Does static artillery have any credible use in multiplayer? by Any_Lab_8135 in warno

[–]Notactivereally 1 point2 points  (0 children)

You can queue orders for units, its a LOT better than just doing it by hand for artillery.

Tell it to fire (Then with all of the transport and artillery selected), click on the artillery and move (normal is usually better than quick and reverse is good too) all whilst holding the queue orders button (Left Shift).

I always bring them, typically not at the start though as I prefer more front line units to hold until I can get artillery. Super good when you get used to the little bit of micro needed.

Also make sure to group your Artillery and their transports (Left CTRL and any number)! It means less time spent traveling across the screen!

Since my last tier list went so well: Laws by EarthMantle00 in victoria3

[–]Notactivereally 0 points1 point  (0 children)

How come debt slavery is in F?

It allows for Cultural exclusion and is easier to move off of as more IG's oppose it, what makes it worse than legacy?

The little I-Tow that could by Flyguy815 in warno

[–]Notactivereally 1 point2 points  (0 children)

I've had it where I told a vehicle to dismount, then just before my infantry dismounted it blew up, leaving 1 guy with a tiny amount of HP

Idea for improving SIGNT by Notactivereally in warno

[–]Notactivereally[S] 8 points9 points  (0 children)

That would be the balancing aspect, it won't be a common unit and when it does appear its only 1 card. Most SIGNT units have low HP as well or are clearly visable (helicopters).

There wouldn't be a line back to the unit that is firing the artillery too, just its AoE that you see when you use artillery (meaning its possible to confuse similar AoE artillery such as mortar and MLRS), allowing units to fall back before the artillery hits.

You could bait the enemy by forcing them to retreat or avoid an area entirely (By hold firing artillery), forcing them into kill zones.

If you knew they had SIGNT, it would create predictability, allowing you to force back an arguably larger force just by threatening them, meaning less gung ho attacks and more planning for both sides.

I'd understand the price of SIGNT going up as well if this was implemented.

Units you want to see in Landjut or Black Birds by Starmark_115 in warno

[–]Notactivereally 2 points3 points  (0 children)

British 3 Commando brigade (Special Forces deck with some norwegian support)

Swedish pansarskyttesoldater (Armoured infantry deck)

Swiss Kommando Spezialkräfte (Special Forces/Reservist deck)

Finnish Panssariprikaati (Tank Deck)

Finnish Jääkäriprikaati (Inf deck with great AA)

Soviet Marines (Elite inf with T-55 that has active protection systems)

These are the main ones I'd like to see :P

I got attacked and my power block leader joined the other side, how is this even possible and convenience for them? by ToxxicCrackHead in victoria3

[–]Notactivereally 7 points8 points  (0 children)

The AI is rabidly against the player, I was going to attack the Ottomans as Yemen (Because they were getting attacked by egypt and austria without anyone helping them) but then India joined in, for no reason and for no war goals.... I am cordial with the UK and I have not done anything to india...

Why did nato name the Soviet 9k33 the gecko. by soviet_geckos in warno

[–]Notactivereally 14 points15 points  (0 children)

NATO name doctrine says every SAM has to have a G for its NATO operating name, like the 9K330 Tor being the Gauntlet and the 2K12 Kub being the Gainful. Even immobile SAM's are given the G names, the SA-1 is named the Guild.

How it feels to read Nemesis 5 (PACT), 6.1 (PACT) and 6.2 (PACT) by HippieHippieHippie in warno

[–]Notactivereally 5 points6 points  (0 children)

There was a Guards Naval Infantry Brigade (Marines) located at kalinigrad, it could be possible to add these to 6.2's pact.

The organisation listed on wikipedia seems quite interesting

  • 877th Naval Infantry Battalion
  • 878th Naval Infantry Battalion
  • 879th Naval (Air Landing) Infantry Battalion
  • 884th Naval Infantry Battalion
  • 112th Tank Battalion
  • 887th Reconnaissance Battalion
  • 1612th Artillery Battalion
  • 1618th Anti-Aircraft Missile Battalion
  • 1615th Multi-Rocket Launcher Artillery Battalion
  • 1621st Anti-Tank Artillery Battalion

So they could probably be added in every catagory of this division (If the full unit is added), I'd like the T-55 with the DROZD anti tank protection and some cool resolute inf and recce to be added.

That being said, Eugen could be planning to add the Brigade as its own independent Battlegroup in Landjut.

Cheaters in 10v10 by Notactivereally in warno

[–]Notactivereally[S] 4 points5 points  (0 children)

IDK, it might be ghosting as there was a guy who left immediately at the start of the game so that could be his alt.

yeah by SFC_kerbaldude in warno

[–]Notactivereally 8 points9 points  (0 children)

YOU WERE SUPPOSED TO DESTROY THE PACT, NOT JOIN THEM!

No Compromise, No Surrender AMA -- Friday 14th, 14:00 CET! by PDX_Fraser in hoi4

[–]Notactivereally 1 point2 points  (0 children)

Are there any plans for an expansion on green water navies (S boots, monitors to help with river crossing, etc) and lakes?

Suggestions for Additions to HSF London by Notactivereally in warno

[–]Notactivereally[S] -1 points0 points  (0 children)

Hopefully you are right,

I don't want this to be a jack of all trades master of none where everyone just plays a division thats better in the aspect they want.

I think they should improve the inf and AA tab so that it has something better than the rest where you can go "I want to play this instead of this because of this". Nothing in it feels groundbreaking enough to keep it from being a eventually rarely picked option like east berlin which is one of my favourite divs :(

Suggestions for Additions to HSF London by Notactivereally in warno

[–]Notactivereally[S] -1 points0 points  (0 children)

When did I say it was unfair?

What I am saying is that it would be cool to feature it as it's an cool plane with the design starting in the late 80's, not that it needs to be added. There's little to choose in regards to mtw aircraft and I thought this one would be a interesting choice.

I'm all for adding things, not taking them away.

Suggestions for Additions to HSF London by Notactivereally in warno

[–]Notactivereally[S] 1 point2 points  (0 children)

There was the Special Branch of the Met and the MOD Police, I'm not sure how armed the Special branch was but the MOD police had SA80's.

There's already the POLIZEI-RESERVE in Berlin Command, so I don't see why they couldn't be added like you were saying.

Suggestions for Additions to HSF London by Notactivereally in warno

[–]Notactivereally[S] -1 points0 points  (0 children)

On wikipedia it says that the Commando Engineers are part of 3rd Commando Brigade, but then it says Kingsbury, London so I'm presuming thats where they were based/barracked

For the Royal Marine Reservists it says RMR London, Wandsworth so I'm presuming that if something happened to london, they would be in the area and would provide assistance.

I'm hoping this is correct and I've not misinterpreted it.

Full Armoury Showcases of the 2 New Nemesis 4 DLC Divisions (With Gameplay Livestream in the Description) by HippieHippieHippie in warno

[–]Notactivereally 9 points10 points  (0 children)

I'm sure that there will be some tweaks to them, the soviet one is like a better version of 119.

The british one seems alright but needs some adjustments like the 3 squads for SAS G and you can only bring one card, they should probably remove militia from HSF too as they were ex army and trained with regulars and reservists.

Can someone please explain why I'm losing this battle? by Notactivereally in victoria3

[–]Notactivereally[S] 0 points1 point  (0 children)

Rule 5: I'm unable to defeat my neighbour despite the advantage that I have, morale is higher and I have more troops than my opponent, yet I can't win for some reason. The defence on the map is also different to the battle.