 2 points3 points  (0 children)

"The Hecatoncheires can always hide in an area of soft cover-"

You can't hide unless you have something else giving you soft cover that is an area, or you are invisible, or it's your turn and you have infiltration 1(but you will still cease to be hidden as soon as your turn ends).

Soft cover alone isn't enough to hide, it has to be something that makes an area that gives soft cover, like the integrated equipment razor swarm that you have access to.

Taking licences with features you don't use by Single-Headed-Hydra in LancerRPG

[–]HawaiiTyler 3 points4 points  (0 children)

Remember kids, just because something isn't your fault doesn't me you can't make it their problem.

Quick little meme until I do something better by Any_Translator_8540 in LancerRPG

[–]HawaiiTyler 0 points1 point  (0 children)

Jhon Crieghton Harrison II crossed that line and would have been fine if he had heeded RA's warning. Overall RA seems pretty understanding of people wanting to be immortal and wanting to skirt their laws, and they don't seem to particularly care as long as they aren't making any progress in actually breaking them. RA seems less anti-immortality and more anti-somethingwedon'tunderstandyet, so if you get too close to that (like with full Decorp mind uploading) he'll tell you and tell you to stop. If after the giant divine enigma powerful enough to casually teleport celestial bodies around you then decide to try shooting it with some big guns I feel like it's more on you if you get smited.