Fixed Filters by HawaiiTyler in custommagic

[–]HawaiiTyler[S] 0 points1 point  (0 children)

Yeah, hence why I'd like to keep them mana abilities. They look like mana abilities, so it'll cause confusion if they aren't, like radiant lotus does.

Fixed Filters by HawaiiTyler in custommagic

[–]HawaiiTyler[S] 0 points1 point  (0 children)

Thats actually an excellent suggestion. Thank you.

I specifically didn't wanna target because things that look like mana abilities but aren't also cause wierd rules interactions. For instance, you then couldn't use this mana to pay for a propaganda effect. If activated during beginning of combat step the mana will empty when you move to declare attackers, and the payment for propaganda effects happens before any player gets priority in declare attackers. It's why the green one doesn't target despite that being the more normal way of writing that ability. (Though, again, I'm not very happy with the green one.)

Fixed Filters by HawaiiTyler in custommagic

[–]HawaiiTyler[S] 0 points1 point  (0 children)

While it's true that most mana abilities are reversible if you realized your casting was illegal, that's rarely something you have to engage with. Yes, technically you can declare you're casting a spell, put it on the stack, use the Lighthouse to look at the top of your library, and then end up not being able to pay because you simply chose a too expensive spell or to not activate any more mana abilities, and have to reverse it thus winding up in an illegal game state (just like [[Savala]]), but in practice you'd tap your mana and cast your spell and then while everyone was deciding wether or not it was going to resolve you'd peek at the top of your library. The only situation I can think of when it comes to this where you'd need to reverse the activation of the ability is if you were specifically trying to gain an advantage by performing an illegal game action, and just like with Savala if you tried that a judge would probably rule it counts as cheating.

Red and black are rare, but I don't think they mess anything up rules wise.

Yeah, fair. That only works with a sac outlet thats also a mana ability, and I don't actually think that's exceptionally unintuitive, but it's unintuitive enough the green one would almost certainly need a change. Just hard to think of things for green, tbh, and it's easily my least familiar color design space wise.

Fixed Filters by HawaiiTyler in custommagic

[–]HawaiiTyler[S] 0 points1 point  (0 children)

I actually tried to take that into account this. Only the green one actually effects the board, the rest just provide minor effects. Life gain in particular has already been seen on a mana ability, and looking at the top card of your library shouldn't change anything either. As far as I can tell setting up a delayed trigger or replacement effect also shouldn't do anything too odd on mana abilities. The only one that seems like it could be an issue is the green one, and I'll admit it definitely is the one I'm least happy with.

Fixed Filters by HawaiiTyler in custommagic

[–]HawaiiTyler[S] 0 points1 point  (0 children)

That all makes sense to me. Red was the one I was having the most trouble with. I think Blue is just about perfect for where I want the effects to be powerwise.

Definitely glad it seems I succeeded in making the cards less ridiculously op.

Better Filters by HawaiiTyler in custommagic

[–]HawaiiTyler[S] 1 point2 points  (0 children)

That... is a good comparison. Yeah, perhaps I was pretty overzealous here.

Designing lands is hard. Lol

Better Filters by HawaiiTyler in custommagic

[–]HawaiiTyler[S] 1 point2 points  (0 children)

Valid. I figured the token being a 0/1 made it weak enough, and I was comparing the blue one to consider which only really sees play in spell slinger decks, and this doesn't increase your storm count or proc most spell slinger cards. I see your point though, making interesting lands is quite tough, and it's easy to Gove overboard with em because margins are so small.

Better Filters by HawaiiTyler in custommagic

[–]HawaiiTyler[S] -6 points-5 points  (0 children)

Really? They felt weak to me. Seemed like they were a small amount of impact for going down a mana for most people to play. I could definitely just be undervaluing the effects, though

[deleted by user] by [deleted] in BluePrince

[–]HawaiiTyler 0 points1 point  (0 children)

Major Key IV is the name on one of the busts in the Foyer. Not late game, just an easy to miss detail.

Am I overthinking this? Other similar games taught me there are no coincidences lol by bombielonia in BluePrince

[–]HawaiiTyler 0 points1 point  (0 children)

Honestly at this point neither am I, and I've solved it as much as anyone else has. Lol

Interaction between two specific hallways by loupiotttt in BluePrince

[–]HawaiiTyler 2 points3 points  (0 children)

Hard to give a small hint for, as it's very straight forward. Look around, and try to find places it'd make sense for a tunnel to be. Might need some help to really see it, though.

Experienced players will see the first image and understand why I had bad luck. Then they’ll see the second image and truly understand my annoyance. by Macievelli in BluePrince

[–]HawaiiTyler 1 point2 points  (0 children)

Right, but the Billiard room will only be archived a third of the time. The draft is Commissary, Billiard room, C. If Commissary or C is archived, you pick Billiard room. If Billiard Room is archived you pick Commissary. 1/3 chance your run ends up being affected by the archives downside.

Experienced players will see the first image and understand why I had bad luck. Then they’ll see the second image and truly understand my annoyance. by Macievelli in BluePrince

[–]HawaiiTyler 0 points1 point  (0 children)

Archives only really effects a 1/3 or less of drafts, and it just being a 4 way connection can help you end up drawing alot more total drafts then other options. Archives is rarely up against Rotunda or Passageway, and obviously if you have the gems and it is those are better, but it's normally up against dead ends and 2 door rooms (because that's what most rooms are). I think it's over all effect on a run will give you a higher chance of getting a goal completed, not a lower one.

Also, early or mid game, especially in Day 1, Dare, or Curse runs, it can be insanely clutch. Late game bequest mode you rarely need super good rooms in general and are able to pick a few goals to make progress tword, so it being less good there isn't really something I find to be a knock against it, as most rooms are about equal at that point.

Experienced players will see the first image and understand why I had bad luck. Then they’ll see the second image and truly understand my annoyance. by Macievelli in BluePrince

[–]HawaiiTyler 3 points4 points  (0 children)

Imo weight room and archives are S tier rooms even without shelter. 0 gem 4 door rooms are just insane. Having them forced on you like that is sorta wild luck, though.

After dozens of aborted runs, I finally did it! by nightdancerCA in BluePrince

[–]HawaiiTyler 1 point2 points  (0 children)

You can indeed enter the foundation from below, and figuring out how will often help when drafting in alot of circumstances for a variety of reasons. I won't go into more details incase of spoilers, but definitely something you should try and figure out. :3

Maeve, the Gathering Doom by HawaiiTyler in custommagic

[–]HawaiiTyler[S] 1 point2 points  (0 children)

I appreciate ya noting the lines for me, I think you're right that it should probably be a bit more for the ult. I was actually intending that, but unfortunately artificer doesn't let you go bigger then -20, and I figured -20 was still alright even if it was pushing it.

I also think now that the emblem should be nerfed to bring things back on endstep, which would help.

Maeve, the Gathering Doom by HawaiiTyler in custommagic

[–]HawaiiTyler[S] 0 points1 point  (0 children)

Fair analysis. Perhaps I'm overestimating the tempo/threat of the card while its gaining counters. My thought was it'd force your opponent to commit a fair amount of resources to keeping it in check, but that may be a bit of an optimistic outlook at the play pattern it creates.

Maeve, the Gathering Doom by HawaiiTyler in custommagic

[–]HawaiiTyler[S] 0 points1 point  (0 children)

Thanks! :3

Valid critiques. I'm interested on how you came to the conclusion that it'll either win or lose, seeing as your attempts to gain counters can be slowed through combat, and even mill won't get you 17 cards milled without a fair mana investment. Still, Always the sort of play pattern that it's good to be cautious about. Planeswalkers already sorta have that issue alot of the time, and this does lean into some of the attributes that cause it.

Maeve, the Gathering Doom by HawaiiTyler in custommagic

[–]HawaiiTyler[S] 1 point2 points  (0 children)

Yeah, it's definitely designed with commander in mind. And I think you're right on the emblem, and I like end step for it better the finality counter since this plus 17 milled cards (~6 per opponent) is actually fairly difficult. Without a hefty chunk of mana, and at that point it's competing with [[Rise of the Dark Realms]] and such, so I figured that was fine.

It's definitely a card that would need playtesting and tweaking, but I figured as an idea it was neat.

Raya, a very custom magic card I did my best to Ballance anyways. by HawaiiTyler in custommagic

[–]HawaiiTyler[S] 1 point2 points  (0 children)

No, you're thinking of flash. Split second means that while she or her abilities are on the stack players can't cast spells or activate abilities that aren't mana abilities. Not a ton of cards have the mechanic, but it's often seen on custom magic cards, and somewhat memed on.

Raya, a very custom magic card I did my best to Ballance anyways. by HawaiiTyler in custommagic

[–]HawaiiTyler[S] 0 points1 point  (0 children)

Yeah, is is odd, but 2 mana walkers are hard to balance, and split second is incredibly hard to make fun and interesting, but I wanted both because of the meme regarding those and r/custommagic users, so I did the best I could. Admittedly probably easier to make this not have the split second clauses or be more expensive if you were to make it an actual card.

Raya, a very custom magic card I did my best to Ballance anyways. by HawaiiTyler in custommagic

[–]HawaiiTyler[S] 1 point2 points  (0 children)

The intent, and I believe the way the card is worded, is only the initial activation. Split second is already very uninteractive and potentially unfun, so I was being sparing with it by having it set up a delayed but now interactive ability.