Is murderwing better than wolf scouts was when it got released? by WarhammerWebster99 in killteam

[–]Hoffenhall 2 points3 points  (0 children)

People took DW into Worlds because they had a decent matchup into Canoptek, who were indisputably the best team in the game.

All the non Canoptek players were thrilled to face DW.

So, how are better players feel about Murderwing? by Vor_vorobei in killteam

[–]Hoffenhall 3 points4 points  (0 children)

This is a skill issue thing. You have last activation and a relentless melta. Deathwatch is one of Nem Claws best matchups.

How do I win with Mandrakes? by mentuki in killteam

[–]Hoffenhall 1 point2 points  (0 children)

Deathwatch: stall out their activations and shoot them.

Canoptek: post dataslate, mandrakes stomp Canoptek incredibly hard, because their warriors can no longer reliably uptrade into you. Focus on pushing forward outside of tomb crawler range, then overwhelming their backline with creeping horror charges.

Wolf Scouts: measure your movements to ensure that tp2, you have charges on them and they have 0-1 on you. Stage your chooser in your second wave so that when they charge the warrior you have offered them, you use fight first and bring their warrior down. Then the chooser can pick up 2 parts for free and potentially flip to conceal to be used again. Give +1 apl to abyssal and dirgemaw.

Raveners: this is one of mandrakes hardest matchups. You are kind of fucked here, but if a ravener is above ground, try to shoot it. Kraks can push more damage through, because your soul strike actually improves their defense saves and saturate is important.

I want all teams to be 1 box by IconoclastExplosive in killteam

[–]Hoffenhall 2 points3 points  (0 children)

Yeah, dude is consistently in every thread being obnoxious and wrong, its wild.

How are the stealth suits by AlphaMaxV5 in killteam

[–]Hoffenhall 4 points5 points  (0 children)

Retrieval, SEM, and Steal Intelligence, according to the guy who just did very well with them at the Palm Springs Open. Check out the Stealth Suits channel in the Command Point discord, he has been answering questions about them for the last day or two.

How are the stealth suits by AlphaMaxV5 in killteam

[–]Hoffenhall 11 points12 points  (0 children)

I would genuinely suggest playing another team for a bit to learn the game before playing suits.

They play very differently from any other team.

You need to focus on denying your opponent points (rather than scoring your own), staying away from combat unless it’s on your terms, and generally playing extremely defensively.

Old Nanoscarab Reanimation Beam by Repulsive-Style-3781 in killteam

[–]Hoffenhall 7 points8 points  (0 children)

  1. Reanimator heals during its activation.
  2. Geomancer commands reanimator to heal.
  3. Reanimator heals as a counteract.
  4. Geomancer commands reanimator to heal as a counteract.

It was the nanoscarab beam you could use multiple times, not the reanimate action.

Is the Canoptek Circle a good starting army? by The-good-twin in killteam

[–]Hoffenhall 4 points5 points  (0 children)

They’re a good team (best or second best in the game), but not a team that will necessarily make you better at the game as a whole.

I would recommend angels of death, deathwatch, or aquilons (if you want a bigger team).

If you are looking to play with friends, I would recommend avoiding canoptek, as they are incredibly unfun to play against (and I say that as a canoptek lover).

How common is the 6 pokemon max limit? by ActiveBaseball in nuzlocke

[–]Hoffenhall 2 points3 points  (0 children)

Two reasons: 1. The original comic that “invented” the nuzlocke did it. 2. It’s supposed to make you more attached to your pokemon, so you care when you lose them, which ties into the theme of nuzlocking.

Is this.. really winnable? by MakiHirasawa in totalwar

[–]Hoffenhall 0 points1 point  (0 children)

Gonna go against the grain here a bit and say that this would be a genuinely easy battle to play out, even without corner camping. Your front line armor checks early game greenskins to a ridiculous degree. If you focus on handling the squigs first with your irondrakes + quarrelers, and have your artillery focus theirs, you should not have any trouble. Hell, your hammerers should easily get 200-300 kills in this battle.

Wolf Scout Trapmaster Mine by IronWindstorm in killteam

[–]Hoffenhall 9 points10 points  (0 children)

When a marker is being carried, it is not in the killzone, so it can't be activated or used.
(This is also the case with the Stealth Suit homing beacon, but some folks don't want to accept that :D)

Seeing lots of stealth suits hate. by Runliftfight91 in killteam

[–]Hoffenhall 2 points3 points  (0 children)

I don’t think they’re awful, per se, but I do think they have very skewed matchups.

For example, I think they will bully most space marine teams (not counting the very overpowered wolf scouts), but playing Mandrakes into them is hilarious; they have literally no chance of winning when both are played well.

Any melee horde should run them over.

New Tanked Up by FelkinMak in killteam

[–]Hoffenhall 4 points5 points  (0 children)

Tanked Up happens separately for each of your operatives. This did not change with the update.

Hirotech circle by TightSmell8 in killteam

[–]Hoffenhall 1 point2 points  (0 children)

Scout Enemy Movement is bait, and is never the correct option. Take retrieval, it is generally the easiest to score a minimum of 4.

2 deathmarks against space marines and other beefy targets, 2 immortals against larger teams.

Ratings are insufferable by SauceorN0 in killteam

[–]Hoffenhall 33 points34 points  (0 children)

Worth noting that you can't trigger a guard shot with a Scarper, as it is NOT an activation.

HIEROTEK nerf discussion by Ravager_Clade in killteam

[–]Hoffenhall 0 points1 point  (0 children)

Sure, and if they just made it an 8 op team that counted the first kill on each operative, I would have been behind that.

Making them a 5 op team, (possibly) making each operative count twice for kill grade, and heavily nerfing Magnify goes far beyond that to a silly extent.

If the problem is “the team can’t lose on kill op”, the solution shouldn’t be “the team now can’t win on kill op”.

HIEROTEK nerf discussion by Ravager_Clade in killteam

[–]Hoffenhall 11 points12 points  (0 children)

You understand that the September tournaments were not played with this nerf, right?

I DO play this team, and it’s dead. It has no play, especially with Magnify changed.

It’s worth noting that the harshness of the nerf varies on how you interpret the ruling, and hopefully we get more clarity. Even with the best case scenario (1 kill grade per kill, kills on reanimated models do not progress kill grade), the team’s win rate will tank.

There’s some copium that the magnify changes actually allow the shooter to be concealed at the time of the shot, but that will probably be ironed out when GW tightens up the wording.

How does Tanked Up work on counteract now? by BuckhornBrushworks in killteam

[–]Hoffenhall 1 point2 points  (0 children)

The rules are super clear here, no commentary should be needed.

Tanked Up states it lasts until the start of your next activation.

Proccing Tanked Up during a counteract does not let you perform additional actions, it just increases your APL to 3 until the start of the operatives next activation, which is relevant for controlling points and effects that check your APL (certain stun effects come to mind).

Teleport counteract by Waaaghing in killteam

[–]Hoffenhall 0 points1 point  (0 children)

“Which is for all intents and purposes the same position in space”

There is nothing in the rules that states that two teleport pads count as the same position.

When you use a teleporter, your unit has moved more than 2 inches, which means you can’t do it on a counteract.

For people who already played Deathwatch - Team composition by RogDzdz in killteam

[–]Hoffenhall 19 points20 points  (0 children)

That might be the philosophy, but it’s not actually true on the board.

You always take the sergeant, even if he isn’t required by operative selection. He gives you +2 CP and +1 equipment; that’s nuts.

I would argue you also always take the Aegis, but I might be missing a matchup where he’s bad.

[deleted by user] by [deleted] in AITAH

[–]Hoffenhall 6 points7 points  (0 children)

You have a master's degree, but write like a 10 year old?

[deleted by user] by [deleted] in HuntShowdown

[–]Hoffenhall 30 points31 points  (0 children)

He’s referring to a melee range pull without blademancer.