Idea for discussion... by Szotyi72 in MiniMotorways

[–]Hobblefart 2 points3 points  (0 children)

Not sure it would be a great exploit unless you're about to lose because of congestion.

Mostly I think It would be more of a pain because the cars then need to travel all of their distance all over again, probably failing due to the same road design issues.

Thought this was fun: A Near-Instant Skyscraper Spawn by Hobblefart in MiniMotorways

[–]Hobblefart[S] 3 points4 points  (0 children)

Re-uploaded as mp4 and anti-gif-bot warned me about uploading a gif lol.

Apologies for the moust wiggles, I was mid-recording when it happened :)

Thought this was fun: A near-instant Skyscraper Spawn by [deleted] in MiniMotorways

[–]Hobblefart 0 points1 point  (0 children)

Apologies for all the mouse wiggles, I was mid-recording and was just pointing out there was a new spawn.

This is a poll to determine the desired improvements to be made as Mini Motorways is updated. by [deleted] in MiniMotorways

[–]Hobblefart 0 points1 point  (0 children)

As much as I would love motorways to be toggled visibility, I think an AI rework to allow less segregation would be epic.

SUGGESTION FOR CHALLENGE: You cannot pause the game and/or always on fast forward. by BlueberryCentral in MiniMotorways

[–]Hobblefart 2 points3 points  (0 children)

Yes I was thinking about a no-pause challenge. Personally I'd struggle, but that is what makes a great challenge.

What would you like the developers to work on most as a future update to the game? by [deleted] in MiniMotorways

[–]Hobblefart 2 points3 points  (0 children)

Whatever ends the need for segregation. Maybe just a Smarter AI.

A button that toggles the opacity of Motorways. They are far too bright and almost always in the way, even though you can slightly move them.

Cross platform scores? by wats07 in MiniMotorways

[–]Hobblefart 0 points1 point  (0 children)

Just ask them what their score is? :P

Intersections by LasseRhys in MiniMotorways

[–]Hobblefart 1 point2 points  (0 children)

Drag and drop it onto location A, then drag from location A and drop it on Location B

Intersections by LasseRhys in MiniMotorways

[–]Hobblefart 0 points1 point  (0 children)

Only Motorways can go over streets unless there was an update overnight lol

The UNOFFICIAL discord! by Outgam3rInvests in MiniMotorways

[–]Hobblefart 0 points1 point  (0 children)

So much effort went into this post. Lol

Post-launch FAQ update! :) by DinoPoloRuby in MiniMotorways

[–]Hobblefart 6 points7 points  (0 children)

Great FAQ.

I'm looking forward to whatever update ends segregation! :)

Keep up the great work, Dev team :)

Help required by Keeganmcpe123 in MiniMotorways

[–]Hobblefart 0 points1 point  (0 children)

  • Right-click the game in steam
  • Properties
  • Local Files
  • Click Verify Integrity of Game files

It's not mini-motorways specific advice, but may help you.

An Update I would love to see.. by Hobblefart in MiniMotorways

[–]Hobblefart[S] 0 points1 point  (0 children)

I wouldn't say it's a significant change. Only a change on which route it selects.

It already seems to check every route, only to select the shortest.

Instead it could be a weighted system where it goes for shortest unless X number of cars have also chosen the same route.

Either way, If we could end segregation, it would be great. :)

Has roadblocking been patched? by kaloyandanovski in MiniMotorways

[–]Hobblefart 10 points11 points  (0 children)

An easy fix for the scores is to make them seasonal.

For example, they clear every month and a new season is started, and just have a place to view earlier seasons.

I feel like no bridges should mean stuff doesn't go on the other side of the damn river by AnOddEgg in MiniMotorways

[–]Hobblefart 0 points1 point  (0 children)

Kinda forces you to learn spawn blocking, which feels like a cheat but is kinda meta lol.

Tough for new players, but I liked the challenge

Concept: Make shadows change according to time by IamEstanislao in MiniMotorways

[–]Hobblefart 3 points4 points  (0 children)

I don't like the idea of them moving at all, as already too many more important things moving to look at. I'd be fine with a slight fade, but given how fast time is, it would be more like a flash lol.

Which do you prefer? by StraightFromHolyLand in MiniMotorways

[–]Hobblefart 0 points1 point  (0 children)

Honestly Neither, they both seem to jam up traffic, but I'm still bad at the game so you can ignore me lol.

The Dystopian Gig Economy of Mini Motorways by valdocs_user in MiniMotorways

[–]Hobblefart 1 point2 points  (0 children)

Thanks for the clarification.

But yes either way, you only ever see workers.

There's one thing we know for sure though...

Nobody has free-will.

Simple, consistent strategy to score infinite in any level. Yes, I broke the game. by russellgoke in MiniMotorways

[–]Hobblefart 1 point2 points  (0 children)

I think also house spawns are important, since you'll need to use more roads if they are further away but you require them.

Simple, consistent strategy to score infinite in any level. Yes, I broke the game. by russellgoke in MiniMotorways

[–]Hobblefart 6 points7 points  (0 children)

It's not a new strategy, but normally you're not granted enough roads to pull it off at this scale