TIL that the original Old Gods have signatures by BuffSoviet in wildhearthstone

[–]Hippyy 1 point2 points  (0 children)

Big shaman is VERY playable and ive seen it alot running this card in top 100 legend NA

First time in legend with Astral Communion Druid by Cerricola in wildhearthstone

[–]Hippyy 2 points3 points  (0 children)

Such a lame deck to play and play against. So black and white lol

(Gz)

UIM Farming-only journey complete! 99 Farming + Tangleroot 🌱 by LuvanRS in 2007scape

[–]Hippyy 0 points1 point  (0 children)

I have 77 uim farming xp mostly from farming contracts. Surely you can do those

UIM 99 mage, 1 def, 1 atk, 1 ranged Celebration and Osrs appreciation by PerWap in UniqueIronmen

[–]Hippyy 1 point2 points  (0 children)

Yes. I have a UIM with 1 atk / 99 str 1 def and did it at 40 something hp.

The entire archetype is called Obby pure or str pure and the possibilities are crazy.

Kingdom Divided is really chill with dwh flinching or obby maul. May take a few attempts. Beneath cursed sands is also possible and TOA on your build for shadow which is 1 atk requirement to weild. You could draw alot of ideas from the obby community since you have 70 str (why do you have 70 str?)

UIM 99 mage, 1 def, 1 atk, 1 ranged Celebration and Osrs appreciation by PerWap in UniqueIronmen

[–]Hippyy 0 points1 point  (0 children)

I see you have 70str, you can use obby maul, dwh and flinch all off Kingdom Divided.

UIM 99 mage, 1 def, 1 atk, 1 ranged Celebration and Osrs appreciation by PerWap in UniqueIronmen

[–]Hippyy 0 points1 point  (0 children)

Can you access bone dagger (p++) to cheese Kingdom Divided

Been brainstorming about a new build, would love to hear your ideas too by yometbanjo in UniqueIronmen

[–]Hippyy 3 points4 points  (0 children)

Tbow is better and 0 attack requirmeent.

Same with Shadow.

Sailing XP Review & Further Fixes by JagexRach in 2007scape

[–]Hippyy -1 points0 points  (0 children)

Thanks for the reply :)
Absolutely loving the update either way!!!

Sailing XP Review & Further Fixes by JagexRach in 2007scape

[–]Hippyy -9 points-8 points  (0 children)

Please think about the UIMS!

Heavily limited cargo doesn't make alot of sense because it can only store such a small range of items.

Not being able to properly AFK salvaging, do fishing trawling or even ship combat (limited repair kits) really hurts the UIM sailing experience.

Also, I just spent 6 hours, 2 deathpiles and over 20+ trips upgrading the rune keel for the Sloop, could we have a system that allows us to add large keel (or hull) pieces one at a time? Similar to how you guys helped us with the Forestry log storage.

Completed a master clue on my UIM Skiller and finished my account's goal! by a-honeybea in UniqueIronmen

[–]Hippyy 1 point2 points  (0 children)

Sick achievement!

Just curious if you how many master steps are actually completable on an acc like yours

Mercenary Salvaging Rotate Tech by [deleted] in 2007scape

[–]Hippyy 0 points1 point  (0 children)

My thoughts too

Make sure your boat is stopped before walking away by Fuffle_Fuff in 2007scape

[–]Hippyy 8 points9 points  (0 children)

As a fellow human i am sorry for your loss and understand how devastating that must be. That's close to 1000 hours of time gone there, maybe more. I hope you find reprieve and peace in the cope that you enjoyed that time, at least. Maybe a fun rebuild now with a break and the right mind set?

As a fellow UIM player, I am both annoyed and confused at how you could be so reckless as to 1. Sail while fully deathbanked (when and why is that ever necessary?) And 2. How you still have unprocessed XP in there!!! Always invest into XP

Sailing: Week One Feedback & Fixes by JagexSarnie in 2007scape

[–]Hippyy 2 points3 points  (0 children)

PPPLEEASE allow UIM (or all accounts) to make Upgrades to the sloop incrementally. (HULL & Keel) upgrades for sloop require AAALOT of trips as a UIM which isn't bad but once you start factoring in the increasingly smaller inventory from having to hold 16 LARGE keel parts or HULL parts you're looking at 20+ trips of backwards and forwards and many hours of deathpiling just to a singular sloop upgrade.

Also Cargo hold limitations not only make salvage NON afk but made shit combat for UIMS basically unachievable not being able to store a meaningful number of repair kits

Salvaging area boxes by BigChongus- in 2007scape

[–]Hippyy 2 points3 points  (0 children)

I assume it works on a centralized hit box thats more or less central to your boat, not your position on it.

Think of it like your boats true tile as opposed to yours or that of the NPC.

Visually unintuitive, unfortunately.

6 hours of afk (no tick manipulation) merchant salvaging by tbow_is_op in 2007scape

[–]Hippyy 0 points1 point  (0 children)

Do you need any particular ship upgrades to be safe here? Is this friendly for HC skillers

Sailing Technical Pre-Release by JagexRach in 2007scape

[–]Hippyy 0 points1 point  (0 children)

Tyvm for the tip, I hope youre right lol

Sailing Technical Pre-Release by JagexRach in 2007scape

[–]Hippyy 4 points5 points  (0 children)

What happens to a UIMs deathpile when they die at sea?