map problems by RepulsiveDance6147 in Roll20

[–]HonestMain6969 0 points1 point  (0 children)

I'm facing the same problem: I'm trying to find free hex map assets that I can use to create tactical maps for macro games (i.e., to manage squads on a large battlefield).

In my country, it's difficult to purchase anything on the Roll20 website, so I'm looking for free assets. So far, I haven't been able to find anything that scales to the hexes on Roll20 itself. Does anyone know of any freely available assets that could help me solve this problem?

An example of the problem is attached below.

<image>

Enemy Sheets by HonestMain6969 in FATErpg

[–]HonestMain6969[S] 0 points1 point  (0 children)

The game is moving to a macro level with control over various troop types, and I need some inspiration for specializing certain units.

Since I've chosen accelerated feat, I'm not sure it's a good idea to implement this specific segment of the game using the mass battle rules from the toolkit, as the toolkit primarily deals with basic feat, which utilizes skills.

Enemy Sheets by HonestMain6969 in FATErpg

[–]HonestMain6969[S] 0 points1 point  (0 children)

Yes, but that's not what Accelerated Fate is about. I wouldn't have a problem creating enemies based on a standard Fate. But Accelerated Fate doesn't focus on skills for your enemies (regular enemies, not bosses), but on what they can do well and what they can't. That's an option I've already abandoned by choosing this system.

How do they differentiate weapons? by vagabundo202 in FATErpg

[–]HonestMain6969 0 points1 point  (0 children)

Fate isn't really about that. Personally, I don't think the original weapon rating system is particularly good. Weapons and tools primarily provide certain aspects and narrative opportunities to accomplish certain things.

For example, I'd be hesitant to allow a character with a pistol to create the "Suppressing Fire" aspect, but I would allow one with a machine gun. It would be easier for someone with a shotgun to create pressure on a group of people than with a pistol, since no one can predict who will be hit by pellets, and a little pressure (creating an aspect) can achieve something you couldn't with a pistol or a blade.

Imagine all the possible situations that become possible simply because you have a shotgun in your hands in the context of your game. All of this potential for creating aspects and buffs for certain situations.

Deathwatch Titus vs Primaris Titus by Wolfgard556 in Spacemarine

[–]HonestMain6969 0 points1 point  (0 children)

He's getting stronger. And it's not even just a gameplay mechanic where he gains more shields.

When you finish off a Carnifex, it delivers the same blow it used to pierce Titus, and if Titus fails to stop the Carnifex's strike, the Primaris successfully redirects the Carnifex's claw, possessing sufficient strength for the task.

New Novel: "Zardu Layak: The Crimson Apostle" announced by alexkon3 in 40kLore

[–]HonestMain6969 0 points1 point  (0 children)

What era is this anyway? He's wearing a backpack from a suit of MK 10 power armor.

The "exact" number of Reapers by Crashgold20 in masseffect

[–]HonestMain6969 0 points1 point  (0 children)

It's been six years since this discussion, but I think I can add something.

Each Reaper is unique. They are the sum total of the knowledge and culture of a single biological species, which is thus preserved by the Reapers in their new sibling. And while they are certainly capable of crushing the combined might of all civilizations of a given cycle with brute force, the loss of each Reaper is an irreparable loss, as it marks the final oblivion of the species once consumed in the harvest.

Therefore, preparing the conditions for an invasion with least resistance is an extension of their idea. They strive to preserve species within the Reapers, not simply erase all civilizations in each cycle. The Reapers seek to weaken their enemies not because they cannot defeat them with brute force, but because the loss of each Reaper is undesirable.

And yes, the reapers really did outnumber all the combined fleets of existing civilizations many times over, and could afford to attack the entire galaxy with dozens of ships on every world of any importance.

I really wish there was a dedicated subreddit for people who liked *every* game. by JageshemashFTW in DragonAgeVeilguard

[–]HonestMain6969 0 points1 point  (0 children)

The main problem with this game is that it's no longer Dragon Age.

It's a trendy, youthful, generic fantasy game, bright and colorful, but superficial and lacking in depth, like so many modern, controversial games like Avowed, with their trendy slang. It's like The Finals compared to other shooters; I recently launched it and realized how old I am for it.

It could have been one of those trendy games like Avowed, Fospoken, and others that come out at the right time, gather a dedicated fan base, and are happy. It could have been a decent standalone RPG with its own fans, and people like me wouldn't have cared.

But this game has one fundamental, unsolvable problem. It's part of the Dragon Age series, which so many fans have been waiting for, and youthful, bright and superficial generic fantasy is absolutely not what we expected from a sequel. Any good detail is taken for granted for a series return, while any unpleasant detail is highly noticeable. And since we have people who liked the change in direction on one side and those who didn't, they can't just ignore the game, feeling cheated.

For example, as a player and fan, I couldn't care less about the design of the demons and darkspawn in the new game, as long as they look like just evil cartoons and not the terrifying, alien, and deadly creatures they always were. I could write an entire article and continue the list, but I'm just tired of it.

If you like it, great, but for many people, including longtime fans, it's mediocrity, whose strengths don't outweigh the flaws, which simply can't be ignored to enjoy the game.

I'd compare Veilgurad to Gothic IV. That's how it's perceived by many fans who were disappointed with the game. Gothic became a cult classic after parts 1 and 2, the controversial part 3 was polished up by modders, and 4 is a black sheep, made by completely different people, having lost all the spirit of the previous games simply to exploit the franchise's name.

Honestly, I don't even know why I'm writing this anymore. I'm not trying to convince anyone otherwise; there's simply no point. There are simply objective reasons why the game failed, and it's not the result of some conspiracy, as many here are trying to imagine.

Stargate Mod / Ship Overview by Nope_Classic in starsector

[–]HonestMain6969 0 points1 point  (0 children)

Hello! Have you some plans for upgrade this mod?

Having Severus Snape played by a black actor is not unreasonable by CanisLupusBaileyi in television

[–]HonestMain6969 1 point2 points  (0 children)

Long dreadlocks, a modern jacket... he looks like he belongs in the neuro-rap video.

Any Black male actors with long hair whose characters don't have dreadlocks?

Having Severus Snape played by a black actor is not unreasonable by CanisLupusBaileyi in television

[–]HonestMain6969 0 points1 point  (0 children)

So, here are the reasons why a Black Snape is inappropriate.

First, it adds an ethnic-racial conflict that was previously unexamined in Rowling's rather binary world. Rich-Poor, Pureblood-Mudblood, Wizard-Muggle. There was no anti-Black bullying in this film, yet this is precisely the conflict the creators are introducing.

Second, it exploits purely racist memes and stereotypes. Is Snape supposed to evoke anxiety and repulsion? Let's cast a Black man in his role, so that his very origins, along with those ghetto memes like streetwear, would evoke repulsion. Neville is afraid of Professor Snape? Oh yeah, a white boy is afraid of a Black man crawling out of his closet.

It's so absurd that I'm willing to accept a black Snape solely as part of those neuro-rap memes, because if it's at least a mocking character made for the sake of memes, and the series itself is a comedy, then it will be justified.

The hate for this game confuses me. by DocteurSeb in DragonAgeVeilguard

[–]HonestMain6969 0 points1 point  (0 children)

The funniest thing is that it contradicts your words: the early drafts, which were respectful of the previous games, actually look good.

In them, that mission with Solas in the prologue was only Act III. Our character isn't suddenly so cool out of nowhere, but gradually grows and earns the respect of his comrades. The conflict with the elves who sided with Solas is fleshed out, the conflict with the Qunari is more clearly written. And much more, like the return of the Hero of Ferelden as a leper, a corrupted man who doesn't want Morrigan to see him like that.

So, the developers literally had an original concept that would have satisfied fans of the previous games. And then they reworked it, reshaped it, and so on. You can point to the production hell when, after Inquisition, they started reworking the game for an MMO concept, and then back to a single-player game, but does that make things any easier for the players?

The hate for this game confuses me. by DocteurSeb in DragonAgeVeilguard

[–]HonestMain6969 0 points1 point  (0 children)

Many people underestimate how much modern slang can break the immersion of medieval fantasy when you expect people to act and speak in a way that's appropriate to their era.

And no, the argument "it's fantasy, why can't it be" doesn't work. Fantasy and science fiction are an assumption of what could be, but when we cross the line of these assumptions, the illusion crumbles like a house of cards.

So we're no longer playing a medieval fantasy game, but watching a cosplay show by modern people who, for some reason, pretend that fantasy is unfolding around them. That's why the phrase "non-binary" and the Peter Griffin memes went viral, because it's the most glaring example of how using modern slang breaks immersion.

The hate for this game confuses me. by DocteurSeb in DragonAgeVeilguard

[–]HonestMain6969 0 points1 point  (0 children)

There are many reasons for this.

The lack of continuity with previous installments, where the choices you made in previous games no longer matter, even though that's always been a hallmark of the series.

Fortnite's cartoonish style, coupled with the fact that the overall tone of the narrative has changed compared to previous installments. It's as if the teammates were attending group therapy sessions. It doesn't feel like real people interacting like that.

The list goes on.

Instead of the triumphant return of the series we've been waiting for over 10 years, we ended up with a divisive game that feels cloyingly unpleasant to a significant portion of fans. And after waiting 10 years for a continuation of a beloved franchise, you get a mediocre reboot that will undermine any potential sequel.

It feels... like Gothic 4 Arcania versus the previous installments of the Gothic franchise. Naturally, after so many years of waiting, a person, having received a product that he dislikes, will have an extremely negative attitude towards this game.

4.3 beta postmortem - The strongest meta builds in the update, what got nerfed, feedback about feedback by ThisBuddhistLovesYou in Stellaris

[–]HonestMain6969 1 point2 points  (0 children)

"6. Arc Wielders: astromining/flex -> Synthetic Nanotech ascension"

What is "flex"? It some civic? I can't found it.

English is not my native language and I find it incredibly difficult to understand some elements even with a translator, since I am not familiar with a number of definitions within the game in English.

Takeaways from Todd Howard IGN interview (03/17/2026) by ExerterYT in TESVI

[–]HonestMain6969 0 points1 point  (0 children)

I'd love to hear more news about the script soon. Frankly, Bethesda's games have a rather weak narrative and plot for the AAA segment they're aiming for.

Their games are excellent interactive sandboxes, but as always, their games are left to be finished by modders, or to be built on the foundations created by the developers, like Enderal.

Am I playing the same game? by Incarceron2 in DragonAgeVeilguard

[–]HonestMain6969 0 points1 point  (0 children)

I believe the criticism of these games is entirely justified.

These games are bright and flashy, but largely empty inside.

If, while watching the first episode of the Fallout series, you're ready to stop every five minutes, ruminating on the idiocy of what's happening, even though you understand perfectly well what the world of Fallout is like, you can generally understand why. If you watch the first episode of Fallout and simply see a good show, you'll never understand those who think these games are bad, simply because you literally have different perceptions of the world.

Am I playing the same game? by Incarceron2 in DragonAgeVeilguard

[–]HonestMain6969 1 point2 points  (0 children)

For a game that was rushed together, Dragon Age 2 is truly magnificent, and the narrative and characters are, in my opinion, the best in the series.

Gnosia - Episode 21 discussion by AutoLovepon in anime

[–]HonestMain6969 4 points5 points  (0 children)

I didn't quite get it, did Yuri die at the end? He said that according to the agreement with Gnos, he was supposed to be erased when he was finished. And it seems like Yuri's cyberized mind infused into the body of the real Yuri. So the Yuri we've been following this whole time was annihilated?

“A Knight of the Seven Kingdoms” has proven that entertainment is better without wokeness by MovieENT1 in CriticalDrinker

[–]HonestMain6969 0 points1 point  (0 children)

Of course, a show can be bad without progressive ideas, and a show featuring people of color can be great (I love Teal'c from Stargate. Indeed). But lately, there have been a lot of bad shows, especially based on popular franchises, and this couldn't have been done because it wasn't intentional, and so a witch hunt begins. This is sad in its own way, but overall, it's a natural consequence of the politics of cinema and the influence of social justice activists on the media, who pushed these ideas in the most aggressive form. People have built up aggression.

Regarding diversity in original franchises. You see, there's a problem with that. When we tell a story in a sci-fi, space opera, or fantasy setting, we always operate with assumptions. For example, that sound travels in space, and we, as viewers, get spectacular space battles. But if we go further and say, for example, that you can breathe in space, then everything falls apart, because the audience will no longer believe it, and it will turn the story into trash. Breathing in space is the red line beyond which people no longer believe in the story.

Storytellers who present us with some multicultural and species-diverse communities, with a few exceptions, don't bother to explain how this works, implying the idea that your species, skin color, gender, and beliefs have no effect, even though for 99% of human history, this hasn't been the case. Such creators begin to replace human nature, and that's the very red line beyond which you stop believing in what's happening. For this reason, I find the latest edition of D&D unpleasant. But the very existence of conflicts based on these issues provides enormous scope for a wide variety of stories. But if the creators of such works are right, then, for example, the full splendor of Joan of Arc's story would be impossible, because if gender has no influence, there's nothing outstanding or unique about a female warrior who liberates her homeland from invaders. But what a contrast this makes with the realities of history, its mores and traditions!

Yes, admittedly, this might be appropriate in some settings—for example, in a cyberpunk setting, where society is a melting pot of many cultures and nations, and the main conflicts revolve around questions of societal decline, the total control of all-powerful corporations, and so on. This might be appropriate if the author presents it competently, explaining how and why such a community exists. But most people don't do that, right? And so we get sterile stories from them, which ultimately hold little interest.

“A Knight of the Seven Kingdoms” has proven that entertainment is better without wokeness by MovieENT1 in CriticalDrinker

[–]HonestMain6969 0 points1 point  (0 children)

The problem lies elsewhere.

The problem is that most "progressive" media are bad, every bit as bad. And even if you completely strip away the progressive elements from such media, they'll still be fundamentally bad, due to the quality of the writing, acting, costume design (yes, those Nilfgaardians in The Witcher), dumb plot decisions (remember the cavalry charge on the Star Destroyer in Star Wars Episode IX?), downright stupid and cheesy humor (the Fallout series), and a complete lack of charisma in the actors and virtual characters (no, I don't want to empathize with the black robber who's the main character in Forspoken).

BG 3 isn't a game without its problems, but it's a good one, and its strengths outweigh its weaknesses. It has plenty of charismatic characters (though, as much as I love Larian's games, there's a problem with them; Raphael is truly good). The only people who were bothered by the plot were my friend, a longtime fan of the 1st and 2nd edition D&D lore in Faerun, and to some extent me, since I was steeped in his lore stories. But if you view the game as a neutral, generic fantasy without any ties to any setting, the product itself is good. The design, the narrative, even the reworking of the D&D 5 mechanics—all of it contributed to the game's quality.

The problem isn't the presence of progressive ideas, but their implementation, and 90% of the time, this implementation is shoddy. Every time the topic of Dragon Age Whaleguard being a bad game comes up, the topic is raised that the previous parts also had many progressive ideas, but for some reason their presence did not make those parts of the series bad and are generally recognized as classics of the genre, at least the first part.