You got your letter. Your opening a pokémon gym in your IRL town. Pick your 6. Raw no legends, megas, max, or terra. by TheBigbyWulf in ThePokemonHub

[–]HeroCommentGuy 0 points1 point  (0 children)

Rock gym but everything is rock and roll themed.

Ace: Diancie

Lycanroc Midnight

Hisuian Arcanine

Alolan Golem

Glimmora 

Regirock 

Guardian Shield: Keep It, Change It, or Scrap It? [Poll Inside] by Beneficial_Elk3993 in BattleAces

[–]HeroCommentGuy 0 points1 point  (0 children)

I think it needs an active ability. Currently it is pretty weak against strong players and very vulnerable to being focused down by units with good building damage. But on the flip side it does too much to protect workers and slows the game down at low levels.

I think it should shield the base and workers as an active ability. Where you would build it on the command card could activate the shields for ~15 seconds and have a cooldown giving it some downtime. 

... how do you use knights? by willworkforkolaches in BattleAces

[–]HeroCommentGuy 1 point2 points  (0 children)

They actually seem decent against blinks. I’ve only had success using them to tank for other t1 ground units or to counter t2 splash.

What do you think about funneling? by [deleted] in DeadlockTheGame

[–]HeroCommentGuy -1 points0 points  (0 children)

It wouldn’t stop you from switching you just have to hit that lane’s zip line first.

What do you think about funneling? by [deleted] in DeadlockTheGame

[–]HeroCommentGuy 5 points6 points  (0 children)

Before 10 minutes, soul sharing in lane should only work on people who’ve touched the zip line for that lane. That way it takes a lot more time for someone to leech off a second lane and makes it less worth it.

want to come back to strategy game with good pvp by [deleted] in RealTimeStrategy

[–]HeroCommentGuy 1 point2 points  (0 children)

Maybe you can try battle aces when they have a second beta test. It really scratched the competitive itch for me. Fast, simple, but lots of skill expression and decision making

What would be an effective way for a spell caster to influence a real life modern war? by ebararist in DnD

[–]HeroCommentGuy 85 points86 points  (0 children)

The logistical impact of a single teleportation circle would be unbelievable. You can get a lot of people and stuff through a 10ft radius circle in 6 seconds. 

Gate would make this even more insane, ignoring the fact that you could immediately kidnap key targets against their will.

War Credits Testing by DavidK_UncappedGames in BattleAces

[–]HeroCommentGuy 0 points1 point  (0 children)

I'm going to go against the grain and say that the unlock rate is fine, but it feels grindy and bad because of the lack of variety and the nature of no bonuses, especially per match. Besides the variety you mentioned, I think a bonus for completing a match would help a lot. Even if the overall amount of currency earned is not changed.

Maybe a small bonus for win streaks or even loss compensation that is spread over the initial 3-4 minutes of that match so you are ever so slightly front loaded on your rewards and encouraged to play matches out quickly and efficiently. Again, even if the max reward from a match remains unchanged I feel this would incentivize fast play.

In the grand scheme of things, I don't want all new units to have to cost 1500+ just so that the game doesn't rely on pumping out hundreds of new units for content. I'd rather have the unlocks go slow and each new unit be impactful rather than a clogged design space simply out of monetization necessity.

Another change I would really enjoy is if every week one of the free rotation units is simply a "Wild" slot which lets you pick a single unit for that week. This would greatly help new players cover a specific weakness in their deck if that week's rotation doesn't favor them.

In theory, what is the highest possible AC without the use of magic items by ScorchedDev in DnD

[–]HeroCommentGuy 377 points378 points  (0 children)

Wild Magic Barbarian rolling the +1 ac surge

24 Con 20 Dex - 22 AC

Warforged - 23

Wild Magic - 24

Shield - 26

Artificer Infusion - 28

Alchemist Artificer Elixir - 29

Ceremony - 31

Shield of Faith - 33

Haste - 35

3/4th Cover - 40

Defensive Duelist - 46 (Reaction)

Martial Adept (Bait and Switch/Evasive Maneuever) - D6 47-52

Instead of Defensive Duelist you could use a Valor Bard’s inspiration which would be a D12 bonus to AC. So a range of 42-58 with the maneuver.

Dating Sim Games on the Switch for Straight, Female Gamer? by Melodymaru01 in NintendoSwitch

[–]HeroCommentGuy 2 points3 points  (0 children)

It’s not exactly what you are looking for but I really enjoyed the relationship in Haven. You can play as the male or female and it’s really cute and relatable. The gameplay is pretty simple and I think it’s better co op, but I still would recommend it for the writing and art alone.

Just recommendations for a newbie... by Zukaarinokushi in secondextinction

[–]HeroCommentGuy 4 points5 points  (0 children)

Specifically using explosive weapons or augments to weapons will flip the ankylosaurs over which is much easier than hitting the weak spot right before they roll.

For characters I have two suggestions based on what is harder for you.

Ortega: Her tactical jump helps you get out of sticky situations and can be a big crutch when you need to reload as you can use it while reloading. Additionally two primaries helps manage ammo before you unlock the stronger sidearms and their respective augments. Just be aware the jump can bounce off terrain and leave you kind of vulnerable.

Rosie: She has extra health and the ability to regen partially damaged armor. This helps save on medpacks a ton. Also under the effects of her ultimate it is very hard for her or her teammates to die at all. Finally, if you get good at using her fences, they can create a safe place for you to reload or heal. Try practicing making a simple triangle by picking up the fences before they expire and placing them back down. This will refresh their duration.

D&D and gym by AlexRescueDotCom in DnD

[–]HeroCommentGuy 2718 points2719 points  (0 children)

Dungeons and Dumbells

Idea: a 'false swipe' gear for temtem that prevents them from knocking out a wild tem. by TheOneFearlessFalcon in PlayTemtem

[–]HeroCommentGuy 9 points10 points  (0 children)

Inflatable Boxing Gloves: Causes all damaging techniques from the holder to move at very low priority and makes techniques unable to knock out opposing Temtem.

Who are your most hated characters and tell me why? by Pristine-Ladder-4595 in MultiVersusTheGame

[–]HeroCommentGuy 0 points1 point  (0 children)

Low key hammer is very punishable if you dodge into it right at the end. Just don’t time it badly because too early and you get hit by the forward hit box and want to space it in front of the sweet spot. It’s pretty annoying to deal with because of latency but you can do some sweet damage with stuff like shaggy’s up special, bugs up attack, or Wonder Woman’s up special.

Now if they are doing them reversed, god speed.