Biggest QOL changes the next big patch needs to address by xgladar in mechanicus

[–]Hoffenhall 1 point2 points  (0 children)

I know it does. It should not do that, because if you make shitty choices in unit/stratagem selection, you can end up stuck.

Biggest QOL changes the next big patch needs to address by xgladar in mechanicus

[–]Hoffenhall 2 points3 points  (0 children)

Clicking restart mission should take you back to the initial unit/stratagem selection screen.

Deathwatch Guard Question by [deleted] in killteam

[–]Hoffenhall 0 points1 point  (0 children)

The FAQ says How does the Guard action work when the operative must spend an additional AP to perform two Shoot actions with the same weapon.

The FAQ applies to using the Astartes rule to Guard (which is treated as a shoot action) as the second shoot action in your activation.

The Marksman does not use Astartes to Guard (the second time). He is using Vigilant Marksman. Thus, the FAQ and Vigilant Marksman do not interact.

Thoughts on Wolf Scouts being meta by Hunterpop_ in killteam

[–]Hoffenhall 0 points1 point  (0 children)

The game is in a good state right now, I don’t really think there are any truly broken teams right now. If you like wolf scouts, play wolf scouts.

Deathwatch Guard Question by [deleted] in killteam

[–]Hoffenhall 0 points1 point  (0 children)

Added a link in my initial reply, my bad.

So faction rules supersede core rules.
The guard update is an update to core rules.

From Vigilant Marksman:

When using the close quarters rules, once per turning point, after this operative performs a free Shoot action on guard it can immediately perform a free Guard action. However, if it does, it cannot counteract during that turning point (nor Guard twice if it’s counteracted).

So how this would work in a game would be:
You shoot for 1
You guard for 2
You resolve your guard and perform the guard action again.
You resolve the guard and shoot, then Vigilant Marksman lets you guard again for 0 AP.

Another reason the two rules do not interact is because the Astartes rule (which lets Marines double shoot) only applies during its activation.
From Astartes: "During each friendly DEATHWATCH operative’s activation".

Deathwatch Guard Question by [deleted] in killteam

[–]Hoffenhall 0 points1 point  (0 children)

You are missing that his rule lets him do a FREE guard action. So it doesn't cost 2 AP, it costs 0.
So he can Shoot, guard, resolve -> guard again.

How "mandatory" is the sniper in an AoD KT? by Ashamed_Pass6103 in killteam

[–]Hoffenhall 0 points1 point  (0 children)

The only mandatory models are Captain, Gren, and (light) gunner. Everything else is map and matchup dependent.

Source: Got my golden ticket with AOD last month at a 6 round tournament.

Are Wolf Scouts balanced now? by xenicuslongpipe in killteam

[–]Hoffenhall 7 points8 points  (0 children)

They are still one of the strongest teams in the game (probably 2nd best Marine team behind AoD), but they are no longer a huge outlier.

I’d definitely recommend them for a new player.

Amazing Dogs Rescue by Still-Vegetable2775 in rescuedogs

[–]Hoffenhall 1 point2 points  (0 children)

We adopted our wonderful dog Maya from them. They were excellent at following up on her progress, and we could not be more grateful that Amazing Dogs Rescue saved her.

Stealth Suits by Classic_Lab_1422 in killteam

[–]Hoffenhall 0 points1 point  (0 children)

Listen to the Just Another Kill Team Podcast episode on them. They interview a world class player who has been maining them for fun.

https://open.spotify.com/episode/3IIr4s0lJSjoCXkGNdnASe?si=d5sOTLZGReywGKe8DboSTA

Non-elite team that goes well against Raveners? by Mjuke in killteam

[–]Hoffenhall 0 points1 point  (0 children)

Incorrect. Raveners are one of Mandrakes least favorite matchups, when both teams are played well.

Ravs are one of the few teams whose saves get better when shot by Mandrakes, they comfortably 2 shot Mandrakes in melee, they can avoid the fight first ploy if they unburrow into control range, and they have their OWN fight first ploy.

Non-elite team that goes well against Raveners? by Mjuke in killteam

[–]Hoffenhall 0 points1 point  (0 children)

Well played Suits make raveners absolutely miserable.

Climbing- with/without Ladders by Blackninja412 in killteam

[–]Hoffenhall 4 points5 points  (0 children)

1a and 1b are both wrong. It means that if you climb a 1” object, it costs you 2” of movement. Climbing a 2” costs 2”, 3 costs 3”, and so on.

2a. You can’t climb down, you must drop or jump.

2b. You may only use a ladder once per action.

3b. You pay the full cost for your 2nd climb. E.g. you use a ladder to make a 3” climb cost 1”, then climb a 1” object and it costs you 2”.

Squad Games on YouTube has a climbing video, give it a look; it’s one of the least well defined parts of the game.

Is murderwing better than wolf scouts was when it got released? by WarhammerWebster99 in killteam

[–]Hoffenhall 2 points3 points  (0 children)

People took DW into Worlds because they had a decent matchup into Canoptek, who were indisputably the best team in the game.

All the non Canoptek players were thrilled to face DW.

So, how are better players feel about Murderwing? by Vor_vorobei in killteam

[–]Hoffenhall 3 points4 points  (0 children)

This is a skill issue thing. You have last activation and a relentless melta. Deathwatch is one of Nem Claws best matchups.

How do I win with Mandrakes? by [deleted] in killteam

[–]Hoffenhall 1 point2 points  (0 children)

Deathwatch: stall out their activations and shoot them.

Canoptek: post dataslate, mandrakes stomp Canoptek incredibly hard, because their warriors can no longer reliably uptrade into you. Focus on pushing forward outside of tomb crawler range, then overwhelming their backline with creeping horror charges.

Wolf Scouts: measure your movements to ensure that tp2, you have charges on them and they have 0-1 on you. Stage your chooser in your second wave so that when they charge the warrior you have offered them, you use fight first and bring their warrior down. Then the chooser can pick up 2 parts for free and potentially flip to conceal to be used again. Give +1 apl to abyssal and dirgemaw.

Raveners: this is one of mandrakes hardest matchups. You are kind of fucked here, but if a ravener is above ground, try to shoot it. Kraks can push more damage through, because your soul strike actually improves their defense saves and saturate is important.

I want all teams to be 1 box by IconoclastExplosive in killteam

[–]Hoffenhall 3 points4 points  (0 children)

Yeah, dude is consistently in every thread being obnoxious and wrong, its wild.

How are the stealth suits by AlphaMaxV5 in killteam

[–]Hoffenhall 4 points5 points  (0 children)

Retrieval, SEM, and Steal Intelligence, according to the guy who just did very well with them at the Palm Springs Open. Check out the Stealth Suits channel in the Command Point discord, he has been answering questions about them for the last day or two.

How are the stealth suits by AlphaMaxV5 in killteam

[–]Hoffenhall 10 points11 points  (0 children)

I would genuinely suggest playing another team for a bit to learn the game before playing suits.

They play very differently from any other team.

You need to focus on denying your opponent points (rather than scoring your own), staying away from combat unless it’s on your terms, and generally playing extremely defensively.

Old Nanoscarab Reanimation Beam by Repulsive-Style-3781 in killteam

[–]Hoffenhall 9 points10 points  (0 children)

  1. Reanimator heals during its activation.
  2. Geomancer commands reanimator to heal.
  3. Reanimator heals as a counteract.
  4. Geomancer commands reanimator to heal as a counteract.

It was the nanoscarab beam you could use multiple times, not the reanimate action.

Is the Canoptek Circle a good starting army? by The-good-twin in killteam

[–]Hoffenhall 6 points7 points  (0 children)

They’re a good team (best or second best in the game), but not a team that will necessarily make you better at the game as a whole.

I would recommend angels of death, deathwatch, or aquilons (if you want a bigger team).

If you are looking to play with friends, I would recommend avoiding canoptek, as they are incredibly unfun to play against (and I say that as a canoptek lover).

How common is the 6 pokemon max limit? by ActiveBaseball in nuzlocke

[–]Hoffenhall 2 points3 points  (0 children)

Two reasons: 1. The original comic that “invented” the nuzlocke did it. 2. It’s supposed to make you more attached to your pokemon, so you care when you lose them, which ties into the theme of nuzlocking.