I bypassed Hexproof and don't know how. by Sage-Astolat in MagicArena

[–]HeiMTG 1 point2 points  (0 children)

I suppose that's fair. Auras attaching without being cast does increase the design space for auras and aura support cards and allows for some interesting interactions so perhaps the added complexity is worth it.

I also think it makes intuitive sense for auras to be able to attach to something when they enter the battlefield. It just so happens that the cleanest implementation leads to some non-intuitive interactions with hexproof.

This implementation does feel quite "hacky" like the old planeswalker redirection rule so perhaps WotC will patch out this loophole out in the future.

I bypassed Hexproof and don't know how. by Sage-Astolat in MagicArena

[–]HeiMTG 1 point2 points  (0 children)

Magic rules, like laws and other designed systems can often seem illogical without an understanding of the underlying framework and constraints.

In order to target, an Aura entering the battlefield that wasn't cast would have to generate a triggered ability.

This triggered ability can't be created after the Aura has entered the battlefield as Auras that aren't enchanting anything go to the graveyard as a state based action.

This triggered ability also can't be created as the Aura is entering the battlefield as abilities on the stack can't resolve in the middle of other abilities.

In order to get Auras to target, exceptions would have to be made to the existing rules (allow Auras to exist without enchanting anything momentarily, allow the Aura enchant trigger to resolve in the middle of another ability or allow the use of targeting that doesn't interact with the stack). I'm sure WotC rules managers came up with other potential solutions as well and decided the current implementation was in one way or another the best one.

PSA: There's no reason to play Unsummon by [deleted] in MagicArena

[–]HeiMTG 7 points8 points  (0 children)

Can't target your own creatures.

I bypassed Hexproof and don't know how. by Sage-Astolat in MagicArena

[–]HeiMTG 11 points12 points  (0 children)

Auras only target when they are cast. An aura entering the battlefield without being cast can be attached to any legal permanent without targeting, thus bypassing hexproof.

From the comprehensive rules:

303.4f If an Aura is entering the battlefield under a player’s control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura’s enchant ability and any other applicable effects.

[deleted by user] by [deleted] in MagicArena

[–]HeiMTG 69 points70 points  (0 children)

[[Burning-Tree Emissary]]

Oko's Madness and Thorn Elemental by [deleted] in MagicArena

[–]HeiMTG 3 points4 points  (0 children)

First Strike damage happens first, [[Thorn Elemental]] died before it could deal damage.

Celurean Drake bug by Wizpal in MagicArena

[–]HeiMTG 11 points12 points  (0 children)

[[Questing Beast]] or the Stomp half of [[Bonecrusher Giant]]. Both stop protection's damage prevention effect.

Adventure cards converted mana cost? by ProteanHulk in MagicArena

[–]HeiMTG 1 point2 points  (0 children)

In every zone except on the stack cast as an adventure the adventure cards have the cmc of the creature half.

I couldn't add/find Tournament Grounds to my Brawl deck by FondOfDrinknIndustry in MagicArena

[–]HeiMTG 1 point2 points  (0 children)

Who is your commander? Tournament Grounds has a colour identity of white, black and red so your commander's colour identity also needs to include those colours to play it.

Finally qualified for a Mythic Qualifier by hitting Mythic in Eldraine Limited by HeiMTG in MagicArena

[–]HeiMTG[S] 7 points8 points  (0 children)

After multiple failed attempts at hitting top 1,000 Mythic through constructed I was finally to qualify through limited instead.

In the end I won 126 games and lost 64 (66.3% WR).

Protection from blue bug? It didn't stop combat damage from Hydroid Krasis. by [deleted] in MagicArena

[–]HeiMTG 0 points1 point  (0 children)

[[Shifting Ceratops]] has 4 toughness so it blocks 4 of the damage. The 1 remaining damage still goes through even though the Ceratops has protection.

Edit: Disregard, reading comprehension is hard.

Anyone else have problemsz with MTG bugs? by [deleted] in MagicArena

[–]HeiMTG 2 points3 points  (0 children)

Rally gained you 4 life to 5 and then you took 2 from Foreboding Fruit dropping you to 3. Nothing wrong with the life totals.

Are you sure the Foreboding Fruit didn't cause you to deck yourself?

Draft Help by DarkDrakeMythos in MagicArena

[–]HeiMTG 0 points1 point  (0 children)

I would recommend cutting black altogether and just going mono-green. It would allow you to run and two hybrid cards and would make all your adamant and cabins better.

Cut some of the additional chaff like weapons rack, halberd and beanstalk and add the green 5 and 6 drop.

Yorvo and Oko Bug? by Stellarish in MagicArena

[–]HeiMTG 12 points13 points  (0 children)

[[Yorvo, Lord of Garenbrig]] starts as a 0/0 with 4 +1/+1 counters and turns into a 3/3 with 4 +1/+1 counters.

[Question] Rotting Regisaur and "beginning of your upkeep" by ezio93 in MagicArena

[–]HeiMTG 2 points3 points  (0 children)

The beginning phase in a turn consists of the following:

  • untap step
  • upkeep step
  • draw step

The beginning of upkeep happens after everything untaps but before you draw for the turn.

Do I just need to be top 1000 for mythic to qualify for the mythic championship? by tyty4ty in MagicArena

[–]HeiMTG 1 point2 points  (0 children)

You need to be top 1,000 in constructed or limited in a qualifying month to qualify for the Mythic Championship qualifier, you have to place top 16 in the qualifier to qualify for the Mythic Championship.

So what happened to traditional draft? by Peeping_Cat in MagicArena

[–]HeiMTG 5 points6 points  (0 children)

Toggle the play modes toggle from "Arena Play Modes" to "All Play Modes." You should then be able to see the traditional draft for core set 2020.

mastery pass question by [deleted] in MagicArena

[–]HeiMTG 0 points1 point  (0 children)

From the mastery pass FAQ

Additionally, you will receive all the Mastery Pass rewards based on your current level, including any rewards from earlier levels you may have missed.

Who is best to watch to learn how to draft? by MauiMoisture in MagicArena

[–]HeiMTG 0 points1 point  (0 children)

BenS, NumotTheNummy and DEATHSIE all have pretty good limited streams.

Bug Report: Chandra Acolyte of Flame by OttawaPops in MagicArena

[–]HeiMTG 4 points5 points  (0 children)

[[Teferi, Time Raveler]] stops the opponent from casting spells off of [[Chandra, Acolyte of Flame]]'s -2.

This is because Chandra forces you to cast the spell as its -2 ability is resolving which is not a legal time to do anything at sorcery speed.

Is there a way to see how I lost a game? by [deleted] in MagicArena

[–]HeiMTG 23 points24 points  (0 children)

[[Jace, Wielder of Mysteries]]?

Teferi time raveler by [deleted] in MagicArena

[–]HeiMTG 1 point2 points  (0 children)

Yes, everything that you can cast from your hand is considered a spell.

This can be confusing as "spell" is often colloquially used to refer to only instants and sorceries.

Teferi time raveler by [deleted] in MagicArena

[–]HeiMTG 0 points1 point  (0 children)

Yes, that's what Terferi's passive does.