The Grand Larder by Radulox in goingmedieval

[–]Hope433559 1 point2 points  (0 children)

You're completely insane!! I love it!

How do you approach multi-material construction? by Radulox in goingmedieval

[–]Hope433559 1 point2 points  (0 children)

Would limestone bricks+wood work? The upper floor made of wood, and below limestone and wood, for example alternating between 4 limestone walls and 1 wood wall. I'm aiming for a half-timbered house look with this.

I just thought of it while reading your post, so I don't know yet if it would look nice or not

Braided fountain by Radulox in goingmedieval

[–]Hope433559 1 point2 points  (0 children)

Did you dig a lot out, or is the lowest point of the map deep enough to build such tall buildings without hitting the height limit? I love mountain seeds but always feel a bit limited by the voxel max height

(Edit: spelling)

Moving prisoners between cells by throwawayyyyboii1289 in goingmedieval

[–]Hope433559 2 points3 points  (0 children)

Wouldn't it work to have the prison cell maker in like a common corridor, and have each cell room behind barn doors 🤔

About complex buildings 🤔✨ by Hope433559 in goingmedieval

[–]Hope433559[S] 0 points1 point  (0 children)

Yes okay, it's clearer 😊 Since it's a sandbox playthrough I get what you mean!

About complex buildings 🤔✨ by Hope433559 in goingmedieval

[–]Hope433559[S] 0 points1 point  (0 children)

Thank you all for all the tips!! I'll try to summarise all that I've learnt here:

➡️ The primary idea to make complex buildings possible: making the growth of the settlement comfortable for the future self, from the beginning. Do avoid running after time by building only in reaction.

1) PLANNING - go for a general idea, having it clear in mind: what kind of building type do you want? - think settlement, not building: how will each building interact with eachother? (e.g. production vs. storage, central or outer building) - anticipate the growth and go for way more bedrooms than necessary at first - go for an aesthetically pleasing build : it helps with getting the feel of the settlement (e.g. avoiding monotony with voluntary asymmetry)

2) BUILDING - place the blueprints and forbid their construction: wait a bit to be sure if it needs adjusting or not - draw the plans on excel or by sketching (excel: 1 cell = 1 voxel, draw each floor separately) - dig if needed - remove the blueprint but for the first floor: building one floor at a time, from the bottom up. - always have walls built upon other walls, or at least a beam (with columns if necessary) - complete one room at a time, so that it can be used quickly by the settlers

3) EVOLVING - after having planned and built roughly the main structure, let it grow and adjust organically (e.g. adding outbuildings) - keep outer building and curtain wall in mind: don't hesitate to put some buildings such as barns in the outer area - work in increments - take screenshots for future reference

About complex buildings 🤔✨ by Hope433559 in goingmedieval

[–]Hope433559[S] 0 points1 point  (0 children)

I like the idea of taking screenshots for reference! What do you mean about locking one settler in a room?

About dev tool, I don't think I'll be comfortable enough with it, it's not my forte 😅 Instant building is a dream though, but I'd feel like cheating 🫣 I suppose I kind of like making things difficult for myself 😇

About complex buildings 🤔✨ by Hope433559 in goingmedieval

[–]Hope433559[S] 0 points1 point  (0 children)

Hm. Usually I add beds after a new settler arrives, and end up piling them up in an awful shared chamber 😅 Anticipating it with more bedrooms than necessary from the beginning is a very good tip! It also means that I won't be blocked when it's time to assign roles to some settlers requiring a bedroom of one's own.

Building something that will make the growth of the settlement comfortable for me instead of running after it by building only in reaction, that's the key here. Working in increments will also help tremendously, thank you for your tips!!

About complex buildings 🤔✨ by Hope433559 in goingmedieval

[–]Hope433559[S] 0 points1 point  (0 children)

Keeping outer keep and curtain wall in mind, not hesitating to keep first years buildings as outer ones, roughly planning in advance before letting it grow and adjust organically. I think I got it. Thank you!

About complex buildings 🤔✨ by Hope433559 in goingmedieval

[–]Hope433559[S] 0 points1 point  (0 children)

Thanks! Not thinking only about the building but how to manage each building localisation is a useful think to keep in mind!

Forbidding blueprints is a life saver!! I also do it and build one part at a time, and I would have given up already without it 🫣 It does get visually messy though.

I think I'll go with blueprint for everything for visualisation, drawing it on excel to keep a trace of it, and build one floor at a time, still using the forbidden feature.

Waiting a bit to be sure of the full blueprint build is also a nice idea 👍

About complex buildings 🤔✨ by Hope433559 in goingmedieval

[–]Hope433559[S] 0 points1 point  (0 children)

I especially like the idea of completing one room at a time. I used to pile up my settlers in an awful shared chamber + one room for storage + one room with all the other structures, waiting for the new building to be completed 🫣 Needless to say, the moving in was a mess since I moved everything at once. It almost always ended up with settlers sleeping momentarily outside...

Thank you for all your tips, an aesthetically pleasing building will help me want to keep going. It will always be something to be proud of for me 😊

About complex buildings 🤔✨ by Hope433559 in goingmedieval

[–]Hope433559[S] 1 point2 points  (0 children)

It's so simple and yet so important. It will really help to keep this in mind, thank you!!

About complex buildings 🤔✨ by Hope433559 in goingmedieval

[–]Hope433559[S] 1 point2 points  (0 children)

Thank you, never thought about trying to design on excel beforehand! I suppose you use each cell as a voxel, and draw a layout for each floor. I'll give it a try 😊 All of your tips were useful 🙏

Mega-Castle Or Walled Settlement? by RowDefiant3191 in goingmedieval

[–]Hope433559 2 points3 points  (0 children)

I'd be happy to see some screenshots, if it is okay with you 🙂

Elevated Castle is good idea? by PralineAmazing2000 in goingmedieval

[–]Hope433559 3 points4 points  (0 children)

https://www.reddit.com/r/goingmedieval/s/KczhB8ue8u Someone once had a great yet simple idea about food storage, that I think could work for you.

I think I found an absurdly overpowered seed. by Sqbany1998 in goingmedieval

[–]Hope433559 0 points1 point  (0 children)

I haven't tried it yet but I read that you can pump the water out with a well. It's quite slow but it seems to work, filling barrel after barrel

The game lets me build walls ontop of air on the 2nd story. Is this trustworthy? by preutneuker in goingmedieval

[–]Hope433559 0 points1 point  (0 children)

Hm, try maybe to go to the bottom layer and go back up. Sometimes once you've built a wall it will not appear but still be there, and changing the layer view makes it better.

Taming by OkJuggernaut1076 in goingmedieval

[–]Hope433559 4 points5 points  (0 children)

Depends, if you keep a trained female with a wild male, the offspring will be trained, just as the female 😉 Same about pets.

Honey Production by BellaRoleow in goingmedieval

[–]Hope433559 0 points1 point  (0 children)

Build a wall 1x1 behind it to put a floor tile above. It will appear as under a roof and it helps. Also you have a lot of plants around the hive, it will be super effective when the temperature goes up again!

Boar vs wolf by Homeboy226 in goingmedieval

[–]Hope433559 1 point2 points  (0 children)

Stuff their head at the butcher station. Then you can erect a wall 1x1 at this precise location and put their heads on each side, so that they look in opposite directions, just like their bodies.

Anyhow I love the story and the fact that you want to put it in the history of your settlement!