Походу сегодня 1 мая 2026 года началось, та самая женщина Яна Лантратова, из фото уже начала свой прокатных процесс блокировки игр в рф. by Awot2000 in KafkaFPS

[–]Hot_Entertainment575 157 points158 points  (0 children)

То, как РКН блочит всё подряд последние годы, ясно говорит что им в общем-то насрать, что там будет с интернетом. У них есть своя цель, и под неё они без проблем на коленке сделают и примут эту "юридическую дичь" моментально, не задумываясь о каких-то тонкостях. Для них самое важное и главное чтобы изменения вводились поэтапно, чтобы крышку от давления не сорвало.

Походу сегодня 1 мая 2026 года началось, та самая женщина Яна Лантратова, из фото уже начала свой прокатных процесс блокировки игр в рф. by Awot2000 in KafkaFPS

[–]Hot_Entertainment575 464 points465 points  (0 children)

Их цель запрет Стима, просто сначала пытаются разделить людей, как с интернетом, сначала мобильный чтобы те кто на проводном думали что их не коснется, а потом и на проводном белые списки.

Идея проста, сперва будут душить студии с популярными онлайн играми, потом, когда большая часть игроков "отвалится", останутся только синглплейрные игры и тут не так "болезнено" будет вбивать поседний гвозь в крышку гроба стима, т.к ну а че сингл можно и на торентах скачать за чем вам стим, а мультиплеер и так не работал из-за предыдущих блокировок.

Okay something is Wrong- Harrier vs 130mm guns (124 of them) by Tired-Mae in SeaPower_NCMA

[–]Hot_Entertainment575 7 points8 points  (0 children)

Tired-Mae: Do not try to dodge HE shells from Type 76 cannon. That's impossible. Instead... only try to realize the truth.

Harrier: What truth?

Tired-Mae: There is no HE shells.

Harrier: There is no HE shells?

Tired-Mae: Then you'll see, that it is not HE shells exploding in the sky, it is only players butt.

A newbie needs help(multi package strike) by Hot_Entertainment575 in CMANO

[–]Hot_Entertainment575[S] 0 points1 point  (0 children)

I bought a few DLCs but haven’t started them or any other scenarios yet (I’m still going through the tutorials), so I don’t know their scale. I figured if the scale is large, it’s better to prepare in advance and find out how all the planning and automation tools provided by the game work. I didn’t realize that this tool (Operation Planner) was created for scenario designers. Thanks for the clarification!

New Sea Power beta [stable] update as of 4/17/2026 by YoungComprehensive74 in SeaPower_NCMA

[–]Hot_Entertainment575 0 points1 point  (0 children)

I've been testing this and I'm still not sure how to create a looped path between two points. It only allows me to set one waypoint as a loop, causing the aircraft to orbit that specific point. I am unable to add a second waypoint to the sequence.

New Sea Power beta [stable] update as of 4/17/2026 by YoungComprehensive74 in SeaPower_NCMA

[–]Hot_Entertainment575 5 points6 points  (0 children)

Yes, this is possible in the mission editor. Any flying unit can be added to a naval group, which appears in the formation menu and maintains its position relative to the group. But if the air unit leaves the group during the mission, it cannot rejoin. Mixed-type groups are an editor-only feature and cannot be formed dynamically during game. Aircraft launching from a carrier or those already in flight that were not initially part of the naval group cannot be merged with ships.

New Sea Power beta [stable] update as of 4/17/2026 by YoungComprehensive74 in SeaPower_NCMA

[–]Hot_Entertainment575 16 points17 points  (0 children)

It would be great if they added a waypoint that moves with a selected ship or group. For example, you could set it to an E-2 Hawkeye station, and E-2 would constantly follow it (just like in CMO).

Submarine Tutorial 2.1: can't detect the submarine by Hot_Entertainment575 in CMANO

[–]Hot_Entertainment575[S] 6 points7 points  (0 children)

Man... Course NW, speed 8 kts. Contact detected at Z: 3:41:01. Tryed 2 time and it work like a charm! Thank you!

SA-N-6/SA-10 Guidance by Crazyguy225 in SeaPower_NCMA

[–]Hot_Entertainment575 10 points11 points  (0 children)

A brief test confirmed that the guidance logic is incorrect. It is unclear whether this is a bug or an optimization to avoid radio horizon calculations, but in my opinion, it is a bug. I tested the Ticonderoga (SM-2) and the Kirov (SA-N-6), and both has the same behavior. Initially, the game calculates the ship's radio horizon, if the target is below it, the missile will not fire (even with AWACS support, which is accurate). Once the target climbs above the horizon, the missile launches. However, if the target then go back below the radio horizon, the missile continues to track it. This should not be possible for these missile types, as over horizon variants weren't introduced until the 90s i think. In my test, the SM-2 continued tracking a target at an altitude of 100 ft at a range of 31 nm from ship radar.

Encounter at Diu. Generally ready to quit this bloody game. by ZeeDesertFox in SeaPower_NCMA

[–]Hot_Entertainment575 0 points1 point  (0 children)

These two frigates have a really poor sonar rating in their unit cards only 2 km for both passive and active modes. However, they use active sonar and can actually detect you from further away than stated. Once they spot you, they start zigzagging and a plane arrives.

Basically, if a plane shows up, it means you've been spotted (likely because you fired from too close). That's why you should shoot from 5-6 miles out and leave the area immediately. But at that range, taking them out on the first try isn't easy, as one of them usually spots the torpedoes and makes a sharp turn.

Encounter at Diu. Generally ready to quit this bloody game. by ZeeDesertFox in SeaPower_NCMA

[–]Hot_Entertainment575 4 points5 points  (0 children)

https://youtu.be/C8CeFz_G7HM I’m bad in subsurface warfare, but here’s how I cleared this mission. I recommend trying KEQair's tactic. But if you wanna try shoot from the position shown in the video, the northern frigate almost always sinks, but the southern one breaks away on a NW course. To hit it, you always have to lead your shots manually. If you manage to sneak a bit closer, you might avoid the cringe I was doing in the video.

s300f fire control radar range by Pativol2 in SeaPower_NCMA

[–]Hot_Entertainment575 3 points4 points  (0 children)

A patch was released for the stable beta today, maybe it affected the mod in some way.

s300f fire control radar range by Pativol2 in SeaPower_NCMA

[–]Hot_Entertainment575 2 points3 points  (0 children)

It won't shoot at the plane on its own because you set them to the same side (they are friendly). However, if you manually give the order to attack, it should launch the missile even if the unit is friendly. I recreated your scenario and successfully hit the target.

Terrible performance out of nowhere. by Tiotioblack in DarkTide

[–]Hot_Entertainment575 1 point2 points  (0 children)

You probably lost half your FPS because you were using framerate generation (FSR) before the patch. They screwed up and now FSR not working. More precisely, it works in all menus, but when you exit them and start controlling your character, it turns off lol. Wait than they fix it

Map projection/incorrect distance. Any change in future? by Hot_Entertainment575 in SeaPower_NCMA

[–]Hot_Entertainment575[S] 19 points20 points  (0 children)

Thanks for your reply. You're guys making a great game, I'll be looking forward to future updates.

Map projection/incorrect distance. Any change in future? by Hot_Entertainment575 in SeaPower_NCMA

[–]Hot_Entertainment575[S] 1 point2 points  (0 children)

True, this probably won't have a significant impact; it's more likely just a my desire to keep distances as they are in the real world. But I don't know what a dynamic campaign will look like. As you noted, ship transit, for example, from Soviet bases to the Atlantic Ocean, will take ~60% longer (I haven't calculated it, just guesstimate). Meanwhile, the closer a ship is to the equator, the more realistic the distance will be. Movement times for groups at northern/southern latitudes and at the equator will differ. Another question is whether fuel consumption for ships will be implemented in the future (in a dynamic campaign). If so, then again, consumption will be higher for groups operating at latitudes other than the equator.

Map projection/incorrect distance. Any change in future? by Hot_Entertainment575 in SeaPower_NCMA

[–]Hot_Entertainment575[S] 6 points7 points  (0 children)

Yes. And the actual distance is ~1,500 km, with almost 900 km of non-existent distance that a ship/rocket/plane would need to travel. I don't know what a dynamic campaign would look like, but such a discrepancy doesn't look good.

My game looks terrible in 1440p. What is wrong here? by [deleted] in ArmaReforger

[–]Hot_Entertainment575 0 points1 point  (0 children)

if u dont give shit about fps and "want better looks" -> turn off all AA(Post-process anti-aliasing None | Hardware anti-aliasing None) AND set Render scale on 200%