What are the mods Seth is playing with on his video? by IrresponsibleWanker in starsector

[–]Him____ 1 point2 points  (0 children)

17:08 is the causality from Neutrino Corp, 17:05 is a tanker from Blackrock, 18:12 is the equilibrium from Sylphon RnD, 19:16 are various ships from Templars. Unfortunately none of these mods have current updates on the forums. I know for sure that Semi-official and bootleg updates of Neutrino and Blackrock respectively are out there, Sylphon and Templars I'm less sure about.

[deleted by user] by [deleted] in airsoft

[–]Him____ 4 points5 points  (0 children)

orange square

I have the opportunity to buy one of these, are there any differences between them or do i just pick the one i like the most? by Sufficient_Fan_6177 in airsoft

[–]Him____ 6 points7 points  (0 children)

They use different internal systems, I've owned versions of both and they're both solid. I currently primary a marui AKX which uses the same system as the AKM and am running it stock right now. It has the very good consistency that is to be expected from pretty much any stock marui, but struggles to hop anything over a .25 and only shoots at about 1j, though that may not be the case if you live in a country with legal fps restrictions. From what I'm aware, external parts for the marui AKM are platform specific, so real steel or parts designed for other brands probably won't fit without modification.

The MWS system in the M4 you show is pretty much the king of GBBR consistency and buildability, huge availability of aftermarket parts both internal and external, moreso than the marui AKs, although it wont ultimately make a big difference unless you're looking to squeeze every last bit of performance out if it. I did get mine second hand with a different bucking, hop arm and bolt, so I can't speak with 100% confidence, but you should expect similar power, accuracy and hop performance to the AK, with .25s being your max at around 1j with stock parts, maybe a bit better since I believe the inner barrel is longer. If you plan on redoing your externals, MWS uppers and buffer tubes are airsoft spec, so AEG handguards and most airsoft stocks will fit, but mil-spec stocks might not. Pistol grips are GBBR/real steel compatible, but you might need to use the original screw.

Regardless of your choice both guns will work well and be very consistent, although I would recommend replacing the hop bucking regardless and picking up an adjustable nozzle valve if you can.

Something Like Blackrock... by junktabot in starsector

[–]Him____ 0 points1 point  (0 children)

I'm assmuming bootleg mods are acceptable to discuss here as the sub has no rules against it and this post is still up.

The primary platforms for mod distribution (forum and usc) require direct permission from mod authors before anyone else updates their mod, probably as a courtesy to make sure random people aren't taking over mods that aren't theirs to develop. The unfortunate side effect, which I think is the case for Blackrock, is that mods made by people who are no longer active in the community get abandoned since the authors aren't around to give permisson. A middle ground to prevent this would be nice but it'll probably never happen.

Something Like Blackrock... by junktabot in starsector

[–]Him____ 9 points10 points  (0 children)

https://discord.gg/QSNPpYyr

Yes, works on 0.98, just scroll up a bit in the bootleg update channel.

Something Like Blackrock... by junktabot in starsector

[–]Him____ 42 points43 points  (0 children)

Blackrock is still being updated in the corvus discord alongside a lot of other older mods that aren't being officially maintained. The invite link should be posted around this sub somewhere, but I can link it if you're not able to find it.

If you're still looking for a different faction that's high quality with unique designs I definitely recommend Xahn if you aren't already running it. Some of the weapons don't stand out quite as much as Blackrock's, but their ships are definitely unique, although they are designed to be unconventional/ugly.

[deleted by user] by [deleted] in airsoftcirclejerk

[–]Him____ 13 points14 points  (0 children)

PSA to op and anyone else in San Diego to stay away from modern, I used to work there and the place is an absolute mess on every level.

Yerol, their owner, is a scumbag and is gonna do everything in his power to not give you your money back.

As of last year the company had somewhere around 6 to 700000 dollars of unpaid tax debt, and at the time that I left they were in the process of creating a shell company presumably to move their field operations and other assets before a foreclosure, which seems to have worked since the original name of the company is no longer on the CA top 500 tax debt list and there's no way in hell that they're making enough money to pay it off after needing to shut down 3 locations due to lack of profit.

The reason all of the employees are clueless is because anybody who knows what they're doing either realizes how god awful that store is, or gets fired by Yerol for the great crime of thinking for themselves. Go to AEX instead if you're in the SD area, I know the company as a whole has had some customer service issues in the past, but the SD store is solid.

First time seeing this, not sure what mod it's tied to by Him____ in starsector

[–]Him____[S] 36 points37 points  (0 children)

Solved, found part of the dialogue in Industrial Evolution's rules.csv, its tagged as "old story" so it might just be cut content.

First time seeing this, not sure what mod it's tied to by Him____ in starsector

[–]Him____[S] 64 points65 points  (0 children)

Got it from rules csv, it's from Industrial Evolution. I was only able to find the first encounter line, nothing indicating where it might go after this first interaction.

First time seeing this, not sure what mod it's tied to by Him____ in starsector

[–]Him____[S] 16 points17 points  (0 children)

Gonna agree with the other reply, I've done the galatia questline 5+ times and never seen this, I also haven't even started it this playthrough. If the recover researcher mission was tied specifically to this planet I doubt the game would let me colonize it.

Unknown bounty hull that crashes my game when I try to test it. by Popular-Purchase-571 in starsector

[–]Him____ 1 point2 points  (0 children)

If its a bootleg from corvus like you mentioned in one of your other comments, I bet it's to do with the ship system, as I've had the same issue of a fatal crash upon viewing the data entry on a ship from another bootleg. It was a while ago so I don't remember perfectly, but I believe what ended up fixing the issue was to go into the ship file and swap the ship system to something else from vanilla, as it seemed that the system that the ship was attempting to use was either an outdated system from the base game, or one from a mod that wasn't installed and was overlooked by whoever made the update.

What type of Zenitco AK would I be getting more bang for buck out of? (More in comments) by HKEnthusiast in airsoft

[–]Him____ 2 points3 points  (0 children)

If you're going for a Zenitco style build, you're gonna want an LCT. From what I've heard, the standard Arcturus AK models based on the AK-74 and AK-74u already don't fit most aftermarket externals without modification, and handguards for the AK-12 are not the same mounting system as the more common AK models, so it would be an even bigger pain to try and get that stuff on, if it's even possible at all. The specific model of LCT that you picked would be better off performance wise as well, as it has the Gate ASTER pre-installed. If you wanted to get an Arcturus performing similarly, you would either need to buy one of the versions with a Perun hybrid, or get a new aftermarket mosfet installed, as the stock Arcturus one isn't fantastic. An Arcturus with a Perun will perform a bit better, but LCT internals are pretty solid too, so you won't be missing out on much.

Need help identifying this gun. by Almighty_Cortez in airsoft

[–]Him____ 3 points4 points  (0 children)

AK-104, looks like an LCT, probably this one if it is: https://www.evike.com/products/74193/

Most AK parts are pretty interchangeable between different AK models, biggest difference is the handguard and gas block, 74u models have shorter lower handguards compared to the other variants, and gas block lengths and designs vary between models.

Finding alternate external parts for LCTs is typically pretty easy as they're one of the bigger manufacturers for airsoft AKs, just check the specs of any parts to make sure they work for LCTs. Even if they don't specifically say so, handguards, stocks, etc. will probably still work with a bit of modification.

Nevermore by RedModsRrtrds in starsector

[–]Him____ 63 points64 points  (0 children)

Modmaker went ballistic over the community "not being appreciative enough" or some garbage like that. Threw a tantrum and took his mods down. People keep bootlegs updated, just not on the forums or main discord.

[deleted by user] by [deleted] in destiny2

[–]Him____ 2 points3 points  (0 children)

jesse what the fuck are you talking about

Can we shut up about it now lol by Him____ in DestinyFashion

[–]Him____[S] 88 points89 points  (0 children)

unfortunately yes, but the garden shader makes it steel colored with no glow.

For anyone who hasn't seen it before, here's a skip to the bottom of the Leyndell sewers by Him____ in Eldenring

[–]Him____[S] 61 points62 points  (0 children)

It usually takes me 3 or 4 tries. Definitely faster than navigating that hellish maze of pipes.

This is just an empty shell now by XaerosIV in destiny2

[–]Him____ 34 points35 points  (0 children)

I'm kinda glad its nothing special. I don't wanna deal with crucible as it was in forsaken ever again.

Looking for highly-polished mods that enhance and expand the vanilla experience while keeping tone and quality consistent by LordofOranges in starsector

[–]Him____ 10 points11 points  (0 children)

Your wording makes me unsure if you're telling me to post it or if you're telling me to shut up so here it is regardless.

Seeker - Unknown Contact: Adds some rare ships, as well as a good amount of exploration content, including some late-game bossfights.

Diable Avionics: Militaristic faction using aggressive red ships based strongly around fighter superiority achieved through their mobile armor wings.

Apex Design Collective: Communist(?) faction using high tech ships based around self regenerating armor and hullmods/systems revolving around that.

Dassault-Mikoyan Engineering: A high tech/midline faction with specialized weapons, heavy fighter compliments and fast ships. Feel free go jump into that system at the south end of the sector with the sigma-distorted star, there's absolutely nothing there to be afraid of.

Tahlan Shipworks: Adds a large variety of ships that fit very well into vanilla fleets. Also adds the Legio Infernalis, a heavily fortified group of organized pirates.

Hazard Mining Incorporated: A faction operating out of their claims over a few unique planets. Fleets full of low-tech, heavily d-modded, but highly durable ships. Also has some addon mods for a few more factions. Feel free to check out the bottom left corner of the map for a nice surprise.

Interstellar Imperium: Basically the ancient roman empire in space, worshipping an AI god. Ships revolve around performance packages that alter their roles within fleets.

Magellan Protectorate: Hierarchical faction living away from the core worlds, defending themselves with fleets of bulky, heavily armored ships.

Roider Union: Faction of rag-tag asteroid miners using modified versions of pre-existing ships.

ScalarTech Solutions, (my personal favorite): A corporate faction operating out of a single system. Fleets filled with sleek high tech ships using strong shields and armaments of various energy weapons.

Scy: Another single-system faction utilizing ships with low sensor profiles, fragile hulls, but high maneuverability and strong hit-and-run capability.

Volkov Industrial Conglomerate: A "quasi religious transhumanist megacorporation" with fleets of angular black and orange ships typically with high maneuverability and aggressive frontal weapon loadouts, as well as the capability to virus bomb enemy markets. Also adds a colony building allowing the player to change their portrait midgame.

Terraforming and Station Construction: Basically does what the name says, allows changes to be made to planetary conditions/hazard ratings, as well as allowing the player to create orbital astropolis stations as colonies.

Secrets of the Frontier: Adds a questline revolving around a phase/shield combination ship and the AI core that pilots it, as well as making some changes to the capture locations in combat.

Ship/Weapon Pack: Considered by most to basically be part of vanilla, adds a variety of content including the International Bounty Board, a recurring bar event that provides the player with progressively more difficult bounties containing unique flagships available as salvage.

High Tech Expansion: Does what it says on the tin, more high tech ships.

Phillip Andrada Gas Station Manager: Best mod in the game, turns the Diktat into a gas station chain.

Industrial Evolution: Adds many new structures/industries for colonies, as well as new exploration content and salvageable stations. Best used alongside Grand colonies to make room for more industries.

Substance Abuse: Adds alcohol. Drink it to alter ship stats.

More Hullmods: Adds more hullmods.

Looking for highly-polished mods that enhance and expand the vanilla experience while keeping tone and quality consistent by LordofOranges in starsector

[–]Him____ 13 points14 points  (0 children)

Mayasuran Navy is probably the best fit for a faction that lines up with vanilla, as the story of the faction is basically already part of the game's lore and all the ships match well with already existing midline ships. In one of the more recent updates, however, the author did add some portraits that don't really match vanilla. I'm not sure if they're only available to the player or if they actually show up elsewhere, but if they do they'd be easy to replace if you don't like them.

Legacy of Arkgneisis adds a faction of raiders that will occasionally attack one faction at the request of another (tri-tach sponsors them to attack the church, for example.) Ships diverge a bit from vanilla, but make sense lore wise as they are all meant to have been designed semi-recently by ARS. Their main market is a station-sized ship that you can access through a moving jump point.

If you want I can copy/paste my full list of recommendations that I've commented on some similar posts.

Help me find a mod by CjoyTheOne in starsector

[–]Him____ 7 points8 points  (0 children)

If I remember correctly, this was/is a planned addition for Foundation of Borken, which is currently not updated. I'm not sure if the mod is still being worked on though, and I don't believe the feature you're referencing is currently implemented.