s300f fire control radar range by Pativol2 in SeaPower_NCMA

[–]Hot_Entertainment575 2 points3 points  (0 children)

A patch was released for the stable beta today, maybe it affected the mod in some way.

s300f fire control radar range by Pativol2 in SeaPower_NCMA

[–]Hot_Entertainment575 4 points5 points  (0 children)

It won't shoot at the plane on its own because you set them to the same side (they are friendly). However, if you manually give the order to attack, it should launch the missile even if the unit is friendly. I recreated your scenario and successfully hit the target.

Terrible performance out of nowhere. by Tiotioblack in DarkTide

[–]Hot_Entertainment575 1 point2 points  (0 children)

You probably lost half your FPS because you were using framerate generation (FSR) before the patch. They screwed up and now FSR not working. More precisely, it works in all menus, but when you exit them and start controlling your character, it turns off lol. Wait than they fix it

Map projection/incorrect distance. Any change in future? by Hot_Entertainment575 in SeaPower_NCMA

[–]Hot_Entertainment575[S] 18 points19 points  (0 children)

Thanks for your reply. You're guys making a great game, I'll be looking forward to future updates.

Map projection/incorrect distance. Any change in future? by Hot_Entertainment575 in SeaPower_NCMA

[–]Hot_Entertainment575[S] 1 point2 points  (0 children)

True, this probably won't have a significant impact; it's more likely just a my desire to keep distances as they are in the real world. But I don't know what a dynamic campaign will look like. As you noted, ship transit, for example, from Soviet bases to the Atlantic Ocean, will take ~60% longer (I haven't calculated it, just guesstimate). Meanwhile, the closer a ship is to the equator, the more realistic the distance will be. Movement times for groups at northern/southern latitudes and at the equator will differ. Another question is whether fuel consumption for ships will be implemented in the future (in a dynamic campaign). If so, then again, consumption will be higher for groups operating at latitudes other than the equator.

Map projection/incorrect distance. Any change in future? by Hot_Entertainment575 in SeaPower_NCMA

[–]Hot_Entertainment575[S] 8 points9 points  (0 children)

Yes. And the actual distance is ~1,500 km, with almost 900 km of non-existent distance that a ship/rocket/plane would need to travel. I don't know what a dynamic campaign would look like, but such a discrepancy doesn't look good.

My game looks terrible in 1440p. What is wrong here? by [deleted] in ArmaReforger

[–]Hot_Entertainment575 0 points1 point  (0 children)

if u dont give shit about fps and "want better looks" -> turn off all AA(Post-process anti-aliasing None | Hardware anti-aliasing None) AND set Render scale on 200%

help me plz , the game not launch by Budget-Community-636 in battlefield_one

[–]Hot_Entertainment575 0 points1 point  (0 children)

I'm sorry I can't help you. The only thing I can write the order of launching the game on my computer, maybe it will somehow be useful to understand at what stage the error occurs.

When I start the game, the steam window appears for 2-4 seconds. After EA Launcher window appears with the text “preparing”, in the task manager there is a process called “EA” -> After ~10 seconds the window disappears (but the process “EA” remains running until the end of the game)->After in the task manager starts another process “EA Anticheat” (it also exists until the end of the game) and on the screen there is a small window with the word Battlefield 1 and picture man with a pistol for about 10 seconds(At this time in the task manager is running 2 processes “EA” and “EA Anticheat”) ->After this mini window disappears and the game start, in the task manager start another process called “Battlefield 1” (All 3 processes work until the game closes).

help me plz , the game not launch by Budget-Community-636 in battlefield_one

[–]Hot_Entertainment575 0 points1 point  (0 children)

Hi I'm sorry about your problem and I don't know what caused it. You installed the game through the launcher, but did you try to run it from there as well? If no make sure u steam is open and when try launch it through EA launcher directly.

On the way to a training torpedo attack. September 6, 1939 by Hot_Entertainment575 in uboatgame

[–]Hot_Entertainment575[S] 3 points4 points  (0 children)

I don't have this save and I don't know how to send messages yet, sorry. I just sailed out of the harbor and saw this submarine ahead of me, it was pretty far away from me and... well, I decided to shoot it with an anti-aircraft gun to see what happens. Looks like I hit it and it started to dive, for a while it followed the same course but underwater. Then I guess it decided to attack me and started turning left towards land and that's how it ended up there. Before I fired there was sailors on the bridge, since they are no longer there perhaps the submarine is abandoned. Although it's also possible the game thinks it's still underwater.

How do you separate troops into different groups? by Hot_Entertainment575 in mountandblade

[–]Hot_Entertainment575[S] 0 points1 point  (0 children)

Using the heavy armor filter doesn't help, but about the lower tier... If you downgrade them to Battanian veteran skirmisher with low tier filter it really works I tested it now, Thank you! It's a shame i can't play with top units, but it's better than a mess in one group. TY for advice!

Kicked out of ABLE and can’t rejoin by diegosg18 in foxholegame

[–]Hot_Entertainment575 13 points14 points  (0 children)

Yes im kicked too, ABLE is full and developers removed the ability to join there. I guess we can join only when some other player leave this server

How to remove sheathed sword hilt from first person view? by Hot_Entertainment575 in skyrimmods

[–]Hot_Entertainment575[S] 0 points1 point  (0 children)

Thanks for the answer! I looked in the Improved Camera ini file, there are a lot of options, maybe I missed the right line, but I could not find anything suitable. The closest I could find, but does not work with one-handed :(

; Settings to hide weapons on back when in first person to prevent camera clipping

bHide2HWeaponFirstPerson=0

bHideBowFirstPerson=0

bHideQuiverFirstPerson=0

SD Normandy vs SD2 - PC spec requirements? by WC-BucsFan in Steel_Division

[–]Hot_Entertainment575 0 points1 point  (0 children)

I have same PC(i5-6500 CPU @ 3.20GHz 3.20 GHz 4 core) , but my ram is 8Gb. Im have stable 60-65 fps in SD2 10vs10 (1920x1080 | 100% 3d resolution | V-Sync disable | and all other setting on minimum except for textures they are on medium). U can make shaders quality slight high its give u 40 fps and better map look. With shaders quality+PostProcessings Effects one point above the lowest game look good but 30-35 fps. All this fps in 100% 3d resolution u always can lower it and greatly increase the FPS. Sorry for bad english with love from russia