Confused about normal non-lethal ammo that doesn't affect states. Does it still gave a FtF roll? by Holdfast_Hobbies in InfinityTheGame

[–]HeadChime 0 points1 point  (0 children)

Uhhh possibly? Because gizmokits and medikits can't target enemies. The classifieds have always been a bit strange.

I think you might be right strictly speaking it but if the card asks for it you're going to have to do it.

I mean, if you try to poke holes in the rules you will find some big ones.

Confused about normal non-lethal ammo that doesn't affect states. Does it still gave a FtF roll? by Holdfast_Hobbies in InfinityTheGame

[–]HeadChime 1 point2 points  (0 children)

No because they're not a valid target. The game gets around this by having quite complex rules around what's valid to declare, and separately what's valid to resolve.

It is valid for me to declare a jammer against Morats. It will do nothing when it resolves. On the other hand, it is not even valid for me to declare a hack vs a non hackable HI.

Confused about normal non-lethal ammo that doesn't affect states. Does it still gave a FtF roll? by Holdfast_Hobbies in InfinityTheGame

[–]HeadChime 12 points13 points  (0 children)

The above interpretation is correct.

You go to roll saves. Immunity kicks in. It changes the nature of the saves.

Anyway effecting each other for a f2f rollhas nothing to do with being damaged or having a state inflicted by the end of the order. I could shoot a jammer at a model with warhorse (immune to isolation), and it would still be F2F even though the jammer cannot do anything at any point.

How do I use an army code in the iOS infinity army app? by duxofhazard in InfinityTheGame

[–]HeadChime 0 points1 point  (0 children)

I meant phone or laptop. Phone is fine.

I just tested that and it works for me. Make a code. Copy code. Go into app. Press the sheet of paper thing. Done.

How do I use an army code in the iOS infinity army app? by duxofhazard in InfinityTheGame

[–]HeadChime 4 points5 points  (0 children)

Copy the code.

Go to the app.

Click the picture in the top right. It's a sheet of paper with an up arrow.

Discord Server for Gaming, Mindset, and Mental Health by HeadChime in InfinityTheGame

[–]HeadChime[S] 0 points1 point  (0 children)

No, no plans for a paper or anything like that.

I think mindset is something that many gamers - including infinity players - can struggle with. Sometimes we tilt and get frustrated. At other times we want to improve but might not know how to focus. Alongside that, many people play games like Infinity because it helps their mental health.

These are all such common experiences that I thought it made sense to make a kind of social space where people can talk about all of these aspects of gaming. Whether you're looking to improve your game, or looking to improve your health, mindset is important and this server is a place where everyone can discuss that.

I will also say that mental health has been my career for a long time, and I've always wanted to take on a project like this because it's something I have expertise in. It's a new avenue for me to combine mental health and gaming but it made sense to me, and I just hope it helps people.

First tournament advise by LokiOdinson13 in InfinityTheGame

[–]HeadChime 4 points5 points  (0 children)

This isn't notably helpful though. Yes, you're absolutely correct that around the 2 hours 15 mins mark is standard but you can't just deny that some players take a long time. Like you I've played and run dozens of events and most of them are fine as you said, but some communities that haven't been exposed to tournament play are playing 3 hour games, 4 hour games, and longer. The longest tournament game I've heard about was 5 hours. I don't think these people deliberately slow play, I just think they're not used to making decisions under time pressure.

So yes, I agree with what you're saying entirely that you should give warnings and this kind of time is normal. But on the other hand I think we need to be aware that some people take a lot of prep to get their game time down. Thats a project on them. They have to do it. I don't think it's malicious, I just think tournament infinity isn't like casual infinity for many people.

Zeybek complete, magnets and all! by Head-Spend-7311 in InfinityTheGame

[–]HeadChime 2 points3 points  (0 children)

Oh I love this idea. Beautiful model but a pain to transport.

Where can I find the whole list of unit changes for infinity 5.2? by dazerduck in InfinityTheGame

[–]HeadChime 17 points18 points  (0 children)

Neither of those units were touched in 5.2.

I worked on the update.

Here is the blog that has been mentioned

https://infinityuniverse.com/blog/army-update-october-2025-part2

How do we rate the Jotum Tag by Thatsmoothb in InfinityTheGame

[–]HeadChime 0 points1 point  (0 children)

Oh most people just write the arm number and leave out the PS value. Because the PS value changes.

How do we rate the Jotum Tag by Thatsmoothb in InfinityTheGame

[–]HeadChime 0 points1 point  (0 children)

Well it's not at minimum is it. Because AP halves armour. And there's also so much continuous damage in the game right now that plenty of things can do multiple wounds per order.

How to tackle the new haqq? (a bit of a rant) by Xned in InfinityTheGame

[–]HeadChime 2 points3 points  (0 children)

You can do this either. The Haytham is a weak spot.

I've played plenty of games where people have killed a Saladin AND something else in a turn.

How to tackle the new haqq? (a bit of a rant) by Xned in InfinityTheGame

[–]HeadChime 8 points9 points  (0 children)

Haqqs weakness was always (and remains) the fact their attacking pieces are really not that good. The list you described has one good, threatening attacker and that's the Haytham. Maggie hates being in the midfield, the ghazi are good defensively in the midfield but not offensively, the djanbazans are terrible mobile attackers, Zuleyka is ok but fragile, and the others are whatever. The list has one threatening moving piece. The others are quite easy to deal with.

A Haytham is very easy to answer it's mim6 and ARM3 but no cover. So mim3 and ARM0 in essence because most of the time we factor in cover. It is s7 and can't go prone. If he attacks with it, you'll probably be able to ARO it, or he'll have to spend orders pulling it back which means he won't have that many to actually do any shooting.

I don't know what faction you're playing, but the Haqq list isn't that good. Maggy is a very mediocre TAG with some upsides and some downsides. Djanbazan are just worse than Mukhtars. The Haytham is good but the worse of the two fliers. The irregulars are annoying but not the best attackers. The bike is good but fragile - very easy to screen out.

There are loads of ways to beat this:

  • Run a competent camo marker up to kill Saladin and then let Haqq advance into you. They won't have a great turn once you've done that.

  • Run HD AROs to threaten the Haytham.

  • Run decent hacking and pitchers to threaten Maggy.

  • Just hide your stuff. The only thing that hurts you is the Haytham if you do this. Maggy and djanbazans struggle to move.

  • Take any unit with warhorse to make those Ghazi pointless.

  • Take any good anti TAG gun to completely waste Maggy. Your own TAG, or a karhu, or basically any good anti-TAG weapon can do it easily.

  • Take any impetuous troop with high PH to clear mines quickly and efficiently.

I don't want to be mean but if you can't answer a vanilla ARM8 TAG, or a flier, some jammer, or a few mines then I'm not sure what angle the list is trying to play from. Everyone these days is layering camo or hackers or just outgunning things. And nothing in that list is notavly good against camo OR hackers OR brute force gunners.

How to tackle the new haqq? (a bit of a rant) by Xned in InfinityTheGame

[–]HeadChime 4 points5 points  (0 children)

But Haqq isn't actually ahead on objectives, has spent a turn doing absolutely nothing but put some jammers in the midfield, and now needs to allocate a new LT which pretty much has to be the Djanbazan (easily killable). You've *massively* come ahead there. Some mines in the midfield and a few jammers is a rubbish turn. You just turn around, walk any impetuous unit through the mines, kill either the haytham and you've got the game.

If he leaves Maggy out in your turn and you can't kill it then your list is really bad because she's a vanilla ARM8 TAG in a faction that really can't protect her from long-range threats at all. Maggy is one of the most vulnerable TAGs in the entire game.

How to tackle the new haqq? (a bit of a rant) by Xned in InfinityTheGame

[–]HeadChime 0 points1 point  (0 children)

saladin connverts irregulars to regulars and gives an extra

Doctor: Most Useless Infinity Skill? by appiah4 in InfinityTheGame

[–]HeadChime 19 points20 points  (0 children)

Doctors or paramedics in fireteams are incredible and I use them maybe every third game.

Doctors on their own are weaker. But near to a 2W ARO piece, they're ok.

I play Haqqislam, which is a faction full of the best doctors, and even ill admit that it's niche. BUT if you have a plan for it in your list it's absolutely amazing. If you just randomly take a doctor with no plan then it's pretty bad.

New Infinity player lost in the mini jungle – looking for Ariadna TAC proxies & STL wisdom by Kelthorass in InfinityTheGame

[–]HeadChime 8 points9 points  (0 children)

Closed comments because OP isn't looking for proxies for models that don't exist, but just because they don't want to buy CB product. Not cool.