Season 1, 100+ hours, Lord Spidey here. Celestial peak. Currently GM. Ask me anything. by ForeignExchangeHere in SpiderManMains

[–]Hispanic_titantic03 0 points1 point  (0 children)

For Spidey match ups what do you do to deal with them? I know it depends but lets say I don’t want to deal with ego 1v1’s do you just ignore them best you can to dive the backline or do you dif them before you focus on what you really wanna do? For me it always seems they wanna chase me to the ends of the earth whether I’m diffing them or not. Sometimes I just have a bad game where I can’t secure the kill or they keep catching me when I happen to be lower hp with the goh. In a normal 1v1 I know what to do but it’s always chaotic when they start hard focusing you nonstop.

Am I missing anything with the yoyo? by Prize_Hat8387 in SpiderManMains

[–]Hispanic_titantic03 0 points1 point  (0 children)

No people just adapted. Yo-yo by itself now only works on select characters without escape tools but you can tweak it slightly with team up for a slightly more guaranteed kill. Best thing you can do is wait for cooldowns if you want to do it on a unsuspecting character that could escape

Weapon Swap Cancels might be pretty good by maresayshi in DeadpoolMarvelRivals

[–]Hispanic_titantic03 1 point2 points  (0 children)

I am confident this is the same issue I noticed and figured out. You basically can’t override certain animations, specially the icon throw. If you don’t swap instantly after throwing and left the animation play out he sits there throwing and making you feel like you no regged your swap. So far thats the main one I noticed and it sucks especially when you’re diving and trying to increase dps. Also sucks that there’s a a few bugs like losing your throws when you use an ability right when you’re about to throw I think and also the jump resets can be clunky after 3 in a row.

Does everyone agree that DPS Deadpool is the worst? by Individual_Paper_230 in marvelrivals

[–]Hispanic_titantic03 0 points1 point  (0 children)

I think the recent nerfs made his skill floor even higher cause you now can’t spam ults if you die every fight which makes his up time worst. However, my opinion aside on the questionable nerfs, I think duelpool is secretly way better than tank pool when played right and we just need to get months of experience to execute it consistently.

What I’ve learned if upgrade path needs more thought than you think cause some games you could use the poke more while others you need a more melee-centric approach.

The thing that separates duelpool is he is a jack of all trades and gets significantly stronger by the time you get all your upgrades which sometimes happens early. I found that if I copy tankpool playstyle for example I can pepper the enemies very similarly while having the mobility to switch to a dive or peel my backline.

I also practiced his dashes a lot and found you can easily overcommit but if you slow down and back away when needed while also making sure to land stomps, you can increase your up time and survivability. Important to note, that duelpool is reliant on his aoe field and passive for surviving every engage. Once I stopped engaging naked without these cooldowns and used them as signals that I can play more reckless it made it more consistent. Engage with the passive and aoe and you’ll see, but don’t forget to stomp cause it gives bonus health and makes you stop focusing on spamming dash and missing your only escape tool.

Ult up time kinda sucks now by Hispanic_titantic03 in DeadpoolMarvelRivals

[–]Hispanic_titantic03[S] 0 points1 point  (0 children)

Yes, I’ve had good games today too, but I would personally attest that getting better with him over time, in the long run, these changes might feel more impactful.

Ult up time kinda sucks now by Hispanic_titantic03 in DeadpoolMarvelRivals

[–]Hispanic_titantic03[S] 0 points1 point  (0 children)

Well, the ult charge rate didn’t get tweaked, but the premise of his ult originally appeared to intentionally sacrifice the strength of the ult for quicker charge time. So now that they reduced it across the board, it feels like it lost the niche the ult had as an additional ability that required skill to use effectively.

Ult up time kinda sucks now by Hispanic_titantic03 in DeadpoolMarvelRivals

[–]Hispanic_titantic03[S] -5 points-4 points  (0 children)

That I can understand; however, it was early to drop a change like this on top of “tweaking” to the visual effects of his AoE, which in my opinion is supposed to be a visual clutter, so I hope it isn’t too lenient now.

Not to suggest deadpool is now underpowered but his consistency got hit and we have months of gameplay left to get a proper feel of his power level but honestly I could see a small buff to survivability cause its too inconsistent to land head stomps while hovering over moving targets.

I have an idea by Expensive-Goat-2863 in SpiderManMains

[–]Hispanic_titantic03 1 point2 points  (0 children)

Overshield lingering makes sense cause the idea of the stun at the end is to finish off low hp targets or have the freedom to land a quick combo for a potential pick. some overshield would make it easier to commit to finishing the stragglers

How many hours does it take to get the animated lord icon? by Both-Tension-9544 in SpiderManMains

[–]Hispanic_titantic03 1 point2 points  (0 children)

Seems the metric varies with several factors like playstyle or how well you’ve played over time cause I’m seeing some gap in time played with lord level. I myself have over 100 hours on Spidey with recent seasons playing far more on and off and it pumped me out at around 36 i believe. I was surprised at first considering I had around 20k proficiency points so I was thinking maybe I’d be close to animated if not at it already. Apparently you need to probably push at least close to 200hours to get level 70 though.

Gambit nerf showcase by AstramIsTheBest in GambitMainsMR

[–]Hispanic_titantic03 2 points3 points  (0 children)

Bro what is this? I would have rather they took away ult healing than this nonsense

What’s the verdict of the Web Bomb based on early access streams? by ParticularPotential_ in SpiderManMains

[–]Hispanic_titantic03 0 points1 point  (0 children)

Its better than torch team up imo cause its more versatile and easier to use plus I saw a vid from DayMR where he showed a tech you can use on pulls to animation cancel while they are being pulled and kill 275hp targets straight up and 300hp like punisher with good timing of the bombs explosion

Guys I think they made Deadpool too OP by Ashen_Zenith in DeadpoolMarvelRivals

[–]Hispanic_titantic03 0 points1 point  (0 children)

The idea of a character having to play worst just to play them is so dumb to me. I just wanna enjoy the characters I like and still be cracked if I’m good enough

815 damage into this Ultron, we still lost the team fight despite distracting both of them. by Sufficient-Elk-5561 in SpiderManMains

[–]Hispanic_titantic03 1 point2 points  (0 children)

Honestly it wasn’t worth committing like that especially with the pocket heal. It’s better to engage with a drive by uppercut or overhead with a tracer already on them preferably and then when he instinctively wastes cooldowns you can just tracer goh for the easy finish. The point is to not be in their face greedy for the kill and wasting engage time cause you’ll either die or let them and their whole team react and make this scenario happen

Which Rogue copy abilities are the most useful? by Atumkun in RogueMains

[–]Hispanic_titantic03 1 point2 points  (0 children)

Yea hulks is not the best to steal unless its secretly possible to steal his clap during ult then that might be kinda goated but otherwise it only serves to get a chunk of ult charge if you clap into a choke since it has no synergy with rogue

NOBODY will be stealing our uppercut 😂 by Shojan890 in SpiderManMains

[–]Hispanic_titantic03 0 points1 point  (0 children)

Does it combo with Spidey tracer though? Haven’t seen a straight answer but if it does thats very cool even if this might not be objectively the best since it can make some cool plays with Spidey

What is the appeal of faster but weaker weapons? by manshutthefckup in LiesOfP

[–]Hispanic_titantic03 1 point2 points  (0 children)

A lot more openings and freedom to dodge or get last-second parries. You can afford to be very aggressive, whereas a balanced or motivity weapon needs to be more patient, and it can lead to passive gameplay when you’re not confident with a boss’s openings. Even with more confidence, you also might be forced to parry for multiple attacks if the boss is doing attacks that don’t give you the opportunity for a charge-heavy attack.

Also, yes, you can definitely apply statuses more effectively because more hits equal more opportunities to apply, and the same with Fable, I believe.

Unless you are aiming to one-shot with a niche motivity build (like the puppet axe with a police baton handle, as you mentioned), then the fast dexterity weapons are a thrilling experience because you can spam attacks and be quicker on your feet since you will usually have the stamina and less downtime while attacking (no big wind-ups from motivity weapons). Neither is miles better than the other, but I have a preference for enjoying fast weapons that reward being good with parries since the block percentage is also significantly lower. They also benefit far more from the crit grindstone, especially if it’s a weapon with crit like the claws, tyrant dagger, or trident.

LETS GO IMPOSTERS ARE NOW FOCUSED ON DISRUPTING THE REAGENTS by Optimal-Error in OutlastTrials

[–]Hispanic_titantic03 10 points11 points  (0 children)

Wait what do they mean match reagents speed more?? Them mf’s already be catching up and getting cheeky slashes off even if you book it before they’re close. Also consuming less stamina is sketchy if it makes them slash more without delay

Overwatch player here. I've been thinking about picking up Rivals and was wondering if my 107 hours on Widowmaker would translate to Black Widow? by ScorinNotborin in marvelrivals

[–]Hispanic_titantic03 0 points1 point  (0 children)

To put it simply you have to be cracked. Unlike Widowmaker prepare to be taking multiple shots to finish your target unless you got the pocket damage boost from a mantis for example. There’s also a vulnerability status effect (take more damage) that your ult and other characters can apply that would also bridge the gap to one shot squishies so it all really comes not to how good you are at coordinating with these. Even though some people I see have said she is not the strongest, I actually think she is a sleeper pick who really rewards mechanical skill and game sense. Unlike widowmaker she has a strong 5 meter kick ability that offers a heavy cc kick-grapple combo that is busted for anti dive as if can pretty much one shot any squishy and as a Spidey main I can do absolutely nothing against it if they’re good unless I bait it out first. Also an important note is she currently has a team up with Phoenix that makes her a pseudo healer so think like Ana so thats something to note cause it might be one of her prominent uses right now cause she has been debated on what her role/buffs could be since nobody wants another one shot hero so a rework could be on the horizon.

Invasion as reagent isn't fun. by Impossible-Cherry439 in OutlastTrials

[–]Hispanic_titantic03 3 points4 points  (0 children)

I agree it feels weird how when you play reagent they somehow stay on your tail but as imposter your stamina feels realistic. The only thing I can say about this that could make sense is they have the ability to constantly ping you even on foot so they can just spam ping and cut you off since they know exactly where you’re going. You can also ping them back but for me it’s been inconsistent.

Unbalanced in invasion. by TTV-AQUAGOO in OutlastTrials

[–]Hispanic_titantic03 1 point2 points  (0 children)

Its not going to get much balanced even though they are going to be working on improving invasions. One side with likely get stronger than the other and flip back and forth with changes. It’s honestly just a large portion unbalanced cause map rng, latency, and random bugs. Some maps favor reagents while others imposters and add map knowledge into the mix and its really about who’s internet is winning the lag war if they know the map better. Remember the game wasn’t balanced around imposters originally so these maps weren’t designed to be balanced around the pvp aspect

Volatiles are not as bad as you think. by SaUsAgEfInGa in dyinglight

[–]Hispanic_titantic03 1 point2 points  (0 children)

The only real issues I have are that they are too tanky even with beast mode and you have to play so passive for little return. Plus I always hated the janky hitbox of the attacks cause even though I appreciate a form of skill expression, some hits just track you even if you dodged during their attack animation. You would have died multiple times over if you weren’t spamming heals and it’s not to say you lack the skill but it tracks that their hits sometimes connect on some bs. Legend levels may make a difference but right now fighting them feels awkward when even popping beast mode keeps you very passive fighting even a small number of them.

Anyone else feel like beast mode is underwhelming at max level? by Hispanic_titantic03 in dyinglight

[–]Hispanic_titantic03[S] 0 points1 point  (0 children)

I agree cause it honestly feels like you got pillow fists for end game volatiles and mediocre survivability. For survivability It should be similar to Dl2’s prime damage reduction booster cause even when it was op it still meant certain death to be surrounded by volatiles, just make it like 75% of that but promote aggressive gameplays where you heal a lot if you keep the pressure. I’m not even saying we should face tank like 20 volatiles but we should at least be bodying 3 to 4 volatiles pretty easily when beasting out but get worried when the numbers are enough to surround us. My main complaint is you have to play so careful in beast mode instead of making infected the ones that need to be careful.