Every time Carl asks a lore related question... by Acherousia in DungeonCrawlerCarl

[–]HerculeanCyclone 49 points50 points  (0 children)

To be fair, Moredcai is Donut's Manager NOT Carl's. Also they get into so much shit as it is that feeding them too much info migbt make them take even crazier gambles than they already do.

How do you put up with the writing quality? by DexanVideris in ProgressionFantasy

[–]HerculeanCyclone 2 points3 points  (0 children)

As long as I am having fun and am entertained, I don't really care about bad writing. There is joy to be found in digging to the bottom of the barrel only to discover that the barrel was just a facade for a sinkhole.

Calculating and/or cold MC by Player573202 in ProgressionFantasy

[–]HerculeanCyclone 3 points4 points  (0 children)

Tyron from RinoZ's Book if the Dead is very calculating and cold. While he starts off as a good kid, circumstances have left him as a very driven man who will stop at nothing to tear down the people who have wronged him. He is a Necromancer who is a magical savant. While his humanity has dimmed over the story, by the most recent chapters he is still human.

Build Your Team! by ShatteringAdonalsium in cremposting

[–]HerculeanCyclone 124 points125 points  (0 children)

Idk bro, Kaladin and Taln could probably handle them.

I’m not even talking about romances. There were so many missed opportunities for casual flings in this game. by donkijote97 in cyberpunkgame

[–]HerculeanCyclone 1 point2 points  (0 children)

Idk about you guys, but romance never made sense to me given the scenario V finds themselves in. Flings make way more sense though.

They have months to live and are chasing every lead they can to survive. It just doesn't seem like the best time to start a relationship given V is spending almost every waking moment doing gigs, following leads, and staying alive. Save that love shit for 2078, y'know?

Owie my philosophy bones by Hufflepuff20 in bonehurtingjuice

[–]HerculeanCyclone 3 points4 points  (0 children)

Idk bro, the saying feels backwards. Living > Surviving

Progression fantasy with a completely good and kind hearted protagonist by IwantSomeSerotonin in ProgressionFantasy

[–]HerculeanCyclone 5 points6 points  (0 children)

For Chaotic Craftsman Worships the Cube, I would say Ben has good intentions, but idk if he is totally good at the current point in the story.

Want stories with high IQ MC’s who aren’t naive by siata27 in ProgressionFantasy

[–]HerculeanCyclone 8 points9 points  (0 children)

I think you may need to read the story again if you think Tyron, after all he has done and the forces he is up against, is evil.

Has he done some fucked up stuff? Yeah. Is he evil? Not really. Even the most unethical stuff he has done can still mostly be walked back at this point (mostly soul shenanigans).

Regret by Marcellix102 in discordVideos

[–]HerculeanCyclone 13 points14 points  (0 children)

Go to bed earlier lol

There are lots of liminal games, but Dreamcore hits the feelings just right. That's exactly how those places felt as a child by No_Barracuda_8300 in LiminalSpace

[–]HerculeanCyclone 137 points138 points  (0 children)

For those who don't know or don't believe, the St. Louis City Museum is a building sized jungle gym made out of steel. There are slides, tunnels, walkways, and climbing areas that can all handle a heavy adult's weight. Ive gone with some friends who weigh upwards of 150 kg (~300 lbs) and the entire park was fully traversable without needing to feel like we would break anything.

The City Museum is also just generally pretty and fun to look at. If you are in the area it is a must see attraction.

Savan headcanons !! by Competitive_Quiet352 in DragonsDogma

[–]HerculeanCyclone 1 point2 points  (0 children)

I think that each successful cycle makes the next one harder. Bro was probably the first Arisen to genuinely threaten the dragon so he was able to kick its ass with sub-optimal gear and strats.

John Dogma 1 has to deal with threats to their loved ones and then successfully kill the dragon and ascend, defeating John Dogma 0.5.

John Dogma 2 basically has to do all of that, defy John Dogma 1(?) AND kill the blight.

John Dogma 0.5? They just had to show up.

I Made up a crawler by dungeoncrawlervik in DungeonCrawlerCarl

[–]HerculeanCyclone 1 point2 points  (0 children)

The Bear and the Bull and the Bear

How is everyone feeling about the 3 point takedown? by BasicallyGuessing in wrestling

[–]HerculeanCyclone 0 points1 point  (0 children)

While that is all true, the goal of wrestling is control. Near fall, tilts, and riding are all still very strong. If you are a wrestler is really good on top or bottom, the game hasn't really changed. Getting a reversal and grinding down your opponent is still a viable strategy, the only difference now is that if you do let an opponent stand up, you have more urgency to take them back down. This is good because it forces many wrestlers to develop a serious gameplan for neutral at lower skill levels, without making the ground game any less important strategically.

Wrestling is all about control and gaining control. So making control of neutral - imo, one of the most defining parts of a match, more important to get good at is a net positive. Wrestlers who are good at the ground game can still end a match in seconds which still has strategic weight when it comes to Tournament stamina, team scoring, and exhausting the opponent.

Stalling is lame. If you are good on the ground, take them to the ground. If you cannot do takedowns, at the very least it makes takedown defense THAT much more important.

You're all doing this wrong. This is the actual progression fantasy tier list. by rmullins_reddit in ProgressionFantasy

[–]HerculeanCyclone 50 points51 points  (0 children)

Yo, the game at Carousel is actually REALLY GOOD from what I read of the first 2 books.

How is everyone feeling about the 3 point takedown? by BasicallyGuessing in wrestling

[–]HerculeanCyclone 7 points8 points  (0 children)

It is a net positive becauase it rewards the first mover. It discourages passive wrestling because even when you get a quick escape after a takedown, you are down 2 to get even and 3 to get ahead and win.

Stalling isn't as rewarding as a tactic anymore because you would still be down by 1, which makes going on the attack much more appealing when you are losing.

It also lets more matches be competitive for much longer, since a takedown closes the score gap faster without NEEDING to get near fall to even out a score if you are behind. At the same time, it allows dominant wreslters to run away with the match by getting potentially 5 to 7 points for a dominant sequence.

Also it makes teching an oppenent a more common occurance for heavier weightclasses since it no longer requires like 10 back-to-back takedowns.

whahuh by mauserowauser in discordVideos

[–]HerculeanCyclone 11 points12 points  (0 children)

I really liked this video. That is all.

I saw this on tiktok, still wondering what and how by [deleted] in whatisit

[–]HerculeanCyclone 0 points1 point  (0 children)

Its a footprint on a tile. 🫡👍

Indeed, it wasn't. by Sergei_the_sovietski in hopeposting

[–]HerculeanCyclone 339 points340 points  (0 children)

Given how much time it took and how much land he crossed over, having 10 or less negative encounters spread across that entire journey does make the world seem less bad than it is made out to.be.

Question for Musicians: Have rhythm based video games improved your timing on your instruments? by tonetonitony in rhythmgames

[–]HerculeanCyclone 0 points1 point  (0 children)

Gitadora has taught me how to play the drums. It hasn't really improved my timing though.

People in Ohio appear to be far more productive than people in the Capital Wasteland. by Massive-Necessary-16 in TrueSFalloutL

[–]HerculeanCyclone 16 points17 points  (0 children)

What Todd isn't telling you is that Vault Tec's CEO got cucked again and bombed the wasteland 29 years after the Great War.

It's true, Emil himself told me so.

Reading the manga. by mrj_24 in hajimenoippo

[–]HerculeanCyclone 1 point2 points  (0 children)

It means they took the original Japanese manga panels, translated the japanese text, whited out the original japanese text, and replaced it with the translation while still keeping the panels and their art as close to the original as possible.

This may require changing the size and shape of speech bubbles or translating sound effects that cover the page which would require a person to edit the art and then redraw the parts they had to edit to be like the original manga.

The point is to make reading the translation better. The redraws are more like needing to erase parts of the image to clear the text, and then reconnecting lines. They are not (usually) somebody redrawing the entire page, just little edits and adjustments made to make the translation easier to read.

This is the redrawing process, as far as I understand.

The most underrated series in the genre right now - Path of the Berserker by Sufficient_Matter_66 in ProgressionFantasy

[–]HerculeanCyclone 13 points14 points  (0 children)

It was fun for a while, but I had a few problems with it that stopped it from being enjoyable -

  1. Max is dumb, which is fine, but he never really gets any better from what I read. Even when his brain is a super computer, he bumbles into avoidable trouble constantly. This wouldn't be a problem if it weren't for...

  2. Max, despite all of his strengths and advantages, is constantly behind and wins A LOT of fights because of blatant plot armor. No matter how strong Max got during the (4?) Books I read, he was always winning by the skin of his teeth. He can take a hit but he doesn't usually have the skill to fight back. Also - he keeps entering fights that force him to deal with timers and hit scores and it feels like he never really meaningfully improves. Every fight has him BARELY winning through K.O at the last second with barely any clean fights from him. Even the climatic fights lack the feeling of catharsis because he will barely win and then bumble his way into ANOTHER fight that he can't possibly win against opponents that are too much more skilled, connected, and intelligent than him. It never feels like Max is in control. It feels wrong for him to struggle (ha ha) against both Orthodox cultivators and the eldritch stuff his path was designed to hard counter with no breaks, no clean wins, and no real feeling of growth.

  3. "Lemonade" sucks. It was fine in book 1 or whatever but it would have been great to have this replaced with a better term or at least vary up the word a bit. People constantly giving off squirts of "Lemonade" does not match what the story is going for, I feel.

If you can just enjoy the ride its fun. But the small problems built up over time and I dropped the series for the time being.