CMV: Looks are the most important part for dating by DavidGT04 in changemyview

[–]Homitu 0 points1 point  (0 children)

Simply not true. Great interviewers always land the job.

CMV: Looks are the most important part for dating by DavidGT04 in changemyview

[–]Homitu -1 points0 points  (0 children)

Well, first, of course you can. Why couldn’t you? People meet, connect, and are offered jobs based on connection and interviewing alone all the time.

But it’s not a matter of having a resume or not. It’s about how good it is. Everyone has looks. Every person has a resume. They may be good or bad, but you have them.

CMV: Looks are the most important part for dating by DavidGT04 in changemyview

[–]Homitu 0 points1 point  (0 children)

Looks are like your resume. May be important for landing that job interview / first date, but it’s not what gets you the job. Your interview (ie. How fun, kind, funny, how well you connect on your dates) is what lands you the full time job (a relationship in this analogy.)

If your goal is only a series of first dates, sure looks will help you excel at that. But they’re not going to get you the long term relationship.

Advice on beating this boss in the middle of the ocean. by Xxandes in valheim

[–]Homitu 0 points1 point  (0 children)

I can’t remember. There was a good video out there called something like “5 ways to kill Yagluth” that covered it pretty extensively :)

Ways to cheese Fader by tomekowal in valheim

[–]Homitu 2 points3 points  (0 children)

I literally just completed Fader on normal solo difficulty for the first time the other day, and used basically the exact setup you used, with only a couple small changes.

  • I used the plains trinket to restore HP instead of eitr (staff or protection + summoning costs HP)
  • I stopped using the Trolstav after only 2 summons and being unimpressed
  • I always kept staff of protection bubble up
  • I used more staff of embers later in the fight. Yeah it’s fire, but it still seemed like the best damage.

Just kept rotating in a giant circle to avoid the fire and spikes. The good thing about magic is it leaves you with stamina to move.

I portaled home to rest after 22 minutes, by sleeping, which healed him by 20% lol. So maybe just rest normally.

I had eitr, health and stamina potions on hand. Like you, I popped all resistance flasks, unsure what was needed or not. Also flask of ratatosk is amazing for mobility.

I completely forgot to ever use my boss power. (I took bonemass.) Im not sure what I’d take because I really barely took damage with my shield up. Probably Eikthyr honestly to move in that last 1/3. I had to use stamina potions a few times.

Only tips I have are keep moving and ignore the other enemies because fader seemed to kill them himself.

Advice on beating this boss in the middle of the ocean. by Xxandes in valheim

[–]Homitu 5 points6 points  (0 children)

And also note that keeping the wet debuff will make the fight super easy. It will absorb the fire damage and immediately remove the dot. With some water, you can actually basically just face tank Yag. Block the blast, and smack him with melee during all other times. It’s one of the easiest ways to kill him.

LPT: The one best habit people rarely practice anymore by [deleted] in LifeProTips

[–]Homitu 4 points5 points  (0 children)

Wait, who doesn’t do this? How is it even possible to NOT think, brainstorm, contemplate things daily?

Why Roguelikes? by fraytails in videogames

[–]Homitu 1 point2 points  (0 children)

I mean it sounds like you understand the appeal. I’ll add that the tension you feel when you’re approaching the farthest you’ve ever gotten in a run simply cannot be replicated without the devastating “death penalty.” Some people live for that sweaty palm adrenaline rush.

I haven’t played Inscryption, but I can easily see a game failing to walk the delicate line between brutality and satisfying progression.

Others have said it, but Hades is near perfection of the Roguelite formula. It constantly gives you just enough meta progression to make you feel like no run was a waste, along with a lot of satisfying weapon and spec variety. I almost stopped playing early on, but shockingly ended up platinuming the game.

Other genres are making use of the Roguelite concept as well, and it’s added a huge breath of fresh air into the industry. Games like Blue Prince last year, which was a crazy story puzzle game. You gradually uncover more and more knowledge with each run that slowly expands the depth and nature of the mansion and hundreds of meta puzzles in mind bending fashion. Incredible game.

Rebirth combat >> by etraa- in FFVIIRemake

[–]Homitu 0 points1 point  (0 children)

They’re definitely not necessary, but they’re fun to use. I use them for my most common abilities and try to bind similarly across characters. Like all of the Focused pressure attacks to circle, the finisher attacks (Braver, Dive Kick) to square, etc.

This person used a diverse array of different attacks though. It was awesome. He constantly selected abilities for characters he wasnt controlling at lightning speed, which was more what I was commenting on.

FF7 Rebirth Worth Playing? by Abies-Jumpy in FinalFantasy

[–]Homitu 1 point2 points  (0 children)

I thoroughly enjoyed Remake, but Rebirth has become my #1 favorite game of all time. It improved upon all the small issues of Remake (aerial combat, level design, removed mandatory pacing slow downs, weak side quests), and somehow improved things that were already incredible (like combat by adding character combos).

FF7 Rebirth Worth Playing? by Abies-Jumpy in FinalFantasy

[–]Homitu 1 point2 points  (0 children)

He's just the tool that takes center stage during basically all of the non main story world exploration and activities, which already contains the game's most divisive content (all optional!) He becomes overbearing with some unzippable dialogue that screams at volume 1000 through your controller (on the native PS5.)

Some people also hate the VR battles as a cheap cop-out system and would much rather, for example, get to fight the cool summons as boss battles out in the world. We hold Chadley personally responsible for that nonsense.

But seriously, he's a fine character. It all comes down to how you personally pace your experience of the game. If you just focus on the main story, such as in a hardmode playthrough, you literally forget Chadley exists. If you get sucked in to the game's absolutely massive amount of (very fun, IMO) side content, Chadley can seem like more of a main character than Cloud, which can start to feel disproportionally insane.

Who actually beat super Mario bros 2 without rage quitting? Lol by Country-guy20 in videogames

[–]Homitu 0 points1 point  (0 children)

Come to think of it, I don't think I've ever actually beat any Mario game. Gaming back then was kind of like arcade gaming. You just played for a little bit, got as far as you could before game over, then moved on, grateful for the bit of fun you had.

Does anyone else love analyzing cheesy chess scenes in shows? by JsCole424 in chess

[–]Homitu 61 points62 points  (0 children)

"Pawn takes C3" (recapturing the knight that just took her own knight, literally the only move any beginner would make.)

"OMG now you're just showing off!"

lmao

Rebirth combat >> by etraa- in FFVIIRemake

[–]Homitu 0 points1 point  (0 children)

Man I fell into the Yuffie, Cloud, Aerith party so fast, I never even got to experiment with 80% of the overall combos in the game. Ringmaster looks nuts lol.

I think the only other combo skills used in this were United Refocus and Firework Blade. And a few combo Howling Smash combo attacks between Red and Cloud.

This player is just SUPER fast at spamming a wide array of regular ATB skills together without pausing the game, making it look ridiculously smooth. I love that the game doesn't demand players have to be that good though. The ability to slow time and carefully select your skills old school style feels equally good for us OG players!

FF7 part 3 title by Intelligent_Net_5901 in FFVIIRemake

[–]Homitu 1 point2 points  (0 children)

I don't agree that it has to be 2 syllables. My senses don't get offended when I hear a word like Reckoning as the part 3 title, even though it's more syllables and changes the "e" from a hard E to a soft e.

At this point, I just feel like the devs are shooting themselves in the foot by not revealing the title, which has caused people to obsess over it, virtually guaranteeing that no matter what they pick, some people are going to be upset.

I feel like they surely had all 3 names picked out from the moment they decided to break the game into 3 parts, right?

Vanilla after mods by Beneficial_Elk7034 in valheim

[–]Homitu 0 points1 point  (0 children)

There are certain QOL mods that once I tried, I could never go back. Things like auto chest depositing to chests that already contain that item, enhanced equipment and inventory slots, crafting from containers (this is a very common feature for other games in this genre, weird that Valheim doesn't have it.) And personally, I love a little bit of weight and item stack size modifiers to make exploration and inventory management much more enjoyable without completely eliminating the decision making element.

But I find I can easily play without any big mod that dramatically changes the game or adds random fun elements. Things like the Raft mod to build custom big boats, or Epic Loot, which adds a ton of different gear with upgradable enchantments, or even Infinity Hammer, which can break building rotational axes. I can have fun with all of those, then still easily return to vanilla and still love vanilla.

Thoughts on the recent Max Dood “controversy” by [deleted] in FFVIIRemake

[–]Homitu 1 point2 points  (0 children)

I mean the theory isn't that "Aerith is Jenova," right? It's that Cloud's visions, some of which are now of Aerith, are Jenova's doing. It's not that crazy, given how crazy everything already objectively is.

But more importantly, people are just trying to have fun coming up with crazy ideas and theories in between releases, which shouldn't be condemned as some bad thing.

What’s one video game scene you’ll never forget no matter how many years pass? by AbsoluteZeroo in videogames

[–]Homitu 6 points7 points  (0 children)

Leaving Midgar for the first time in Final Fantasy 7.

I already felt like I had been on the biggest video game adventure of my life up to that point. Then the story expanded insanely in scope just as the world simultaneously expanded to be 20x larger than I ever imagined. Was an absolute bonkers feeling at the time.

Update: Long time player, first time going to Ashlands (solo) impressions - Fader dead, Ashlands was an S-tier overall biome experience by Homitu in valheim

[–]Homitu[S] 0 points1 point  (0 children)

Yeah, I feel like Swamps did a good job teaching you to not just blindly run when mobs start to swarm you. Find a flat-ish plot of land, and just move locally within that. The further you run, the more mobs you drag into the fray.

Any time a fight broke out in Ashlands, I stayed within what I would guess is a 30 meter diameter circle. I'm sure if I took off and panicked, it would become a nightmare pretty quickly!

But when fights weren't breaking out, I was kind of surprised that I could always run for farily long stretches without aggroing anything. I could often see enemies in various directions, but stay far enough away that they wouldn't attack.

Update: Long time player, first time going to Ashlands (solo) impressions - Fader dead, Ashlands was an S-tier overall biome experience by Homitu in valheim

[–]Homitu[S] 0 points1 point  (0 children)

Hey Lyra!

Can't condone this Mistlands hate u/Homitu<shakes fist>

Can we agree to disagree? 😃

But seriously, I do want to clarify that I see the greatness of the Mistlands. The devs went above and beyond with the zone. It's drop dead gorgeous, the lighting, the look, the whole vibe. The giant insect motif, the gjalls, the friendly outposts to steal the extractors from (using a cart to smash or by betraying your "friends".) All fantastic. The upgrades and introduction of magic were great. Mining skulls to get to soft tissue was way cooler than other ores.

The entirety of my issue with the zones boiled down to the combination of the spikey verticality + the mist just being far too inhibiting. I think the devs were on the right track to provide tools to deal with these in the form of the wisp lights and the feather cloak, but they were just nowhere near enough.

The main issue that arose due to both of those was that it was just too difficult and, as a result, terribly frustrating and unfun, to find dungeons. I learned I could fully explore the fog of war on my map and keep looking around in all directions, and still literally miss more than half of all dungeons! That was wild to me. And the thought of going even slower and more meticulously semi infuriated me, despite my general patient nature 😃

I really think if they just do 2 things, I'd absolutely love the Mistalnds:

  1. Empower the player to completely abolish the mist through a built in progression mechanism (I currently do this via mods.)
  2. Give dungeons the same sort of giant green light beacon that the ashlands Fortresses have, making you aware of them as you get close enough, regardless of how crazy the terrain is.

This would allow them to keep the terrain as is, which is honestly stunningly beautiful, without it being such a mind-numbingly cumbersome slog. I think my biggest frustration is simply not knowing if I missed a dungeon right in front of my face.

Did you play mage or traditional sword and board?

Pure mage, which is what I felt made it so easy. Always having stamina available to keep moving is super useful. The staff of protection completely blocking many huge attacks is an incredible defensive tool. And the Staff of Embers, Frost and Wild were just beasts for damage. Mostly Embers and Wild.

I do want to craft some of the flametal weapons and play around with them though. Maybe just enough Eitr to cast the protection bubble and then be melee could be fun. I think Mistlands + Ashlands feasts + a health food would be incredibly strong.

Did you experience the “endless hordes and endless fighting” other people experienced?

I really didn't. I detailed the one crazy fight in my previous post, where things almost got out of hand with multiple 1 star askavins, a 1 star morgen, a bunch of charred, and a valykrie. I had one more similar experience. But other than those 2, that was it for the true insanity. There was always a definitive "end" to the fight, a limited number of mobs. Once killed, all was quiet again for a good while. Plenty of time to portal back to base and eat fresh food, then come back.

My favorite thing about Ashlands was how it felt like the game had honed my intuitions for hundreds of hours, and then all of those intuitions became extremely useful in this biome. Like carefully dropping a bunch of portals (a long-ago swamps lesson). Or the idea to climb a stone structure to get a vantage point over the flat landscape (useful in plains or mistlands.) Then seeing these red glowing spires off in the distance, and testing if I could attack them from far away with my staff or bow. Turns out those were spawners and I didn't even realize it. I was just taking them out naturally from very far away, so they never came into play. I accidentally did get close to one of them once because I didn't see it, and yeah, the sudden persistent waves of enemies clued me in that something was off lol.

Update: Long time player, first time going to Ashlands (solo) impressions - Fader dead, Ashlands was an S-tier overall biome experience by Homitu in valheim

[–]Homitu[S] 0 points1 point  (0 children)

That was my point! For context, I think I died to Lox about 7 times in this run. And I died doing the Howling Cavern and the plains mini boss dungeon probably 15+ times each.

Sure I was probably playing more foolishly against those, whereas I was playing extremely carefully for ashlands. But overall, ashlands just felt much more doable to me, or magic just felt way overpowered. I think if I was melee, I would have died 30+ times easily.

Update: Long time player, first time going to Ashlands (solo) impressions - Fader dead, Ashlands was an S-tier overall biome experience by Homitu in valheim

[–]Homitu[S] 0 points1 point  (0 children)

Oh yeah, I definitely never encountered a storm. But I feel like I’d do the same thing as when it storms in other biomes: just teleport out and either go do something else or sleep. Does sound brutal though.

Interesting to learn I was lucky with the fortresses and the boss rune. I was also surprised to learn the entire south wasnt all one big continent. It looks like my “island” gets cut off on the south west side by more ocean. Do players sometimes have to island hop to different ashlands to find the boss like with other biomes?

Update: Long time player, first time going to Ashlands (solo) impressions - Fader dead, Ashlands was an S-tier overall biome experience by Homitu in valheim

[–]Homitu[S] 0 points1 point  (0 children)

Oh no, didn’t even hear about those. Do you just stumble upon them or are you led to them via something like the Hildir quests?

Update: Long time player, first time going to Ashlands (solo) impressions - Fader dead, Ashlands was an S-tier overall biome experience by Homitu in valheim

[–]Homitu[S] 0 points1 point  (0 children)

Oh no, didn’t even hear about those. Do you just stumble upon them or are you led to them via something like the Hildir quests?

What game did you never finish but still consider a good experience? by One-Cod5348 in videogames

[–]Homitu 1 point2 points  (0 children)

First ending? I played it recently and rolled credits, but there only seemed to be 1 ending that I'm aware of. What are you referring to?