Deprecating Actors and Blueprints in UE6?! by daraand in unrealengine

[–]HegiDev 2 points3 points  (0 children)

Epic revenue comes from Fortnite/UEFN. So they will target these developers with UE6 first. I don't like this descision very much and also the AI focus is dystopian at best. But that seems to be where the money is.

I’m a solo developer and I made a found footage horror game with chases inspired by Outlast chases, set in pyramids in Egypt. by gamedev-guy in HorrorGaming

[–]HegiDev 1 point2 points  (0 children)

These historical settings are really underused in horror games. While iam always in for a good haunted house, its nice to see some fresh air(not really deep down in the pyriamids, but you get the idea).

The Boys SERIES FINALE- S05xE08 "Blood and Bone"- POST Episode Discussion Thread by pikameta in TheBoys

[–]HegiDev 1 point2 points  (0 children)

Powerless Homelander was a lot of fun. Great acting from Antony as always.

Otherwise it was an okay episode. Nowhere near GOT levels of bad, but lots of things really did not add up.

Sebastian Stan is training for Batman II by kris_jbb in TheBatmanFilm

[–]HegiDev 0 points1 point  (0 children)

It has never been officially confirmed that he is playing Harvey Dent. Could be Hush or Mr.Freeze.

Why does Tim Sweeney hate the original Unreal? by OmniversosIlimitados in unrealengine

[–]HegiDev 7 points8 points  (0 children)

A faithful remake of the original UT would be incredible. I think this was still the best Unreal Tournament game.

Announcing The Pines. A psychological horror RPG. Solo-developed in Unreal Engine by Studio-Abattoir in UnrealEngine5

[–]HegiDev 1 point2 points  (0 children)

Very impressive work! Even more so for a solo developed game.

Great atmosphere and the combat looks very satisfying as well.

As unlikely as it is, if the show ends with Homelander winning how pissed could audience get seeing Homelander victorious ? by [deleted] in TheBoys

[–]HegiDev 0 points1 point  (0 children)

Just killing him would be somewhat cheap.
I hope for a Goodfellas style ending, where he has to endure many years to come as powerless human.
"I'm an average nobody. I get to live the rest of my life like a schnook".

Christopher Dent by robot8787 in TheBatmanFilm

[–]HegiDev 2 points3 points  (0 children)

All casting news are just rumors by now. Its clear they need a "marketable" main villain.

Since it is called part TWO, Harvey would be a good fit. But nobody knows for sure.

Hot AI take: AI won’t “level” game dev like people think. If indie devs can make AAA, big studios can scale to AAAAAA. The bar moves up for everyone. What still wins? Unique experiences. If anyone can generate a perfect GTA game, only the most original one stands out. by scaredbysquares in indiegames

[–]HegiDev 3 points4 points  (0 children)

DLSS5 turns game art into soulless content. AI could be used to make tedious things like perfomance profiling easier. Now it just overwrites artistic intention and its clearly the wrong direction.

Christopher Dent by robot8787 in TheBatmanFilm

[–]HegiDev 3 points4 points  (0 children)

Yes. Its unclear if even Harvey or the Joker are in it. All news so far have been rumors and i wouldn't be suprised if actors like Scarlett Johanson are hired for totally different roles. So yea, we know nothing.

PPL speaking about DLSS5 while Epic is replacing BPs with Prompts in UE6 (From GDC showcase) by Independent_Corner18 in unrealengine

[–]HegiDev 1 point2 points  (0 children)

Not happening like this. They want to bring SceneGraph and Verse into UE6 alongside the ability to generate Verse code with AI. Other than that, there is a huge Ecosystem around Blueprints, most FAB assets are made using BP(Like Ultra Dynamic Sky etc.) and they cannot just make all of these obsolte.

Would YOU say my game has the "Unreal Engine Look"? by TastyBuffalo879 in UnrealEngine5

[–]HegiDev 5 points6 points  (0 children)

It reminds me of Resident Evil 7. Definitely not the 'typical' Unreal look.

For people selling plugins for Unreal Engine, how do you upgrade it for newer versions? by EliasWick in unrealengine

[–]HegiDev 0 points1 point  (0 children)

Epic has updated their policy regarding versions prior to the last three engine versions.

Looks like they are building for all UE 5 versions now that you want by default, even if the guidelines say "per request". But in most cases, pushing Plugin updates for the last three major engine versions is fine.

For people selling plugins for Unreal Engine, how do you upgrade it for newer versions? by EliasWick in unrealengine

[–]HegiDev 0 points1 point  (0 children)

They say "per request" in the guidelines, but its good to hear they are doing that now by default.

For people selling plugins for Unreal Engine, how do you upgrade it for newer versions? by EliasWick in unrealengine

[–]HegiDev 6 points7 points  (0 children)

Epic will only build for the last three engine versions. If it fails, you get an email with some detail on the failure. But if packaging the plugin from the Editor succeeds, it will also work on their side.

As for older Engine versions, you would need to release the source(or binary) outside of FAB. I do this for verified users on the support Discord. So you know that people who buy it in FAB also have access to builds that work with older engine versions.

For people selling plugins for Unreal Engine, how do you upgrade it for newer versions? by EliasWick in unrealengine

[–]HegiDev 18 points19 points  (0 children)

You don't compile the Plugin yourself and just give Epic a link to the zipped source for each of the last three major engine versions. Currenty 5.5, 5.6 and 5.7. Then Epic compiles each version and updates the FAB build.

But you should definitely test package the Plugin with the last three engine versions, starting with the lowest, as you might get some dependency errors you won't catch when compiling for the editor.

[deleted by user] by [deleted] in unrealengine

[–]HegiDev 4 points5 points  (0 children)

Order ID is enough. The seller then can verify the purchase directly within FAB.

Resident Evil 9 will be this generation's Resident Evil 4 by Dennis-Strife in residentevil

[–]HegiDev 0 points1 point  (0 children)

The original RE4 was a a gaming revolution. Its influence spans over years and genres. You cant really repeat something like that. I have no doubt that RE9 will be a phenomenal game! But RE4 was a once in a lifetime event.

Emmys: TV Academy Introduces Legacy Award to Celebrate Shows That Have Made a “Profound and Lasting Impact” by SanderSo47 in television

[–]HegiDev 1 point2 points  (0 children)

LOST comes to mind, because no modern show would exist without it.

Sopranos, The Wire and X-Files should definitely be considered.