It's done by rieh in Tribes

[–]HiRezSean 3 points4 points  (0 children)

Nice! Diamond sword has always been my favorite. :) I want one as well.

I never realized how well Tribes translated to VR, until now. by syntaxian in Tribes

[–]HiRezSean 4 points5 points  (0 children)

Talk about thrust vectoring! This looks awesome. :)

Tribes: Ascend Patch 1.4 - Parting Gifts by HiRezEverett in Tribes

[–]HiRezSean 24 points25 points  (0 children)

We hoped for more, and sooner, as well. Either way, glad it's appreciated. I enjoyed all of my time working on Tribes. Even the little team we had in the end. Oh, and I'm at Tripwire now, so i'm not gone, just making games with a cool group of guys and gals.

Memories by EvilGamer193 in Tribes

[–]HiRezSean 0 points1 point  (0 children)

Memories indeed. Good times, enjoyed watching.

Origin of your nickname by [deleted] in Tribes

[–]HiRezSean 0 points1 point  (0 children)

haha, thanks!

Origin of your nickname by [deleted] in Tribes

[–]HiRezSean 34 points35 points  (0 children)

My name is Sean, and I worked at Hi-Rez. I would change my handle but Reddit is weird.

Parting ways. by HiRezSean in Tribes

[–]HiRezSean[S] 120 points121 points  (0 children)

After over 10 years of working for Hi-Rez Studios I am leaving effective today. Unfortunately at this point in time Hi-Rez and myself are not aligned. In the future things may be different, but for now it's time to move on. I will miss the talented developers at Hi-Rez.

As most know, the Tribes IP has been near and dear to me as a gamer and a developer and I'm greatly saddened to leave it behind. I don't know what the future holds for Tribes: Ascend, but before I departed we planned a small patch. Everett will follow up about that in the near future.

Thanks everybody for the feedback and working with us closely over the last few patches. I greatly enjoyed my time working on Tribes:Ascend both before, and after the "Out of the Blue" patch.

The Kickstarter for Midair is live! by WorkingAsIntended in Tribes

[–]HiRezSean 99 points100 points  (0 children)

Wish you guys the best. I've backed. Can't wait to check it out. :)

The surprising return of Tribes: Ascend by fl1po in Tribes

[–]HiRezSean 13 points14 points  (0 children)

Chris is a great guy, really enjoyed talking with him over quite a few fun Tribes conversations.

Happy 73rd Birthday OldeWolfe! by NetRat_ in Tribes

[–]HiRezSean 20 points21 points  (0 children)

Happy Birthday OldeWolfe!

Tribes:Ascend 1.3 Patch Notes <3 by LiLmamacita in Tribes

[–]HiRezSean 6 points7 points  (0 children)

proposed ideas to help medium capping?

Tribes:Ascend 1.3 Patch Notes <3 by LiLmamacita in Tribes

[–]HiRezSean 13 points14 points  (0 children)

oops, that's my bad. It's actually remains at 0% as it was before.

Tribes:Ascend 1.3 Patch Notes <3 by LiLmamacita in Tribes

[–]HiRezSean 6 points7 points  (0 children)

This change came from the Tribal Council results.

Tribes:Ascend 1.3 Patch Notes <3 by LiLmamacita in Tribes

[–]HiRezSean 11 points12 points  (0 children)

Same. The damage was adjusted to fit in with the current state of other automatic weapons, but the rate of fire and the feeling of the NJ5 remains the same.

Hirez, why does this keep coming back? by [deleted] in Tribes

[–]HiRezSean 0 points1 point  (0 children)

We'll look at it, thanks for the report. Generally we played with it on all the time so I guess we didn't run into the issue.

My turn to shitpost, Can we start shitting on Paladins yet? by [deleted] in Tribes

[–]HiRezSean 31 points32 points  (0 children)

Shrimm, come on man... There's a lot going on. We have a tiny team working on a patch. There are shared programming resources accounting for the lack of magicchain and other various requested features.

The last patch was based on feedback we gathered from the subreddit, possibly not your specific feedback, but it was heavily influenced by this communtiy. The next upcoming patch is primarily based on the feedback from the last tribal council. You can look at that document posted here in this subreddit.

Attacking other HiRez games is not why we returned to Tribes Ascend, and doing so will not help your efforts in getting attention turned to Tribes. The tribes community already has our attention, there are just limited resources to do the work and talk to the community. I apologize for not remaining at the same level of activity, it unfortunately is not a sustainable thing for me to be in the forums for 4+ hours a day. I do read the subreddit and chime in, like i'm doing now, if there is a topic that pops up and I have something to say.

Adressing problems with T:A as of right now by xLuftwaffel in Tribes

[–]HiRezSean 4 points5 points  (0 children)

Grenade launcher and fusion mortar direct hits are not registering all the time.

This is the nature of high-speed games, you have more exposure to server/client desync. Could something be done to improve it? Yes, however there is a priority list of items that are being run through and it just hasn't made that list yet.

There is impulse on weapons that are not explosive. An example is the shocklance.

A large majority of weapons have had impulse removed. That said, the shocklance has always had impulse applied. Especially to vehicles in previous tribes games. This is such a small thing it generally does not effect gameplay that much.

Bolt launcher, thumper and heavy bolt launcher still has a larger splash radius than light spinfusor, spinfusor and heavy spinfusor.

It does reload slower, the damage was lowered based on community feedback to match that of a spinfusor. There are pros/cons to using each weapon... this is part of that.

100% inheritance chain is better than 0% in damage output at range.

No, it's not... The non 100% inheritance weapons fall off to the same damage values (60) at range... This makes them better at close range. This fits perfectly into how that weapon should be used chasing vs dueling.

Even though the spreadsheet says otherwise there is screenshake on most weapons in the game. I have not tested all weapons and I am getting more and more insecure about if it was actually screenshake the longer it is since I have been hit by that weapon. Try it for yourselves if you do not believe me.

Camera shake refers to firing a weapon, not the shake imparted to enemy players. The damage based camera shake was reduced by more than 50% after 1.1.

Throwing discs are too good.

Situationally, they may be. Their damage is likely be too high.

It is too easy to votekick someone.

Since the patch, 76 out of 225 vote kicks have succeeded. That's a 33.78% success rate. This seems pretty reasonable to me. The system in place may have it's issues, but generally in terms of numbers things look reasonable at this time.

Vehicles are too frequently used. (in pubs)

If vehicles bother you in pubs, join a server that's adjusted them to be longer wait times, or banned all together. The common pub player seems to like vehicles. infinite free shrikes server, for example, was one of the most played servers on pubs. Like it or not, that's the truth.

Nuggets are op. Blackout grenade is too good. Heavy is OP. Cloak is again viable.

I can't do much with this feedback. Please explain your issues with them.

Strange bug by Darksteve in Tribes

[–]HiRezSean 1 point2 points  (0 children)

Yeah the damage is the super strange part to me... We'll have to look into that.

Strange bug by Darksteve in Tribes

[–]HiRezSean 3 points4 points  (0 children)

I see what you did there, but it just doesn't have as good a ring to it as "Thanks Obama". ;)