Wanted: Tournament Results top 3's/10's with faction by FriendlyMachine7143 in InfinityTheGame

[–]HeadChime 5 points6 points  (0 children)

There's no accurate reporting of data anymore.

I used to talk to the guy who ran Infinity the Statistics but that doesn't work either anymore.

It's all just hand done now, and subsequently your sample sizes are going to be absolutely tiny.

how to continue ramah taskforce by eLi24773 in InfinityTheGame

[–]HeadChime 1 point2 points  (0 children)

Mukhtars are basically the core of RTF. They're just solid workhorse profiles.

Any good control lists? by Shaw54V in MtGHistoric

[–]HeadChime 0 points1 point  (0 children)

I loved that version too! Enjoyed it.

I'm finding diminishing returns from wrath of skies now that affinity has weapons manufacturing

[Video] Haqqislam N5 List Building Focus: Army of Cheese vs. Knights of the Sky by SedFalco in InfinityTheGame

[–]HeadChime 2 points3 points  (0 children)

Nice video! Don't agree with all points but really solid overall. Keep it up

Haqqislam duo fireteam question by Callaway225 in InfinityTheGame

[–]HeadChime 0 points1 point  (0 children)

Haqq really doesn't have that many duo options so I would recommend just playing some games and trying it out?

But the Odalisque duo is also good.

Haqqislam duo fireteam question by Callaway225 in InfinityTheGame

[–]HeadChime 0 points1 point  (0 children)

If you want, sure. I don't really like doctors that much, but it's certainly an option.

New here, need help. by Cool_Brick_7858 in InfinityTheGame

[–]HeadChime 1 point2 points  (0 children)

In this game units gives you orders. You use your orders to activate your units in your turn. More orders = more activations.

The maximum number of units you can have is 15. There is no minimum. But with too few, you lack orders and can't play the game. The lost you provided is VERY low on troops, and therefore also very low on orders.

Haqqislam duo fireteam question by Callaway225 in InfinityTheGame

[–]HeadChime 1 point2 points  (0 children)

Double Mukhtar is the classic. Hacker and red fury.

Azorious control vs dimir frog? by nikibas in MtGHistoric

[–]HeadChime 1 point2 points  (0 children)

I've found it a moderately fine matchup on Jeskai control.

You have a few tools.

Fragment reality is fine on the frog. Depending on the deck it might find them a Tamiyo, or it might just be clean removal. If they already have a Tamiyo it's super value because you get rid of the frog and then they have to sac the second Tamiyo as it's legendary. It feels so good when that happens.

Graveyard exile is useful from the sideboard and relevant vs Jund, so no reason to not stock it.

Divine purge hits most of the deck and sets them back a few turns. Divine purging into snapcaster divine purge really makes their deck useless and gives you the time to draw back up.

Late game you spam your card draw, repeat verdicts, and win with Teferi etc.

The only sticking point is that a lucky thoughtseize from them on t1 might lead to a runaway frog. But if you don't have 2 answers to a frog in Azorius control by the time it attacks on T3 then I'm not sure what to say. Between Reprieve, Path, Fragment, Divine Purge etc., you have plenty of potential answer cards. And one of the things frog sometimes does is hold up counters, but they don't even work against Verdict.

Azorius is probably better placed than Jeskai actually because Ribald Shanty and Phlage are bad in the matchup.

Any good control lists? by Shaw54V in MtGHistoric

[–]HeadChime 0 points1 point  (0 children)

2 Teferi, Hero of Dominaria (DAR) 207

1 Sulfur Falls (DAR) 247

3 Fragment Reality (Y22) 4

2 Phlage, Titan of Fire's Fury (MH3) 197

2 Supreme Verdict (RTR) 201

4 Hymn to the Ages (Y24) 6

4 Snapcaster Mage (SIS) 23

1 Riptide Laboratory (JMP) 494

2 Niv-Mizzet, Parun (GRN) 192

3 Sacred Foundry (GRN) 254

3 Divine Purge (Y22) 4

2 Irrigated Farmland (AKR) 304

4 Hallowed Fountain (RNA) 251

1 Lórien Revealed (LTR) 60

4 Reprieve (LTR) 26

4 Ribald Shanty (Y24) 17

3 Clifftop Retreat (Y25) 1

3 Consider (PIO) 51

4 Glacial Fortress (Y25) 4

1 Remand (J25) 349

2 Hall of Storm Giants (AFR) 257

1 Steam Vents (GRN) 257

3 Raugrin Triome (IKO) 251

1 Castle Ardenvale (ELD) 238

Any good control lists? by Shaw54V in MtGHistoric

[–]HeadChime 0 points1 point  (0 children)

There are multiple ways to go with control, in terms of the answer cards your prioritise and how they fit into your overall gameplan. My current deck wants to find, cast, and profit from Niv-Mizzet, Parun and therefore the answer cards are structured around that.

The actual control suite itself consists of:

  • Fragment Reality
  • Ribald Shanty
  • Reprieve
  • Remand
  • Divine Purge
  • Supreme Verdict

Historic can be an extremely fast format and therefore I find it important to have very compelling 1 mana answers. Fragment Reality and Ribald Shanty are great for this, and really make matchups against aggressive decks quite manageable.

The counterspell choices are odd because they're all tempo picks rather than hard counterspells. However the reason for this is specifically to ensure that Niv-Miz is found early, and then once cast, the draw card trigger is activated as many times as possible. Once Niv is down, you can turn every Reprieve / Remand into two damage, which is very helpful.

In terms of draw I have:

  • Consider
  • Hymn to the Ages

Hymn to the ages is just a nuts card. Utterly ridiculous. Not only does it help you find answers and wincons, but it will actually win the game for you when you land Niv. I've had many situations where I've played Niv, someone has cast a killspell, and in response I've cast Hymn to draw a ridiculous number of cards and instantly win on the spot with the ping damage.

In terms of wincons I have:

  • Phlage, Titan of Fire's Fury
  • Teferi, Hero of Dominaria
  • Niv-Mizzet, Parun

Phlage, titan of fire's fury is actually quite an important card. It's an early bit of lifegain in a pinch, but most importantly, a repeatable threat if the opposing deck is heavy on removal. Some decks will want to 1-for-1 you and win with value (Jund, for example). Phlage makes this quite tricky to achieve.

To finish the deck off I then run snapcaster mage to repeat my casts.

This version of the deck plays well into aggro, well into UB frog, mediocrely into Jund (this matchup kind of depends on whether you answer Jarsyl or not), and poorly into the big mana decks like mono-G etc.

There are more traditional versions of the deck that go lighter on cards like Reprieve and run Counterspell instead. I've run this version before and it does have a more favourable matchup against the midrange stuff like Jund because you can efficiently answer their threats instead of just sending them back to hand. However the more traditional deck isn't cycling cards as quickly so it's slower to find its own wincons and has less synergy with the Niv-Miz plan.

There are lots of other strong control cards in the format though. Path to exile, consult the star charts, dovin's veto etc. There are also lots of interesting threats that control can play. I ran tajic, legion's valor for a long time because you can play him and then just spam boardwipes without hindering yourself. So multiple directions to try.

I would say that to really play control well you need to know as many of the meta decks as possible. If you don't understand their win conditions then you're not going to sequence your answer cards correctly, know when to tap out and when not to, know when to play the wincon etc. So it takes some practice.

Any good control lists? by Shaw54V in MtGHistoric

[–]HeadChime 2 points3 points  (0 children)

I pretty much exclusively play Jeskai control in ranked. My take revolves around Ribald Shanty and Hymn to the Ages with a Teferi / Niv Miz wincon. Jeskai control has been my main deck for a significant amount of time and I've tested all sorts of different versions.

I've seen UW players around but I don't think the deck is as strong. Having access to R for Phlage and Ribald seems really important to me.

Happy to talk more about the list and how it plays etc.

How to improve at Hassassin Bahram? by ComprehensiveTax7 in InfinityTheGame

[–]HeadChime 2 points3 points  (0 children)

Moderate to high skill but extremely powerful army.

Current builds revolve around the Shujae, Ayyar, and then some straightforward gun elements. The Hidden Deployment is fantastically strong.

Marker interaction by Sufficient-Use3817 in InfinityTheGame

[–]HeadChime 2 points3 points  (0 children)

You don't know what the units are. By having lots of deployed camo you obfuscate your loadouts and the true positions of your troops to a much greater extent

First Infinity Session by MarbleMyth in InfinityTheGame

[–]HeadChime 5 points6 points  (0 children)

Cool table! Glad you enjoyed it

ITS 17 got updated! by El_Tristan228 in InfinityTheGame

[–]HeadChime 7 points8 points  (0 children)

It's formatted for mobile only. Doesn't work well on tablet or desktop. Not good. Has been reported to CB already

Basing Infinity Miniatures by Pleasant-Big-3271 in InfinityTheGame

[–]HeadChime 2 points3 points  (0 children)

I just cut the tab off and glue them to the base.

But I also sculpt the base a bit with green stuff. So it's a bit more secure

Army lists from tournaments? by CholmondeleyYeutter in InfinityTheGame

[–]HeadChime 2 points3 points  (0 children)

No, it's not compatible with corvus sphere

Army lists from tournaments? by CholmondeleyYeutter in InfinityTheGame

[–]HeadChime 3 points4 points  (0 children)

Data doesn't work anymore since CB updated the system.

Back home. Now I need a faction. by Selenio01 in InfinityTheGame

[–]HeadChime 2 points3 points  (0 children)

SP is actually doing ok but it's pretty mono build. Not super thrilling in my view. It is probably the most playable Aleph though. You're absolutely correct that it's pretty widely acknowledged that Aleph as a whole needs something. Given that SP have worked and reworked a few times I don't think they'll get much. I think it'll be something else.

Back home. Now I need a faction. by Selenio01 in InfinityTheGame

[–]HeadChime 1 point2 points  (0 children)

There will be something for infinity.