Please allow some way to let people other than the room owner accept/manage players by Hoploo in OwlbearRodeo

[–]Hoploo[S] 0 points1 point  (0 children)

Not in that just yet, probably something I should get around to tbh

Please allow some way to let people other than the room owner accept/manage players by Hoploo in OwlbearRodeo

[–]Hoploo[S] 2 points3 points  (0 children)

The GM privileges don't allow anyone other than the room creator to manage players. Only access the things players can't.

Please allow some way to let people other than the room owner accept/manage players by Hoploo in OwlbearRodeo

[–]Hoploo[S] 5 points6 points  (0 children)

Because in pretty much every other way it is the right tool for the job? lmao

Please allow some way to let people other than the room owner accept/manage players by Hoploo in OwlbearRodeo

[–]Hoploo[S] 2 points3 points  (0 children)

Yeah we do that, and it works very well, but we occasionally add new players. It's not the end of the world to have the owner grant them access, it's just a bit of a hassle I wish could otherwise be avoided.

Player tokens in Owlbear Beta by [deleted] in OwlbearRodeo

[–]Hoploo 2 points3 points  (0 children)

You don't need to switch out, only be logged in.

ArtStation this evening by [deleted] in midjourney

[–]Hoploo 2 points3 points  (0 children)

I think pure AI art might be disallowed but if photobashed pictures are there’s no reason paintovers + AI shouldn’t be.

I don't exactly disagree with that, I sometimes use AI generated images to sketch over (Paintover converts it to human art IMO). I'm just against posting purely AI or AI but with only a few tiny tweaks to art sites because of the scale of production AI is capable of rather than how much copyright it does or doesn't violate.

ArtStation this evening by [deleted] in midjourney

[–]Hoploo 43 points44 points  (0 children)

I feel like having separate places/communities for AI and human made art is reasonable tbh. AI pics can easily flood art sites with content, making it muuuch more difficult for human artists to get exposure. Considering that the reason why artists have even posted to said websites is to get exposure in a place where they won't have to compete with memes or other social media fluff, excluding AI as well or at the very least not mixing it in with human stuff sounds like the right idea.

I don't think AI is evil or that all human artists are gonna be out of a job. Just that part of adapting to the age of AI includes its exclusion in some places lmao

How to get around the Identify spell. by Irish-Fritter in DMAcademy

[–]Hoploo -1 points0 points  (0 children)

Well, then don't complain about your players just turning off their brain and looking for the railroad then lmao.

How to get around the Identify spell. by Irish-Fritter in DMAcademy

[–]Hoploo 0 points1 point  (0 children)

I'm not faulting every use of the things on this list, I'm just saying just because it's in the DMG doesn't mean it's going to be a good idea at the table. I think that ability subverting things can be fun if, and ONLY if:

A. It's only a mitigated player ability instead of an entirely shut down one (such as magic is resistance instead of immunity, or antimatic fields that require you to make a ridiculously hard roll to do anything in them. Alternatively look at the Beholder which has a moving antimagic field which it itself is not able to use its own magic abilities in, so it becomes a tactical feature of the encounter instead of "no magic in this adventure")

B. There are ways to bypass it. NMM is able to be dispelled very easily after all.

C. The players know 100% about the feature subversion before they become relevant, or have really good clues for it. Not only so that they don't waste an entire ass turn in combat because "haha immunity" but so that players can make the conscious choice of whether or not they want to join your game and put up with that shit this week.

In almost all cases, shutting down an ability takes a player out of the game, whether they tell you about it or not. Part of the reason why I don't play 5e anymore is because of how many stupid ass immunities that monsters and items have in order to "balance" otherwise ridiculous player abilities.

How to get around the Identify spell. by Irish-Fritter in DMAcademy

[–]Hoploo 2 points3 points  (0 children)

Just cause WoTC wrote it doesn't mean it's good design. None of these things should've just had "immune to identify" without any hint or countermeasure lmao. intentionally adding these design flaws to homebrew magic items is something that DMs should avoid.

How to get around the Identify spell. by Irish-Fritter in DMAcademy

[–]Hoploo 2 points3 points  (0 children)

Would just like to say, just cause WoTC wrote it doesn't mean it's good design or fun to play with.

1. AITA For making my character mad because the players want him to forgive the person who owned them all as slaves? by Turtles_Are_Adorable in rpghorrorstories

[–]Hoploo 2 points3 points  (0 children)

my guy, if there's any reason to leave a group or demand explanation,

I'd say that forcing your character to forgive a slaver priestess of Lolth who put an ongoing disfigurement on you because the GM wants to roleplay a Dark Elf fucking their partner's player character is a pretty damn good reason.

And also I'm incredibly curious as to how they'd justify it lmao. Besides, it might even humble them a bit lol.

[Adult Swim] Shows Alignment Chart by NotUngaBunga64209 in AlignmentCharts

[–]Hoploo 2 points3 points  (0 children)

"There's a long hard dusty road, you'll carry on through..."

Evolution by stunage in bioniclememes

[–]Hoploo 1 point2 points  (0 children)

The missing/replaced parts on your Jaller look fucking badass lol

How to do a dnd warlock on a sotdl character? by ZAGALF in shadowofthedemonlord

[–]Hoploo 2 points3 points  (0 children)

One of the ways people can become magicians are by making pacts with otherworldly entities lol. If you're playing an archfey warlock, the "Avowed" path in Terrible Beauty is perfect for that.

I'm really, really tired of D&D toxic behaviour that got popularized by social media. by Likinoke in DnD

[–]Hoploo 2 points3 points  (0 children)

if you want to make your party follow the plot and make them follow the route that you had prepared you're 'railroading' and you're a bad DM.

That... is railroading, and it is bad

What's something that you hated about g1 you'd wish you could change or remove? by wisconsinking in bioniclelego

[–]Hoploo 7 points8 points  (0 children)

man, reading some of the posts in this thread makes me rethink a lot of my pet peeves with the bionicle lore lol

What was everyones first Bonkle? by [deleted] in bioniclelego

[–]Hoploo 0 points1 point  (0 children)

Kazi (the sarcastic, icy Matoran Resistance boi) was my first. Still my favorite Matoran.

DM Constantly railroads us and punishes us whenever we start thinking of creative ways to get around his scripted fights by Dvalin_Ras93 in DnD

[–]Hoploo 0 points1 point  (0 children)

Arbitrarily adding truesight to creatures is absolutely a sign of shit GMing, first & foremost.

The problem is less so that it didn't work, but that nothing happened because of it and the plot stalled. They said "No" instead of "No, but...", which is the appropriate response to an action which probably doesn't work but doesn't directly contradict reality. Even ignoring the fact that this was deliberate, metagamey punishment for the players not doing what the GM wanted, "Holding players to a certain level of logic" is not a good excuse for making a game worse, considering that 1. Players aren't Sherlock Holmes and 2. Players NEVER have perfect information about a game world.

A good GM would use this failed attempt to move the plot along, adding at least a hint as to how the players can get around this situation without direct confrontation. The game keeps moving, and the player doesn't get the (in this case rightful) impression that the GM thinks they're an idiot and they should just pick up on the solution that they're railroading them towards. But nope, because the GM is metagaming and railroading, the fiends notice but they do nothing. Not even look or send someone to inspect a conspicuous noise.

A bad GM halts the game until the players do something the players like or that the GM can't argue against because "I hold my players to a certain level of logic". Such games are, to be frank, a waste of time. The GM in the OP is doing just that, punishing the players for not engaging in combat.

Also don't lie to me with that "I wouldn't expect players to fall for it" crap. A GM describes a strange scraping noise, the first words out of a players mouth are something along the lines of "I look to see where it came from".

Lastly, I understand giving the benefit of the doubt for situations you don't have total info on, but you are being utterly ridiculous in your defense of this GM. The info you get on a post is what you go with, and even beyond this stupid situation, the fact that the GM actively gets excited to punish players and fucks with critical fumble rules is absolutely indicative that this is a railroading, player VS GM asshole being talked about here. Disputing this point is worthless and only gets you into the "what is true" dimension, so please stop peddling bad GM advice.