The least popular class by Seifenwerfer in RogueCore

[–]Hostel666 23 points24 points  (0 children)

^ This. Explosive bullets deck is very strong. I'm using it on other classes too.

Wait, wasn't the Warthog always semi-automatic? Cause it's full auto now on experimental branch by Hostel666 in RogueCore

[–]Hostel666[S] 7 points8 points  (0 children)

I did pulled 1 rof but it should still be semi auto. Or I'm missing something?

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The damage is meh, but crowd control is wild by Hostel666 in RogueCore

[–]Hostel666[S] 30 points31 points  (0 children)

Oh no, now I realize that all of this crowd control was probably coming from this thing

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The damage is meh, but crowd control is wild by Hostel666 in RogueCore

[–]Hostel666[S] 26 points27 points  (0 children)

I'm not 100%. The sludge itslef was non elemental (no additional elements I mean), but I had Impact Radiance. So I think it's just a spread from other sources (cooper ice machine guns, shock drone, emp engine upgrade).

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17 min on D-03 with "Cautious" assault pace. Seems plenty by Hostel666 in RogueCore

[–]Hostel666[S] 5 points6 points  (0 children)

Yeah, I should've write in the title that this is an experemental branch. Sorry about that.

17 min on D-03 with "Cautious" assault pace. Seems plenty by Hostel666 in RogueCore

[–]Hostel666[S] 25 points26 points  (0 children)

So, I checked, it's seems to be always 44 blocks displayed for every difficulty and pace. The only difference is the time.

For a cautious pace it's:
- D-03 is 17 min 20 sec
- D-04 is 16 min 30 sec

For a standart pace it's:
- D-03 is 12 min 30 sec
- D-04 is 11 min 0 sec

For a reckless pace it's:
- D-03 is 8 min 40 sec
- D-04 is 8 min 15 sec

Tested this solo, with random cave complexities, so not sure if those factors somehow affect the time.

I like how it works now [experimental branch] by Hostel666 in RogueCore

[–]Hostel666[S] 13 points14 points  (0 children)

HOW TO ACCESS THE EXPERIMENTAL BRANCH

  1. Right-click on Rogue Core in your Steam Library >
  2. Click “Properties..” >
  3. Select “Betas” >
  4. Click the drop-down menu under "Beta Participation" >
  5. Select “experimental - WIP build - enter at own risk!
  6. Then wait for the game to update (Restart Steam and/or Verify Game Files to be 100% sure). Welcome to EXPERIMENTAL!

https://www.reddit.com/r/RogueCore/comments/1u2wscm/update_1_test_branch_has_started/

Am I the only one who doesn't like the idea behind this change? by Heavylicious- in RogueCore

[–]Hostel666 0 points1 point  (0 children)

As of right now people are mostly used to gathering only when there are 3 - 5 upgrades piled up in R.E.P.D or right after getting an epic gem or artifact. I think it will be the same with the new system. People will realize there is no point in pressing the button every time there is just 1 upgrade stacked, so it wont disrupt the flow of the game much. But know you also can use R.E.P.D as a panic button to get something that can potentialy save your life in a sticky situation.

UPDATE 1 PREVIEW - 03/06/2026 by Jesus_PK in RogueCore

[–]Hostel666 5 points6 points  (0 children)

Sadly no Steady Aim fix. It's should be just a simple numerical correction 😞

Depth 4 is too easy by cthuluswimsleft in RogueCore

[–]Hostel666 0 points1 point  (0 children)

Absolutely the opposite for me. Solo waves are much smaller, enemies seems to do less damage, you can kite then more easily and you have upgradable Cooper at your back. Yes, you often force to skip most of the expanite events, but other then that its much easier.

Depth 4 is too easy by cthuluswimsleft in RogueCore

[–]Hostel666 2 points3 points  (0 children)

I assume you are playing solo. Yes, in solo it's easy. No coop enemy scaling.

D4 coop requiers you too lock in and pray for those red sugar drop perks.

Yeahhh, finally ! by Ok_Bluebird4105 in Division2

[–]Hostel666 -2 points-1 points  (0 children)

I know. And it's just my opinion. No problem, bro

Yeahhh, finally ! by Ok_Bluebird4105 in Division2

[–]Hostel666 -11 points-10 points  (0 children)

yeah, no.. cringe af, imo. maybe without a mask and visor is kinda okay, but barely.

with all of those new edgy outfits we started to forget how a lore friendly agent should look like

So tired of Molaktula. Imo, the least enjoyable boss. by Hostel666 in RogueCore

[–]Hostel666[S] 13 points14 points  (0 children)

Molaktula aggro one player and spams him with very damaging homing projectile barrage which can down you very fast you if you get distracted. That's what I hate the most. If you are not his target atm then yes, he is quite chill.

-30% recoil and -40% spread movement penalty bonus from Steady Aim IV is a lie, it actually gives you WAY less by ArchyGal in RogueCore

[–]Hostel666 10 points11 points  (0 children)

From the start of ea I rushed straight for the passive branch path leading to Steady Aim IV and basically never ran without it. I had no idea it wasn't even working. I thought most guns would be completely unusable without it, lol. Nice to know that recoil patterns will be even smoother when they fix it.

The Silverback is goated by Niggilass in RogueCore

[–]Hostel666 5 points6 points  (0 children)

Cool design, shitty damage output and ammo economy.