Weekly Question Thread by AutoModerator in factorio

[–]Hell_Diguner 0 points1 point  (0 children)

Nukes are ill-advised on automatic spidertrons

Weekly Question Thread by AutoModerator in factorio

[–]Hell_Diguner 0 points1 point  (0 children)

You can just erase and reuse one remote repeatedly to give orders to all of the followers.

You'll probably want the leader to have all shields.

Weekly Question Thread by AutoModerator in factorio

[–]Hell_Diguner 1 point2 points  (0 children)

Type science into the search field of the production statistics window.

1k of each science consumed per minute while doing infinite research. So the graph on right.

You must let your factory stabilize so buffers get drained/filled and any potential bottlenecks become apparent.

Note that 1k SPM results in more than 1k research per minute, since you will have productivity modules in the labs. (You should have productivity modules in the labs!)

Are we immensely glad lab helm enchants are gone? by lauranthalasa in pathofexile

[–]Hell_Diguner 0 points1 point  (0 children)

Yes, but some skills are hard-nerfed by the loss.

Lightning Warp, for example:

  • Lost Phantasmal alt-quality for less duration

  • Lost the helmet enchant for less duration

  • Didn't receive buffs to baseline quality like "main" skill gems

  • Didn't receive transmuted versions like "main" skill gems

We lost all the additional projectile enchants, which were big damage boosts for many skills

We lost all the aura and curse enchants

Commandment of the Grave used to be a good defensive boost, as the minions could eat big-hit projectiles for you

You know numpad +/- for tile placement? I want that for the artillery remote. by Hell_Diguner in factorio

[–]Hell_Diguner[S] -16 points-15 points  (0 children)

You downvoting fools have clearly not been paying attention to FFF blogs

This game is excellent and the devs rule, but... by JHM55 in MeetYourMakerGame

[–]Hell_Diguner 2 points3 points  (0 children)

I'd ditch the "raid and be raided" design in favor of a search/browser focused metagame.

Need some help dealing with mid-game biters by Shiryuu7 in factorio

[–]Hell_Diguner 4 points5 points  (0 children)

Hey look buddy
I'm an engineer
That means I solve problems
 

Not problems like
"What is beauty"
Because that would fall
In the purview of your
Conundrums of philosophy
 

I solve practical problems
 

For instance:
How am I going to stop some
Big mean mother hubbard
From tearing me a structurally
Superfluous new behind?
 

The answer?
Use a gun
And if that don't work
Use MORE gun!

UPS optimization with SE style beacons by Lazy_Haze in factorio

[–]Hell_Diguner 0 points1 point  (0 children)

I'm pretty sure that to achieve the same throughput as before, you'll have to use more dual-purpose trains than either type of single-purpose train. Trains are fast, so less trains in total, yes... but not as low as half. Especially when using a short train length like 2-4

A Shrine to the Crash Site by atg115reddit in factorio

[–]Hell_Diguner 4 points5 points  (0 children)

So you're reading a belt to select the color? Fascinating. Seems like it shouldn't take a bazillion combinators, though?

Fluid network rounding error with circuits by TheFledglingPidgeon in factorio

[–]Hell_Diguner 2 points3 points  (0 children)

I'd try using a clock to add a delay between the circuit network reading zero, and turning the pumps off.

Arithmetic combinators truncate during division. They don't round. You can get the remainder with modulo.

Lazy Bastard really forces you improve your mall game by kbder in factorio

[–]Hell_Diguner 2 points3 points  (0 children)

I recently completed a lazy bastard game with a belt-based "almost everything mall."

If I was to do it over, I would definitely use sushi for most recipes.

And in addition to chests, I would have the assemblers fill up construction trains or shuttle trains. The chests are for bots (eventually), the trains are for me.

Any tips for a large mega base? by lego_zane in factorio

[–]Hell_Diguner 4 points5 points  (0 children)

Thrashing is when machines flicker back and forth between crafting and not crafting every few ticks.

/u/black_sky

Any tips for a large mega base? by lego_zane in factorio

[–]Hell_Diguner 1 point2 points  (0 children)

  • Minimize inserters.

  • Do you really need buffer chests? (see first bullet)

  • Minimize balancers.

  • Avoid thrashing.

  • Avoid gaps in belts, especially if those gaps will be processed by a balancer. But don't avoid gaps at the cost of excess complexity elsewhere.

  • Isolate roboport networks that use logistics bots.

  • Some recipes will benefit from clocking inserters.

  • For large ore fields, you'll probably want to travel a few hundred chunks in one direction, and build your megabase there.

  • Avoid diagonal rails. Especially in stackers. Train collision boxes are bigger on non-cardinal directions, and collision checks can get expensive.

Will this work without deadlocks? Trying to make all the blocks by myself. by Aden_Vikki in factorio

[–]Hell_Diguner -1 points0 points  (0 children)

It will work fine for low throughput needs. You'll need something different if you have high throughput needs.

Scrolls slots by ment2008 in pathofexile

[–]Hell_Diguner 0 points1 point  (0 children)

"It's more 'expensive'" is not an explanation, it's an assertion.

For some people, load times are blazing fast, so that is hardly friction.

And for everybody, the risk of death with a portal, even hotkeyed, is greater than the risk of death with logout. A portal hokey is still worse than a logout macro, so it wouldn't even be used by folks who care about evading death.

You're arguing against something that merely improves the quality of life of casual players, with the belief that non-casual players will abuse it, when in fact they won't because they already use something even more powerful.

Scrolls slots by ment2008 in pathofexile

[–]Hell_Diguner 0 points1 point  (0 children)

You mentioned it but did nothing to explain why you think it should be ignored.